Made the first column a bit wider,because it always truncated the Vision notification... Also changed the bit weird spacing to be a uniform DefaultItemSpacing.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41910 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Joachim Seemer
2011-06-04 18:37:04 +00:00
parent 0d97cc65ed
commit 63208ae886
2 changed files with 9 additions and 7 deletions
+2 -2
View File
@@ -60,9 +60,9 @@ HEventList::HEventList(const char* name)
BColumnListView(name, 0, B_PLAIN_BORDER, true),
fType(NULL)
{
AddColumn(new BStringColumn(B_TRANSLATE("Event"), 150, 50, 500,
AddColumn(new BStringColumn(B_TRANSLATE("Event"), 180, 50, 500,
B_TRUNCATE_MIDDLE), kEventColumn);
AddColumn(new BStringColumn(B_TRANSLATE("Sound"), 150, 50, 500,
AddColumn(new BStringColumn(B_TRANSLATE("Sound"), 130, 50, 500,
B_TRUNCATE_END), kSoundColumn);
}
+7 -5
View File
@@ -20,6 +20,7 @@
#include <Box.h>
#include <Button.h>
#include <Catalog.h>
#include <ControlLook.h>
#include <FindDirectory.h>
#include <fs_attr.h>
#include <GroupLayoutBuilder.h>
@@ -121,29 +122,30 @@ HWindow::InitGUI()
new BMessage(M_PLAY_MESSAGE));
playbutton->SetEnabled(false);
const float kInset = be_control_look->DefaultItemSpacing();
view->SetLayout(new BGroupLayout(B_HORIZONTAL));
view->AddChild(BGroupLayoutBuilder(B_VERTICAL, 15)
view->AddChild(BGroupLayoutBuilder(B_VERTICAL, kInset)
.AddGroup(B_HORIZONTAL)
.Add(menuField)
.AddGlue()
.End()
.AddGroup(B_HORIZONTAL, 15)
.AddGroup(B_HORIZONTAL, kInset)
.AddGlue()
.Add(playbutton)
.Add(stopbutton)
.End()
.SetInsets(15, 15, 15, 15)
.SetInsets(kInset, kInset, kInset, kInset)
);
box->AddChild(view);
SetLayout(new BGroupLayout(B_HORIZONTAL));
AddChild(BGroupLayoutBuilder(B_VERTICAL)
.AddGroup(B_VERTICAL, 20)
.AddGroup(B_VERTICAL, kInset)
.Add(fEventList)
.Add(box)
.End()
.SetInsets(12, 28, 12, 12)
.SetInsets(kInset, kInset, kInset, kInset)
);
// setup file menu