added via accelerant, a copy of skeleton driver yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13596 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -0,0 +1,868 @@
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/* Nvidia TNT and GeForce Back End Scaler functions */
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/* Written by Rudolf Cornelissen 05/2002-9/2004 */
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#define MODULE_BIT 0x00000200
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#include "std.h"
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typedef struct move_overlay_info move_overlay_info;
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struct move_overlay_info
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{
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uint32 hcoordv; /* left and right edges of video output window */
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uint32 vcoordv; /* top and bottom edges of video output window */
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uint32 hsrcstv; /* horizontal source start in source buffer (clipping) */
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uint32 v1srcstv; /* vertical source start in source buffer (clipping) */
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uint32 a1orgv; /* alternate source clipping via startadress of source buffer */
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};
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static void eng_bes_calc_move_overlay(move_overlay_info *moi);
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static void eng_bes_program_move_overlay(move_overlay_info moi);
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/* move the overlay output window in virtualscreens */
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/* Note:
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* si->dm.h_display_start and si->dm.v_display_start determine where the new
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* output window is located! */
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void eng_bes_move_overlay()
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{
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move_overlay_info moi;
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/* abort if overlay is not active */
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if (!si->overlay.active) return;
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eng_bes_calc_move_overlay(&moi);
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eng_bes_program_move_overlay(moi);
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}
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static void eng_bes_calc_move_overlay(move_overlay_info *moi)
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{
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/* misc used variables */
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uint16 temp1, temp2;
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/* visible screen window in virtual workspaces */
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uint16 crtc_hstart, crtc_vstart, crtc_hend, crtc_vend;
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/* do 'overlay follow head' in dualhead modes on dualhead cards */
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if (si->ps.secondary_head)
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{
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switch (si->dm.flags & DUALHEAD_BITS)
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{
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case DUALHEAD_ON:
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case DUALHEAD_SWITCH:
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if ((si->overlay.ow.h_start + (si->overlay.ow.width / 2)) <
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(si->dm.h_display_start + si->dm.timing.h_display))
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eng_bes_to_crtc(si->crtc_switch_mode);
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else
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eng_bes_to_crtc(!si->crtc_switch_mode);
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break;
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default:
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eng_bes_to_crtc(si->crtc_switch_mode);
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break;
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}
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}
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/* the BES does not respect virtual_workspaces, but adheres to CRTC
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* constraints only */
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crtc_hstart = si->dm.h_display_start;
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/* make dualhead stretch and switch mode work while we're at it.. */
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if (si->overlay.crtc)
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{
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crtc_hstart += si->dm.timing.h_display;
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}
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/* horizontal end is the first position beyond the displayed range on the CRTC */
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crtc_hend = crtc_hstart + si->dm.timing.h_display;
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crtc_vstart = si->dm.v_display_start;
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/* vertical end is the first position beyond the displayed range on the CRTC */
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crtc_vend = crtc_vstart + si->dm.timing.v_display;
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/****************************************
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*** setup all edges of output window ***
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****************************************/
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/* setup left and right edges of output window */
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moi->hcoordv = 0;
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/* left edge coordinate of output window, must be inside desktop */
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/* clipping on the left side */
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if (si->overlay.ow.h_start < crtc_hstart)
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{
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temp1 = 0;
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}
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else
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{
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/* clipping on the right side */
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if (si->overlay.ow.h_start >= (crtc_hend - 1))
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{
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/* width < 2 is not allowed */
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temp1 = (crtc_hend - crtc_hstart - 2) & 0x7ff;
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}
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else
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/* no clipping here */
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{
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temp1 = (si->overlay.ow.h_start - crtc_hstart) & 0x7ff;
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}
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}
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moi->hcoordv |= temp1 << 16;
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/* right edge coordinate of output window, must be inside desktop */
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/* width < 2 is not allowed */
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if (si->overlay.ow.width < 2)
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{
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temp2 = (temp1 + 1) & 0x7ff;
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}
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else
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{
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/* clipping on the right side */
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if ((si->overlay.ow.h_start + si->overlay.ow.width - 1) > (crtc_hend - 1))
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{
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temp2 = (crtc_hend - crtc_hstart - 1) & 0x7ff;
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}
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else
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{
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/* clipping on the left side */
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if ((si->overlay.ow.h_start + si->overlay.ow.width - 1) < (crtc_hstart + 1))
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{
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/* width < 2 is not allowed */
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temp2 = 1;
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}
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else
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/* no clipping here */
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{
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temp2 = ((uint16)(si->overlay.ow.h_start + si->overlay.ow.width - crtc_hstart - 1)) & 0x7ff;
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}
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}
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}
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moi->hcoordv |= temp2 << 0;
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LOG(4,("Overlay: CRTC left-edge output %d, right-edge output %d\n",temp1, temp2));
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/* setup top and bottom edges of output window */
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moi->vcoordv = 0;
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/* top edge coordinate of output window, must be inside desktop */
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/* clipping on the top side */
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if (si->overlay.ow.v_start < crtc_vstart)
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{
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temp1 = 0;
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}
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else
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{
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/* clipping on the bottom side */
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if (si->overlay.ow.v_start >= (crtc_vend - 1))
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{
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/* height < 2 is not allowed */
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temp1 = (crtc_vend - crtc_vstart - 2) & 0x7ff;
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}
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else
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/* no clipping here */
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{
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temp1 = (si->overlay.ow.v_start - crtc_vstart) & 0x7ff;
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}
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}
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moi->vcoordv |= temp1 << 16;
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/* bottom edge coordinate of output window, must be inside desktop */
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/* height < 2 is not allowed */
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if (si->overlay.ow.height < 2)
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{
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temp2 = (temp1 + 1) & 0x7ff;
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}
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else
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{
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/* clipping on the bottom side */
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if ((si->overlay.ow.v_start + si->overlay.ow.height - 1) > (crtc_vend - 1))
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{
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temp2 = (crtc_vend - crtc_vstart - 1) & 0x7ff;
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}
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else
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{
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/* clipping on the top side */
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if ((si->overlay.ow.v_start + si->overlay.ow.height - 1) < (crtc_vstart + 1))
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{
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/* height < 2 is not allowed */
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temp2 = 1;
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}
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else
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/* no clipping here */
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{
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temp2 = ((uint16)(si->overlay.ow.v_start + si->overlay.ow.height - crtc_vstart - 1)) & 0x7ff;
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}
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}
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}
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moi->vcoordv |= temp2 << 0;
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LOG(4,("Overlay: CRTC top-edge output %d, bottom-edge output %d\n",temp1, temp2));
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/*********************************
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*** setup horizontal clipping ***
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*********************************/
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/* Setup horizontal source start: first (sub)pixel contributing to output picture */
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/* Note:
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* The method is to calculate, based on 1:1 scaling, based on the output window.
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* After this is done, include the scaling factor so you get a value based on the input bitmap.
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* Then add the left starting position of the bitmap's view (zoom function) to get the final value needed.
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* Note: The input bitmaps slopspace is automatically excluded from the calculations this way! */
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/* Note also:
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* Even if the scaling factor is clamping we instruct the BES to use the correct source start pos.! */
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moi->hsrcstv = 0;
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/* check for destination horizontal clipping at left side */
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if (si->overlay.ow.h_start < crtc_hstart)
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{
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/* check if entire destination picture is clipping left:
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* (2 pixels will be clamped onscreen at least) */
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if ((si->overlay.ow.h_start + si->overlay.ow.width - 1) < (crtc_hstart + 1))
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{
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/* increase 'first contributing pixel' with 'fixed value': (total dest. width - 2) */
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moi->hsrcstv += (si->overlay.ow.width - 2);
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}
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else
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{
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/* increase 'first contributing pixel' with actual number of dest. clipping pixels */
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moi->hsrcstv += (crtc_hstart - si->overlay.ow.h_start);
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}
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LOG(4,("Overlay: clipping left...\n"));
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/* The calculated value is based on scaling = 1x. So we now compensate for scaling.
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* Note that this also already takes care of aligning the value to the BES register! */
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moi->hsrcstv *= si->overlay.h_ifactor;
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}
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/* take zoom into account */
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moi->hsrcstv += ((uint32)si->overlay.my_ov.h_start) << 16;
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/* AND below required by hardware */
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moi->hsrcstv &= 0x03fffffc;
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LOG(4,("Overlay: first hor. (sub)pixel of input bitmap contributing %f\n", moi->hsrcstv / (float)65536));
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/*******************************
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*** setup vertical clipping ***
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*******************************/
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/* calculate inputbitmap origin adress */
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moi->a1orgv = (uint32)((vuint32 *)si->overlay.ob.buffer);
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moi->a1orgv -= (uint32)((vuint32 *)si->framebuffer);
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LOG(4,("Overlay: topleft corner of input bitmap (cardRAM offset) $%08x\n", moi->a1orgv));
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/* Setup vertical source start: first (sub)pixel contributing to output picture. */
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/* Note:
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* The method is to calculate, based on 1:1 scaling, based on the output window.
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* 'After' this is done, include the scaling factor so you get a value based on the input bitmap.
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* Then add the top starting position of the bitmap's view (zoom function) to get the final value needed. */
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/* Note also:
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* Even if the scaling factor is clamping we instruct the BES to use the correct source start pos.! */
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moi->v1srcstv = 0;
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/* check for destination vertical clipping at top side */
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if (si->overlay.ow.v_start < crtc_vstart)
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{
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/* check if entire destination picture is clipping at top:
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* (2 pixels will be clamped onscreen at least) */
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if ((si->overlay.ow.v_start + si->overlay.ow.height - 1) < (crtc_vstart + 1))
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{
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/* increase 'number of clipping pixels' with 'fixed value':
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* 'total height - 2' of dest. picture in pixels * inverse scaling factor */
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moi->v1srcstv = (si->overlay.ow.height - 2) * si->overlay.v_ifactor;
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/* on pre-NV10 we need to do clipping in the source
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* bitmap because no seperate clipping registers exist... */
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if (si->ps.card_arch < NV10A)
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moi->a1orgv += ((moi->v1srcstv >> 16) * si->overlay.ob.bytes_per_row);
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}
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else
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{
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/* increase 'first contributing pixel' with:
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* number of destination picture clipping pixels * inverse scaling factor */
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moi->v1srcstv = (crtc_vstart - si->overlay.ow.v_start) * si->overlay.v_ifactor;
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/* on pre-NV10 we need to do clipping in the source
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* bitmap because no seperate clipping registers exist... */
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if (si->ps.card_arch < NV10A)
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moi->a1orgv += ((moi->v1srcstv >> 16) * si->overlay.ob.bytes_per_row);
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}
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LOG(4,("Overlay: clipping at top...\n"));
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}
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/* take zoom into account */
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moi->v1srcstv += (((uint32)si->overlay.my_ov.v_start) << 16);
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if (si->ps.card_arch < NV10A)
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{
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moi->a1orgv += (si->overlay.my_ov.v_start * si->overlay.ob.bytes_per_row);
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LOG(4,("Overlay: 'contributing part of buffer' origin is (cardRAM offset) $%08x\n", moi->a1orgv));
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}
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LOG(4,("Overlay: first vert. (sub)pixel of input bitmap contributing %f\n", moi->v1srcstv / (float)65536));
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/* AND below is probably required by hardware. */
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/* Buffer A topleft corner of field 1 (origin)(field 1 contains our full frames) */
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moi->a1orgv &= 0xfffffff0;
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}
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static void eng_bes_program_move_overlay(move_overlay_info moi)
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{
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/*************************************
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*** sync to BES (Back End Scaler) ***
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*************************************/
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||||
|
||||
/* Done in card hardware:
|
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* double buffered registers + trigger if programming complete feature. */
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||||
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||||
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||||
/**************************************
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||||
*** actually program the registers ***
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**************************************/
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||||
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if (si->ps.card_arch < NV10A)
|
||||
{
|
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/* unknown, but needed (otherwise high-res distortions and only half the frames */
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BESW(NV04_OE_STATE, 0x00000000);
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/* select buffer 0 as active (b16) */
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BESW(NV04_SU_STATE, 0x00000000);
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/* unknown (no effect?) */
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BESW(NV04_RM_STATE, 0x00000000);
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/* setup clipped(!) buffer startadress in RAM */
|
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/* RIVA128 - TNT bes doesn't have clipping registers, so no subpixelprecise clipping
|
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* either. We do pixelprecise vertical and 'two pixel' precise horizontal clipping here. */
|
||||
/* (program both buffers to prevent sync distortions) */
|
||||
/* first include 'pixel precise' left clipping... (top clipping was already included) */
|
||||
moi.a1orgv += ((moi.hsrcstv >> 16) * 2);
|
||||
/* we need to step in 4-byte (2 pixel) granularity due to the nature of yuy2 */
|
||||
BESW(NV04_0BUFADR, (moi.a1orgv & ~0x03));
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BESW(NV04_1BUFADR, (moi.a1orgv & ~0x03));
|
||||
/* setup output window position */
|
||||
BESW(NV04_DSTREF, ((moi.vcoordv & 0xffff0000) | ((moi.hcoordv & 0xffff0000) >> 16)));
|
||||
/* setup output window size */
|
||||
BESW(NV04_DSTSIZE, (
|
||||
(((moi.vcoordv & 0x0000ffff) - ((moi.vcoordv & 0xffff0000) >> 16) + 1) << 16) |
|
||||
((moi.hcoordv & 0x0000ffff) - ((moi.hcoordv & 0xffff0000) >> 16) + 1)
|
||||
));
|
||||
/* select buffer 1 as active (b16) */
|
||||
BESW(NV04_SU_STATE, 0x00010000);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* >= NV10A */
|
||||
|
||||
/* setup buffer origin: GeForce uses subpixel precise clipping on left and top! (12.4 values) */
|
||||
BESW(NV10_0SRCREF, ((moi.v1srcstv << 4) & 0xffff0000) | ((moi.hsrcstv >> 12) & 0x0000ffff));
|
||||
/* setup output window position */
|
||||
BESW(NV10_0DSTREF, ((moi.vcoordv & 0xffff0000) | ((moi.hcoordv & 0xffff0000) >> 16)));
|
||||
/* setup output window size */
|
||||
BESW(NV10_0DSTSIZE, (
|
||||
(((moi.vcoordv & 0x0000ffff) - ((moi.vcoordv & 0xffff0000) >> 16) + 1) << 16) |
|
||||
((moi.hcoordv & 0x0000ffff) - ((moi.hcoordv & 0xffff0000) >> 16) + 1)
|
||||
));
|
||||
/* We only use buffer buffer 0: select it. (0x01 = buffer 0, 0x10 = buffer 1) */
|
||||
/* This also triggers activation of programmed values (double buffered registers feature) */
|
||||
BESW(NV10_BUFSEL, 0x00000001);
|
||||
}
|
||||
}
|
||||
|
||||
status_t eng_bes_to_crtc(bool crtc)
|
||||
{
|
||||
if (si->ps.secondary_head)
|
||||
{
|
||||
if (crtc)
|
||||
{
|
||||
LOG(4,("Overlay: switching overlay to CRTC2\n"));
|
||||
/* switch overlay engine to CRTC2 */
|
||||
ENG_RG32(RG32_FUNCSEL) &= ~0x00001000;
|
||||
ENG_RG32(RG32_2FUNCSEL) |= 0x00001000;
|
||||
si->overlay.crtc = !si->crtc_switch_mode;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOG(4,("Overlay: switching overlay to CRTC1\n"));
|
||||
/* switch overlay engine to CRTC1 */
|
||||
ENG_RG32(RG32_2FUNCSEL) &= ~0x00001000;
|
||||
ENG_RG32(RG32_FUNCSEL) |= 0x00001000;
|
||||
si->overlay.crtc = si->crtc_switch_mode;
|
||||
}
|
||||
return B_OK;
|
||||
}
|
||||
else
|
||||
{
|
||||
return B_ERROR;
|
||||
}
|
||||
}
|
||||
|
||||
status_t eng_bes_init()
|
||||
{
|
||||
if (si->ps.card_arch < NV10A)
|
||||
{
|
||||
/* disable overlay ints (b0 = buffer 0, b4 = buffer 1) */
|
||||
BESW(NV04_INTE, 0x00000000);
|
||||
|
||||
/* setup saturation to be 'neutral' */
|
||||
BESW(NV04_SAT, 0x00000000);
|
||||
/* setup RGB brightness to be 'neutral' */
|
||||
BESW(NV04_RED_AMP, 0x00000069);
|
||||
BESW(NV04_GRN_AMP, 0x0000003e);
|
||||
BESW(NV04_BLU_AMP, 0x00000089);
|
||||
|
||||
/* setup fifo for fetching data */
|
||||
BESW(NV04_FIFOBURL, 0x00000003);
|
||||
BESW(NV04_FIFOTHRS, 0x00000038);
|
||||
|
||||
/* unknown, but needed (registers only have b0 implemented) */
|
||||
/* (program both buffers to prevent sync distortions) */
|
||||
BESW(NV04_0OFFSET, 0x00000000);
|
||||
BESW(NV04_1OFFSET, 0x00000000);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* >= NV10A */
|
||||
|
||||
/* disable overlay ints (b0 = buffer 0, b4 = buffer 1) */
|
||||
BESW(NV10_INTE, 0x00000000);
|
||||
/* shut off GeForce4MX MPEG2 decoder */
|
||||
BESW(DEC_GENCTRL, 0x00000000);
|
||||
/* setup BES memory-range mask */
|
||||
BESW(NV10_0MEMMASK, (si->ps.memory_size - 1));
|
||||
/* unknown, but needed */
|
||||
BESW(NV10_0OFFSET, 0x00000000);
|
||||
|
||||
/* setup brightness, contrast and saturation to be 'neutral' */
|
||||
BESW(NV10_0BRICON, ((0x1000 << 16) | 0x1000));
|
||||
BESW(NV10_0SAT, ((0x0000 << 16) | 0x1000));
|
||||
}
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
status_t eng_configure_bes
|
||||
(const overlay_buffer *ob, const overlay_window *ow, const overlay_view *ov, int offset)
|
||||
{
|
||||
/* yuy2 (4:2:2) colorspace calculations */
|
||||
|
||||
/* Note:
|
||||
* in BeOS R5.0.3 and DANO:
|
||||
* 'ow->offset_xxx' is always 0, so not used;
|
||||
* 'ow->width' and 'ow->height' are the output window size: does not change
|
||||
* if window is clipping;
|
||||
* 'ow->h_start' and 'ow->v_start' are the left-top position of the output
|
||||
* window. These values can be negative: this means the window is clipping
|
||||
* at the left or the top of the display, respectively. */
|
||||
|
||||
/* 'ov' is the view in the source bitmap, so which part of the bitmap is actually
|
||||
* displayed on screen. This is used for the 'hardware zoom' function. */
|
||||
|
||||
/* output window position and clipping info for source buffer */
|
||||
move_overlay_info moi;
|
||||
/* calculated BES register values */
|
||||
uint32 hiscalv, viscalv;
|
||||
/* interval representation, used for scaling calculations */
|
||||
uint16 intrep;
|
||||
/* inverse scaling factor, used for source positioning */
|
||||
uint32 ifactor;
|
||||
/* copy of overlay view which has checked valid values */
|
||||
overlay_view my_ov;
|
||||
|
||||
|
||||
/**************************************************************************************
|
||||
*** copy, check and limit if needed the user-specified view into the intput bitmap ***
|
||||
**************************************************************************************/
|
||||
my_ov = *ov;
|
||||
/* check for valid 'coordinates' */
|
||||
if (my_ov.width == 0) my_ov.width++;
|
||||
if (my_ov.height == 0) my_ov.height++;
|
||||
if (my_ov.h_start > ((ob->width - si->overlay.myBufInfo[offset].slopspace) - 1))
|
||||
my_ov.h_start = ((ob->width - si->overlay.myBufInfo[offset].slopspace) - 1);
|
||||
if (((my_ov.h_start + my_ov.width) - 1) > ((ob->width - si->overlay.myBufInfo[offset].slopspace) - 1))
|
||||
my_ov.width = ((((ob->width - si->overlay.myBufInfo[offset].slopspace) - 1) - my_ov.h_start) + 1);
|
||||
if (my_ov.v_start > (ob->height - 1))
|
||||
my_ov.v_start = (ob->height - 1);
|
||||
if (((my_ov.v_start + my_ov.height) - 1) > (ob->height - 1))
|
||||
my_ov.height = (((ob->height - 1) - my_ov.v_start) + 1);
|
||||
|
||||
LOG(4,("Overlay: inputbuffer view (zoom) left %d, top %d, width %d, height %d\n",
|
||||
my_ov.h_start, my_ov.v_start, my_ov.width, my_ov.height));
|
||||
|
||||
/* save for eng_bes_calc_move_overlay() */
|
||||
si->overlay.ow = *ow;
|
||||
si->overlay.ob = *ob;
|
||||
si->overlay.my_ov = my_ov;
|
||||
|
||||
|
||||
/********************************
|
||||
*** setup horizontal scaling ***
|
||||
********************************/
|
||||
LOG(4,("Overlay: total input picture width = %d, height = %d\n",
|
||||
(ob->width - si->overlay.myBufInfo[offset].slopspace), ob->height));
|
||||
LOG(4,("Overlay: output picture width = %d, height = %d\n", ow->width, ow->height));
|
||||
|
||||
/* determine interval representation value, taking zoom into account */
|
||||
if (ow->flags & B_OVERLAY_HORIZONTAL_FILTERING)
|
||||
{
|
||||
/* horizontal filtering is ON */
|
||||
if ((my_ov.width == ow->width) | (ow->width < 2))
|
||||
{
|
||||
/* no horizontal scaling used, OR destination width < 2 */
|
||||
intrep = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
intrep = 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* horizontal filtering is OFF */
|
||||
if ((ow->width < my_ov.width) & (ow->width >= 2))
|
||||
{
|
||||
/* horizontal downscaling used AND destination width >= 2 */
|
||||
intrep = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
intrep = 0;
|
||||
}
|
||||
}
|
||||
LOG(4,("Overlay: horizontal interval representation value is %d\n",intrep));
|
||||
|
||||
/* calculate inverse horizontal scaling factor, taking zoom into account */
|
||||
/* standard scaling formula: */
|
||||
ifactor = (((uint32)(my_ov.width - intrep)) << 16) / (ow->width - intrep);
|
||||
|
||||
/* correct factor to prevent most-right visible 'line' from distorting */
|
||||
ifactor -= (1 << 2);
|
||||
hiscalv = ifactor;
|
||||
/* save for eng_bes_calc_move_overlay() */
|
||||
si->overlay.h_ifactor = ifactor;
|
||||
LOG(4,("Overlay: horizontal scaling factor is %f\n", (float)65536 / ifactor));
|
||||
|
||||
/* check scaling factor (and modify if needed) to be within scaling limits */
|
||||
/* all cards have a upscaling limit of 8.0 (see official nVidia specsheets) */
|
||||
if (hiscalv < 0x00002000)
|
||||
{
|
||||
/* (non-inverse) factor too large, set factor to max. valid value */
|
||||
hiscalv = 0x00002000;
|
||||
LOG(4,("Overlay: horizontal scaling factor too large, clamping at %f\n", (float)65536 / hiscalv));
|
||||
}
|
||||
switch (si->ps.card_arch)
|
||||
{
|
||||
case NV04A:
|
||||
/* Riva128-TNT2 series have a 'downscaling' limit of 1.000489
|
||||
* (16bit register with 0.11 format value) */
|
||||
if (hiscalv > 0x0000ffff)
|
||||
{
|
||||
/* (non-inverse) factor too small, set factor to min. valid value */
|
||||
hiscalv = 0x0000ffff;
|
||||
LOG(4,("Overlay: horizontal scaling factor too small, clamping at %f\n", (float)2048 / (hiscalv >> 5)));
|
||||
}
|
||||
break;
|
||||
case NV30A:
|
||||
case NV40A:
|
||||
/* GeForceFX series and up have a downscaling limit of 0.5 (except NV31!) */
|
||||
if ((hiscalv > (2 << 16)) && (si->ps.card_type != NV31))
|
||||
{
|
||||
/* (non-inverse) factor too small, set factor to min. valid value */
|
||||
hiscalv = (2 << 16);
|
||||
LOG(4,("Overlay: horizontal scaling factor too small, clamping at %f\n", (float)65536 / hiscalv));
|
||||
}
|
||||
/* NV31 (confirmed GeForceFX 5600) has NV20A scaling limits!
|
||||
* So let it fall through... */
|
||||
if (si->ps.card_type != NV31) break;
|
||||
default:
|
||||
/* the rest has a downscaling limit of 0.125 */
|
||||
if (hiscalv > (8 << 16))
|
||||
{
|
||||
/* (non-inverse) factor too small, set factor to min. valid value */
|
||||
hiscalv = (8 << 16);
|
||||
LOG(4,("Overlay: horizontal scaling factor too small, clamping at %f\n", (float)65536 / hiscalv));
|
||||
}
|
||||
break;
|
||||
}
|
||||
/* AND below is required by hardware */
|
||||
hiscalv &= 0x001ffffc;
|
||||
|
||||
|
||||
/******************************
|
||||
*** setup vertical scaling ***
|
||||
******************************/
|
||||
|
||||
/* determine interval representation value, taking zoom into account */
|
||||
if (ow->flags & B_OVERLAY_VERTICAL_FILTERING)
|
||||
{
|
||||
/* vertical filtering is ON */
|
||||
if ((my_ov.height == ow->height) | (ow->height < 2))
|
||||
{
|
||||
/* no vertical scaling used, OR destination height < 2 */
|
||||
intrep = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
intrep = 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* vertical filtering is OFF */
|
||||
if ((ow->height < my_ov.height) & (ow->height >= 2))
|
||||
{
|
||||
/* vertical downscaling used AND destination height >= 2 */
|
||||
intrep = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
intrep = 0;
|
||||
}
|
||||
}
|
||||
LOG(4,("Overlay: vertical interval representation value is %d\n",intrep));
|
||||
|
||||
/* calculate inverse vertical scaling factor, taking zoom into account */
|
||||
/* standard scaling formula: */
|
||||
ifactor = (((uint32)(my_ov.height - intrep)) << 16) / (ow->height - intrep);
|
||||
|
||||
/* correct factor to prevent lowest visible line from distorting */
|
||||
ifactor -= (1 << 2);
|
||||
LOG(4,("Overlay: vertical scaling factor is %f\n", (float)65536 / ifactor));
|
||||
|
||||
/* preserve ifactor for source positioning calculations later on */
|
||||
viscalv = ifactor;
|
||||
/* save for eng_bes_calc_move_overlay() */
|
||||
si->overlay.v_ifactor = ifactor;
|
||||
|
||||
/* check scaling factor (and modify if needed) to be within scaling limits */
|
||||
/* all cards have a upscaling limit of 8.0 (see official nVidia specsheets) */
|
||||
if (viscalv < 0x00002000)
|
||||
{
|
||||
/* (non-inverse) factor too large, set factor to max. valid value */
|
||||
viscalv = 0x00002000;
|
||||
LOG(4,("Overlay: vertical scaling factor too large, clamping at %f\n", (float)65536 / viscalv));
|
||||
}
|
||||
switch (si->ps.card_arch)
|
||||
{
|
||||
case NV04A:
|
||||
/* Riva128-TNT2 series have a 'downscaling' limit of 1.000489
|
||||
* (16bit register with 0.11 format value) */
|
||||
if (viscalv > 0x0000ffff)
|
||||
{
|
||||
/* (non-inverse) factor too small, set factor to min. valid value */
|
||||
viscalv = 0x0000ffff;
|
||||
LOG(4,("Overlay: vertical scaling factor too small, clamping at %f\n", (float)2048 / (viscalv >> 5)));
|
||||
}
|
||||
break;
|
||||
case NV30A:
|
||||
case NV40A:
|
||||
/* GeForceFX series and up have a downscaling limit of 0.5 (except NV31!) */
|
||||
if ((viscalv > (2 << 16)) && (si->ps.card_type != NV31))
|
||||
{
|
||||
/* (non-inverse) factor too small, set factor to min. valid value */
|
||||
viscalv = (2 << 16);
|
||||
LOG(4,("Overlay: vertical scaling factor too small, clamping at %f\n", (float)65536 / viscalv));
|
||||
}
|
||||
/* NV31 (confirmed GeForceFX 5600) has NV20A scaling limits!
|
||||
* So let it fall through... */
|
||||
if (si->ps.card_type != NV31) break;
|
||||
default:
|
||||
/* the rest has a downscaling limit of 0.125 */
|
||||
if (viscalv > (8 << 16))
|
||||
{
|
||||
/* (non-inverse) factor too small, set factor to min. valid value */
|
||||
viscalv = (8 << 16);
|
||||
LOG(4,("Overlay: vertical scaling factor too small, clamping at %f\n", (float)65536 / viscalv));
|
||||
}
|
||||
break;
|
||||
}
|
||||
/* AND below is required by hardware */
|
||||
viscalv &= 0x001ffffc;
|
||||
|
||||
|
||||
/********************************************************************************
|
||||
*** setup all edges of output window, setup horizontal and vertical clipping ***
|
||||
********************************************************************************/
|
||||
eng_bes_calc_move_overlay(&moi);
|
||||
|
||||
|
||||
/*****************************
|
||||
*** log color keying info ***
|
||||
*****************************/
|
||||
|
||||
LOG(4,("Overlay: key_red %d, key_green %d, key_blue %d, key_alpha %d\n",
|
||||
ow->red.value, ow->green.value, ow->blue.value, ow->alpha.value));
|
||||
LOG(4,("Overlay: mask_red %d, mask_green %d, mask_blue %d, mask_alpha %d\n",
|
||||
ow->red.mask, ow->green.mask, ow->blue.mask, ow->alpha.mask));
|
||||
|
||||
|
||||
/*****************
|
||||
*** log flags ***
|
||||
*****************/
|
||||
|
||||
LOG(4,("Overlay: ow->flags is $%08x\n",ow->flags));
|
||||
/* BTW: horizontal and vertical filtering are fixed and turned on for GeForce overlay. */
|
||||
|
||||
|
||||
/*************************************
|
||||
*** sync to BES (Back End Scaler) ***
|
||||
*************************************/
|
||||
|
||||
/* Done in card hardware:
|
||||
* double buffered registers + trigger if programming complete feature. */
|
||||
|
||||
|
||||
/**************************************
|
||||
*** actually program the registers ***
|
||||
**************************************/
|
||||
|
||||
if (si->ps.card_arch < NV10A)
|
||||
{
|
||||
/* unknown, but needed (otherwise high-res distortions and only half the frames */
|
||||
BESW(NV04_OE_STATE, 0x00000000);
|
||||
/* select buffer 0 as active (b16) */
|
||||
BESW(NV04_SU_STATE, 0x00000000);
|
||||
/* unknown (no effect?) */
|
||||
BESW(NV04_RM_STATE, 0x00000000);
|
||||
/* setup clipped(!) buffer startadress in RAM */
|
||||
/* RIVA128 - TNT bes doesn't have clipping registers, so no subpixelprecise clipping
|
||||
* either. We do pixelprecise vertical and 'two pixel' precise horizontal clipping here. */
|
||||
/* (program both buffers to prevent sync distortions) */
|
||||
/* first include 'pixel precise' left clipping... (top clipping was already included) */
|
||||
moi.a1orgv += ((moi.hsrcstv >> 16) * 2);
|
||||
/* we need to step in 4-byte (2 pixel) granularity due to the nature of yuy2 */
|
||||
BESW(NV04_0BUFADR, (moi.a1orgv & ~0x03));
|
||||
BESW(NV04_1BUFADR, (moi.a1orgv & ~0x03));
|
||||
/* setup buffer source pitch including slopspace (in bytes).
|
||||
* Note:
|
||||
* source pitch granularity = 16 pixels on the RIVA128 - TNT (so pre-NV10) bes */
|
||||
/* (program both buffers to prevent sync distortions) */
|
||||
BESW(NV04_0SRCPTCH, (ob->width * 2));
|
||||
BESW(NV04_1SRCPTCH, (ob->width * 2));
|
||||
/* setup output window position */
|
||||
BESW(NV04_DSTREF, ((moi.vcoordv & 0xffff0000) | ((moi.hcoordv & 0xffff0000) >> 16)));
|
||||
/* setup output window size */
|
||||
BESW(NV04_DSTSIZE, (
|
||||
(((moi.vcoordv & 0x0000ffff) - ((moi.vcoordv & 0xffff0000) >> 16) + 1) << 16) |
|
||||
((moi.hcoordv & 0x0000ffff) - ((moi.hcoordv & 0xffff0000) >> 16) + 1)
|
||||
));
|
||||
/* setup horizontal and vertical scaling */
|
||||
BESW(NV04_ISCALVH, (((viscalv << 16) >> 5) | (hiscalv >> 5)));
|
||||
/* enable vertical filtering (b0) */
|
||||
BESW(NV04_CTRL_V, 0x00000001);
|
||||
/* enable horizontal filtering (no effect?) */
|
||||
BESW(NV04_CTRL_H, 0x00000111);
|
||||
|
||||
/* enable BES (b0), enable colorkeying (b4), format yuy2 (b8: 0 = ccir) */
|
||||
BESW(NV04_GENCTRL, 0x00000111);
|
||||
/* select buffer 1 as active (b16) */
|
||||
BESW(NV04_SU_STATE, 0x00010000);
|
||||
|
||||
/**************************
|
||||
*** setup color keying ***
|
||||
**************************/
|
||||
|
||||
/* setup colorkeying */
|
||||
switch(si->dm.space)
|
||||
{
|
||||
case B_RGB15_LITTLE:
|
||||
BESW(NV04_COLKEY, (
|
||||
((ow->blue.value & ow->blue.mask) << 0) |
|
||||
((ow->green.value & ow->green.mask) << 5) |
|
||||
((ow->red.value & ow->red.mask) << 10) |
|
||||
((ow->alpha.value & ow->alpha.mask) << 15)
|
||||
));
|
||||
break;
|
||||
case B_RGB16_LITTLE:
|
||||
BESW(NV04_COLKEY, (
|
||||
((ow->blue.value & ow->blue.mask) << 0) |
|
||||
((ow->green.value & ow->green.mask) << 5) |
|
||||
((ow->red.value & ow->red.mask) << 11)
|
||||
/* this space has no alpha bits */
|
||||
));
|
||||
break;
|
||||
case B_CMAP8:
|
||||
case B_RGB32_LITTLE:
|
||||
default:
|
||||
BESW(NV04_COLKEY, (
|
||||
((ow->blue.value & ow->blue.mask) << 0) |
|
||||
((ow->green.value & ow->green.mask) << 8) |
|
||||
((ow->red.value & ow->red.mask) << 16) |
|
||||
((ow->alpha.value & ow->alpha.mask) << 24)
|
||||
));
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* >= NV10A */
|
||||
|
||||
/* setup buffer origin: GeForce uses subpixel precise clipping on left and top! (12.4 values) */
|
||||
BESW(NV10_0SRCREF, ((moi.v1srcstv << 4) & 0xffff0000) | ((moi.hsrcstv >> 12) & 0x0000ffff));
|
||||
/* setup buffersize */
|
||||
//fixme if needed: width must be even officially...
|
||||
BESW(NV10_0SRCSIZE, ((ob->height << 16) | ob->width));
|
||||
/* setup source pitch including slopspace (in bytes),
|
||||
* b16: select YUY2 (0 = YV12), b20: use colorkey, b24: no iturbt_709 (do iturbt_601) */
|
||||
/* Note:
|
||||
* source pitch granularity = 32 pixels on GeForce cards!! */
|
||||
BESW(NV10_0SRCPTCH, (((ob->width * 2) & 0x0000ffff) | (1 << 16) | (1 << 20) | (0 << 24)));
|
||||
/* setup output window position */
|
||||
BESW(NV10_0DSTREF, ((moi.vcoordv & 0xffff0000) | ((moi.hcoordv & 0xffff0000) >> 16)));
|
||||
/* setup output window size */
|
||||
BESW(NV10_0DSTSIZE, (
|
||||
(((moi.vcoordv & 0x0000ffff) - ((moi.vcoordv & 0xffff0000) >> 16) + 1) << 16) |
|
||||
((moi.hcoordv & 0x0000ffff) - ((moi.hcoordv & 0xffff0000) >> 16) + 1)
|
||||
));
|
||||
/* setup horizontal scaling */
|
||||
BESW(NV10_0ISCALH, (hiscalv << 4));
|
||||
/* setup vertical scaling */
|
||||
BESW(NV10_0ISCALV, (viscalv << 4));
|
||||
/* setup (unclipped!) buffer startadress in RAM */
|
||||
BESW(NV10_0BUFADR, moi.a1orgv);
|
||||
/* enable BES (b0 = 0) */
|
||||
BESW(NV10_GENCTRL, 0x00000000);
|
||||
/* We only use buffer buffer 0: select it. (0x01 = buffer 0, 0x10 = buffer 1) */
|
||||
/* This also triggers activation of programmed values (double buffered registers feature) */
|
||||
BESW(NV10_BUFSEL, 0x00000001);
|
||||
|
||||
/**************************
|
||||
*** setup color keying ***
|
||||
**************************/
|
||||
|
||||
/* setup colorkeying */
|
||||
switch(si->dm.space)
|
||||
{
|
||||
case B_RGB15_LITTLE:
|
||||
BESW(NV10_COLKEY, (
|
||||
((ow->blue.value & ow->blue.mask) << 0) |
|
||||
((ow->green.value & ow->green.mask) << 5) |
|
||||
((ow->red.value & ow->red.mask) << 10) |
|
||||
((ow->alpha.value & ow->alpha.mask) << 15)
|
||||
));
|
||||
break;
|
||||
case B_RGB16_LITTLE:
|
||||
BESW(NV10_COLKEY, (
|
||||
((ow->blue.value & ow->blue.mask) << 0) |
|
||||
((ow->green.value & ow->green.mask) << 5) |
|
||||
((ow->red.value & ow->red.mask) << 11)
|
||||
/* this space has no alpha bits */
|
||||
));
|
||||
break;
|
||||
case B_CMAP8:
|
||||
case B_RGB32_LITTLE:
|
||||
default:
|
||||
BESW(NV10_COLKEY, (
|
||||
((ow->blue.value & ow->blue.mask) << 0) |
|
||||
((ow->green.value & ow->green.mask) << 8) |
|
||||
((ow->red.value & ow->red.mask) << 16) |
|
||||
((ow->alpha.value & ow->alpha.mask) << 24)
|
||||
));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* note that overlay is in use (for eng_bes_move_overlay()) */
|
||||
si->overlay.active = true;
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
status_t eng_release_bes()
|
||||
{
|
||||
if (si->ps.card_arch < NV10A)
|
||||
{
|
||||
/* setup BES control: disable scaler (b0 = 0) */
|
||||
BESW(NV04_GENCTRL, 0x00000000);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* setup BES control: disable scaler (b0 = 1) */
|
||||
BESW(NV10_GENCTRL, 0x00000001);
|
||||
}
|
||||
|
||||
/* note that overlay is not in use (for eng_bes_move_overlay()) */
|
||||
si->overlay.active = false;
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
Reference in New Issue
Block a user