CID 1273486: change from boolean to bitwise operator

Typo confirmed by looking at the corresponding source file from elsewhere.
+ some style fixes
This commit is contained in:
Philippe Saint-Pierre
2015-06-25 18:03:41 -04:00
parent c5666be3b8
commit 6b05e9db3d
+11 -11
View File
@@ -285,7 +285,7 @@ DrawSmoke_Scalar(flurry_info_t* info, SmokeV* s, float brightness)
sy = s->p[i].position[1].f[k] * info->sys_glWidth / z + hslash2; sy = s->p[i].position[1].f[k] * info->sys_glWidth / z + hslash2;
oldz = s->p[i].oldposition[2].f[k]; oldz = s->p[i].oldposition[2].f[k];
if (sx > info->sys_glWidth + 50.0f || sx < -50.0f if (sx > info->sys_glWidth + 50.0f || sx < -50.0f
|| sy > info->sys_glHeight+50.0f || sy < -50.0f || z < 25.0f || sy > info->sys_glHeight + 50.0f || sy < -50.0f || z < 25.0f
|| oldz < 25.0f) { || oldz < 25.0f) {
continue; continue;
} }
@@ -296,8 +296,8 @@ DrawSmoke_Scalar(flurry_info_t* info, SmokeV* s, float brightness)
float oldy = s->p[i].oldposition[1].f[k]; float oldy = s->p[i].oldposition[1].f[k];
float oldscreenx = (oldx * info->sys_glWidth / oldz) + wslash2; float oldscreenx = (oldx * info->sys_glWidth / oldz) + wslash2;
float oldscreeny = (oldy * info->sys_glWidth / oldz) + hslash2; float oldscreeny = (oldy * info->sys_glWidth / oldz) + hslash2;
float dx = (sx-oldscreenx); float dx = (sx - oldscreenx);
float dy = (sy-oldscreeny); float dy = (sy - oldscreeny);
float d = FastDistance2D(dx, dy); float d = FastDistance2D(dx, dy);
@@ -307,7 +307,7 @@ DrawSmoke_Scalar(flurry_info_t* info, SmokeV* s, float brightness)
else else
sm = 0.0f; sm = 0.0f;
ow = MAX_(1.0f,thisWidth/oldz); ow = MAX_(1.0f, thisWidth / oldz);
if (d) if (d)
os = ow / d; os = ow / d;
else else
@@ -329,23 +329,23 @@ DrawSmoke_Scalar(flurry_info_t* info, SmokeV* s, float brightness)
if (s->p[i].animFrame.i[k] >= 64) if (s->p[i].animFrame.i[k] >= 64)
s->p[i].animFrame.i[k] = 0; s->p[i].animFrame.i[k] = 0;
u0 = (s->p[i].animFrame.i[k]&&7) * 0.125f; u0 = (s->p[i].animFrame.i[k] & 7) * 0.125f;
v0 = (s->p[i].animFrame.i[k]>>3) * 0.125f; v0 = (s->p[i].animFrame.i[k] >> 3) * 0.125f;
u1 = u0 + 0.125f; u1 = u0 + 0.125f;
v1 = v0 + 0.125f; v1 = v0 + 0.125f;
u1 = u0 + 0.125f; u1 = u0 + 0.125f;
v1 = v0 + 0.125f; v1 = v0 + 0.125f;
cm = (1.375f - thisWidth/width); cm = (1.375f - thisWidth / width);
if (s->p[i].dead.i[k] == 3) { if (s->p[i].dead.i[k] == 3) {
cm *= 0.125f; cm *= 0.125f;
s->p[i].dead.i[k] = 1; s->p[i].dead.i[k] = 1;
} }
si++; si++;
cm *= brightness; cm *= brightness;
cmv.f[0] = s->p[i].color[0].f[k]*cm; cmv.f[0] = s->p[i].color[0].f[k] * cm;
cmv.f[1] = s->p[i].color[1].f[k]*cm; cmv.f[1] = s->p[i].color[1].f[k] * cm;
cmv.f[2] = s->p[i].color[2].f[k]*cm; cmv.f[2] = s->p[i].color[2].f[k] * cm;
cmv.f[3] = s->p[i].color[3].f[k]*cm; cmv.f[3] = s->p[i].color[3].f[k] * cm;
#if 0 #if 0
// MDT we can't use vectors in the Scalar routine // MDT we can't use vectors in the Scalar routine