update license

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14690 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus
2005-11-04 13:41:44 +00:00
parent 54bb4f57cf
commit 55e764c7f6
+14 -29
View File
@@ -1,32 +1,17 @@
//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: Layer.h
// Author: DarkWyrm <[email protected]>
// Adi Oanca <[email protected]>
// Stephan Aßmus <[email protected]>
// Description: Class used for rendering to the frame buffer. One layer per
// view on screen and also for window decorators
//
//------------------------------------------------------------------------------
/*
* Copyright (c) 2001-2005, Haiku, Inc.
* Distributed under the terms of the MIT license.
*
* Authors:
* DarkWyrm <[email protected]>
* Adi Oanca <[email protected]>
* Stephan Aßmus <[email protected]>
*
* Description:
* Class used for tracking drawing context and screen clipping.
* One Layer per client BWindow (WindowBorder) and each BView therein.
*/
#ifndef _LAYER_H_
#define _LAYER_H_