HaikuDepot: Moved some extra classes into .cpp file
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@@ -15,6 +15,65 @@
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#define B_TRANSLATION_CONTEXT "PackageListView"
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// A field type displaying both a bitmap and a string so that the
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// tree display looks nicer (both text and bitmap are indented)
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// TODO: Code-duplication with DriveSetup PartitionList.h
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class BBitmapStringField : public BStringField {
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typedef BStringField Inherited;
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public:
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BBitmapStringField(BBitmap* bitmap,
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const char* string);
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virtual ~BBitmapStringField();
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void SetBitmap(BBitmap* bitmap);
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const BBitmap* Bitmap() const
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{ return fBitmap; }
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private:
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BBitmap* fBitmap;
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};
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// BColumn for PackageListView which knows how to render
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// a BBitmapStringField
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// TODO: Code-duplication with DriveSetup PartitionList.h
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class PackageColumn : public BTitledColumn {
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typedef BTitledColumn Inherited;
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public:
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PackageColumn(const char* title,
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float width, float minWidth,
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float maxWidth, uint32 truncateMode,
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alignment align = B_ALIGN_LEFT);
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virtual void DrawField(BField* field, BRect rect,
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BView* parent);
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virtual float GetPreferredWidth(BField* field,
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BView* parent) const;
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virtual bool AcceptsField(const BField* field) const;
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static void InitTextMargin(BView* parent);
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private:
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uint32 fTruncateMode;
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static float sTextMargin;
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};
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// BRow for the PartitionListView
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class PackageRow : public BRow {
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typedef BRow Inherited;
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public:
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PackageRow(const PackageInfo& package);
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const PackageInfo& Package() const
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{ return fPackage; }
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private:
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PackageInfo fPackage;
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};
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// #pragma mark - BBitmapStringField
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@@ -12,64 +12,7 @@
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#include "PackageInfo.h"
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// A field type displaying both a bitmap and a string so that the
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// tree display looks nicer (both text and bitmap are indented)
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// TODO: Code-duplication with DriveSetup PartitionList.h
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class BBitmapStringField : public BStringField {
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typedef BStringField Inherited;
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public:
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BBitmapStringField(BBitmap* bitmap,
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const char* string);
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virtual ~BBitmapStringField();
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void SetBitmap(BBitmap* bitmap);
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const BBitmap* Bitmap() const
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{ return fBitmap; }
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private:
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BBitmap* fBitmap;
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};
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// BColumn for PackageListView which knows how to render
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// a BBitmapStringField
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// TODO: Code-duplication with DriveSetup PartitionList.h
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class PackageColumn : public BTitledColumn {
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typedef BTitledColumn Inherited;
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public:
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PackageColumn(const char* title,
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float width, float minWidth,
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float maxWidth, uint32 truncateMode,
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alignment align = B_ALIGN_LEFT);
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virtual void DrawField(BField* field, BRect rect,
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BView* parent);
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virtual float GetPreferredWidth(BField* field,
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BView* parent) const;
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virtual bool AcceptsField(const BField* field) const;
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static void InitTextMargin(BView* parent);
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private:
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uint32 fTruncateMode;
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static float sTextMargin;
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};
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// BRow for the PartitionListView
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class PackageRow : public BRow {
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typedef BRow Inherited;
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public:
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PackageRow(const PackageInfo& package);
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const PackageInfo& Package() const
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{ return fPackage; }
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private:
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PackageInfo fPackage;
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};
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class PackageRow;
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class PackageListView : public BColumnListView {
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public:
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