* DirectConnect() with B_DIRECT_START must not unlock drawing before updating

to the latest direct_buffer_info - it could trash memory before.
* Now handles failed allocations more gracefully.
* Cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32719 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2009-08-26 17:24:15 +00:00
parent 8cc8b1b7e9
commit 4c72b8cf43
+78 -49
View File
@@ -1,5 +1,5 @@
/*
* Copyright 2006-2008, Haiku. All rights reserved.
* Copyright 2006-2009, Haiku. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
@@ -57,7 +57,9 @@ struct glview_direct_info {
BGLView::BGLView(BRect rect, char* name, ulong resizingMode, ulong mode,
ulong options)
: BView(rect, name, B_FOLLOW_ALL_SIDES, mode | B_WILL_DRAW | B_FRAME_EVENTS), // | B_FULL_UPDATE_ON_RESIZE)
:
BView(rect, name, B_FOLLOW_ALL_SIDES, mode | B_WILL_DRAW | B_FRAME_EVENTS),
// | B_FULL_UPDATE_ON_RESIZE)
fGc(NULL),
fOptions(options),
fDitherCount(0),
@@ -207,7 +209,8 @@ BGLView::AttachedToWindow()
#endif
// Set default OpenGL viewport:
glViewport(0, 0, Bounds().IntegerWidth(), Bounds().IntegerHeight());
fRenderer->FrameResized(Bounds().IntegerWidth(), Bounds().IntegerHeight());
fRenderer->FrameResized(Bounds().IntegerWidth(),
Bounds().IntegerHeight());
if (fClipInfo) {
fRenderer->DirectConnected(
@@ -316,9 +319,8 @@ BGLView::Hide()
BHandler *
BGLView::ResolveSpecifier(BMessage *msg, int32 index,
BMessage *specifier, int32 form,
const char *property)
BGLView::ResolveSpecifier(BMessage *msg, int32 index, BMessage *specifier,
int32 form, const char *property)
{
return BView::ResolveSpecifier(msg, index, specifier, form, property);
}
@@ -334,24 +336,28 @@ BGLView::GetSupportedSuites(BMessage *data)
void
BGLView::DirectConnected(direct_buffer_info *info)
{
if (!fClipInfo/* && m_direct_connection_disabled*/) {
fClipInfo = new glview_direct_info();
if (fClipInfo == NULL) {
fClipInfo = new(std::nothrow) glview_direct_info();
if (fClipInfo == NULL)
return;
}
glview_direct_info *glviewDirectInfo = (glview_direct_info *)fClipInfo;
direct_buffer_info *localInfo = glviewDirectInfo->direct_info;
switch(info->buffer_state & B_DIRECT_MODE_MASK) {
switch (info->buffer_state & B_DIRECT_MODE_MASK) {
case B_DIRECT_START:
glviewDirectInfo->direct_connected = true;
memcpy(localInfo, info, DIRECT_BUFFER_INFO_AREA_SIZE);
_UnlockDraw();
break;
case B_DIRECT_MODIFY:
{
_LockDraw();
memcpy(localInfo, info, DIRECT_BUFFER_INFO_AREA_SIZE);
_UnlockDraw();
break;
}
case B_DIRECT_STOP:
glviewDirectInfo->direct_connected = false;
_LockDraw();
@@ -368,9 +374,12 @@ BGLView::EnableDirectMode(bool enabled)
{
if (fRenderer)
fRenderer->EnableDirectMode(enabled);
if (!fClipInfo) {
fClipInfo = new glview_direct_info();
if (fClipInfo == NULL) {
fClipInfo = new(std::nothrow) glview_direct_info();
if (fClipInfo == NULL)
return;
}
((glview_direct_info *)fClipInfo)->enable_direct_mode = enabled;
}
@@ -407,15 +416,21 @@ BGLView::_CallDirectConnected()
glview_direct_info *glviewDirectInfo = (glview_direct_info *)fClipInfo;
direct_buffer_info *localInfo = glviewDirectInfo->direct_info;
direct_buffer_info *info = (direct_buffer_info *)calloc(1, DIRECT_BUFFER_INFO_AREA_SIZE);
direct_buffer_info *info = (direct_buffer_info *)calloc(1,
DIRECT_BUFFER_INFO_AREA_SIZE);
if (info == NULL)
return;
memcpy(info, localInfo, DIRECT_BUFFER_INFO_AREA_SIZE);
// Collect the rects into a BRegion, then clip to the view's bounds
BRegion region;
for (uint32 c = 0; c < localInfo->clip_list_count; c++)
region.Include(localInfo->clip_list[c]);
BRegion boundsRegion = fBounds.OffsetByCopy(localInfo->window_bounds.left, localInfo->window_bounds.top);
info->window_bounds = boundsRegion.RectAtInt(0); // window_bounds are now view bounds
BRegion boundsRegion = fBounds.OffsetByCopy(localInfo->window_bounds.left,
localInfo->window_bounds.top);
info->window_bounds = boundsRegion.RectAtInt(0);
// window_bounds are now view bounds
region.IntersectWith(&boundsRegion);
info->clip_list_count = region.CountRects();
@@ -430,6 +445,7 @@ BGLView::_CallDirectConnected()
//---- virtual reserved methods ----------
void BGLView::_ReservedGLView1() {}
void BGLView::_ReservedGLView2() {}
void BGLView::_ReservedGLView3() {}
@@ -439,53 +455,51 @@ void BGLView::_ReservedGLView6() {}
void BGLView::_ReservedGLView7() {}
void BGLView::_ReservedGLView8() {}
#if 0
// Not implemented!!!
BGLView::BGLView(const BGLView &v)
: BView(v)
{
// XXX not sure how this should work
printf("Warning BGLView::copy constructor not implemented\n");
}
BGLView &BGLView::operator=(const BGLView &v)
{
printf("Warning BGLView::operator= not implemented\n");
return *this;
}
#endif
// #pragma mark -
#if 0
// TODO: implement BGLScreen class...
BGLScreen::BGLScreen(char* name, ulong screenMode, ulong options,
status_t *error, bool debug)
: BWindowScreen(name, screenMode, error, debug)
status_t *error, bool debug)
:
BWindowScreen(name, screenMode, error, debug)
{
}
BGLScreen::~BGLScreen()
{
}
void BGLScreen::LockGL()
void
BGLScreen::LockGL()
{
}
void BGLScreen::UnlockGL()
void
BGLScreen::UnlockGL()
{
}
void BGLScreen::SwapBuffers()
void
BGLScreen::SwapBuffers()
{
}
void BGLScreen::ErrorCallback(unsigned long errorCode) // Mesa's GLenum is not ulong but uint!
void
BGLScreen::ErrorCallback(unsigned long errorCode)
{
// Mesa's GLenum is not ulong but uint!
char msg[32];
sprintf(msg, "GL: Error code $%04lx.", errorCode);
// debugger(msg);
@@ -493,50 +507,65 @@ void BGLScreen::ErrorCallback(unsigned long errorCode) // Mesa's GLenum is not u
return;
}
void BGLScreen::ScreenConnected(bool enabled)
void
BGLScreen::ScreenConnected(bool enabled)
{
}
void BGLScreen::FrameResized(float width, float height)
void
BGLScreen::FrameResized(float width, float height)
{
return BWindowScreen::FrameResized(width, height);
}
status_t BGLScreen::Perform(perform_code d, void *arg)
status_t
BGLScreen::Perform(perform_code d, void *arg)
{
return BWindowScreen::Perform(d, arg);
}
status_t BGLScreen::Archive(BMessage *data, bool deep) const
status_t
BGLScreen::Archive(BMessage *data, bool deep) const
{
return BWindowScreen::Archive(data, deep);
}
void BGLScreen::MessageReceived(BMessage *msg)
void
BGLScreen::MessageReceived(BMessage *msg)
{
BWindowScreen::MessageReceived(msg);
}
void BGLScreen::Show()
void
BGLScreen::Show()
{
BWindowScreen::Show();
}
void BGLScreen::Hide()
void
BGLScreen::Hide()
{
BWindowScreen::Hide();
}
BHandler *BGLScreen::ResolveSpecifier(BMessage *msg, int32 index,
BMessage *specifier, int32 form,
const char *property)
BHandler *
BGLScreen::ResolveSpecifier(BMessage *msg, int32 index, BMessage *specifier,
int32 form, const char *property)
{
return BWindowScreen::ResolveSpecifier(msg, index, specifier, form, property);
}
status_t BGLScreen::GetSupportedSuites(BMessage *data)
status_t
BGLScreen::GetSupportedSuites(BMessage *data)
{
return BWindowScreen::GetSupportedSuites(data);
}