Add a Builder for BALMLayout.

This commit is contained in:
Alex Wilson
2012-05-03 08:44:23 +12:00
parent b50d4ed8bd
commit 50cc24b3f9
3 changed files with 476 additions and 0 deletions
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/*
* Copyright 2012, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef ALM_LAYOUT_BUILDER_H
#define ALM_LAYOUT_BUILDER_H
#include "ALMLayout.h"
class BWindow;
namespace BALM {
class BALMLayoutBuilder {
public:
BALMLayoutBuilder(BView* view, float hSpacing,
float vSpacing,
BALMLayout* friendLayout = NULL);
BALMLayoutBuilder(BView* view,
BALMLayout* layout);
BALMLayoutBuilder(BWindow* window,
float hSpacing, float vSpacing,
BALMLayout* friendLayout = NULL);
BALMLayoutBuilder(BWindow* window,
BALMLayout* layout);
BALMLayoutBuilder(BALMLayout* layout);
BALMLayoutBuilder& Add(BView* view, XTab* left, YTab* top,
XTab* right = NULL, YTab* bottom = NULL);
BALMLayoutBuilder& Add(BView* view, Row* row, Column* column);
BALMLayoutBuilder& Add(BLayoutItem* item, XTab* left,
YTab* top, XTab* right = NULL,
YTab* bottom = NULL);
BALMLayoutBuilder& Add(BLayoutItem* item, Row* row,
Column* column);
BALMLayoutBuilder& SetInsets(float insets);
BALMLayoutBuilder& SetInsets(float horizontal, float vertical);
BALMLayoutBuilder& SetInsets(float left, float top, float right,
float bottom);
BALMLayoutBuilder& SetSpacing(float horizontal, float vertical);
struct Snake;
// context setters
Snake StartingAt(BView* view);
Snake StartingAt(BLayoutItem* item);
struct Snake {
BALMLayoutBuilder::Snake& AddToLeft(BView* view,
XTab* left = NULL, YTab* top = NULL,
YTab* bottom = NULL);
BALMLayoutBuilder::Snake& AddToRight(BView* view,
XTab* right = NULL, YTab* top = NULL,
YTab* bottom = NULL);
BALMLayoutBuilder::Snake& AddAbove(BView* view,
YTab* top = NULL, XTab* left = NULL,
XTab* right = NULL);
BALMLayoutBuilder::Snake& AddBelow(BView* view, YTab* bottom = NULL,
XTab* left = NULL, XTab* right = NULL);
BALMLayoutBuilder::Snake& AddToLeft(BLayoutItem* item,
XTab* left = NULL, YTab* top = NULL,
YTab* bottom = NULL);
BALMLayoutBuilder::Snake& AddToRight(BLayoutItem* item,
XTab* right = NULL, YTab* top = NULL,
YTab* bottom = NULL);
BALMLayoutBuilder::Snake& AddAbove(BLayoutItem* item,
YTab* top = NULL, XTab* left = NULL,
XTab* right = NULL);
BALMLayoutBuilder::Snake& AddBelow(BLayoutItem* item,
YTab* bottom = NULL, XTab* left = NULL,
XTab* right = NULL);
// these methods throw away the stack
Snake StartingAt(BView* view);
Snake StartingAt(BLayoutItem* item);
Snake Push();
Snake& Pop();
BALMLayoutBuilder& End();
private:
friend class BALMLayoutBuilder;
Snake(Area* area, BALMLayoutBuilder* root);
Snake(Area* area, Snake* previous);
BALMLayout* _Layout();
Area* _AddToLayout(BView* view, XTab* left, YTab* top,
XTab* right, YTab* bottom);
Area* _AddToLayout(BLayoutItem* item, XTab* left,
YTab* top, XTab* right, YTab* bottom);
BALMLayoutBuilder* fRootBuilder;
Snake* fPreviousSnake;
Area* fCurrentArea;
};
private:
friend struct Snake;
BALMLayout* fLayout;
};
};
#endif
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/*
* Copyright 2012, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#include "ALMLayoutBuilder.h"
#include <Window.h>
namespace BALM {
BALMLayoutBuilder::BALMLayoutBuilder(BView* view, float hSpacing,
float vSpacing, BALMLayout* friendLayout)
{
fLayout = new BALMLayout(hSpacing, vSpacing, friendLayout);
view->SetLayout(fLayout);
}
BALMLayoutBuilder::BALMLayoutBuilder(BView* view, BALMLayout* layout)
{
fLayout = layout;
view->SetLayout(layout);
}
BALMLayoutBuilder::BALMLayoutBuilder(BWindow* window, float hSpacing,
float vSpacing, BALMLayout* friendLayout)
{
fLayout = new BALMLayout(hSpacing, vSpacing, friendLayout);
window->SetLayout(fLayout);
fLayout->Owner()->SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));
// TODO: we get a white background if we don't do this
}
BALMLayoutBuilder::BALMLayoutBuilder(BWindow* window, BALMLayout* layout)
{
fLayout = layout;
window->SetLayout(fLayout);
fLayout->Owner()->SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));
// TODO: we get a white background if we don't do this
}
BALMLayoutBuilder::BALMLayoutBuilder(BALMLayout* layout)
{
fLayout = layout;
}
BALMLayoutBuilder&
BALMLayoutBuilder::Add(BView* view, XTab* left, YTab* top,
XTab* right, YTab* bottom)
{
fLayout->AddView(view, left, top, right, bottom);
return *this;
}
BALMLayoutBuilder&
BALMLayoutBuilder::Add(BView* view, Row* row, Column* column)
{
fLayout->AddView(view, row, column);
return *this;
}
BALMLayoutBuilder&
BALMLayoutBuilder::Add(BLayoutItem* item, XTab* left, YTab* top,
XTab* right, YTab* bottom)
{
fLayout->AddItem(item, left, top, right, bottom);
return *this;
}
BALMLayoutBuilder&
BALMLayoutBuilder::Add(BLayoutItem* item, Row* row, Column* column)
{
fLayout->AddItem(item, row, column);
return *this;
}
BALMLayoutBuilder&
BALMLayoutBuilder::SetInsets(float insets)
{
fLayout->SetInsets(insets);
return *this;
}
BALMLayoutBuilder&
BALMLayoutBuilder::SetInsets(float horizontal, float vertical)
{
fLayout->SetInsets(horizontal, vertical);
return *this;
}
BALMLayoutBuilder&
BALMLayoutBuilder::SetInsets(float left, float top, float right,
float bottom)
{
fLayout->SetInsets(left, top, right, bottom);
return *this;
}
BALMLayoutBuilder&
BALMLayoutBuilder::SetSpacing(float horizontal, float vertical)
{
fLayout->SetSpacing(horizontal, vertical);
return *this;
}
BALMLayoutBuilder::Snake
BALMLayoutBuilder::StartingAt(BView* view)
{
return Snake(fLayout->AreaFor(view), this);
}
BALMLayoutBuilder::Snake
BALMLayoutBuilder::StartingAt(BLayoutItem* item)
{
return Snake(fLayout->AreaFor(item), this);
}
BALMLayoutBuilder::Snake::Snake(Area* area, BALMLayoutBuilder* root)
{
fCurrentArea = area;
fRootBuilder = root;
fPreviousSnake = NULL;
}
BALMLayoutBuilder::Snake::Snake(Area* area, Snake* previous)
{
fCurrentArea = area;
fRootBuilder = previous->fRootBuilder;
fPreviousSnake = previous;
}
BALMLayoutBuilder::Snake&
BALMLayoutBuilder::Snake::AddToLeft(BView* view, XTab* _left, YTab* top,
YTab* bottom)
{
BReference<XTab> left = _left;
if (_left == NULL)
left = _Layout()->AddXTab();
XTab* right = fCurrentArea->Left();
if (!top)
top = fCurrentArea->Top();
if (!bottom)
bottom = fCurrentArea->Bottom();
fCurrentArea = _AddToLayout(view, left, top, right, bottom);
return *this;
}
BALMLayoutBuilder::Snake&
BALMLayoutBuilder::Snake::AddToRight(BView* view, XTab* _right, YTab* top,
YTab* bottom)
{
XTab* left = fCurrentArea->Right();
BReference<XTab> right = _right;
if (_right == NULL)
right = _Layout()->AddXTab();
if (!top)
top = fCurrentArea->Top();
if (!bottom)
bottom = fCurrentArea->Bottom();
fCurrentArea = _AddToLayout(view, left, top, right, bottom);
return *this;
}
BALMLayoutBuilder::Snake&
BALMLayoutBuilder::Snake::AddAbove(BView* view, YTab* _top, XTab* left,
XTab* right)
{
if (!left)
left = fCurrentArea->Left();
if (!right)
right = fCurrentArea->Right();
BReference<YTab> top = _top;
if (_top == NULL)
top = _Layout()->AddYTab();
YTab* bottom = fCurrentArea->Top();
fCurrentArea = _AddToLayout(view, left, top, right, bottom);
return *this;
}
BALMLayoutBuilder::Snake&
BALMLayoutBuilder::Snake::AddBelow(BView* view, YTab* _bottom, XTab* left,
XTab* right)
{
if (!left)
left = fCurrentArea->Left();
if (!right)
right = fCurrentArea->Right();
YTab* top = fCurrentArea->Bottom();
BReference<YTab> bottom = _bottom;
if (_bottom == NULL)
bottom = _Layout()->AddYTab();
fCurrentArea = _AddToLayout(view, left, top, right, bottom);
return *this;
}
BALMLayoutBuilder::Snake&
BALMLayoutBuilder::Snake::AddToLeft(BLayoutItem* item, XTab* _left, YTab* top,
YTab* bottom)
{
BReference<XTab> left = _left;
if (_left == NULL)
left = _Layout()->AddXTab();
XTab* right = fCurrentArea->Left();
if (!top)
top = fCurrentArea->Top();
if (!bottom)
bottom = fCurrentArea->Bottom();
fCurrentArea = _AddToLayout(item, left, top, right, bottom);
return *this;
}
BALMLayoutBuilder::Snake&
BALMLayoutBuilder::Snake::AddToRight(BLayoutItem* item, XTab* _right, YTab* top,
YTab* bottom)
{
XTab* left = fCurrentArea->Right();
BReference<XTab> right = _right;
if (_right == NULL)
right = _Layout()->AddXTab();
if (!top)
top = fCurrentArea->Top();
if (!bottom)
bottom = fCurrentArea->Bottom();
fCurrentArea = _AddToLayout(item, left, top, right, bottom);
return *this;
}
BALMLayoutBuilder::Snake&
BALMLayoutBuilder::Snake::AddAbove(BLayoutItem* item, YTab* _top, XTab* left,
XTab* right)
{
if (!left)
left = fCurrentArea->Left();
if (!right)
right = fCurrentArea->Right();
BReference<YTab> top = _top;
if (_top == NULL)
top = _Layout()->AddYTab();
YTab* bottom = fCurrentArea->Top();
fCurrentArea = _AddToLayout(item, left, top, right, bottom);
return *this;
}
BALMLayoutBuilder::Snake&
BALMLayoutBuilder::Snake::AddBelow(BLayoutItem* item, YTab* _bottom, XTab* left,
XTab* right)
{
if (!left)
left = fCurrentArea->Left();
if (!right)
right = fCurrentArea->Right();
YTab* top = fCurrentArea->Bottom();
BReference<YTab> bottom = _bottom;
if (_bottom == NULL)
bottom = _Layout()->AddYTab();
fCurrentArea = _AddToLayout(item, left, top, right, bottom);
return *this;
}
BALMLayoutBuilder::Snake
BALMLayoutBuilder::Snake::StartingAt(BView* view)
{
return fRootBuilder->StartingAt(view);
}
BALMLayoutBuilder::Snake
BALMLayoutBuilder::Snake::StartingAt(BLayoutItem* item)
{
return fRootBuilder->StartingAt(item);
}
BALMLayoutBuilder::Snake
BALMLayoutBuilder::Snake::Push()
{
return Snake(fCurrentArea, this);
}
BALMLayoutBuilder::Snake&
BALMLayoutBuilder::Snake::Pop()
{
return *fPreviousSnake;
}
BALMLayoutBuilder&
BALMLayoutBuilder::Snake::End()
{
return *fRootBuilder;
}
BALMLayout*
BALMLayoutBuilder::Snake::_Layout()
{
return fRootBuilder->fLayout;
}
Area*
BALMLayoutBuilder::Snake::_AddToLayout(BView* view, XTab* left, YTab* top,
XTab* right, YTab* bottom)
{
return _Layout()->AddView(view, left, top, right, bottom);
}
Area*
BALMLayoutBuilder::Snake::_AddToLayout(BLayoutItem* item, XTab* left,
YTab* top, XTab* right, YTab* bottom)
{
return _Layout()->AddItem(item, left, top, right, bottom);
}
};
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@@ -8,6 +8,7 @@ UseHeaders [ FDirName $(SUBDIR) $(DOTDOT) $(DOTDOT) kits interface ] ;
SharedLibrary libalm.so :
ALMLayout.cpp
ALMLayoutBuilder.cpp
Area.cpp
Column.cpp
Row.cpp