Added a test application to investigate how BeOS deals with keyboard input

in menus - the application will crash as soon as you open the "Crash" sub
menu.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22148 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2007-09-02 12:02:57 +00:00
parent 23c7bf9da2
commit 4c751e51c8
3 changed files with 143 additions and 0 deletions
+1
View File
@@ -167,6 +167,7 @@ SubInclude HAIKU_TOP src tests servers app desktop_window ;
SubInclude HAIKU_TOP src tests servers app event_mask ;
SubInclude HAIKU_TOP src tests servers app following ;
SubInclude HAIKU_TOP src tests servers app look_and_feel ;
SubInclude HAIKU_TOP src tests servers app menu_crash ;
SubInclude HAIKU_TOP src tests servers app no_pointer_history ;
SubInclude HAIKU_TOP src tests servers app painter ;
SubInclude HAIKU_TOP src tests servers app playground ;
+13
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@@ -0,0 +1,13 @@
SubDir HAIKU_TOP src tests servers app menu_crash ;
SetSubDirSupportedPlatformsBeOSCompatible ;
AddSubDirSupportedPlatforms libbe_test ;
UseHeaders [ FDirName os app ] ;
UseHeaders [ FDirName os interface ] ;
Application MenuCrash :
MenuCrash.cpp
: be
;
@@ -0,0 +1,129 @@
/*
* Copyright 2007, Haiku Inc.
* Distributed under the terms of the MIT License.
*
* Authors:
* Axel Dörfler, [email protected]
*/
#include <stdio.h>
#include <Application.h>
#include <Menu.h>
#include <MenuBar.h>
#include <MenuItem.h>
#include <View.h>
#include <Window.h>
class MenuItem : public BMenuItem {
public:
MenuItem(const char* name);
virtual ~MenuItem();
virtual void DrawContent();
};
MenuItem::MenuItem(const char* name)
: BMenuItem(name, NULL)
{
}
MenuItem::~MenuItem()
{
}
void
MenuItem::DrawContent()
{
*(uint32*)0 = 0;
}
// #pragma mark -
class Window : public BWindow {
public:
Window();
virtual ~Window();
virtual bool QuitRequested();
};
Window::Window()
: BWindow(BRect(100, 100, 400, 400), "MenuCrash-Test",
B_TITLED_WINDOW, B_ASYNCHRONOUS_CONTROLS)
{
BMenuBar* menuBar = new BMenuBar(Bounds(), "menu");
AddChild(menuBar);
// add menu
BMenu* menu = new BMenu("File");
BMenu* crashMenu = new BMenu("Crash");
crashMenu->AddItem(new MenuItem("Crash"));
menu->AddItem(crashMenu);
menu->AddSeparatorItem();
menu->AddItem(new BMenuItem("Quit", new BMessage(B_QUIT_REQUESTED),
'Q', B_COMMAND_KEY));
menu->SetTargetForItems(this);
menuBar->AddItem(menu);
}
Window::~Window()
{
}
bool
Window::QuitRequested()
{
be_app->PostMessage(B_QUIT_REQUESTED);
return true;
}
// #pragma mark -
class Application : public BApplication {
public:
Application();
virtual void ReadyToRun(void);
};
Application::Application()
: BApplication("application/x-vnd.haiku-menu_crash")
{
}
void
Application::ReadyToRun(void)
{
Window *window = new Window();
window->Show();
}
// #pragma mark -
int
main(int argc, char **argv)
{
Application app;
app.Run();
return 0;
}