Now has a handy constant for the window cascade amount in pixel. Set that
one to 20 (instead of 15) which fits DiskProbe's value. git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6552 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -24,6 +24,8 @@
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static const char *kSignature = "application/x-vnd.OpenBeOS-DiskProbe";
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static const char *kSignature = "application/x-vnd.OpenBeOS-DiskProbe";
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static const uint32 kCascadeOffset = 20;
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class DiskProbe : public BApplication {
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class DiskProbe : public BApplication {
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public:
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public:
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@@ -243,7 +245,7 @@ DiskProbe::Probe(entry_ref &ref)
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// cascade window
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// cascade window
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BRect rect = fWindowPosition;
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BRect rect = fWindowPosition;
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rect.OffsetBy(probeWindows * 15, probeWindows * 15);
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rect.OffsetBy(probeWindows * kCascadeOffset, probeWindows * kCascadeOffset);
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BWindow *window = new ProbeWindow(rect, &ref);
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BWindow *window = new ProbeWindow(rect, &ref);
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window->Show();
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window->Show();
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