fixed engine management regarding sync_to_token
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6987 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -2,7 +2,9 @@
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Copyright 1999, Be Incorporated. All Rights Reserved.
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This file may be used under the terms of the Be Sample Code License.
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modification to call G400 functions and mess-ups - Mark Watson
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other authors:
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Mark Watson
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Rudolf Cornelissen 3/2004
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*/
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#define MODULE_BIT 0x10000000
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@@ -12,11 +14,14 @@
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static engine_token nv_engine_token = { 1, B_2D_ACCELERATION, NULL };
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uint32 ACCELERANT_ENGINE_COUNT(void) {
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uint32 ACCELERANT_ENGINE_COUNT(void)
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{
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/* we have one acceleration engine */
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return 1;
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}
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status_t ACQUIRE_ENGINE(uint32 capabilities, uint32 max_wait, sync_token *st, engine_token **et) {
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status_t ACQUIRE_ENGINE(uint32 capabilities, uint32 max_wait, sync_token *st, engine_token **et)
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{
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/* acquire the shared benaphore */
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AQUIRE_BEN(si->engine.lock)
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/* sync if required */
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@@ -27,41 +32,37 @@ status_t ACQUIRE_ENGINE(uint32 capabilities, uint32 max_wait, sync_token *st, en
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return B_OK;
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}
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status_t RELEASE_ENGINE(engine_token *et, sync_token *st) {
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status_t RELEASE_ENGINE(engine_token *et, sync_token *st)
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{
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/* update the sync token, if any */
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if (st) {
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GET_SYNC_TOKEN(et,st);
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}
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if (st) GET_SYNC_TOKEN(et,st);
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/* release the shared benaphore */
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RELEASE_BEN(si->engine.lock)
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return B_OK;
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}
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void WAIT_ENGINE_IDLE(void) {
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uint32 count;
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/*wait for the engine to be totally idle*/
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count = si->engine.count;
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void WAIT_ENGINE_IDLE(void)
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{
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nv_acc_wait_idle();
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si->engine.last_idle = count;
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}
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status_t GET_SYNC_TOKEN(engine_token *et, sync_token *st) {
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si->engine.count+=4;
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status_t GET_SYNC_TOKEN(engine_token *et, sync_token *st)
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{
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/* engine count will always be zero: we don't support syncing to token (yet) */
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st->engine_id = et->engine_id;
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st->counter = si->engine.count;
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return B_OK;
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}
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status_t SYNC_TO_TOKEN(sync_token *st) {
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/* a quick out */
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if (st->counter <= si->engine.last_idle) return B_OK;
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/* another quick out! */
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if ((st->counter >0xFFFFFFF) && (si->engine.last_idle <0xFFFF)) return B_OK; /*for when counter wraps*/
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/* If not we have to wait :-(*/
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status_t SYNC_TO_TOKEN(sync_token *st)
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{
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/* wait until the engine is totally idle: we don't support syncing to token (yet) */
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/* note:
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* AFAIK in order to be able to setup sync_to_token, we'd need a circular fifo
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* buffer in (main) memory instead of directly programming the GPU fifo so we
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* can tell (via a hardware maintained pointer into this circular fifo) where
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* the acc engine is with executing commands! */
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WAIT_ENGINE_IDLE();
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return B_OK;
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@@ -80,7 +80,7 @@ status_t nv_general_powerup()
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{
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status_t status;
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LOG(1,("POWERUP: nVidia (open)BeOS Accelerant 0.10-5 running.\n"));
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LOG(1,("POWERUP: nVidia (open)BeOS Accelerant 0.10-6 running.\n"));
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/* preset no laptop */
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si->ps.laptop = false;
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@@ -4,16 +4,17 @@
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</head>
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<body>
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<p><h2>Changes done for each driverversion:</h2></p>
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<p><h1>head (0.10-5), (Rudolf)</h1></p>
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<p><h1>head (0.10-6), (Rudolf)</h1></p>
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<ul>
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<li>Implemented laptop internal flatpanel presence and native resolution detection;
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<li>Implemented external DVI flatpanel(s) presence and native resolution detection;
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<li>Added flatpanel(s) refreshrate protection: it(they) is(are) always kept at 60Hz refresh;
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<li>Added flatpanel specific CRTC modeline and DFP modeline tuning: DVI connected panels work now on both heads (if applicable);
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<li>Fixed fullscreen overlay on DVI panels.<br>
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NOTE:<br>
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dualhead switch mode is not yet operational for flatpanels...
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<li>Fixed fullscreen overlay on DVI panels;
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<li>Fixed acceleration engine management regarding sync_to_token: no more updating glitches should occur now.
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</ul>
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NOTE:<br>
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dualhead switch mode is not yet operational for flatpanels...
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<p><h1>nv_driver 0.09, (Rudolf)</h1></p>
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<ul>
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<li>Fixed NV11 trouble with repeating screen(s) on the right side of the monitor;
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