The decision to inform the server about changed flags needs to depend on the
changed flags, not on the new flags! Fixes the server and client going out of sync when clearing any flag that the server needs to know about. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35451 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -862,8 +862,9 @@ BView::SetFlags(uint32 flags)
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fOwner->SetPulseRate(fOwner->PulseRate());
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}
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if (flags & (B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE
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| B_FRAME_EVENTS | B_SUBPIXEL_PRECISE)) {
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uint32 changesFlags = flags ^ fFlags;
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if (changesFlags & (B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE
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| B_FRAME_EVENTS | B_SUBPIXEL_PRECISE)) {
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_CheckLockAndSwitchCurrent();
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fOwner->fLink->StartMessage(AS_VIEW_SET_FLAGS);
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