* added a little documentation to BIconUtils in the header
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18401 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -96,7 +96,7 @@ BIconUtils::GetVectorIcon(const uint8* buffer, size_t size,
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renderer.Render();
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// TODO: would be nice to get rid of this
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// (B_RGBA32_PREMULTIPLIED or better yes, new blending_mode)
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// (B_RGBA32_PREMULTIPLIED or better yet, new blending_mode)
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// NOTE: probably not necessary only because
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// transparent colors are "black" in all existing icons
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// lighter transparent colors should be too dark if
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@@ -106,6 +106,8 @@ BIconUtils::GetVectorIcon(const uint8* buffer, size_t size,
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return B_OK;
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}
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// #pragma mark -
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// ConvertFromCMAP8
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status_t
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BIconUtils::ConvertFromCMAP8(BBitmap* source, BBitmap* result)
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@@ -117,6 +119,9 @@ BIconUtils::ConvertFromCMAP8(BBitmap* source, BBitmap* result)
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if (ret < B_OK)
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return ret;
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if (source->ColorSpace() != B_CMAP8)
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return B_BAD_VALUE;
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uint8* src = (uint8*)source->Bits();
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uint32 srcBPR = source->BytesPerRow();
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uint32 width = source->Bounds().IntegerWidth() + 1;
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@@ -23,6 +23,15 @@ class BIconUtils {
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public:
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// Utility functions to import a vector icon in "flat icon"
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// format from a BNode attribute or from a flat buffer in
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// memory into the preallocated BBitmap "result".
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// The colorspace of result needs to be B_RGBA32 or at
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// least B_RGB32 (though that makes less sense). The icon
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// will be scaled from it's "native" size of 64x64 to the
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// size of the bitmap, the scale is derived from the bitmap
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// width, the bitmap should have square dimension, or the
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// icon will be cut off at the bottom (or have room left).
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static status_t GetVectorIcon(BNode* node,
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const char* attrName,
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BBitmap* result);
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@@ -32,6 +41,9 @@ class BIconUtils {
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BBitmap* result);
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// Utility functions to convert from old icon colorspace
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// into colorspace of BBitmap "result" (should be B_RGBA32
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// to make any sense).
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static status_t ConvertFromCMAP8(BBitmap* source,
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BBitmap* result);
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