Adjust all in-tree applications after BBitmap::ImportBits API changes.
Change-Id: If3a06f35c01089cdbb696de479984f2b59fce7a0
This commit is contained in:
@@ -1293,8 +1293,7 @@ RemoteView::_DrawThread()
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// TODO: support the drawCursor flag
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BBitmap bitmap(bounds, B_BITMAP_NO_SERVER_LINK, B_RGB32);
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bitmap.ImportBits(fOffscreenBitmap, bounds.LeftTop(),
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BPoint(0, 0), bounds.IntegerWidth() + 1,
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bounds.IntegerHeight() + 1);
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BPoint(0, 0), bounds.Size());
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reply.Start(RP_READ_BITMAP_RESULT);
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reply.Add(token);
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@@ -224,20 +224,16 @@ Screenshot::_New(bigtime_t delay)
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// Put the mouse area in a bitmap
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BRect bounds = fUtility->cursorBitmap->Bounds();
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int cursorWidth = bounds.IntegerWidth() + 1;
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int cursorHeight = bounds.IntegerHeight() + 1;
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fUtility->cursorAreaBitmap = new BBitmap(bounds, B_RGBA32);
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fUtility->cursorAreaBitmap->ImportBits(fUtility->wholeScreen->Bits(),
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fUtility->wholeScreen->BitsLength(),
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fUtility->wholeScreen->BytesPerRow(),
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fUtility->wholeScreen->ColorSpace(),
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fUtility->cursorPosition, BPoint(0, 0),
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cursorWidth, cursorHeight);
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fUtility->cursorAreaBitmap->ImportBits(fUtility->wholeScreen,
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fUtility->cursorPosition, BPoint(0, 0), bounds.Size());
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// Fill in the background of the mouse bitmap
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uint8* bits = (uint8*)fUtility->cursorBitmap->Bits();
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uint8* areaBits = (uint8*)fUtility->cursorAreaBitmap->Bits();
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int cursorWidth = bounds.IntegerWidth() + 1;
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int cursorHeight = bounds.IntegerHeight() + 1;
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for (int32 i = 0; i < cursorHeight; i++) {
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for (int32 j = 0; j < cursorWidth; j++) {
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uint8 alpha = 255 - bits[3];
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@@ -139,28 +139,14 @@ Utility::MakeScreenshot(bool includeMouse, bool activeWindow,
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if (wholeScreen == NULL)
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return NULL;
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int cursorWidth = 0;
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int cursorHeight = 0;
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if (cursorBitmap != NULL) {
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BRect bounds = cursorBitmap->Bounds();
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cursorWidth = bounds.IntegerWidth() + 1;
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cursorHeight = bounds.IntegerHeight() + 1;
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}
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if (includeMouse && cursorBitmap != NULL) {
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// Import the cursor bitmap into wholeScreen
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wholeScreen->ImportBits(cursorBitmap->Bits(),
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cursorBitmap->BitsLength(), cursorBitmap->BytesPerRow(),
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cursorBitmap->ColorSpace(), BPoint(0, 0), cursorPosition,
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cursorWidth, cursorHeight);
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wholeScreen->ImportBits(cursorBitmap,
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B_ORIGIN, cursorPosition, cursorBitmap->Bounds().Size());
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} else if (cursorAreaBitmap != NULL) {
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// Import the cursor area bitmap into wholeScreen
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wholeScreen->ImportBits(cursorAreaBitmap->Bits(),
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cursorAreaBitmap->BitsLength(), cursorAreaBitmap->BytesPerRow(),
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cursorAreaBitmap->ColorSpace(), BPoint(0, 0), cursorPosition,
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cursorWidth, cursorHeight);
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wholeScreen->ImportBits(cursorAreaBitmap,
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B_ORIGIN, cursorPosition, cursorAreaBitmap->Bounds().Size());
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}
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BBitmap* screenshot = NULL;
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@@ -175,11 +161,8 @@ Utility::MakeScreenshot(bool includeMouse, bool activeWindow,
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screenshot = new BBitmap(frame.OffsetToCopy(B_ORIGIN),
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includeBorder ? B_RGBA32 : B_RGB32, true);
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if (screenshot->ImportBits(wholeScreen->Bits(),
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wholeScreen->BitsLength(), wholeScreen->BytesPerRow(),
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wholeScreen->ColorSpace(), frame.LeftTop(),
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BPoint(0, 0), frame.IntegerWidth() + 1,
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frame.IntegerHeight() + 1) != B_OK) {
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if (screenshot->ImportBits(wholeScreen, frame.LeftTop(),
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B_ORIGIN, frame.Size()) != B_OK) {
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delete screenshot;
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return NULL;
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}
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@@ -192,7 +192,7 @@ BImageResources::GetIconResource(int32 id, icon_size size,
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float x = roundf((dest->Bounds().Width() - size) / 2);
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float y = roundf((dest->Bounds().Height() - size) / 2);
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return dest->ImportBits(data, (int32)length, size, B_CMAP8,
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BPoint(0, 0), BPoint(x, y), size, size);
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BPoint(0, 0), BPoint(x, y), BSize(size - 1, size - 1));
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}
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@@ -1505,7 +1505,7 @@ DrawingEngine::ReadBitmap(ServerBitmap* bitmap, bool drawCursor, BRect bounds)
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cursorArea.ImportBits(bitmap->Bits(), bitmap->BitsLength(),
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bitmap->BytesPerRow(), bitmap->ColorSpace(),
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cursorPosition, BPoint(0, 0),
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cursorWidth, cursorHeight);
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cursorArea.Bounds().Size());
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uint8* bits = (uint8*)cursorArea.Bits();
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uint8* cursorBits = (uint8*)cursor->Bits();
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@@ -734,7 +734,7 @@ private:
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fCurrentIconBitmap->ImportBits(sourceBitmap,
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BPoint(0, fCurrentAnimationRow),
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BPoint(0, fCurrentAnimationRow),
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sourceBitmap->Bounds().IntegerWidth(), 1);
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BSize(sourceBitmap->Bounds().IntegerWidth() - 1, 0));
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fCurrentAnimationRow--;
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