trying to optimize for B_SOLID_XXXX, implemented separate _SetPattern function, which encourages usage of a special DrawinMode instance, but it is currently not used, because it didn't give much speedup.

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11111 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus
2005-01-28 21:44:38 +00:00
parent 1dd7c68f7a
commit 597841da50
2 changed files with 72 additions and 47 deletions
+3
View File
@@ -223,6 +223,9 @@ class Painter {
void _FillPath(VertexSource& path,
const pattern& p) const;
void _SetPattern(const pattern& p) const;
void _SetRendererColor(const rgb_color& color) const;
agg::rendering_buffer* fBuffer;
// AGG rendering and rasterization classes