Add makefile to build under BeOS, I gave up jamming in ZETA.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35899 a95241bf-73f2-0310-859d-f6bbb57e9c96
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## ********************************* ##
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## ZETA Generic Makefile v3.0 ##
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## Fill in this file to specify the project being created, and the referenced
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## makefile-engine will do all of the hard work for you.
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## Application Specific Settings ---------------------------------------------
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# specify the name of the binary
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NAME := pc_serial
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# specify the type of binary
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# APP: Application
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# SHARED: Shared library or add-on
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# STATIC: Static library archive
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# DRIVER: Kernel Driver
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# MODULE: Kernel Module
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# DECOR: A window decorator project
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TYPE := DRIVER
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# add support for new Pe and Eddie features
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# to fill in generic makefile
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#%{
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# @src->@
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# specify the source files to use
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# full paths or paths relative to the makefile can be included
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# all files, regardless of directory, will have their object
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# files created in the common object directory.
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# Note that this means this makefile will not work correctly
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# if two source files with the same name (source.c or source.cpp)
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# are included from different directories. Also note that spaces
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# in folder names do not work well with this makefile.
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SRCS := Driver.cpp SerialDevice.cpp Tracing.cpp
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# specify the resource files to use
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# full path or a relative path to the resource file can be used.
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RSRCS :=
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# Specify your RDEF files, if any.
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RDEFS :=
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# @<-src@
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#%}
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# end support for Pe and Eddie
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# specify additional libraries to link against
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# there are two acceptable forms of library specifications
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# - if your library follows the naming pattern of:
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# libXXX.so or libXXX.a you can simply specify XXX
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# library: libbe.so entry: be
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#
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# - if your library does not follow the standard library
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# naming scheme you need to specify the path to the library
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# and it's name
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# library: my_lib.a entry: my_lib.a or path/my_lib.a
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LIBS :=
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# specify additional paths to directories following the standard
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# libXXX.so or libXXX.a naming scheme. You can specify full paths
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# or paths relative to the makefile. The paths included may not
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# be recursive, so include all of the paths where libraries can
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# be found. Directories where source files are found are
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# automatically included.
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LIBPATHS :=
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# additional paths to look for system headers
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# thes use the form: #include <header>
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# source file directories are NOT auto-included here
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SYSTEM_INCLUDE_PATHS :=
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# additional paths to look for local headers
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# thes use the form: #include "header"
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# source file directories are automatically included
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LOCAL_INCLUDE_PATHS :=
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# specify the level of optimization that you desire
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# NONE, SOME, FULL
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OPTIMIZE :=
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# specify any preprocessor symbols to be defined. The symbols will not
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# have their values set automatically; you must supply the value (if any)
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# to use. For example, setting DEFINES to "DEBUG=1" will cause the
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# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
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# would pass "-DDEBUG" on the compiler's command line.
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DEFINES :=
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# specify special warning levels
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# if unspecified default warnings will be used
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# NONE = supress all warnings
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# ALL = enable all warnings
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WARNINGS :=
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# specify whether image symbols will be created
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# so that stack crawls in the debugger are meaningful
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# if TRUE symbols will be created
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SYMBOLS :=
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# specify debug settings
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# if TRUE will allow application to be run from a source-level
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# debugger. Note that this will disable all optimzation.
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DEBUGGER :=
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# specify additional compiler flags for all files
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COMPILER_FLAGS := -fno-rtti -fno-exceptions
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# specify additional linker flags
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LINKER_FLAGS :=
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# specify the version of this particular item
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# (for example, -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL")
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#E This may also be specified in a resource.
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APP_VERSION :=
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# (for TYPE == DRIVER only) Specify desired location of driver in the /dev
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# hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will
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# instruct the driverinstall rule to place a symlink to your driver's binary in
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# ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at
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# /dev/video/usb when loaded. Default is "misc".
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DRIVER_PATH := ports
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# Specify if you want the object files to be somewhere besides the default location.
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OBJ_DIR :=
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# Specify a non default placement for the target
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TARGET_DIR :=
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# Specify a directory for the 'install' target.
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INSTALL_DIR :=
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# Specify the name of this makefile.
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# If you leave this blank, the makefile will not be considered as part of the
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# dependenies for the project, and the project will not be rebuilt when the makefile
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# is changed
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MAKEFILE :=
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# Specify TRUE if you want the install target to create links in the BeMenu
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MENU_LINKS :=
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# Related to MENU_LINKS, specify the name of the direcotry in the BeMenu
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# you wish the link to go in. If the directory does not exist, it will be
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# created.
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APP_MENU :=
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# If, for some reason, you don't want to use the dependencies (flex and yacc seem to choke
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# on them), set this to false
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DODEPS :=
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# Set this variable if you have an svg text file you wish to use as your targets
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# icon.
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SVG_ICON :=
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# If you have some fancy custom build steps to do, specify them here
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EXTRA_BUILD_STEPS =
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# If you have some other files that should trigger a re-link, such as libs in the same
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# project that may get rebuilt, specify the full path to them here.
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EXTRA_DEPS :=
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###########################################################################################
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# The following variables are commented out here because the can be very useful to just
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# set at the command line or in the env at time of compiling, allowing you to leave your
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# makefile the same, but change the build types easily.
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# If you wish to have the program output a profiling session file which can be read by bprof,
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# set this to 'true'
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#BUILD_PROFILE :=
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# If you wish to have a debug build,
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# set this to 'true'
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#BUILD_DEBUG :=
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# If you wish to have a build which can do memory checking when MALLOC_DEBUG=15 is set,
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# set this to 'true'
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#CHECK_MEM :=
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# If you want to see the complete build line for every file, then set this to 'true',
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# otherwise it will tell you at the end what the build flags were.
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#CHATTY :=
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## include the makefile-engine
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include $(BUILDHOME)/etc/makefile-engine
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