* Made BTwoDimensionalLayout and BSplitLayout::GetInsets() const.
* Give access to BSplitLayout::SetInsets() and GetInsets() from BSplitView. * Give access to BSplitView::SetInsets() from BSplitLayoutBuilder and LayoutBuilder. * Some automatic white-space cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31197 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -175,6 +175,9 @@ public:
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inline ThisBuilder& SetCollapsible(int32 first, int32 last,
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bool collapsible);
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inline ThisBuilder& SetInsets(float left, float top, float right,
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float bottom);
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inline operator BSplitView*();
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private:
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@@ -702,6 +705,16 @@ Split<ParentBuilder>::SetCollapsible(int32 first, int32 last, bool collapsible)
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}
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template<typename ParentBuilder>
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typename Split<ParentBuilder>::ThisBuilder&
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Split<ParentBuilder>::SetInsets(float left, float top, float right,
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float bottom)
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{
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fView->SetInsets(left, top, right, bottom);
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return *this;
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}
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template<typename ParentBuilder>
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Split<ParentBuilder>::operator BSplitView*()
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{
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@@ -24,6 +24,9 @@ public:
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BSplitLayoutBuilder& SetCollapsible(bool collapsible);
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BSplitLayoutBuilder& SetInsets(float left, float top, float right,
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float bottom);
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operator BSplitView*();
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private:
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@@ -17,6 +17,11 @@ public:
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float spacing = 0.0f);
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virtual ~BSplitView();
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void SetInsets(float left, float top, float right,
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float bottom);
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void GetInsets(float* left, float* top, float* right,
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float* bottom) const;
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float Spacing() const;
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void SetSpacing(float spacing);
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@@ -18,7 +18,7 @@ public:
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void SetInsets(float left, float top, float right,
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float bottom);
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void GetInsets(float* left, float* top, float* right,
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float* bottom);
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float* bottom) const;
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void AlignLayoutWith(BTwoDimensionalLayout* other,
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enum orientation orientation);
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@@ -58,7 +58,7 @@ protected:
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virtual void PrepareItems(enum orientation orientation);
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virtual bool HasMultiColumnItems();
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virtual bool HasMultiRowItems();
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virtual int32 InternalCountColumns() = 0;
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virtual int32 InternalCountRows() = 0;
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virtual void GetColumnRowConstraints(
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@@ -192,7 +192,8 @@ BSplitLayout::SetInsets(float left, float top, float right, float bottom)
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// GetInsets
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void
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BSplitLayout::GetInsets(float* left, float* top, float* right, float* bottom)
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BSplitLayout::GetInsets(float* left, float* top, float* right,
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float* bottom) const
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{
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if (left)
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*left = fLeftInset;
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@@ -30,7 +30,7 @@ public:
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void SetInsets(float left, float top, float right,
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float bottom);
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void GetInsets(float* left, float* top, float* right,
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float* bottom);
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float* bottom) const;
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float Spacing() const;
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void SetSpacing(float spacing);
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@@ -81,6 +81,15 @@ BSplitLayoutBuilder::SetCollapsible(bool collapsible)
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return *this;
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}
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// SetInsets
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BSplitLayoutBuilder&
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BSplitLayoutBuilder::SetInsets(float left, float top, float right, float bottom)
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{
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fView->SetInsets(left, top, right, bottom);
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return *this;
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}
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// cast operator BSplitView*
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BSplitLayoutBuilder::operator BSplitView*()
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{
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@@ -55,6 +55,21 @@ BSplitView::~BSplitView()
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{
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}
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// SetInsets
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void
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BSplitView::SetInsets(float left, float top, float right, float bottom)
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{
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fSplitLayout->SetInsets(left, top, right, bottom);
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}
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// GetInsets
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void
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BSplitView::GetInsets(float* left, float* top, float* right,
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float* bottom) const
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{
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fSplitLayout->GetInsets(left, top, right, bottom);
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}
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// Spacing
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float
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BSplitView::Spacing() const
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@@ -59,13 +59,13 @@ public:
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virtual Layouter* GetLayouter(bool minMax);
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LayoutInfo* GetLayoutInfo();
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void AddLocalLayouter(LocalLayouter* localLayouter);
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void RemoveLocalLayouter(
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LocalLayouter* localLayouter);
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void AbsorbCompoundLayouter(CompoundLayouter* other);
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virtual void InvalidateLayout();
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bool IsMinMaxValid();
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void ValidateMinMax();
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@@ -105,7 +105,7 @@ public:
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virtual void InvalidateLayout();
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void InvalidateHeightForWidth();
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void InternalGetHeightForWidth(
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LocalLayouter* localLayouter,
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BLayoutContext* context,
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@@ -148,7 +148,7 @@ public:
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void Layout(BSize size);
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BRect ItemFrame(Dimensions itemDimensions);
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void ValidateMinMax();
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void DoHorizontalLayout(float width);
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@@ -159,7 +159,7 @@ public:
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void AlignWith(LocalLayouter* other,
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enum orientation orientation);
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// interface for the compound layout context
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@@ -183,14 +183,14 @@ public:
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Layouter* layouter,
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BLayoutContext* context);
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void SetHeightForWidthConstraintsAdded(bool added);
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void SetCompoundLayouter(
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CompoundLayouter* compoundLayouter,
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enum orientation orientation);
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void InternalInvalidateLayout(
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CompoundLayouter* compoundLayouter);
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// implementation private
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private:
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BTwoDimensionalLayout* fLayout;
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@@ -202,7 +202,7 @@ private:
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BLayoutContext* fHorizontalLayoutContext;
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float fHorizontalLayoutWidth;
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bool fHeightForWidthConstraintsAdded;
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void _SetHorizontalLayoutContext(
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BLayoutContext* context, float width);
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@@ -248,7 +248,7 @@ BTwoDimensionalLayout::SetInsets(float left, float top, float right,
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// GetInsets
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void
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BTwoDimensionalLayout::GetInsets(float* left, float* top, float* right,
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float* bottom)
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float* bottom) const
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{
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if (left)
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*left = fLeftInset;
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@@ -379,7 +379,7 @@ frame.PrintToStream();
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// preferredHeight);
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//}
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}
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item->AlignInFrame(frame);
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}
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//else
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@@ -499,7 +499,7 @@ BTwoDimensionalLayout::CompoundLayouter::GetLayoutInfo()
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return fLayoutInfo;
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}
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// AddLocalLayouter
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// AddLocalLayouter
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void
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BTwoDimensionalLayout::CompoundLayouter::AddLocalLayouter(
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LocalLayouter* localLayouter)
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@@ -536,7 +536,7 @@ BTwoDimensionalLayout::CompoundLayouter::AbsorbCompoundLayouter(
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AddLocalLayouter(layouter);
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layouter->SetCompoundLayouter(this, fOrientation);
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}
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InvalidateLayout();
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}
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@@ -605,7 +605,7 @@ BTwoDimensionalLayout::CompoundLayouter::Layout(float size,
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LocalLayouter* localLayouter, BLayoutContext* context)
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{
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ValidateMinMax();
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if (context != fLayoutContext || fLastLayoutSize != size) {
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DoLayout(size, localLayouter, context);
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fLayoutContext = context;
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@@ -852,7 +852,7 @@ BTwoDimensionalLayout::VerticalCompoundLayouter
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fHeightForWidthLayoutContext->AddListener(this);
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InvalidateHeightForWidth();
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return true;
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}
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@@ -868,7 +868,7 @@ BTwoDimensionalLayout::VerticalCompoundLayouter::LayoutContextLeft(
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// #pragma mark - LocalLayouter
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// constructor
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// constructor
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BTwoDimensionalLayout::LocalLayouter::LocalLayouter(
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BTwoDimensionalLayout* layout)
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: fLayout(layout),
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@@ -1100,7 +1100,7 @@ BTwoDimensionalLayout::LocalLayouter::AddHeightForWidthConstraints(
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return false;
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LayoutInfo* hLayoutInfo = fHLayouter->GetLayoutInfo();
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// add the children's height for width constraints
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int32 itemCount = fHeightForWidthItems.CountItems();
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for (int32 i = 0; i < itemCount; i++) {
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