Add a Builder for BALMLayout.
This commit is contained in:
@@ -0,0 +1,119 @@
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/*
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* Copyright 2012, Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef ALM_LAYOUT_BUILDER_H
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#define ALM_LAYOUT_BUILDER_H
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#include "ALMLayout.h"
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class BWindow;
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namespace BALM {
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class BALMLayoutBuilder {
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public:
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BALMLayoutBuilder(BView* view, float hSpacing,
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float vSpacing,
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BALMLayout* friendLayout = NULL);
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BALMLayoutBuilder(BView* view,
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BALMLayout* layout);
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BALMLayoutBuilder(BWindow* window,
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float hSpacing, float vSpacing,
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BALMLayout* friendLayout = NULL);
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BALMLayoutBuilder(BWindow* window,
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BALMLayout* layout);
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BALMLayoutBuilder(BALMLayout* layout);
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BALMLayoutBuilder& Add(BView* view, XTab* left, YTab* top,
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XTab* right = NULL, YTab* bottom = NULL);
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BALMLayoutBuilder& Add(BView* view, Row* row, Column* column);
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BALMLayoutBuilder& Add(BLayoutItem* item, XTab* left,
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YTab* top, XTab* right = NULL,
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YTab* bottom = NULL);
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BALMLayoutBuilder& Add(BLayoutItem* item, Row* row,
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Column* column);
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BALMLayoutBuilder& SetInsets(float insets);
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BALMLayoutBuilder& SetInsets(float horizontal, float vertical);
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BALMLayoutBuilder& SetInsets(float left, float top, float right,
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float bottom);
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BALMLayoutBuilder& SetSpacing(float horizontal, float vertical);
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struct Snake;
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// context setters
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Snake StartingAt(BView* view);
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Snake StartingAt(BLayoutItem* item);
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struct Snake {
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BALMLayoutBuilder::Snake& AddToLeft(BView* view,
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XTab* left = NULL, YTab* top = NULL,
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YTab* bottom = NULL);
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BALMLayoutBuilder::Snake& AddToRight(BView* view,
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XTab* right = NULL, YTab* top = NULL,
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YTab* bottom = NULL);
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BALMLayoutBuilder::Snake& AddAbove(BView* view,
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YTab* top = NULL, XTab* left = NULL,
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XTab* right = NULL);
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BALMLayoutBuilder::Snake& AddBelow(BView* view, YTab* bottom = NULL,
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XTab* left = NULL, XTab* right = NULL);
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BALMLayoutBuilder::Snake& AddToLeft(BLayoutItem* item,
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XTab* left = NULL, YTab* top = NULL,
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YTab* bottom = NULL);
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BALMLayoutBuilder::Snake& AddToRight(BLayoutItem* item,
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XTab* right = NULL, YTab* top = NULL,
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YTab* bottom = NULL);
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BALMLayoutBuilder::Snake& AddAbove(BLayoutItem* item,
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YTab* top = NULL, XTab* left = NULL,
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XTab* right = NULL);
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BALMLayoutBuilder::Snake& AddBelow(BLayoutItem* item,
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YTab* bottom = NULL, XTab* left = NULL,
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XTab* right = NULL);
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// these methods throw away the stack
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Snake StartingAt(BView* view);
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Snake StartingAt(BLayoutItem* item);
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Snake Push();
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Snake& Pop();
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BALMLayoutBuilder& End();
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private:
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friend class BALMLayoutBuilder;
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Snake(Area* area, BALMLayoutBuilder* root);
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Snake(Area* area, Snake* previous);
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BALMLayout* _Layout();
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Area* _AddToLayout(BView* view, XTab* left, YTab* top,
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XTab* right, YTab* bottom);
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Area* _AddToLayout(BLayoutItem* item, XTab* left,
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YTab* top, XTab* right, YTab* bottom);
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BALMLayoutBuilder* fRootBuilder;
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Snake* fPreviousSnake;
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Area* fCurrentArea;
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};
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private:
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friend struct Snake;
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BALMLayout* fLayout;
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};
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};
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#endif
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@@ -0,0 +1,356 @@
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/*
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* Copyright 2012, Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#include "ALMLayoutBuilder.h"
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#include <Window.h>
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namespace BALM {
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BALMLayoutBuilder::BALMLayoutBuilder(BView* view, float hSpacing,
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float vSpacing, BALMLayout* friendLayout)
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{
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fLayout = new BALMLayout(hSpacing, vSpacing, friendLayout);
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view->SetLayout(fLayout);
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}
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BALMLayoutBuilder::BALMLayoutBuilder(BView* view, BALMLayout* layout)
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{
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fLayout = layout;
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view->SetLayout(layout);
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}
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BALMLayoutBuilder::BALMLayoutBuilder(BWindow* window, float hSpacing,
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float vSpacing, BALMLayout* friendLayout)
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{
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fLayout = new BALMLayout(hSpacing, vSpacing, friendLayout);
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window->SetLayout(fLayout);
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fLayout->Owner()->SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));
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// TODO: we get a white background if we don't do this
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}
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BALMLayoutBuilder::BALMLayoutBuilder(BWindow* window, BALMLayout* layout)
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{
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fLayout = layout;
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window->SetLayout(fLayout);
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fLayout->Owner()->SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));
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// TODO: we get a white background if we don't do this
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}
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BALMLayoutBuilder::BALMLayoutBuilder(BALMLayout* layout)
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{
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fLayout = layout;
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}
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BALMLayoutBuilder&
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BALMLayoutBuilder::Add(BView* view, XTab* left, YTab* top,
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XTab* right, YTab* bottom)
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{
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fLayout->AddView(view, left, top, right, bottom);
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return *this;
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}
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BALMLayoutBuilder&
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BALMLayoutBuilder::Add(BView* view, Row* row, Column* column)
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{
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fLayout->AddView(view, row, column);
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return *this;
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}
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BALMLayoutBuilder&
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BALMLayoutBuilder::Add(BLayoutItem* item, XTab* left, YTab* top,
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XTab* right, YTab* bottom)
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{
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fLayout->AddItem(item, left, top, right, bottom);
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return *this;
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}
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BALMLayoutBuilder&
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BALMLayoutBuilder::Add(BLayoutItem* item, Row* row, Column* column)
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{
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fLayout->AddItem(item, row, column);
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return *this;
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}
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BALMLayoutBuilder&
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BALMLayoutBuilder::SetInsets(float insets)
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{
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fLayout->SetInsets(insets);
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return *this;
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}
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BALMLayoutBuilder&
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BALMLayoutBuilder::SetInsets(float horizontal, float vertical)
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{
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fLayout->SetInsets(horizontal, vertical);
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return *this;
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}
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BALMLayoutBuilder&
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BALMLayoutBuilder::SetInsets(float left, float top, float right,
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float bottom)
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{
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fLayout->SetInsets(left, top, right, bottom);
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return *this;
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}
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BALMLayoutBuilder&
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BALMLayoutBuilder::SetSpacing(float horizontal, float vertical)
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{
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fLayout->SetSpacing(horizontal, vertical);
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return *this;
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}
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BALMLayoutBuilder::Snake
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BALMLayoutBuilder::StartingAt(BView* view)
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{
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return Snake(fLayout->AreaFor(view), this);
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}
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BALMLayoutBuilder::Snake
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BALMLayoutBuilder::StartingAt(BLayoutItem* item)
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{
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return Snake(fLayout->AreaFor(item), this);
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}
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BALMLayoutBuilder::Snake::Snake(Area* area, BALMLayoutBuilder* root)
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{
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fCurrentArea = area;
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fRootBuilder = root;
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fPreviousSnake = NULL;
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}
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BALMLayoutBuilder::Snake::Snake(Area* area, Snake* previous)
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{
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fCurrentArea = area;
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fRootBuilder = previous->fRootBuilder;
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fPreviousSnake = previous;
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}
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BALMLayoutBuilder::Snake&
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BALMLayoutBuilder::Snake::AddToLeft(BView* view, XTab* _left, YTab* top,
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YTab* bottom)
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{
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BReference<XTab> left = _left;
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if (_left == NULL)
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left = _Layout()->AddXTab();
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XTab* right = fCurrentArea->Left();
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if (!top)
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top = fCurrentArea->Top();
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if (!bottom)
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bottom = fCurrentArea->Bottom();
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fCurrentArea = _AddToLayout(view, left, top, right, bottom);
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return *this;
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}
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BALMLayoutBuilder::Snake&
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BALMLayoutBuilder::Snake::AddToRight(BView* view, XTab* _right, YTab* top,
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YTab* bottom)
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{
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XTab* left = fCurrentArea->Right();
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BReference<XTab> right = _right;
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if (_right == NULL)
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right = _Layout()->AddXTab();
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if (!top)
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top = fCurrentArea->Top();
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if (!bottom)
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bottom = fCurrentArea->Bottom();
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fCurrentArea = _AddToLayout(view, left, top, right, bottom);
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return *this;
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}
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BALMLayoutBuilder::Snake&
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BALMLayoutBuilder::Snake::AddAbove(BView* view, YTab* _top, XTab* left,
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XTab* right)
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{
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if (!left)
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left = fCurrentArea->Left();
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if (!right)
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right = fCurrentArea->Right();
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BReference<YTab> top = _top;
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if (_top == NULL)
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top = _Layout()->AddYTab();
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YTab* bottom = fCurrentArea->Top();
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fCurrentArea = _AddToLayout(view, left, top, right, bottom);
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return *this;
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}
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BALMLayoutBuilder::Snake&
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BALMLayoutBuilder::Snake::AddBelow(BView* view, YTab* _bottom, XTab* left,
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XTab* right)
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{
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if (!left)
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left = fCurrentArea->Left();
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if (!right)
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right = fCurrentArea->Right();
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YTab* top = fCurrentArea->Bottom();
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BReference<YTab> bottom = _bottom;
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if (_bottom == NULL)
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bottom = _Layout()->AddYTab();
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fCurrentArea = _AddToLayout(view, left, top, right, bottom);
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return *this;
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}
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BALMLayoutBuilder::Snake&
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BALMLayoutBuilder::Snake::AddToLeft(BLayoutItem* item, XTab* _left, YTab* top,
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YTab* bottom)
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{
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BReference<XTab> left = _left;
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if (_left == NULL)
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left = _Layout()->AddXTab();
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XTab* right = fCurrentArea->Left();
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if (!top)
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top = fCurrentArea->Top();
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if (!bottom)
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bottom = fCurrentArea->Bottom();
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fCurrentArea = _AddToLayout(item, left, top, right, bottom);
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return *this;
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}
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BALMLayoutBuilder::Snake&
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BALMLayoutBuilder::Snake::AddToRight(BLayoutItem* item, XTab* _right, YTab* top,
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YTab* bottom)
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{
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XTab* left = fCurrentArea->Right();
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BReference<XTab> right = _right;
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if (_right == NULL)
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right = _Layout()->AddXTab();
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if (!top)
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top = fCurrentArea->Top();
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if (!bottom)
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bottom = fCurrentArea->Bottom();
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fCurrentArea = _AddToLayout(item, left, top, right, bottom);
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return *this;
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}
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BALMLayoutBuilder::Snake&
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BALMLayoutBuilder::Snake::AddAbove(BLayoutItem* item, YTab* _top, XTab* left,
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XTab* right)
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{
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if (!left)
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left = fCurrentArea->Left();
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if (!right)
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right = fCurrentArea->Right();
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BReference<YTab> top = _top;
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if (_top == NULL)
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top = _Layout()->AddYTab();
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YTab* bottom = fCurrentArea->Top();
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fCurrentArea = _AddToLayout(item, left, top, right, bottom);
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return *this;
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}
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BALMLayoutBuilder::Snake&
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BALMLayoutBuilder::Snake::AddBelow(BLayoutItem* item, YTab* _bottom, XTab* left,
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XTab* right)
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{
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if (!left)
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left = fCurrentArea->Left();
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if (!right)
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right = fCurrentArea->Right();
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YTab* top = fCurrentArea->Bottom();
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BReference<YTab> bottom = _bottom;
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if (_bottom == NULL)
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bottom = _Layout()->AddYTab();
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fCurrentArea = _AddToLayout(item, left, top, right, bottom);
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return *this;
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}
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BALMLayoutBuilder::Snake
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BALMLayoutBuilder::Snake::StartingAt(BView* view)
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{
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return fRootBuilder->StartingAt(view);
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}
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BALMLayoutBuilder::Snake
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BALMLayoutBuilder::Snake::StartingAt(BLayoutItem* item)
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{
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return fRootBuilder->StartingAt(item);
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}
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BALMLayoutBuilder::Snake
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BALMLayoutBuilder::Snake::Push()
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{
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return Snake(fCurrentArea, this);
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}
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BALMLayoutBuilder::Snake&
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BALMLayoutBuilder::Snake::Pop()
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{
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return *fPreviousSnake;
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}
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BALMLayoutBuilder&
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BALMLayoutBuilder::Snake::End()
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{
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return *fRootBuilder;
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}
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BALMLayout*
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BALMLayoutBuilder::Snake::_Layout()
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{
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return fRootBuilder->fLayout;
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}
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Area*
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BALMLayoutBuilder::Snake::_AddToLayout(BView* view, XTab* left, YTab* top,
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XTab* right, YTab* bottom)
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{
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return _Layout()->AddView(view, left, top, right, bottom);
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}
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Area*
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BALMLayoutBuilder::Snake::_AddToLayout(BLayoutItem* item, XTab* left,
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YTab* top, XTab* right, YTab* bottom)
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{
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return _Layout()->AddItem(item, left, top, right, bottom);
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}
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};
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@@ -8,6 +8,7 @@ UseHeaders [ FDirName $(SUBDIR) $(DOTDOT) $(DOTDOT) kits interface ] ;
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SharedLibrary libalm.so :
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ALMLayout.cpp
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ALMLayoutBuilder.cpp
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Area.cpp
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Column.cpp
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Row.cpp
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