* DirectConnect() with B_DIRECT_START must not unlock drawing before updating
to the latest direct_buffer_info - it could trash memory before. * Now handles failed allocations more gracefully. * Cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32719 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
+106
-77
@@ -1,5 +1,5 @@
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/*
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* Copyright 2006-2008, Haiku. All rights reserved.
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* Copyright 2006-2009, Haiku. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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@@ -11,19 +11,19 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.1
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*
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*
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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@@ -49,7 +49,7 @@ struct glview_direct_info {
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direct_buffer_info *direct_info;
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bool direct_connected;
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bool enable_direct_mode;
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glview_direct_info();
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~glview_direct_info();
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};
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@@ -57,16 +57,18 @@ struct glview_direct_info {
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BGLView::BGLView(BRect rect, char* name, ulong resizingMode, ulong mode,
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ulong options)
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: BView(rect, name, B_FOLLOW_ALL_SIDES, mode | B_WILL_DRAW | B_FRAME_EVENTS), // | B_FULL_UPDATE_ON_RESIZE)
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:
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BView(rect, name, B_FOLLOW_ALL_SIDES, mode | B_WILL_DRAW | B_FRAME_EVENTS),
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// | B_FULL_UPDATE_ON_RESIZE)
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fGc(NULL),
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fOptions(options),
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fDitherCount(0),
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fDrawLock("BGLView draw lock"),
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fDisplayLock("BGLView display lock"),
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fClipInfo(NULL),
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fClipInfo(NULL),
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fRenderer(NULL),
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fRoster(NULL),
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fDitherMap(NULL)
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fDitherMap(NULL)
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{
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fRoster = new GLRendererRoster(this, options);
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}
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@@ -97,7 +99,7 @@ BGLView::UnlockGL()
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if (fRenderer)
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fRenderer->UnlockGL();
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fDisplayLock.Unlock();
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// TODO: release the GL API lock to others glviews
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}
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@@ -132,7 +134,7 @@ BGLView::CopyPixelsOut(BPoint source, BBitmap *dest)
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{
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if (!fRenderer)
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return B_ERROR;
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if (!dest || !dest->Bounds().IsValid())
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return B_BAD_VALUE;
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@@ -145,7 +147,7 @@ BGLView::CopyPixelsIn(BBitmap *source, BPoint dest)
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{
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if (!fRenderer)
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return B_ERROR;
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if (!source || !source->Bounds().IsValid())
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return B_BAD_VALUE;
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@@ -159,7 +161,7 @@ BGLView::CopyPixelsIn(BBitmap *source, BPoint dest)
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unsigned long.
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*/
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void
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BGLView::ErrorCallback(unsigned long errorCode)
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BGLView::ErrorCallback(unsigned long errorCode)
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{
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char msg[32];
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sprintf(msg, "GL: Error code $%04lx.", errorCode);
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@@ -172,10 +174,10 @@ void
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BGLView::Draw(BRect updateRect)
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{
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if (fRenderer) {
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_LockDraw();
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_LockDraw();
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fRenderer->Draw(updateRect);
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_UnlockDraw();
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return;
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return;
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}
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// TODO: auto-size and center the string
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MovePenTo(8, 32);
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@@ -197,7 +199,7 @@ BGLView::AttachedToWindow()
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// Jackburton: The following code was commented because it doesn't look
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// good in "direct" mode:
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// when the window is moved, the app_server doesn't paint the view's
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// background, and the stuff behind the window itself shows up.
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// background, and the stuff behind the window itself shows up.
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// Setting the view color to black, instead, looks a bit more elegant.
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#if 0
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// Don't paint white window background when resized
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@@ -207,7 +209,8 @@ BGLView::AttachedToWindow()
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#endif
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// Set default OpenGL viewport:
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glViewport(0, 0, Bounds().IntegerWidth(), Bounds().IntegerHeight());
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fRenderer->FrameResized(Bounds().IntegerWidth(), Bounds().IntegerHeight());
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fRenderer->FrameResized(Bounds().IntegerWidth(),
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Bounds().IntegerHeight());
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if (fClipInfo) {
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fRenderer->DirectConnected(
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@@ -218,7 +221,7 @@ BGLView::AttachedToWindow()
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return;
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}
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fprintf(stderr, "no renderer found! \n");
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// No Renderer, no rendering. Setup a minimal "No Renderer" string drawing
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@@ -234,7 +237,7 @@ BGLView::AllAttached()
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BView::AllAttached();
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}
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void
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BGLView::DetachedFromWindow()
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{
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@@ -316,9 +319,8 @@ BGLView::Hide()
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BHandler *
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BGLView::ResolveSpecifier(BMessage *msg, int32 index,
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BMessage *specifier, int32 form,
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const char *property)
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BGLView::ResolveSpecifier(BMessage *msg, int32 index, BMessage *specifier,
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int32 form, const char *property)
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{
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return BView::ResolveSpecifier(msg, index, specifier, form, property);
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}
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@@ -334,29 +336,33 @@ BGLView::GetSupportedSuites(BMessage *data)
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void
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BGLView::DirectConnected(direct_buffer_info *info)
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{
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if (!fClipInfo/* && m_direct_connection_disabled*/) {
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fClipInfo = new glview_direct_info();
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if (fClipInfo == NULL) {
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fClipInfo = new(std::nothrow) glview_direct_info();
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if (fClipInfo == NULL)
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return;
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}
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glview_direct_info *glviewDirectInfo = (glview_direct_info *)fClipInfo;
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direct_buffer_info *localInfo = glviewDirectInfo->direct_info;
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switch(info->buffer_state & B_DIRECT_MODE_MASK) {
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switch (info->buffer_state & B_DIRECT_MODE_MASK) {
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case B_DIRECT_START:
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glviewDirectInfo->direct_connected = true;
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_UnlockDraw();
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case B_DIRECT_MODIFY:
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{
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_LockDraw();
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memcpy(localInfo, info, DIRECT_BUFFER_INFO_AREA_SIZE);
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_UnlockDraw();
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break;
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}
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case B_DIRECT_STOP:
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break;
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case B_DIRECT_MODIFY:
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_LockDraw();
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memcpy(localInfo, info, DIRECT_BUFFER_INFO_AREA_SIZE);
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_UnlockDraw();
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break;
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case B_DIRECT_STOP:
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glviewDirectInfo->direct_connected = false;
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_LockDraw();
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break;
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}
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break;
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}
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if (fRenderer)
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_CallDirectConnected();
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@@ -368,9 +374,12 @@ BGLView::EnableDirectMode(bool enabled)
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{
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if (fRenderer)
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fRenderer->EnableDirectMode(enabled);
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if (!fClipInfo) {
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fClipInfo = new glview_direct_info();
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if (fClipInfo == NULL) {
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fClipInfo = new(std::nothrow) glview_direct_info();
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if (fClipInfo == NULL)
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return;
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}
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((glview_direct_info *)fClipInfo)->enable_direct_mode = enabled;
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}
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@@ -394,7 +403,7 @@ BGLView::_UnlockDraw()
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if (!info || !info->enable_direct_mode)
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return;
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fDrawLock.Unlock();
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}
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@@ -404,23 +413,29 @@ BGLView::_CallDirectConnected()
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{
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if (!fClipInfo)
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return;
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glview_direct_info *glviewDirectInfo = (glview_direct_info *)fClipInfo;
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direct_buffer_info *localInfo = glviewDirectInfo->direct_info;
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direct_buffer_info *info = (direct_buffer_info *)calloc(1, DIRECT_BUFFER_INFO_AREA_SIZE);
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direct_buffer_info *info = (direct_buffer_info *)calloc(1,
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DIRECT_BUFFER_INFO_AREA_SIZE);
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if (info == NULL)
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return;
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memcpy(info, localInfo, DIRECT_BUFFER_INFO_AREA_SIZE);
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// Collect the rects into a BRegion, then clip to the view's bounds
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BRegion region;
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for (uint32 c = 0; c < localInfo->clip_list_count; c++)
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region.Include(localInfo->clip_list[c]);
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BRegion boundsRegion = fBounds.OffsetByCopy(localInfo->window_bounds.left, localInfo->window_bounds.top);
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info->window_bounds = boundsRegion.RectAtInt(0); // window_bounds are now view bounds
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BRegion boundsRegion = fBounds.OffsetByCopy(localInfo->window_bounds.left,
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localInfo->window_bounds.top);
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info->window_bounds = boundsRegion.RectAtInt(0);
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// window_bounds are now view bounds
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region.IntersectWith(&boundsRegion);
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info->clip_list_count = region.CountRects();
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info->clip_bounds = region.FrameInt();
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for (uint32 c = 0; c < info->clip_list_count; c++)
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info->clip_list[c] = region.RectAtInt(c);
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fRenderer->DirectConnected(info);
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@@ -430,6 +445,7 @@ BGLView::_CallDirectConnected()
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//---- virtual reserved methods ----------
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void BGLView::_ReservedGLView1() {}
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void BGLView::_ReservedGLView2() {}
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void BGLView::_ReservedGLView3() {}
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@@ -439,53 +455,51 @@ void BGLView::_ReservedGLView6() {}
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void BGLView::_ReservedGLView7() {}
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void BGLView::_ReservedGLView8() {}
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#if 0
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// Not implemented!!!
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BGLView::BGLView(const BGLView &v)
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: BView(v)
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{
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// XXX not sure how this should work
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printf("Warning BGLView::copy constructor not implemented\n");
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}
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BGLView &BGLView::operator=(const BGLView &v)
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{
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printf("Warning BGLView::operator= not implemented\n");
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return *this;
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}
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#endif
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// #pragma mark -
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#if 0
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// TODO: implement BGLScreen class...
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BGLScreen::BGLScreen(char* name, ulong screenMode, ulong options,
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status_t *error, bool debug)
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: BWindowScreen(name, screenMode, error, debug)
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status_t *error, bool debug)
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:
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BWindowScreen(name, screenMode, error, debug)
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{
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}
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BGLScreen::~BGLScreen()
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{
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}
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void BGLScreen::LockGL()
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void
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BGLScreen::LockGL()
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{
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}
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void BGLScreen::UnlockGL()
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void
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BGLScreen::UnlockGL()
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{
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}
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void BGLScreen::SwapBuffers()
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void
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BGLScreen::SwapBuffers()
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{
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}
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void BGLScreen::ErrorCallback(unsigned long errorCode) // Mesa's GLenum is not ulong but uint!
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void
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BGLScreen::ErrorCallback(unsigned long errorCode)
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{
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// Mesa's GLenum is not ulong but uint!
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char msg[32];
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sprintf(msg, "GL: Error code $%04lx.", errorCode);
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// debugger(msg);
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@@ -493,50 +507,65 @@ void BGLScreen::ErrorCallback(unsigned long errorCode) // Mesa's GLenum is not u
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return;
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}
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void BGLScreen::ScreenConnected(bool enabled)
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void
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BGLScreen::ScreenConnected(bool enabled)
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{
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}
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void BGLScreen::FrameResized(float width, float height)
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void
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BGLScreen::FrameResized(float width, float height)
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{
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return BWindowScreen::FrameResized(width, height);
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}
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status_t BGLScreen::Perform(perform_code d, void *arg)
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status_t
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BGLScreen::Perform(perform_code d, void *arg)
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{
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return BWindowScreen::Perform(d, arg);
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}
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status_t BGLScreen::Archive(BMessage *data, bool deep) const
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status_t
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BGLScreen::Archive(BMessage *data, bool deep) const
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{
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return BWindowScreen::Archive(data, deep);
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}
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void BGLScreen::MessageReceived(BMessage *msg)
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void
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BGLScreen::MessageReceived(BMessage *msg)
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{
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BWindowScreen::MessageReceived(msg);
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}
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void BGLScreen::Show()
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void
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BGLScreen::Show()
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{
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BWindowScreen::Show();
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}
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void BGLScreen::Hide()
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void
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BGLScreen::Hide()
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{
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BWindowScreen::Hide();
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}
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BHandler *BGLScreen::ResolveSpecifier(BMessage *msg, int32 index,
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BMessage *specifier, int32 form,
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const char *property)
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BHandler *
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BGLScreen::ResolveSpecifier(BMessage *msg, int32 index, BMessage *specifier,
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int32 form, const char *property)
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{
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return BWindowScreen::ResolveSpecifier(msg, index, specifier, form, property);
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}
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status_t BGLScreen::GetSupportedSuites(BMessage *data)
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status_t
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BGLScreen::GetSupportedSuites(BMessage *data)
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{
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return BWindowScreen::GetSupportedSuites(data);
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}
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Reference in New Issue
Block a user