update license

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14690 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus
2005-11-04 13:41:44 +00:00
parent 54bb4f57cf
commit 55e764c7f6
+14 -29
View File
@@ -1,32 +1,17 @@
//------------------------------------------------------------------------------ /*
// Copyright (c) 2001-2002, Haiku, Inc. * Copyright (c) 2001-2005, Haiku, Inc.
// * Distributed under the terms of the MIT license.
// Permission is hereby granted, free of charge, to any person obtaining a *
// copy of this software and associated documentation files (the "Software"), * Authors:
// to deal in the Software without restriction, including without limitation * DarkWyrm <[email protected]>
// the rights to use, copy, modify, merge, publish, distribute, sublicense, * Adi Oanca <[email protected]>
// and/or sell copies of the Software, and to permit persons to whom the * Stephan Aßmus <[email protected]>
// Software is furnished to do so, subject to the following conditions: *
// * Description:
// The above copyright notice and this permission notice shall be included in * Class used for tracking drawing context and screen clipping.
// all copies or substantial portions of the Software. * One Layer per client BWindow (WindowBorder) and each BView therein.
// */
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: Layer.h
// Author: DarkWyrm <[email protected]>
// Adi Oanca <[email protected]>
// Stephan Aßmus <[email protected]>
// Description: Class used for rendering to the frame buffer. One layer per
// view on screen and also for window decorators
//
//------------------------------------------------------------------------------
#ifndef _LAYER_H_ #ifndef _LAYER_H_
#define _LAYER_H_ #define _LAYER_H_