* Minor cleanup - this stuff really has "reimplement me" written all over it...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27901 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
+310
-291
@@ -5,88 +5,76 @@
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* and is provided without guarantee or warrantee expressed or
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* implied. This program is -not- in the public domain.
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*
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*
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* FILE: glutWindow.cpp
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*
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* DESCRIPTION: all the routines for dealing with GlutWindows
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***********************************************************/
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/***********************************************************
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* Headers
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***********************************************************/
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#include <GL/glut.h>
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#include <stdlib.h>
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#include <GL/glut.h>
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#include "glutint.h"
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#include "glutState.h"
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#include "glutBlocker.h"
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/***********************************************************
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* FUNCTION: getUnusedWindowSlot
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*
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* DESCRIPTION: helper function to get a new window slot
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***********************************************************/
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/*! Helper function to get a new window slot */
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static int
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getUnusedWindowSlot()
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{
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int i;
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int i;
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/* Look for allocated, unused slot. */
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for (i = 0; i < gState.windowListSize; i++) {
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if (!gState.windowList[i]) {
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return i;
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}
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}
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/* Allocate a new slot. */
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gState.windowListSize++;
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gState.windowList = (GlutWindow **)
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realloc(gState.windowList,
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gState.windowListSize * sizeof(GlutWindow *));
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/* Look for allocated, unused slot. */
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for (i = 0; i < gState.windowListSize; i++) {
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if (!gState.windowList[i])
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return i;
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}
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if (!gState.windowList)
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__glutFatalError("out of memory.");
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gState.windowList[gState.windowListSize - 1] = NULL;
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return gState.windowListSize - 1;
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/* Allocate a new slot. */
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gState.windowListSize++;
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gState.windowList = (GlutWindow **)realloc(gState.windowList,
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gState.windowListSize * sizeof(GlutWindow *));
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if (gState.windowList == NULL)
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__glutFatalError("out of memory.");
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gState.windowList[gState.windowListSize - 1] = NULL;
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return gState.windowListSize - 1;
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}
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/***********************************************************
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* FUNCTION: __glutDefaultDisplay
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* __glutDefaultReshape
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*
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* DESCRIPTION: default display and reshape functions
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***********************************************************/
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/*! Default display function */
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static void
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__glutDefaultDisplay(void)
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{
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/* XXX Remove the warning after GLUT 3.0. */
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__glutWarning("The following is a new check for GLUT 3.0; update your code.");
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__glutFatalError(
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"redisplay needed for window %d, but no display callback.",
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gState.currentWindow->num + 1);
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/* XXX Remove the warning after GLUT 3.0. */
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__glutWarning("The following is a new check for GLUT 3.0; update your "
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"code.");
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__glutFatalError("redisplay needed for window %d, but no display callback.",
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gState.currentWindow->num + 1);
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}
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/*! Default reshape function */
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void
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__glutDefaultReshape(int width, int height)
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{
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/* Adjust the viewport of the window */
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glViewport(0, 0, (GLsizei) width, (GLsizei) height);
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/* Adjust the viewport of the window */
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glViewport(0, 0, (GLsizei) width, (GLsizei) height);
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}
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/***********************************************************
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* CLASS: GlutWindow
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*
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* FUNCTION: (constructor)
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*
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* DESCRIPTION: creates a new GLUT window
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* note: subwindows don't resize, but top-level windows
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* follow all sides
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***********************************************************/
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GlutWindow::GlutWindow(GlutWindow *nparent, char *name,
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int x, int y, int width, int height, ulong options) :
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BGLView(
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(nparent ? BRect(x,y,x+width-1,y+height-1) :
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BRect(0,0,width-1,height-1)), name,
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(nparent ? B_FOLLOW_NONE : B_FOLLOW_ALL_SIDES),
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B_WILL_DRAW|B_FRAME_EVENTS|B_FULL_UPDATE_ON_RESIZE|B_PULSE_NEEDED,
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// #pragma mark -
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/*! Creates a new GLUT window
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Note: subwindows don't resize, but top-level windows
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follow all sides.
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*/
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GlutWindow::GlutWindow(GlutWindow *nparent, const char *name,
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int x, int y, int width, int height, ulong options)
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: BGLView(nparent != NULL ? BRect(x, y, x + width - 1, y + height - 1)
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: BRect(0, 0, width - 1, height - 1), const_cast<char*>(name),
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nparent != NULL ? B_FOLLOW_NONE : B_FOLLOW_ALL_SIDES,
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B_WILL_DRAW | B_FRAME_EVENTS | B_FULL_UPDATE_ON_RESIZE | B_PULSE_NEEDED,
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options)
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{
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// add myself to window list
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@@ -102,7 +90,7 @@ GlutWindow::GlutWindow(GlutWindow *nparent, char *name,
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siblings = 0;
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}
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children = 0;
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// initialize variables
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cursor = GLUT_CURSOR_INHERIT; // default cursor
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for (int i = 0; i < GLUT_MAX_MENUS; i++) {
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@@ -111,7 +99,7 @@ GlutWindow::GlutWindow(GlutWindow *nparent, char *name,
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m_width = width;
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m_height = height;
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m_buttons = 0;
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// clear callbacks
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display = __glutDefaultDisplay;
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reshape = __glutDefaultReshape;
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@@ -125,7 +113,7 @@ GlutWindow::GlutWindow(GlutWindow *nparent, char *name,
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special = 0;
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specialUp = 0;
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windowStatus = 0;
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// clear event counters
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anyevents = 1;
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displayEvent = 1; // get a reshape and a display event right away
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@@ -144,7 +132,7 @@ GlutWindow::GlutWindow(GlutWindow *nparent, char *name,
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menuEvent = 0;
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visible = true;
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gBlock.QuickNewEvent();
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// if i'm a subwindow, add me to my parent view
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if (parent) {
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parent->Window()->Lock();
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@@ -153,28 +141,27 @@ GlutWindow::GlutWindow(GlutWindow *nparent, char *name,
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} else {
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// if I'm a top-level window, create my BWindow
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GlutBWindow *mybwindow = new GlutBWindow(
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BRect(x,y,x+width-1,y+height-1), name);
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BRect(x, y, x + width - 1, y + height - 1), name);
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mybwindow->AddChild(this);
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mybwindow->bgl = this;
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mybwindow->Show();
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}
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// give me the keyboard focus (focus follows mouse, X style, as
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// implemented in GlutWindow::MouseMoved())
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Window()->Lock();
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MakeFocus();
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Window()->Unlock();
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// make myself the default window
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__glutSetWindow(this);
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}
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/***********************************************************
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* FUNCTION: glutCreateWindow (4.1)
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*
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* DESCRIPTION: creates a new GLUT window
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***********************************************************/
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int glutCreateWindow(const char *name) {
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/*! Creates a new GLUT window */
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int
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glutCreateWindow(const char *name)
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{
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if (!be_app)
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__glutInit();
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@@ -182,86 +169,82 @@ int glutCreateWindow(const char *name) {
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if (!__glutConvertDisplayMode(&options)) {
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__glutWarning("visual with necessary capabilities not found.");
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}
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// if X or Y is negative, then start at a reasonable position
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bool defaultxy = (gState.initX < 0) || (gState.initY < 0);
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GlutWindow *window = new GlutWindow(0, const_cast<char*>(name),
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(defaultxy ? 50 : gState.initX), (defaultxy ? 50 : gState.initY),
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bool defaultxy = gState.initX < 0 || gState.initY < 0;
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GlutWindow *window = new GlutWindow(0, name,
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defaultxy ? 50 : gState.initX, defaultxy ? 50 : gState.initY,
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gState.initWidth, gState.initHeight, options);
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return window->num + 1;
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}
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/***********************************************************
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* FUNCTION: glutCreateSubWindow (4.2)
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*
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* DESCRIPTION: creates a new GLUT subwindow
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* Note: a subwindow is a GlutWindow (which is actually
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* a BGLView) without its own BWindow
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***********************************************************/
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int glutCreateSubWindow(int win, int x, int y, int width, int height) {
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/*! Creates a new GLUT subwindow
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Note: a subwindow is a GlutWindow (which is actually
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a BGLView) without its own BWindow
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*/
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int
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glutCreateSubWindow(int win, int x, int y, int width, int height)
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{
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ulong options;
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if (!__glutConvertDisplayMode(&options)) {
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__glutFatalError("visual with necessary capabilities not found.");
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}
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GlutWindow *window = new GlutWindow(gState.windowList[win-1], "child",
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x, y, width, height, options);
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return window->num + 1;
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}
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/***********************************************************
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* FUNCTION: __glutSetWindow
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*
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* DESCRIPTION: set the current window (utility function)
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***********************************************************/
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/*! Set the current window (utility function) */
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void
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__glutSetWindow(GlutWindow * window)
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__glutSetWindow(GlutWindow *window)
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{
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if (gState.currentWindow)
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gState.currentWindow->UnlockGL();
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gState.currentWindow = window;
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gState.currentWindow->LockGL();
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if (gState.currentWindow)
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gState.currentWindow->UnlockGL();
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gState.currentWindow = window;
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gState.currentWindow->LockGL();
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}
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/***********************************************************
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* FUNCTION: glutSetWindow (4.3)
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* glutGetWindow
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*
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* DESCRIPTION: set and get the current window
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***********************************************************/
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void glutSetWindow(int win) {
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GlutWindow *window;
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if (win < 1 || win > gState.windowListSize) {
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__glutWarning("glutSetWindow attempted on bogus window.");
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return;
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}
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window = gState.windowList[win - 1];
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if (!window) {
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__glutWarning("glutSetWindow attempted on bogus window.");
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return;
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}
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__glutSetWindow(window);
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/*! Set and get the current window */
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void
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glutSetWindow(int win)
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{
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GlutWindow *window;
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if (win < 1 || win > gState.windowListSize) {
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__glutWarning("glutSetWindow attempted on bogus window.");
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return;
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}
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window = gState.windowList[win - 1];
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if (!window) {
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__glutWarning("glutSetWindow attempted on bogus window.");
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return;
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}
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__glutSetWindow(window);
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}
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int glutGetWindow() {
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if (gState.currentWindow) {
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return gState.currentWindow->num + 1;
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} else {
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return 0;
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}
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int
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glutGetWindow()
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{
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if (gState.currentWindow)
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return gState.currentWindow->num + 1;
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return 0;
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}
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/***********************************************************
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||||
* FUNCTION: __glutDestroyWindow
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*
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* DESCRIPTION: recursively set entries to 0
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***********************************************************/
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/*! Recursively set entries to 0. */
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static void
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__glutDestroyWindow(GlutWindow *window, GlutWindow *initialWindow) {
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__glutDestroyWindow(GlutWindow *window, GlutWindow *initialWindow)
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{
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// first, find all children recursively and set their entries to 0
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GlutWindow *cur = window->children;
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while (cur) {
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@@ -269,49 +252,47 @@ __glutDestroyWindow(GlutWindow *window, GlutWindow *initialWindow) {
|
||||
__glutDestroyWindow(cur, initialWindow);
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cur = siblings;
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}
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||||
|
||||
/* Remove from parent's children list (only necessary for
|
||||
non-initial windows and subwindows!). */
|
||||
GlutWindow *parent = window->parent;
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||||
if (parent && parent == initialWindow->parent) {
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GlutWindow **prev = &parent->children;
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cur = parent->children;
|
||||
while (cur) {
|
||||
if (cur == window) {
|
||||
*prev = cur->siblings;
|
||||
break;
|
||||
}
|
||||
prev = &(cur->siblings);
|
||||
cur = cur->siblings;
|
||||
}
|
||||
}
|
||||
|
||||
/* Remove from parent's children list (only necessary for
|
||||
non-initial windows and subwindows!). */
|
||||
GlutWindow *parent = window->parent;
|
||||
if (parent && parent == initialWindow->parent) {
|
||||
GlutWindow **prev = &parent->children;
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||||
cur = parent->children;
|
||||
while (cur) {
|
||||
if (cur == window) {
|
||||
*prev = cur->siblings;
|
||||
break;
|
||||
}
|
||||
prev = &(cur->siblings);
|
||||
cur = cur->siblings;
|
||||
}
|
||||
}
|
||||
|
||||
// finally, check if we are the current window, and set to 0
|
||||
if (gState.currentWindow == window) {
|
||||
gState.currentWindow = 0;
|
||||
}
|
||||
gState.windowList[window->num] = 0;
|
||||
// finally, check if we are the current window, and set to 0
|
||||
if (gState.currentWindow == window)
|
||||
gState.currentWindow = 0;
|
||||
|
||||
gState.windowList[window->num] = 0;
|
||||
}
|
||||
|
||||
/***********************************************************
|
||||
* FUNCTION: glutDestroyWindow (4.4)
|
||||
*
|
||||
* DESCRIPTION: destroy window and all its children
|
||||
***********************************************************/
|
||||
void glutDestroyWindow(int win) {
|
||||
|
||||
/*! Destroy window and all its children. */
|
||||
void
|
||||
glutDestroyWindow(int win)
|
||||
{
|
||||
// can't destroy a window if another window has the GL context
|
||||
if (gState.currentWindow)
|
||||
gState.currentWindow->UnlockGL();
|
||||
|
||||
// lock the window
|
||||
GlutWindow *window = gState.windowList[win-1];
|
||||
GlutWindow *window = gState.windowList[win - 1];
|
||||
BWindow *bwindow = window->Window();
|
||||
bwindow->Lock();
|
||||
|
||||
// if win is the current window, set current window to 0
|
||||
if (gState.currentWindow == window) {
|
||||
if (gState.currentWindow == window)
|
||||
gState.currentWindow = 0;
|
||||
}
|
||||
|
||||
// recursively set child entries to 0
|
||||
__glutDestroyWindow(window, window);
|
||||
@@ -322,7 +303,7 @@ void glutDestroyWindow(int win) {
|
||||
window->UnlockGL();
|
||||
|
||||
// now, if the window was top-level, delete its BWindow
|
||||
if(!window->parent) {
|
||||
if (!window->parent) {
|
||||
bwindow->Quit();
|
||||
} else {
|
||||
// else, detach it from the BWindow and delete it
|
||||
@@ -330,36 +311,35 @@ void glutDestroyWindow(int win) {
|
||||
delete window;
|
||||
bwindow->Unlock();
|
||||
}
|
||||
|
||||
// relock GL if the current window is still valid
|
||||
if(gState.currentWindow)
|
||||
if (gState.currentWindow)
|
||||
gState.currentWindow->LockGL();
|
||||
}
|
||||
|
||||
/***********************************************************
|
||||
* FUNCTION: __glutDestroyAllWindows
|
||||
*
|
||||
* DESCRIPTION: destroy all windows when exit() is called
|
||||
* this seems to be necessary to avoid delays
|
||||
* and crashes when using BDirectWindow
|
||||
***********************************************************/
|
||||
void __glutDestroyAllWindows() {
|
||||
for(int i=0; i<gState.windowListSize; i++) {
|
||||
if (gState.windowList[i]) {
|
||||
|
||||
/*! Destroy all windows when exit() is called this seems to be necessary
|
||||
to avoid delays and crashes when using BDirectWindow.
|
||||
*/
|
||||
void
|
||||
__glutDestroyAllWindows()
|
||||
{
|
||||
for (int i = 0; i < gState.windowListSize; i++) {
|
||||
if (gState.windowList[i])
|
||||
glutDestroyWindow(i + 1);
|
||||
}
|
||||
}
|
||||
gState.display->Lock();
|
||||
gState.display->Quit();
|
||||
|
||||
status_t ignored;
|
||||
wait_for_thread(gState.appthread, &ignored);
|
||||
}
|
||||
|
||||
/***********************************************************
|
||||
* FUNCTION: glutPostRedisplay (4.5)
|
||||
*
|
||||
* DESCRIPTION: mark window as needing redisplay
|
||||
***********************************************************/
|
||||
void glutPostRedisplay() {
|
||||
|
||||
/*! Mark window as needing redisplay */
|
||||
void
|
||||
glutPostRedisplay()
|
||||
{
|
||||
gState.currentWindow->Window()->Lock();
|
||||
gState.currentWindow->anyevents = true;
|
||||
gState.currentWindow->displayEvent = true;
|
||||
@@ -367,12 +347,11 @@ void glutPostRedisplay() {
|
||||
gBlock.QuickNewEvent();
|
||||
}
|
||||
|
||||
/***********************************************************
|
||||
* FUNCTION: glutPostWindowRedisplay
|
||||
*
|
||||
* DESCRIPTION: mark window as needing redisplay
|
||||
***********************************************************/
|
||||
void glutPostWindowRedisplay(int win) {
|
||||
|
||||
/*! Mark window as needing redisplay */
|
||||
void
|
||||
glutPostWindowRedisplay(int win)
|
||||
{
|
||||
GlutWindow *gwin = gState.windowList[win - 1];
|
||||
gwin->Window()->Lock();
|
||||
gwin->anyevents = true;
|
||||
@@ -381,86 +360,95 @@ void glutPostWindowRedisplay(int win) {
|
||||
gBlock.QuickNewEvent();
|
||||
}
|
||||
|
||||
/***********************************************************
|
||||
* FUNCTION: glutSwapBuffers (4.6)
|
||||
*
|
||||
* DESCRIPTION: swap buffers
|
||||
***********************************************************/
|
||||
void glutSwapBuffers() {
|
||||
|
||||
void
|
||||
glutSwapBuffers()
|
||||
{
|
||||
gState.currentWindow->SwapBuffers();
|
||||
}
|
||||
|
||||
/***********************************************************
|
||||
* FUNCTION: glutPositionWindow (4.7)
|
||||
*
|
||||
* DESCRIPTION: move window
|
||||
***********************************************************/
|
||||
void glutPositionWindow(int x, int y) {
|
||||
|
||||
/*! Move window */
|
||||
void
|
||||
glutPositionWindow(int x, int y)
|
||||
{
|
||||
BDirectWindow *win = dynamic_cast<BDirectWindow*>(gState.currentWindow->Window());
|
||||
if (win == NULL)
|
||||
return;
|
||||
|
||||
win->Lock();
|
||||
if (gState.currentWindow->parent)
|
||||
gState.currentWindow->MoveTo(x, y); // move the child view
|
||||
else {
|
||||
if(win->IsFullScreen()) {
|
||||
if (win->IsFullScreen())
|
||||
win->SetFullScreen(false);
|
||||
}
|
||||
|
||||
win->MoveTo(x, y); // move the window
|
||||
}
|
||||
win->Unlock();
|
||||
}
|
||||
|
||||
/***********************************************************
|
||||
* FUNCTION: glutReshapeWindow (4.8)
|
||||
*
|
||||
* DESCRIPTION: reshape window (we'll catch the callback
|
||||
* when the view gets a Draw() message
|
||||
***********************************************************/
|
||||
void glutReshapeWindow(int width, int height) {
|
||||
|
||||
/*! Reshape window (we'll catch the callback when the view gets
|
||||
a Draw() message).
|
||||
*/
|
||||
void
|
||||
glutReshapeWindow(int width, int height)
|
||||
{
|
||||
BDirectWindow *win = dynamic_cast<BDirectWindow*>(gState.currentWindow->Window());
|
||||
if (win == NULL)
|
||||
return;
|
||||
|
||||
win->Lock();
|
||||
if (gState.currentWindow->parent)
|
||||
gState.currentWindow->ResizeTo(width-1, height-1); // resize the child
|
||||
else {
|
||||
if(win->IsFullScreen()) {
|
||||
if (gState.currentWindow->parent) {
|
||||
// resize the child
|
||||
gState.currentWindow->ResizeTo(width - 1, height - 1);
|
||||
} else {
|
||||
if (win->IsFullScreen())
|
||||
win->SetFullScreen(false);
|
||||
}
|
||||
win->ResizeTo(width-1, height-1); // resize the parent
|
||||
|
||||
// resize the parent
|
||||
win->ResizeTo(width - 1, height - 1);
|
||||
}
|
||||
win->Unlock();
|
||||
}
|
||||
|
||||
/***********************************************************
|
||||
* FUNCTION: glutFullScreen (4.9)
|
||||
*
|
||||
* DESCRIPTION: makes the window full screen
|
||||
***********************************************************/
|
||||
void glutFullScreen() {
|
||||
|
||||
/*! Makes the window full screen */
|
||||
void
|
||||
glutFullScreen()
|
||||
{
|
||||
BDirectWindow *win = dynamic_cast<BDirectWindow*>(gState.currentWindow->Window());
|
||||
if (win == NULL)
|
||||
return;
|
||||
|
||||
win->Lock();
|
||||
win->SetFullScreen(true);
|
||||
win->Unlock();
|
||||
}
|
||||
|
||||
/***********************************************************
|
||||
* FUNCTION: glutPopWindow (4.10)
|
||||
* glutPushWindow
|
||||
*
|
||||
* DESCRIPTION: change the stacking order of the current window
|
||||
* NOTE: I can't figure out how to do this for windows,
|
||||
* and there is no concept of "stacking order" for
|
||||
* subwindows, so these are currently no-ops.
|
||||
***********************************************************/
|
||||
void glutPopWindow() { }
|
||||
void glutPushWindow() { }
|
||||
|
||||
/***********************************************************
|
||||
* FUNCTION: glutShowWindow (4.11)
|
||||
* glutHideWindow
|
||||
* glutIconifyWindow
|
||||
*
|
||||
* DESCRIPTION: change display status of current window
|
||||
***********************************************************/
|
||||
void glutShowWindow() {
|
||||
/*! Supposed to change the stacking order of the current window
|
||||
NOTE: I can't figure out how to do this for windows,
|
||||
and there is no concept of "stacking order" for
|
||||
subwindows, so these are currently no-ops.
|
||||
*/
|
||||
void
|
||||
glutPopWindow()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
/*! Same problem as glutPopWindow() */
|
||||
void
|
||||
glutPushWindow()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
glutShowWindow()
|
||||
{
|
||||
gState.currentWindow->Window()->Lock();
|
||||
if (gState.currentWindow->parent) // subwindow
|
||||
gState.currentWindow->Show();
|
||||
@@ -472,17 +460,26 @@ void glutShowWindow() {
|
||||
gState.currentWindow->Window()->Unlock();
|
||||
}
|
||||
|
||||
void glutHideWindow() {
|
||||
|
||||
void
|
||||
glutHideWindow()
|
||||
{
|
||||
gState.currentWindow->Window()->Lock();
|
||||
|
||||
if (gState.currentWindow->parent) // subwindow
|
||||
gState.currentWindow->Hide();
|
||||
else
|
||||
gState.currentWindow->Window()->Hide(); // show the actual BWindow
|
||||
|
||||
gState.currentWindow->Window()->Unlock();
|
||||
}
|
||||
|
||||
void glutIconifyWindow() {
|
||||
if(gState.currentWindow->parent)
|
||||
|
||||
/*! Minimizes window */
|
||||
void
|
||||
glutIconifyWindow()
|
||||
{
|
||||
if (gState.currentWindow->parent)
|
||||
__glutFatalError("can't iconify a subwindow");
|
||||
|
||||
gState.currentWindow->Window()->Lock();
|
||||
@@ -490,37 +487,38 @@ void glutIconifyWindow() {
|
||||
gState.currentWindow->Window()->Unlock();
|
||||
}
|
||||
|
||||
/***********************************************************
|
||||
* FUNCTION: glutSetWindowTitle (4.12)
|
||||
* glutSetIconTitle
|
||||
*
|
||||
* DESCRIPTION: set the window title (icon title is same)
|
||||
***********************************************************/
|
||||
void glutSetWindowTitle(const char *name) {
|
||||
|
||||
/*! Sets the window title */
|
||||
void
|
||||
glutSetWindowTitle(const char *name)
|
||||
{
|
||||
if (gState.currentWindow->parent)
|
||||
__glutFatalError("glutSetWindowTitle: isn't a top-level window");
|
||||
|
||||
|
||||
gState.currentWindow->Window()->Lock();
|
||||
gState.currentWindow->Window()->SetTitle(name);
|
||||
gState.currentWindow->Window()->Unlock();
|
||||
}
|
||||
|
||||
void glutSetIconTitle(const char *name) {
|
||||
|
||||
/*! Same as glutSetWindowTitle() */
|
||||
void
|
||||
glutSetIconTitle(const char *name)
|
||||
{
|
||||
glutSetWindowTitle(name);
|
||||
}
|
||||
|
||||
/***********************************************************
|
||||
* FUNCTION: __glutConvertDisplayMode
|
||||
*
|
||||
* DESCRIPTION: converts the current display mode into a BGLView
|
||||
* display mode, printing warnings as appropriate.
|
||||
*
|
||||
* PARAMETERS: if options is non-NULL, the current display mode is
|
||||
* returned in it.
|
||||
*
|
||||
* RETURNS: 1 if the current display mode is possible, else 0
|
||||
***********************************************************/
|
||||
int __glutConvertDisplayMode(unsigned long *options) {
|
||||
|
||||
/*! Converts the current display mode into a BGLView
|
||||
display mode, printing warnings as appropriate.
|
||||
|
||||
\param options if non-NULL, the current display mode is
|
||||
returned in it.
|
||||
\return 1 if the current display mode is possible, else 0
|
||||
*/
|
||||
int
|
||||
__glutConvertDisplayMode(unsigned long *options)
|
||||
{
|
||||
if (gState.displayString) {
|
||||
/* __glutDisplayString should be NULL except if
|
||||
glutInitDisplayString has been called to register a
|
||||
@@ -530,68 +528,72 @@ int __glutConvertDisplayMode(unsigned long *options) {
|
||||
return __glutConvertDisplayModeFromString(options);
|
||||
}
|
||||
|
||||
if(options) {
|
||||
if (options) {
|
||||
ulong newoptions = 0;
|
||||
if(gState.displayMode & GLUT_ACCUM)
|
||||
if (gState.displayMode & GLUT_ACCUM)
|
||||
newoptions |= BGL_ACCUM;
|
||||
if(gState.displayMode & GLUT_ALPHA)
|
||||
if (gState.displayMode & GLUT_ALPHA)
|
||||
newoptions |= BGL_ALPHA;
|
||||
if(gState.displayMode & GLUT_DEPTH)
|
||||
if (gState.displayMode & GLUT_DEPTH)
|
||||
newoptions |= BGL_DEPTH;
|
||||
if(gState.displayMode & GLUT_DOUBLE)
|
||||
if (gState.displayMode & GLUT_DOUBLE)
|
||||
newoptions |= BGL_DOUBLE;
|
||||
if(gState.displayMode & GLUT_STENCIL)
|
||||
if (gState.displayMode & GLUT_STENCIL)
|
||||
newoptions |= BGL_STENCIL;
|
||||
*options = newoptions;
|
||||
}
|
||||
|
||||
if(gState.displayMode & GLUT_INDEX) {
|
||||
if (gState.displayMode & GLUT_INDEX) {
|
||||
__glutWarning("BeOS doesn't support indexed color");
|
||||
return 0;
|
||||
}
|
||||
if(gState.displayMode & GLUT_MULTISAMPLE) {
|
||||
if (gState.displayMode & GLUT_MULTISAMPLE) {
|
||||
return 1; // try to go without multisampling
|
||||
}
|
||||
if(gState.displayMode & GLUT_STEREO) {
|
||||
if (gState.displayMode & GLUT_STEREO) {
|
||||
__glutWarning("BeOS doesn't support stereo windows");
|
||||
return 0;
|
||||
}
|
||||
if(gState.displayMode & GLUT_LUMINANCE) {
|
||||
if (gState.displayMode & GLUT_LUMINANCE) {
|
||||
__glutWarning("BeOS doesn't support luminance color model");
|
||||
return 0;
|
||||
}
|
||||
return 1; // visual supported
|
||||
}
|
||||
|
||||
/***********************************************************
|
||||
* CLASS: GlutBWindow
|
||||
*
|
||||
* DESCRIPTION: very thin wrapper around BWindow
|
||||
***********************************************************/
|
||||
GlutBWindow::GlutBWindow(BRect frame, char *name) :
|
||||
BDirectWindow(frame, name, B_TITLED_WINDOW, 0) {
|
||||
|
||||
// #pragma mark -
|
||||
|
||||
|
||||
/*! Very thin wrapper around BWindow */
|
||||
GlutBWindow::GlutBWindow(BRect frame, const char *name)
|
||||
: BDirectWindow(frame, name, B_TITLED_WINDOW, 0)
|
||||
{
|
||||
fConnectionDisabled = false;
|
||||
bgl = 0;
|
||||
SetPulseRate(100000);
|
||||
|
||||
|
||||
if (!SupportsWindowMode()) {
|
||||
__glutFatalError("video card doesn't support windowed operation");
|
||||
}
|
||||
}
|
||||
|
||||
void GlutBWindow::DirectConnected( direct_buffer_info *info ) {
|
||||
|
||||
void
|
||||
GlutBWindow::DirectConnected(direct_buffer_info *info)
|
||||
{
|
||||
if (!bgl)
|
||||
return;
|
||||
|
||||
bgl->DirectConnected(info);
|
||||
if(!fConnectionDisabled) {
|
||||
if (!fConnectionDisabled)
|
||||
bgl->EnableDirectMode(true);
|
||||
}
|
||||
|
||||
int newVisState;
|
||||
if((info->buffer_state & B_DIRECT_MODE_MASK) == B_DIRECT_START) {
|
||||
if ((info->buffer_state & B_DIRECT_MODE_MASK) == B_DIRECT_START)
|
||||
bgl->visible = true;
|
||||
}
|
||||
if(!bgl->visible || info->buffer_state == B_DIRECT_STOP)
|
||||
|
||||
if (!bgl->visible || info->buffer_state == B_DIRECT_STOP)
|
||||
newVisState = GLUT_HIDDEN;
|
||||
else {
|
||||
if (info->clip_list_count == 0)
|
||||
@@ -601,40 +603,57 @@ void GlutBWindow::DirectConnected( direct_buffer_info *info ) {
|
||||
else
|
||||
newVisState = GLUT_PARTIALLY_RETAINED;
|
||||
}
|
||||
if(newVisState != bgl->visState) {
|
||||
|
||||
if (newVisState != bgl->visState) {
|
||||
bgl->visState = newVisState;
|
||||
bgl->anyevents = bgl->windowStatusEvent = true;
|
||||
gBlock.NewEvent();
|
||||
}
|
||||
}
|
||||
|
||||
GlutBWindow::~GlutBWindow() {
|
||||
|
||||
GlutBWindow::~GlutBWindow()
|
||||
{
|
||||
fConnectionDisabled = true;
|
||||
if(bgl) {
|
||||
if (bgl)
|
||||
bgl->EnableDirectMode(false);
|
||||
}
|
||||
if(!IsHidden())
|
||||
|
||||
if (!IsHidden())
|
||||
Hide();
|
||||
|
||||
Sync();
|
||||
}
|
||||
|
||||
bool GlutBWindow::QuitRequested() {
|
||||
|
||||
bool
|
||||
GlutBWindow::QuitRequested()
|
||||
{
|
||||
gState.quitAll = true;
|
||||
gBlock.NewEvent();
|
||||
return false; // don't quit now, wait for main thread to do it
|
||||
return false;
|
||||
// don't quit now, wait for main thread to do it
|
||||
}
|
||||
|
||||
void GlutBWindow::Minimize(bool minimize) {
|
||||
|
||||
void
|
||||
GlutBWindow::Minimize(bool minimize)
|
||||
{
|
||||
bgl->visible = !minimize;
|
||||
BWindow::Minimize(minimize);
|
||||
}
|
||||
|
||||
void GlutBWindow::Hide() {
|
||||
|
||||
void
|
||||
GlutBWindow::Hide()
|
||||
{
|
||||
BWindow::Hide();
|
||||
bgl->visible = false;
|
||||
}
|
||||
|
||||
void GlutBWindow::Show() {
|
||||
|
||||
void
|
||||
GlutBWindow::Show()
|
||||
{
|
||||
BWindow::Show();
|
||||
bgl->visible = true;
|
||||
}
|
||||
|
||||
@@ -5,33 +5,23 @@
|
||||
* and is provided without guarantee or warrantee expressed or
|
||||
* implied. This program is -not- in the public domain.
|
||||
*
|
||||
*
|
||||
* FILE: glutWindow.h
|
||||
*
|
||||
* DESCRIPTION: the GlutWindow class saves all events for
|
||||
* handling by main thread
|
||||
***********************************************************/
|
||||
|
||||
/***********************************************************
|
||||
* Headers
|
||||
***********************************************************/
|
||||
#include <GL/glut.h>
|
||||
#include <Window.h>
|
||||
#include <GLView.h>
|
||||
|
||||
/***********************************************************
|
||||
* CLASS: GlutWindow
|
||||
*
|
||||
* INHERITS FROM: BGLView (NOT BWindow!)
|
||||
*
|
||||
* DESCRIPTION: all information needed for windows and
|
||||
* subwindows (handled as similarly as possible)
|
||||
***********************************************************/
|
||||
|
||||
/*! All information needed for windows and
|
||||
subwindows (handled as similarly as possible).
|
||||
*/
|
||||
class GlutWindow : public BGLView {
|
||||
public:
|
||||
GlutWindow(GlutWindow *nparent, char *name, int x, int y, int width,
|
||||
int height, ulong options);
|
||||
|
||||
GlutWindow(GlutWindow *nparent, const char *name, int x, int y, int width,
|
||||
int height, ulong options);
|
||||
|
||||
virtual void MessageReceived(BMessage *message);
|
||||
void KeyDown(const char *bytes, int32 numBytes);
|
||||
void KeyUp(const char *bytes, int32 numBytes);
|
||||
@@ -44,7 +34,7 @@ public:
|
||||
void ErrorCallback(GLenum errorCode);
|
||||
|
||||
static long MenuThread(void *menu);
|
||||
|
||||
|
||||
int num; // window number returned to user
|
||||
int cursor; // my cursor
|
||||
#define GLUT_MAX_MENUS 3
|
||||
@@ -53,23 +43,23 @@ public:
|
||||
uint32 m_buttons; // the last mouse button state
|
||||
|
||||
/* Window relationship state. */
|
||||
GlutWindow *parent; /* parent window */
|
||||
GlutWindow *children; /* first child window */
|
||||
GlutWindow *siblings; /* next sibling */
|
||||
GlutWindow *parent; /* parent window */
|
||||
GlutWindow *children; /* first child window */
|
||||
GlutWindow *siblings; /* next sibling */
|
||||
|
||||
// leave out buttons and dials callbacks that we don't support
|
||||
GLUTdisplayCB display; /* redraw */
|
||||
GLUTreshapeCB reshape; /* resize (width,height) */
|
||||
GLUTmouseCB mouse; /* mouse (button,state,x,y) */
|
||||
GLUTmotionCB motion; /* motion (x,y) */
|
||||
GLUTpassiveCB passive; /* passive motion (x,y) */
|
||||
GLUTentryCB entry; /* window entry/exit (state) */
|
||||
GLUTkeyboardCB keyboard; /* keyboard (ASCII,x,y) */
|
||||
GLUTkeyboardCB keyboardUp; /* keyboard up (ASCII,x,y) */
|
||||
GLUTvisibilityCB visibility; /* visibility */
|
||||
GLUTspecialCB special; /* special key */
|
||||
GLUTspecialCB specialUp; /* special key up */
|
||||
GLUTwindowStatusCB windowStatus; /* window status */
|
||||
GLUTdisplayCB display; /* redraw */
|
||||
GLUTreshapeCB reshape; /* resize (width,height) */
|
||||
GLUTmouseCB mouse; /* mouse (button,state,x,y) */
|
||||
GLUTmotionCB motion; /* motion (x,y) */
|
||||
GLUTpassiveCB passive; /* passive motion (x,y) */
|
||||
GLUTentryCB entry; /* window entry/exit (state) */
|
||||
GLUTkeyboardCB keyboard; /* keyboard (ASCII,x,y) */
|
||||
GLUTkeyboardCB keyboardUp; /* keyboard up (ASCII,x,y) */
|
||||
GLUTvisibilityCB visibility; /* visibility */
|
||||
GLUTspecialCB special; /* special key */
|
||||
GLUTspecialCB specialUp; /* special key up */
|
||||
GLUTwindowStatusCB windowStatus; /* window status */
|
||||
|
||||
bool anyevents; // were any events received?
|
||||
bool displayEvent; // call display
|
||||
@@ -85,7 +75,7 @@ public:
|
||||
bool specialUpEvent; // call special
|
||||
bool statusEvent; // menu status changed
|
||||
bool menuEvent; // menu selected
|
||||
|
||||
|
||||
int button, mouseState; // for mouse callback
|
||||
int mouseX, mouseY; // for mouse callback
|
||||
int motionX, motionY; // for motion callback
|
||||
@@ -113,8 +103,9 @@ public:
|
||||
***********************************************************/
|
||||
class GlutBWindow : public BDirectWindow {
|
||||
public:
|
||||
GlutBWindow(BRect frame, char *name);
|
||||
GlutBWindow(BRect frame, const char *name);
|
||||
~GlutBWindow();
|
||||
|
||||
void DirectConnected(direct_buffer_info *info);
|
||||
bool QuitRequested(); // exits app
|
||||
void Minimize(bool minimized); // minimized windows are not visible
|
||||
|
||||
Reference in New Issue
Block a user