Tweaks for BPicture compliance

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@5082 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
DarkWyrm
2003-10-18 22:45:16 +00:00
parent 7d4ebd1ef0
commit 5eaf1421a5
2 changed files with 11 additions and 10 deletions
+2 -1
View File
@@ -90,7 +90,8 @@ public:
protected:
friend class BitmapManager;
friend class PicturePlayer;
//! Internal function used by the BitmapManager.
void _SetArea(area_id ID) { _area=ID; }
+9 -9
View File
@@ -41,14 +41,14 @@ public:
ServerFont(const ServerFont &font);
~ServerFont(void);
font_direction Direction(void) { return fdirection; }
uint8 Encoding(void) { return fencoding; }
uint32 Encoding(void) { return fencoding; }
edge_info Edges(void) { return fedges; }
uint32 Flags(void) { return fflags; }
uint8 Spacing(void) { return fspacing; }
uint32 Spacing(void) { return fspacing; }
float Shear(void) { return fshear; }
float Rotation(void) { return frotation; }
float Size(void) { return fsize; }
uint16 Face(void) { return fface; }
uint32 Face(void) { return fface; }
uint32 CountGlyphs(void);
int32 CountTuned(void);
font_file_format FileFormat(void);
@@ -56,13 +56,13 @@ public:
void SetDirection(const font_direction &dir) { fdirection=dir; }
void SetEdges(const edge_info &info) { fedges=info; }
void SetEncoding(uint8 encoding) { fencoding=encoding; }
void SetEncoding(uint32 encoding) { fencoding=encoding; }
void SetFlags(const uint32 &value) { fflags=value; }
void SetSpacing(const uint8 &value) { fspacing=value; }
void SetSpacing(const uint32 &value) { fspacing=value; }
void SetShear(const float &value) { fshear=value; }
void SetSize(const float &value) { fsize=value; }
void SetRotation(const float &value) { frotation=value; }
void SetFace(const uint16 &value) { fface=value; }
void SetFace(const uint32 &value) { fface=value; }
BRect BoundingBox(void);
void Height(font_height *fh);
@@ -76,11 +76,11 @@ protected:
float fsize, frotation, fshear;
BRect fbounds;
uint32 fflags;
uint8 fspacing;
uint16 fface;
uint32 fspacing;
uint32 fface;
font_direction fdirection;
uint8 ftruncate;
uint8 fencoding;
uint32 fencoding;
};
#endif