trying to optimize for B_SOLID_XXXX, implemented separate _SetPattern function, which encourages usage of a special DrawinMode instance, but it is currently not used, because it didn't give much speedup.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11111 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -223,6 +223,9 @@ class Painter {
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void _FillPath(VertexSource& path,
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const pattern& p) const;
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void _SetPattern(const pattern& p) const;
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void _SetRendererColor(const rgb_color& color) const;
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agg::rendering_buffer* fBuffer;
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// AGG rendering and rasterization classes
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