Made the first column a bit wider,because it always truncated the Vision notification... Also changed the bit weird spacing to be a uniform DefaultItemSpacing.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41910 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -60,9 +60,9 @@ HEventList::HEventList(const char* name)
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BColumnListView(name, 0, B_PLAIN_BORDER, true),
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BColumnListView(name, 0, B_PLAIN_BORDER, true),
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fType(NULL)
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fType(NULL)
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{
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{
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AddColumn(new BStringColumn(B_TRANSLATE("Event"), 150, 50, 500,
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AddColumn(new BStringColumn(B_TRANSLATE("Event"), 180, 50, 500,
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B_TRUNCATE_MIDDLE), kEventColumn);
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B_TRUNCATE_MIDDLE), kEventColumn);
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AddColumn(new BStringColumn(B_TRANSLATE("Sound"), 150, 50, 500,
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AddColumn(new BStringColumn(B_TRANSLATE("Sound"), 130, 50, 500,
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B_TRUNCATE_END), kSoundColumn);
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B_TRUNCATE_END), kSoundColumn);
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}
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}
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@@ -20,6 +20,7 @@
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#include <Box.h>
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#include <Box.h>
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#include <Button.h>
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#include <Button.h>
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#include <Catalog.h>
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#include <Catalog.h>
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#include <ControlLook.h>
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#include <FindDirectory.h>
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#include <FindDirectory.h>
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#include <fs_attr.h>
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#include <fs_attr.h>
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#include <GroupLayoutBuilder.h>
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#include <GroupLayoutBuilder.h>
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@@ -121,29 +122,30 @@ HWindow::InitGUI()
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new BMessage(M_PLAY_MESSAGE));
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new BMessage(M_PLAY_MESSAGE));
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playbutton->SetEnabled(false);
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playbutton->SetEnabled(false);
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const float kInset = be_control_look->DefaultItemSpacing();
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view->SetLayout(new BGroupLayout(B_HORIZONTAL));
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view->SetLayout(new BGroupLayout(B_HORIZONTAL));
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view->AddChild(BGroupLayoutBuilder(B_VERTICAL, 15)
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view->AddChild(BGroupLayoutBuilder(B_VERTICAL, kInset)
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.AddGroup(B_HORIZONTAL)
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.AddGroup(B_HORIZONTAL)
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.Add(menuField)
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.Add(menuField)
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.AddGlue()
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.AddGlue()
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.End()
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.End()
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.AddGroup(B_HORIZONTAL, 15)
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.AddGroup(B_HORIZONTAL, kInset)
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.AddGlue()
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.AddGlue()
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.Add(playbutton)
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.Add(playbutton)
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.Add(stopbutton)
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.Add(stopbutton)
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.End()
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.End()
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.SetInsets(15, 15, 15, 15)
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.SetInsets(kInset, kInset, kInset, kInset)
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);
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);
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box->AddChild(view);
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box->AddChild(view);
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SetLayout(new BGroupLayout(B_HORIZONTAL));
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SetLayout(new BGroupLayout(B_HORIZONTAL));
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AddChild(BGroupLayoutBuilder(B_VERTICAL)
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AddChild(BGroupLayoutBuilder(B_VERTICAL)
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.AddGroup(B_VERTICAL, 20)
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.AddGroup(B_VERTICAL, kInset)
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.Add(fEventList)
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.Add(fEventList)
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.Add(box)
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.Add(box)
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.End()
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.End()
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.SetInsets(12, 28, 12, 12)
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.SetInsets(kInset, kInset, kInset, kInset)
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);
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);
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// setup file menu
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// setup file menu
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