team_delete_team() should have called delete_team_struct() instead of just

freeing the team - it leaked dead children semaphores and death entries;
waiting for a specific team could not have worked before.
Fixed delete_team_struct(), it did not correctly free the death list (would
have accessed freed memory).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13890 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2005-08-03 12:42:01 +00:00
parent 7c993b4bf1
commit 5159717538
+9 -4
View File
@@ -709,11 +709,11 @@ error1:
static void
delete_team_struct(struct team *team)
{
struct death_entry *death = NULL;
struct death_entry *death;
delete_sem(team->dead_children.sem);
while ((death = list_get_next_item(&team->dead_children.list, death)) != NULL)
while ((death = list_remove_head_item(&team->dead_children.list)) != NULL)
free(death);
free(team);
@@ -846,8 +846,8 @@ team_delete_team(struct team *team)
}
}
// ToDo: what about the dead_children.sem? shouldn't we call delete_team_struct() here?
free(team);
// ToDo: should our death_entries be moved one level up?
delete_team_struct(team);
// notify the debugger, that the team is gone
user_debug_team_deleted(teamID, debuggerPort);
@@ -1533,6 +1533,11 @@ get_team_death_entry(struct team *team, thread_id child, struct death_entry *dea
}
/** Gets the next pending death entry, if any. Also fills in \a _waitSem
* to the semaphore the caller have to wait for for other death entries.
* Must be called with the team lock held.
*/
static status_t
get_death_entry(struct team *team, pid_t child, struct death_entry *death,
sem_id *_waitSem, struct death_entry **_freeDeath)