Added a test application to investigate how BeOS deals with keyboard input
in menus - the application will crash as soon as you open the "Crash" sub menu. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22148 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -167,6 +167,7 @@ SubInclude HAIKU_TOP src tests servers app desktop_window ;
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SubInclude HAIKU_TOP src tests servers app event_mask ;
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SubInclude HAIKU_TOP src tests servers app following ;
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SubInclude HAIKU_TOP src tests servers app look_and_feel ;
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SubInclude HAIKU_TOP src tests servers app menu_crash ;
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SubInclude HAIKU_TOP src tests servers app no_pointer_history ;
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SubInclude HAIKU_TOP src tests servers app painter ;
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SubInclude HAIKU_TOP src tests servers app playground ;
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@@ -0,0 +1,13 @@
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SubDir HAIKU_TOP src tests servers app menu_crash ;
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SetSubDirSupportedPlatformsBeOSCompatible ;
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AddSubDirSupportedPlatforms libbe_test ;
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UseHeaders [ FDirName os app ] ;
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UseHeaders [ FDirName os interface ] ;
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Application MenuCrash :
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MenuCrash.cpp
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: be
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;
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@@ -0,0 +1,129 @@
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/*
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* Copyright 2007, Haiku Inc.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Axel Dörfler, [email protected]
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*/
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#include <stdio.h>
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#include <Application.h>
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#include <Menu.h>
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#include <MenuBar.h>
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#include <MenuItem.h>
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#include <View.h>
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#include <Window.h>
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class MenuItem : public BMenuItem {
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public:
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MenuItem(const char* name);
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virtual ~MenuItem();
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virtual void DrawContent();
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};
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MenuItem::MenuItem(const char* name)
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: BMenuItem(name, NULL)
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{
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}
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MenuItem::~MenuItem()
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{
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}
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void
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MenuItem::DrawContent()
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{
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*(uint32*)0 = 0;
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}
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// #pragma mark -
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class Window : public BWindow {
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public:
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Window();
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virtual ~Window();
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virtual bool QuitRequested();
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};
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Window::Window()
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: BWindow(BRect(100, 100, 400, 400), "MenuCrash-Test",
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B_TITLED_WINDOW, B_ASYNCHRONOUS_CONTROLS)
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{
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BMenuBar* menuBar = new BMenuBar(Bounds(), "menu");
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AddChild(menuBar);
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// add menu
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BMenu* menu = new BMenu("File");
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BMenu* crashMenu = new BMenu("Crash");
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crashMenu->AddItem(new MenuItem("Crash"));
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menu->AddItem(crashMenu);
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menu->AddSeparatorItem();
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menu->AddItem(new BMenuItem("Quit", new BMessage(B_QUIT_REQUESTED),
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'Q', B_COMMAND_KEY));
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menu->SetTargetForItems(this);
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menuBar->AddItem(menu);
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}
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Window::~Window()
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{
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}
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bool
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Window::QuitRequested()
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{
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be_app->PostMessage(B_QUIT_REQUESTED);
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return true;
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}
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// #pragma mark -
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class Application : public BApplication {
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public:
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Application();
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virtual void ReadyToRun(void);
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};
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Application::Application()
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: BApplication("application/x-vnd.haiku-menu_crash")
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{
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}
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void
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Application::ReadyToRun(void)
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{
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Window *window = new Window();
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window->Show();
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}
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// #pragma mark -
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int
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main(int argc, char **argv)
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{
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Application app;
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app.Run();
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return 0;
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}
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