CID 1273486: change from boolean to bitwise operator
Typo confirmed by looking at the corresponding source file from elsewhere. + some style fixes
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@@ -285,7 +285,7 @@ DrawSmoke_Scalar(flurry_info_t* info, SmokeV* s, float brightness)
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sy = s->p[i].position[1].f[k] * info->sys_glWidth / z + hslash2;
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sy = s->p[i].position[1].f[k] * info->sys_glWidth / z + hslash2;
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oldz = s->p[i].oldposition[2].f[k];
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oldz = s->p[i].oldposition[2].f[k];
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if (sx > info->sys_glWidth + 50.0f || sx < -50.0f
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if (sx > info->sys_glWidth + 50.0f || sx < -50.0f
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|| sy > info->sys_glHeight+50.0f || sy < -50.0f || z < 25.0f
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|| sy > info->sys_glHeight + 50.0f || sy < -50.0f || z < 25.0f
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|| oldz < 25.0f) {
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|| oldz < 25.0f) {
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continue;
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continue;
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}
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}
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@@ -296,8 +296,8 @@ DrawSmoke_Scalar(flurry_info_t* info, SmokeV* s, float brightness)
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float oldy = s->p[i].oldposition[1].f[k];
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float oldy = s->p[i].oldposition[1].f[k];
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float oldscreenx = (oldx * info->sys_glWidth / oldz) + wslash2;
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float oldscreenx = (oldx * info->sys_glWidth / oldz) + wslash2;
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float oldscreeny = (oldy * info->sys_glWidth / oldz) + hslash2;
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float oldscreeny = (oldy * info->sys_glWidth / oldz) + hslash2;
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float dx = (sx-oldscreenx);
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float dx = (sx - oldscreenx);
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float dy = (sy-oldscreeny);
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float dy = (sy - oldscreeny);
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float d = FastDistance2D(dx, dy);
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float d = FastDistance2D(dx, dy);
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@@ -307,7 +307,7 @@ DrawSmoke_Scalar(flurry_info_t* info, SmokeV* s, float brightness)
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else
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else
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sm = 0.0f;
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sm = 0.0f;
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ow = MAX_(1.0f,thisWidth/oldz);
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ow = MAX_(1.0f, thisWidth / oldz);
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if (d)
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if (d)
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os = ow / d;
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os = ow / d;
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else
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else
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@@ -329,23 +329,23 @@ DrawSmoke_Scalar(flurry_info_t* info, SmokeV* s, float brightness)
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if (s->p[i].animFrame.i[k] >= 64)
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if (s->p[i].animFrame.i[k] >= 64)
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s->p[i].animFrame.i[k] = 0;
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s->p[i].animFrame.i[k] = 0;
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u0 = (s->p[i].animFrame.i[k]&&7) * 0.125f;
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u0 = (s->p[i].animFrame.i[k] & 7) * 0.125f;
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v0 = (s->p[i].animFrame.i[k]>>3) * 0.125f;
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v0 = (s->p[i].animFrame.i[k] >> 3) * 0.125f;
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u1 = u0 + 0.125f;
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u1 = u0 + 0.125f;
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v1 = v0 + 0.125f;
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v1 = v0 + 0.125f;
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u1 = u0 + 0.125f;
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u1 = u0 + 0.125f;
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v1 = v0 + 0.125f;
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v1 = v0 + 0.125f;
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cm = (1.375f - thisWidth/width);
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cm = (1.375f - thisWidth / width);
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if (s->p[i].dead.i[k] == 3) {
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if (s->p[i].dead.i[k] == 3) {
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cm *= 0.125f;
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cm *= 0.125f;
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s->p[i].dead.i[k] = 1;
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s->p[i].dead.i[k] = 1;
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}
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}
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si++;
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si++;
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cm *= brightness;
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cm *= brightness;
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cmv.f[0] = s->p[i].color[0].f[k]*cm;
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cmv.f[0] = s->p[i].color[0].f[k] * cm;
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cmv.f[1] = s->p[i].color[1].f[k]*cm;
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cmv.f[1] = s->p[i].color[1].f[k] * cm;
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cmv.f[2] = s->p[i].color[2].f[k]*cm;
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cmv.f[2] = s->p[i].color[2].f[k] * cm;
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cmv.f[3] = s->p[i].color[3].f[k]*cm;
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cmv.f[3] = s->p[i].color[3].f[k] * cm;
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#if 0
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#if 0
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// MDT we can't use vectors in the Scalar routine
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// MDT we can't use vectors in the Scalar routine
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