new optinized clipping code
new optimized redrawing code changes in some handlers in ServerWindow. other minor changes. git-svn-id: file:///srv/svn/repos/haiku/trunk/current@5355 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -224,7 +224,7 @@ STRACE_SCREEN(("Screen::Screen(%s,%u)\n",gfxmodule?"driver":"NULL",workspaces));
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_activeworkspace=(Workspace*)_workspacelist->ItemAt(0);
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_workspacecount=workspaces;
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_activeworkspace->GetRoot()->Show();
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_activeworkspace->GetRoot()->RequestDraw();
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// _activeworkspace->GetRoot()->RequestDraw();
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}
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}
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}
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+625
-601
File diff suppressed because it is too large
Load Diff
@@ -44,6 +44,7 @@ class RootLayer;
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class WinBorder;
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class Screen;
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class ServerCursor;
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class DisplayDriver;
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/*!
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\class Layer Layer.h
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@@ -56,65 +57,66 @@ class ServerCursor;
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class Layer
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{
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public:
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Layer(BRect frame, const char *name, int32 token, uint32 resize,
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uint32 flags, ServerWindow *win);
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virtual ~Layer(void);
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Layer(BRect frame, const char *name, int32 token, uint32 resize,
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uint32 flags, ServerWindow *win);
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virtual ~Layer(void);
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void AddChild(Layer *child, Layer *before=NULL, bool rebuild=true);
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void RemoveChild(Layer *child, bool rebuild=true);
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void RemoveSelf(bool rebuild=true);
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uint32 CountChildren(void);
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void MakeTopChild(void);
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void MakeBottomChild(void);
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Layer *FindLayer(int32 token);
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Layer *GetChildAt(BPoint pt, bool recursive=false);
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Layer *GetUpperSibling() { return _uppersibling; }
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Layer *GetLowerSibling() { return _lowersibling; }
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PortLink *GetLink(void);
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const char *GetName(void) { return (_name)?_name->String():NULL; }
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LayerData *GetLayerData(void) { return _layerdata; }
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LayerData *GetDrawData(void);
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void AddChild(Layer *child, Layer *before=NULL);
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void RemoveChild(Layer *child);
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void RemoveSelf();
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uint32 CountChildren(void) const;
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void MakeTopChild(void);
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void MakeBottomChild(void);
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Layer* FindLayer(const int32 token);
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Layer* GetLayerAt(const BPoint &pt);
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Layer* GetUpperSibling() const { return _uppersibling; }
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Layer* GetLowerSibling() const { return _lowersibling; }
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const char* GetName(void) const { return (_name)?_name->String():NULL; }
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LayerData* GetLayerData(void) const { return _layerdata; }
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void SetLayerCursor(ServerCursor *csr);
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ServerCursor *GetLayerCursor(void) const;
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virtual void MouseTransit(uint32 transit);
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void SetLayerCursor(ServerCursor *csr);
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ServerCursor* GetLayerCursor(void) const;
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virtual void MouseTransit(uint32 transit);
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void Invalidate(const BRect &rect);
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void Invalidate(BRegion& region);
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void RebuildRegions(bool include_children=true);
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virtual void RequestDraw(const BRect &r);
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virtual void RequestDraw(void);
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bool IsDirty(void) const;
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void UpdateIfNeeded(bool force_update=false);
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void MarkModified(BRect rect);
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void UpdateRegions(bool force=false);
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void Show(void);
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void Hide(void);
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bool IsHidden(void);
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BRect Bounds(void);
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BRect Frame(void);
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void DoMoveTo(float x, float y);
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void DoResizeTo(float newWidth, float newHeight);
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virtual void MoveBy(float x, float y);
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void ResizeBy(float x, float y);
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BRect ConvertToParent(BRect rect);
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BRegion ConvertToParent(BRegion *reg);
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BRect ConvertFromParent(BRect rect);
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BRegion ConvertFromParent(BRegion *reg);
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BRegion ConvertToTop(BRegion *reg);
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BRect ConvertToTop(BRect rect);
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BRegion ConvertFromTop(BRegion *reg);
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BRect ConvertFromTop(BRect rect);
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void Invalidate(const BRect &rect);
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void Invalidate(const BRegion ®ion);
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void DoInvalidate(const BRegion ®, Layer *start);
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virtual void RebuildRegions( const BRect& r );
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void RebuildChildRegions( const BRect &r, Layer* startFrom );
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void RebuildFullRegion(void);
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void MoveRegionsBy(float x, float y);
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void ResizeRegionsBy(float x, float y);
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void PrintToStream(void);
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void PrintNode(void);
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void PruneTree(void);
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void PrintTree();
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void RequestClientUpdate(const BRect &rect);
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void RequestDraw(const BRect &r);
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virtual void Draw(const BRect &r);
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void Show(void);
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void Hide(void);
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bool IsHidden(void) const;
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BRect Bounds(void) const;
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BRect Frame(void) const;
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virtual void MoveBy(float x, float y);
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virtual void ResizeBy(float x, float y);
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BRect ConvertToParent(BRect rect);
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BRegion ConvertToParent(BRegion *reg);
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BRect ConvertFromParent(BRect rect);
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BRegion ConvertFromParent(BRegion *reg);
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BRegion ConvertToTop(BRegion *reg);
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BRect ConvertToTop(BRect rect);
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BRegion ConvertFromTop(BRegion *reg);
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BRect ConvertFromTop(BRect rect);
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void PruneTree(void);
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void PrintToStream(void);
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void PrintNode(void);
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void PrintTree();
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protected:
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friend class RootLayer;
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@@ -122,28 +124,32 @@ protected:
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friend class Screen;
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friend class ServerWindow;
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BRect _frame;
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BPoint _boundsLeftTop;
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Layer *_parent,
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*_uppersibling,
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*_lowersibling,
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*_topchild,
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*_bottomchild;
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BRegion *_visible,
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*_invalid,
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*_full;
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ServerWindow *_serverwin;
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BString *_name;
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int32 _view_token;
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int32 _level;
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uint32 _flags;
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uint32 _resize_mode;
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bool _hidden;
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bool _is_dirty;
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bool _is_updating;
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bool _regions_invalid;
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LayerData *_layerdata;
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ServerCursor *_cursor;
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BRect _frame;
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BPoint _boundsLeftTop;
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Layer *_parent,
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*_uppersibling,
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*_lowersibling,
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*_topchild,
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*_bottomchild;
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BRegion _visible,
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_fullVisible,
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_full;
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BRegion *clipToPicture;
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bool clipToPictureInverse;
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ServerWindow *_serverwin;
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BString *_name;
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int32 _view_token;
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int32 _level;
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uint32 _flags;
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uint32 _resize_mode;
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bool _hidden;
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bool _is_updating;
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LayerData *_layerdata;
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ServerCursor *_cursor;
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DisplayDriver* fDriver;
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};
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#endif
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@@ -52,66 +52,25 @@ RootLayer::RootLayer(BRect rect, const char *layername, DisplayDriver *gfxdriver
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: Layer(rect, layername, B_NULL_TOKEN, B_FOLLOW_NONE, 0, NULL)
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{
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_view_token = rlayer_token_handler.GetToken();
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_driver = gfxdriver;
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_is_dirty = true;
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_bgcolor = new RGBColor();
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_invalid->MakeEmpty();
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_invalid->Include(Bounds());
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fDriver = gfxdriver;
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_hidden = false;
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}
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//! Frees all allocated heap memory (which happens to be none) ;)
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RootLayer::~RootLayer()
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{
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delete _bgcolor;
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}
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/*!
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\brief Requests that the layer be drawn on screen
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\param r The bounding rectangle of the area given in the Layer's coordinates
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\brief Draws this entire layer on screen
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*/
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void RootLayer::RequestDraw(const BRect &r)
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void RootLayer::Draw(const BRect &r)
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{
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Invalidate(r);
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RequestDraw();
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}
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/*!
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\brief Requests that the layer be drawn on screen
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*/
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void RootLayer::RequestDraw(void)
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{
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if(!_is_dirty)
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return;
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// Redraw the base
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if(_invalid)
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{
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#ifdef DEBUG_ROOTLAYER
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printf("ROOTLAYER: ");
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_invalid->PrintToStream();
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printf("===========\n");
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#endif
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for(int32 i=0; _invalid->CountRects();i++)
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{
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if(_invalid->RectAt(i).IsValid())
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_driver->FillRect(_invalid->RectAt(i),_layerdata, pat_solidlow);
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else
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break;
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}
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delete _invalid;
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_invalid=NULL;
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}
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// force redraw of all dirty windows
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for(Layer *lay=_topchild; lay!=NULL; lay=lay->_lowersibling)
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{
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if(lay->IsDirty())
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lay->RequestDraw();
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}
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_is_dirty=false;
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/* THIS method is here because of DisplayDriver testing!
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* It SHOULD BE REMOVED as soon as testing is done!!!!
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*/
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#ifdef DISPLAYDRIVER_TEST_HACK
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int8 pattern[8];
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@@ -182,7 +141,7 @@ void RootLayer::RequestDraw(void)
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*/
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void RootLayer::SetColor(const RGBColor &col)
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{
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_layerdata->lowcolor=col;
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_layerdata->viewcolor = col;
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}
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/*!
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@@ -191,7 +150,7 @@ void RootLayer::SetColor(const RGBColor &col)
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*/
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RGBColor RootLayer::GetColor(void) const
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{
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return _layerdata->lowcolor;
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return _layerdata->viewcolor;
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}
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//! Empty function to disable moving the RootLayer
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@@ -199,39 +158,21 @@ void RootLayer::MoveBy(float x, float y)
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{
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}
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//! Empty function to disable moving the RootLayer
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void RootLayer::MoveBy(BPoint pt)
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{
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}
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//! Reimplemented for RootLayer special case
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void RootLayer::ResizeBy(float x, float y)
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{
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BRect oldframe=_frame;
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_frame.right+=x;
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_frame.bottom+=y;
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_frame.right += x;
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_frame.bottom += y;
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// We'll need to rebuild the regions of the child layers
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// because resizing will affect the visible regions
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RebuildRegions(true);
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// If we've gotten bigger, we'll need to repaint the new areas
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if(x>0)
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{
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BRect dx(oldframe.right,oldframe.top, _frame.right, _frame.bottom);
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Invalidate(dx);
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}
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if(y>0)
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{
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BRect dy(oldframe.left,oldframe.bottom, _frame.right, _frame.bottom);
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Invalidate(dy);
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}
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}
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_full.Set( _frame ); // NO ConvertTopTop !!!
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//! Reimplemented for RootLayer special case
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void RootLayer::ResizeBy(BPoint pt)
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{
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ResizeBy(pt.x,pt.y);
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// We need to rebuild ALL regions because the screen is black now,
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// and ALL views/Layers need redrawing.
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RebuildRegions( _frame );
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// Invalidate the hole screen, because we've changed resolution
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// and the screen is black.
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Invalidate( _frame );
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}
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/*!
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@@ -240,19 +181,5 @@ void RootLayer::ResizeBy(BPoint pt)
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*/
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void RootLayer::SetDriver(DisplayDriver *driver)
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{
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_driver=driver;
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}
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/*!
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\brief Rebuilds the visible and invalid layers based on the layer hierarchy
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\param recursive (Defaults to false)
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*/
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void RootLayer::RebuildRegions(bool recursive)
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{
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// Unlike the other layers, RootLayers can't depend on their parent layer to reset its
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// visible region, so we have to do it itself.
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_visible->MakeEmpty();
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_visible->Include(_full);
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Layer::RebuildRegions(recursive);
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fDriver = driver;
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}
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@@ -43,22 +43,20 @@ class RGBColor;
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class RootLayer : public Layer
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{
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public:
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RootLayer(BRect rect, const char *layername, DisplayDriver *gfxdriver);
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~RootLayer();
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virtual void RequestDraw();
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virtual void RequestDraw(const BRect &r);
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virtual void MoveBy(float x, float y);
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void MoveBy(BPoint pt);
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void ResizeBy(float x, float y);
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void ResizeBy(BPoint pt);
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void SetDriver(DisplayDriver *driver);
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void SetColor(const RGBColor &col);
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RGBColor GetColor(void) const;
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void RebuildRegions(bool recursive=false);
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RootLayer(BRect rect, const char *layername,
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DisplayDriver *gfxdriver);
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virtual ~RootLayer();
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virtual void Draw(const BRect &r);
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virtual void MoveBy(float x, float y);
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virtual void ResizeBy(float x, float y);
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void SetDriver(DisplayDriver *driver);
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void SetColor(const RGBColor &col);
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RGBColor GetColor(void) const;
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private:
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DisplayDriver *_driver;
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RGBColor *_bgcolor;
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bool _isvisible;
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};
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#endif
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@@ -130,42 +130,60 @@ ServerWindow::ServerWindow(BRect rect, const char *string, uint32 wlook,
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_look = wlook;
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_feel = wfeel;
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_handlertoken = handlerID;
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cl = NULL;
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winLooperPort = looperPort;
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_workspace_index= index;
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_workspace = NULL;
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_token = win_token_handler.GetToken();
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_winborder = new WinBorder(_frame,_title->String(),wlook,wfeel,wflags,this);
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// _sender is the monitored window's event port
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// HAVE messaging working.
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// _sender is the port to which the app awaits messages from the server
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_sender = winport;
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_winlink = new PortLink(_sender);
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_applink = (winapp)? new PortLink(winapp->_receiver) : NULL;
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// _receiver is the port to which the app sends messages for the server
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// _receiver is the port to which the app sends messages for the server
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_receiver = create_port(30,_title->String());
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ses = new BSession( _receiver, _sender );
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// Send a reply to our window - it is expecting _receiver port.
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ses->WriteData( &_receiver, sizeof(port_id) );
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ses->Sync();
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top_layer = NULL;
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_active = false;
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// WAIT for top_view data and create ServerWindow's top most Layer
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int32 vMsg;
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int32 vToken;
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BRect vFrame;
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uint32 vResizeMode;
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uint32 vFlags;
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char* vName = NULL;
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// Spawn our message monitoring _monitorthread
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_monitorthread = spawn_thread( MonitorWin, _title->String(),
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B_NORMAL_PRIORITY, this );
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if(_monitorthread != B_NO_MORE_THREADS &&
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_monitorthread != B_NO_MEMORY)
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ses->ReadInt32( &vMsg );
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if (vMsg != AS_LAYER_CREATE_ROOT){
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debugger("SERVER ERROR: ServerWindow(xxx): NO top_view data received!\n");
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}
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ses->ReadInt32( &vToken );
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ses->ReadRect( &vFrame );
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ses->ReadUInt32( &vResizeMode );
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ses->ReadUInt32( &vFlags );
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vName = ses->ReadString();
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top_layer = new Layer( vFrame, vName, vToken, vResizeMode,
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vFlags, this );
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delete vName;
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cl = top_layer;
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// CREATE a WindoBorder object for our ServerWindow.
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_winborder = new WinBorder(_frame,_title->String(),wlook,wfeel,wflags,this);
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// SPAWN our message monitoring _monitorthread
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_monitorthread = spawn_thread( MonitorWin, _title->String(), B_NORMAL_PRIORITY, this );
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if(_monitorthread != B_NO_MORE_THREADS && _monitorthread != B_NO_MEMORY)
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resume_thread( _monitorthread );
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_workspace_index= index;
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_workspace = NULL;
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_token = win_token_handler.GetToken();
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// ADD window to desktop structure.
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AddWindowToDesktop(this,index,ActiveScreen());
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STRACE(("ServerWindow %s:\n",_title->String() ));
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STRACE(("\tFrame (%.1f,%.1f,%.1f,%.1f)\n",rect.left,rect.top,rect.right,rect.bottom));
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@@ -262,7 +280,7 @@ STRACE(("ServerWindow %s: Show\n",_title->String()));
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{
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_winborder->Show();
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||||
_winborder->SetFocus(true);
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||||
_winborder->UpdateRegions(true);
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// _winborder->UpdateRegions(true);
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}
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||||
}
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||||
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||||
@@ -297,7 +315,7 @@ STRACE(("ServerWindow %s: Set Focus to %s\n",_title->String(),value?"true":"fals
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||||
{
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||||
_active=value;
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||||
_winborder->SetFocus(value);
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||||
_winborder->RequestDraw();
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||||
// _winborder->RequestDraw();
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||||
}
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||||
}
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||||
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||||
@@ -473,15 +491,7 @@ void ServerWindow::DispatchMessage( int32 code )
|
||||
// there is no way of setting this, other than manual. :-)
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||||
newLayer->_hidden = hidden;
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||||
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||||
// TODO: 'before' Layer support???
|
||||
|
||||
// TODO: review Layer::AddChild
|
||||
// newLayer's parent will invalidate the area that its new child
|
||||
// occupies, here in AddChild()
|
||||
cl->AddChild( newLayer );
|
||||
cl->PrintTree();
|
||||
|
||||
// we set Layer attributes (BView's state)...
|
||||
// we set Layer's attributes (BView's state)
|
||||
cl = newLayer;
|
||||
|
||||
int32 msgCode;
|
||||
@@ -490,8 +500,11 @@ void ServerWindow::DispatchMessage( int32 code )
|
||||
|
||||
ses->ReadInt32( &msgCode ); // this is AS_LAYER_SET_STATE
|
||||
DispatchMessage( msgCode );
|
||||
|
||||
// attach the view to the tree structure.
|
||||
oldCL->AddChild( newLayer );
|
||||
|
||||
// ... and attach its children.
|
||||
// attach its children.
|
||||
for(int i = 0; i < childCount; i++){
|
||||
ses->ReadInt32( &msgCode ); // this is AS_LAYER_CREATE
|
||||
DispatchMessage( msgCode );
|
||||
@@ -513,7 +526,7 @@ void ServerWindow::DispatchMessage( int32 code )
|
||||
parent = cl->_parent;
|
||||
|
||||
// here we remove current layer from list.
|
||||
cl->RemoveSelf( false );
|
||||
cl->RemoveSelf();
|
||||
// TODO: invalidate the region occupied by this view.
|
||||
// Should be done in Layer::RemoveChild() though!
|
||||
cl->PruneTree();
|
||||
@@ -568,11 +581,15 @@ void ServerWindow::DispatchMessage( int32 code )
|
||||
ses->ReadRect( &rect );
|
||||
cl->_layerdata->clippReg->Include( rect );
|
||||
}
|
||||
|
||||
cl->RebuildFullRegion();
|
||||
}
|
||||
else{
|
||||
if ( cl->_layerdata->clippReg ){
|
||||
delete cl->_layerdata->clippReg;
|
||||
cl->_layerdata->clippReg = NULL;
|
||||
|
||||
cl->RebuildFullRegion();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -703,7 +720,7 @@ void ServerWindow::DispatchMessage( int32 code )
|
||||
ses->ReadFloat( &x );
|
||||
ses->ReadFloat( &y );
|
||||
|
||||
cl->DoMoveTo(x, y);
|
||||
cl->MoveBy(x, y);
|
||||
|
||||
STRACE(("ServerWindow %s: Message AS_LAYER_MOVETO: Layer: %s\n",_title->String(), cl->_name->String()));
|
||||
break;
|
||||
@@ -717,7 +734,7 @@ void ServerWindow::DispatchMessage( int32 code )
|
||||
/* TODO: check for minimum alowed. WinBorder should provide such
|
||||
* a method, based on its decorator.
|
||||
*/
|
||||
cl->DoResizeTo( newWidth, newHeight );
|
||||
cl->ResizeBy( newWidth, newHeight );
|
||||
|
||||
STRACE(("ServerWindow %s: Message AS_LAYER_RESIZETO: Layer: %s\n",_title->String(), cl->_name->String()));
|
||||
break;
|
||||
@@ -824,6 +841,8 @@ void ServerWindow::DispatchMessage( int32 code )
|
||||
LayerData *ld = new LayerData();
|
||||
ld->prevState = cl->_layerdata;
|
||||
cl->_layerdata = ld;
|
||||
|
||||
cl->RebuildFullRegion();
|
||||
|
||||
STRACE(("ServerWindow %s: Message AS_LAYER_PUSH_STATE: Layer: %s\n",_title->String(), cl->_name->String()));
|
||||
break;
|
||||
@@ -838,6 +857,8 @@ void ServerWindow::DispatchMessage( int32 code )
|
||||
LayerData *ld = cl->_layerdata;
|
||||
cl->_layerdata = cl->_layerdata->prevState;
|
||||
delete ld;
|
||||
|
||||
cl->RebuildFullRegion();
|
||||
|
||||
STRACE(("ServerWindow %s: Message AS_LAYER_POP_STATE: Layer: %s\n",_title->String(), cl->_name->String()));
|
||||
break;
|
||||
@@ -1004,16 +1025,27 @@ void ServerWindow::DispatchMessage( int32 code )
|
||||
ses->ReadInt32( &pictureToken );
|
||||
ses->ReadPoint( &where );
|
||||
|
||||
|
||||
BRegion reg;
|
||||
bool redraw = false;
|
||||
|
||||
// if we had a picture to clip to, include the FULL visible region(if any) in the area to be redrawn
|
||||
// in other words: invalidate what ever is visible for this layer and his children.
|
||||
if ( cl->clipToPicture && cl->_fullVisible.CountRects() > 0 ){
|
||||
reg.Include( &cl->_fullVisible );
|
||||
redraw = true;
|
||||
}
|
||||
|
||||
// search for a picture with the specified token.
|
||||
ServerPicture *sp = NULL;
|
||||
int32 i = 0;
|
||||
|
||||
for(;;){
|
||||
sp = static_cast<ServerPicture*>(cl->_serverwin->_app->_piclist->ItemAt(i++));
|
||||
if (!sp)
|
||||
break;
|
||||
|
||||
if( sp->GetToken() == pictureToken ){
|
||||
cl->_layerdata->clippPicture = sp;
|
||||
// cl->clipToPicture = sp;
|
||||
// TODO: increase that picture's reference count.( ~ allocate a picture )
|
||||
break;
|
||||
}
|
||||
@@ -1021,14 +1053,34 @@ void ServerWindow::DispatchMessage( int32 code )
|
||||
// avoid compiler warning
|
||||
i = 0;
|
||||
|
||||
cl->_layerdata->clippInverse = false;
|
||||
// we have a new picture to clip to, so rebuild our full region
|
||||
if( cl->clipToPicture ) {
|
||||
|
||||
cl->clipToPictureInverse = false;
|
||||
|
||||
cl->RebuildFullRegion();
|
||||
}
|
||||
|
||||
// we need to rebuild the visible region, we may have a valid one.
|
||||
if (cl->_parent && !(cl->_hidden) ){
|
||||
cl->_parent->RebuildChildRegions(cl->_full.Frame(), cl);
|
||||
}
|
||||
else{
|
||||
// will this happen? Maybe...
|
||||
cl->RebuildRegions(cl->_full.Frame());
|
||||
}
|
||||
|
||||
// include our full visible region in the region to be redrawn
|
||||
if ( !(cl->_hidden) && (cl->_fullVisible.CountRects() > 0) ){
|
||||
reg.Include( &(cl->_fullVisible) );
|
||||
redraw = true;
|
||||
}
|
||||
|
||||
// redraw if: we had OR if we NOW have a picture to clip to.
|
||||
if (redraw){
|
||||
cl->Invalidate( reg );
|
||||
}
|
||||
|
||||
/* TODO: modify when you have a function that returns the clipping
|
||||
* region composed by: the visible region & local clipping
|
||||
* region(across states) & the picture clipping region.
|
||||
*/
|
||||
cl->RequestDraw( cl->_layerdata->clippReg->Frame() );
|
||||
|
||||
STRACE(("ServerWindow %s: Message AS_LAYER_CLIP_TO_PICTURE: Layer: %s\n",_title->String(), cl->_name->String()));
|
||||
break;
|
||||
}
|
||||
@@ -1050,7 +1102,7 @@ void ServerWindow::DispatchMessage( int32 code )
|
||||
break;
|
||||
|
||||
if( sp->GetToken() == pictureToken ){
|
||||
cl->_layerdata->clippPicture = sp;
|
||||
// cl->clipToPicture = sp;
|
||||
// TODO: increase that picture's reference count.( ~ allocate a picture )
|
||||
break;
|
||||
}
|
||||
@@ -1058,13 +1110,15 @@ void ServerWindow::DispatchMessage( int32 code )
|
||||
// avoid compiler warning
|
||||
i = 0;
|
||||
|
||||
cl->_layerdata->clippInverse = true;
|
||||
// if a picture has been found...
|
||||
if( cl->clipToPicture ) {
|
||||
|
||||
/* TODO: modify when you have a function that returns the clipping
|
||||
* region composed by: the visible region & local clipping
|
||||
* region(across states) & the picture clipping region.
|
||||
*/
|
||||
cl->RequestDraw( cl->_layerdata->clippReg->Frame() );
|
||||
cl->clipToPictureInverse = true;
|
||||
|
||||
cl->RebuildFullRegion();
|
||||
|
||||
cl->RequestDraw( cl->clipToPicture->Frame() );
|
||||
}
|
||||
|
||||
STRACE(("ServerWindow %s: Message AS_LAYER_CLIP_TO_INVERSE_PICTURE: Layer: %s\n",_title->String(), cl->_name->String()));
|
||||
break;
|
||||
@@ -1077,7 +1131,7 @@ void ServerWindow::DispatchMessage( int32 code )
|
||||
int32 noOfRects;
|
||||
|
||||
ld = cl->_layerdata;
|
||||
reg = cl->ConvertFromParent( cl->_visible );
|
||||
reg = cl->ConvertFromParent( &(cl->_visible) );
|
||||
|
||||
if( ld->clippReg )
|
||||
reg.IntersectWith( ld->clippReg );
|
||||
@@ -1115,12 +1169,10 @@ void ServerWindow::DispatchMessage( int32 code )
|
||||
ses->ReadRect( &r );
|
||||
cl->_layerdata->clippReg->Include( r );
|
||||
}
|
||||
|
||||
/* TODO: modify when you have a function that returns the clipping
|
||||
* region composed by: the visible region & local clipping
|
||||
* region(across states) & the picture clipping region.
|
||||
*/
|
||||
cl->RequestDraw( cl->_layerdata->clippReg->Frame() );
|
||||
|
||||
cl->RebuildFullRegion();
|
||||
|
||||
cl->RequestDraw( cl->clipToPicture->Frame() );
|
||||
|
||||
STRACE(("ServerWindow %s: Message AS_LAYER_SET_CLIP_REGION: Layer: %s\n",_title->String(), cl->_name->String()));
|
||||
break;
|
||||
@@ -1166,30 +1218,6 @@ void ServerWindow::DispatchMessage( int32 code )
|
||||
/********** END: BView Messages ***********/
|
||||
|
||||
/********** BWindow Messages ***********/
|
||||
case AS_LAYER_CREATE_ROOT:
|
||||
{
|
||||
// Received when a window creates its internal top view
|
||||
int32 token;
|
||||
BRect frame;
|
||||
uint32 resizeMode;
|
||||
uint32 flags;
|
||||
char* name = NULL;
|
||||
|
||||
ses->ReadInt32( &token );
|
||||
ses->ReadRect( &frame );
|
||||
ses->ReadInt32( (int32*)&resizeMode );
|
||||
ses->ReadInt32( (int32*)&flags );
|
||||
name = ses->ReadString();
|
||||
|
||||
top_layer = new Layer( frame, name, token, resizeMode,
|
||||
flags, this );
|
||||
cl = top_layer;
|
||||
|
||||
STRACE(("ServerWindow %s: Setting currentLayer to: '%s'\n", _title->String(), name ));
|
||||
STRACE(("ServerWindow %s: Message Create_Layer_Root\n",_title->String()));
|
||||
delete name;
|
||||
break;
|
||||
}
|
||||
case AS_LAYER_DELETE_ROOT:
|
||||
{
|
||||
// Received when a window deletes its internal top view
|
||||
@@ -2150,15 +2178,13 @@ Layer* ServerWindow::FindLayer(const Layer* start, int32 token) const
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
void ServerWindow::SendMessageToClient( const BMessage* msg ) const
|
||||
{
|
||||
void ServerWindow::SendMessageToClient( const BMessage* msg ) const{
|
||||
ssize_t size;
|
||||
char *buffer;
|
||||
|
||||
size = msg->FlattenedSize();
|
||||
buffer = new char[size];
|
||||
if ( msg->Flatten( buffer, size ) == B_OK )
|
||||
{
|
||||
if ( msg->Flatten( buffer, size ) == B_OK ){
|
||||
write_port( winLooperPort, msg->what, buffer, size );
|
||||
}
|
||||
else
|
||||
|
||||
@@ -97,41 +97,59 @@ WinBorder::WinBorder(const BRect &r, const char *name, const int32 look, const i
|
||||
{
|
||||
// unlike BViews, windows start off as hidden, so we need to tweak the hidecount
|
||||
// assignment made by Layer().
|
||||
_hidden = true;
|
||||
_mbuttons = 0;
|
||||
_kmodifiers = 0;
|
||||
_win = win;
|
||||
_hidden = true;
|
||||
|
||||
_mbuttons = 0;
|
||||
_kmodifiers = 0;
|
||||
_win = win;
|
||||
_update = false;
|
||||
_hresizewin = false;
|
||||
_vresizewin = false;
|
||||
_mousepos.Set(0,0);
|
||||
_update = false;
|
||||
|
||||
_title = new BString(name);
|
||||
_hresizewin = false;
|
||||
_vresizewin = false;
|
||||
_driver = GetGfxDriver(ActiveScreen());
|
||||
_decorator = new_decorator(r,name,look,feel,flags,GetGfxDriver(ActiveScreen()));
|
||||
_decorator->GetFootprint(_visible);
|
||||
_decorator = NULL;
|
||||
|
||||
*_full = *_visible;
|
||||
*_invalid = *_visible;
|
||||
_frame = _visible->Frame();
|
||||
|
||||
// I tend to think it is not needed, so if it isn't, DW, please remove it.
|
||||
_view_token = border_token_handler.GetToken();
|
||||
if (feel == B_NO_BORDER_WINDOW_LOOK){
|
||||
_full = _win->top_layer->_full;
|
||||
fDecFull = NULL;
|
||||
fDecFullVisible = NULL;
|
||||
fDecVisible = NULL;
|
||||
}
|
||||
else{
|
||||
_decorator = new_decorator(r, name, look, feel, flags, fDriver);
|
||||
fDecFull = new BRegion();
|
||||
fDecVisible = new BRegion();
|
||||
fDecFullVisible = fDecVisible;
|
||||
|
||||
_decorator->SetDriver(_driver);
|
||||
_decorator->SetTitle(name);
|
||||
|
||||
_decorator->GetFootprint( fDecFull );
|
||||
|
||||
STRACE(("WinBorder %s:\n",_title->String()));
|
||||
STRACE(("\tFrame: (%.1f,%.1f,%.1f,%.1f)\n",r.left,r.top,r.right,r.bottom));
|
||||
STRACE(("\tWindow %s\n",win?win->Title():"NULL"));
|
||||
// our full region is the union between decorator's region and top_layer's region
|
||||
_full = _win->top_layer->_full;
|
||||
_full.Include( fDecFull );
|
||||
}
|
||||
|
||||
// get a token
|
||||
_view_token = border_token_handler.GetToken();
|
||||
|
||||
STRACE(("WinBorder %s:\n",_title->String()));
|
||||
STRACE(("\tFrame: (%.1f,%.1f,%.1f,%.1f)\n",r.left,r.top,r.right,r.bottom));
|
||||
STRACE(("\tWindow %s\n",win?win->Title():"NULL"));
|
||||
}
|
||||
|
||||
WinBorder::~WinBorder(void)
|
||||
{
|
||||
STRACE(("WinBorder %s:~WinBorder()\n",_title->String()));
|
||||
delete _title;
|
||||
STRACE(("WinBorder %s:~WinBorder()\n",_title->String()));
|
||||
if (_decorator) {
|
||||
delete _decorator;
|
||||
_decorator = NULL;
|
||||
|
||||
delete fDecFull;
|
||||
fDecFull = NULL;
|
||||
|
||||
delete fDecFullVisible; // NOTE: fDecFullVisible == fDecVisible
|
||||
fDecFullVisible = NULL;
|
||||
fDecVisible = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void WinBorder::MouseDown(int8 *buffer)
|
||||
@@ -143,94 +161,88 @@ void WinBorder::MouseDown(int8 *buffer)
|
||||
// 4) int32 - modifier keys down
|
||||
// 5) int32 - buttons down
|
||||
// 6) int32 - clicks
|
||||
int8 *index=buffer; index+=sizeof(int64);
|
||||
float x=*((float*)index); index+=sizeof(float);
|
||||
float y=*((float*)index); index+=sizeof(float);
|
||||
int32 modifiers=*((int32*)index); index+=sizeof(int32);
|
||||
int32 buttons=*((int32*)index);
|
||||
int8 *index = buffer; index+=sizeof(int64);
|
||||
float x = *((float*)index); index+=sizeof(float);
|
||||
float y = *((float*)index); index+=sizeof(float);
|
||||
int32 modifiers = *((int32*)index); index+=sizeof(int32);
|
||||
int32 buttons = *((int32*)index);
|
||||
|
||||
BPoint pt(x,y);
|
||||
|
||||
_mbuttons=buttons;
|
||||
_kmodifiers=modifiers;
|
||||
click_type click=_decorator->Clicked(pt, _mbuttons, _kmodifiers);
|
||||
_mousepos=pt;
|
||||
|
||||
switch(click)
|
||||
{
|
||||
case CLICK_MOVETOBACK:
|
||||
{
|
||||
STRACE_CLICK(("Click: MoveToBack\n"));
|
||||
MakeTopChild();
|
||||
break;
|
||||
}
|
||||
case CLICK_MOVETOFRONT:
|
||||
{
|
||||
STRACE_CLICK(("Click: MoveToFront\n"));
|
||||
MakeBottomChild();
|
||||
break;
|
||||
}
|
||||
case CLICK_CLOSE:
|
||||
{
|
||||
STRACE_CLICK(("Click: Close\n"));
|
||||
_decorator->SetClose(true);
|
||||
_decorator->DrawClose();
|
||||
break;
|
||||
}
|
||||
case CLICK_ZOOM:
|
||||
{
|
||||
STRACE_CLICK(("Click: Zoom\n"));
|
||||
_decorator->SetZoom(true);
|
||||
_decorator->DrawZoom();
|
||||
break;
|
||||
}
|
||||
case CLICK_MINIMIZE:
|
||||
{
|
||||
STRACE_CLICK(("Click: Minimize\n"));
|
||||
_decorator->SetMinimize(true);
|
||||
_decorator->DrawMinimize();
|
||||
break;
|
||||
}
|
||||
case CLICK_DRAG:
|
||||
{
|
||||
if(buttons==B_PRIMARY_MOUSE_BUTTON)
|
||||
{
|
||||
STRACE_CLICK(("Click: Drag\n"));
|
||||
MakeBottomChild();
|
||||
set_is_moving_window(true);
|
||||
}
|
||||
|
||||
if(buttons==B_SECONDARY_MOUSE_BUTTON)
|
||||
// user clicked on decorator
|
||||
if (fDecFullVisible->Contains(pt)){
|
||||
click_type click;
|
||||
click = _decorator->Clicked(pt, buttons, modifiers);
|
||||
|
||||
switch(click){
|
||||
case CLICK_MOVETOBACK:
|
||||
{
|
||||
STRACE_CLICK(("Click: MoveToBack\n"));
|
||||
MakeTopChild();
|
||||
MoveToBack();
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CLICK_SLIDETAB:
|
||||
{
|
||||
STRACE_CLICK(("Click: Slide Tab\n"));
|
||||
set_is_sliding_tab(true);
|
||||
break;
|
||||
}
|
||||
case CLICK_RESIZE:
|
||||
{
|
||||
if(buttons==B_PRIMARY_MOUSE_BUTTON)
|
||||
case CLICK_MOVETOFRONT:
|
||||
{
|
||||
STRACE_CLICK(("Click: MoveToFront\n"));
|
||||
MoveToFront();
|
||||
break;
|
||||
}
|
||||
case CLICK_CLOSE:
|
||||
{
|
||||
STRACE_CLICK(("Click: Close\n"));
|
||||
RemoveSelf();
|
||||
break;
|
||||
}
|
||||
case CLICK_ZOOM:
|
||||
{
|
||||
STRACE_CLICK(("Click: Zoom\n"));
|
||||
// TODO: implement
|
||||
// if (actual_coods != max_zoom_coords)
|
||||
// MoveBy(X, Y);
|
||||
// ResizeBy(X, Y);
|
||||
break;
|
||||
}
|
||||
case CLICK_MINIMIZE:
|
||||
{
|
||||
STRACE_CLICK(("Click: Minimize\n"));
|
||||
if ( !IsHidden() ){
|
||||
Hide();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CLICK_DRAG:
|
||||
{
|
||||
STRACE_CLICK(("Click: Drag\n"));
|
||||
set_is_moving_window(true);
|
||||
break;
|
||||
}
|
||||
case CLICK_SLIDETAB:
|
||||
{
|
||||
STRACE_CLICK(("Click: Slide Tab\n"));
|
||||
set_is_sliding_tab(true);
|
||||
break;
|
||||
}
|
||||
case CLICK_RESIZE:
|
||||
{
|
||||
STRACE_CLICK(("Click: Resize\n"));
|
||||
set_is_resizing_window(true);
|
||||
break;
|
||||
}
|
||||
case CLICK_NONE:
|
||||
default:
|
||||
{
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CLICK_NONE:
|
||||
{
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
// user clicked in window's area
|
||||
else{
|
||||
/*
|
||||
TODO: implement!!!
|
||||
NOTE: send that message to BViews registered for receiving mouse&keyboard events.
|
||||
SendMouseMessage( B_MOUSE_DOWN );
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
void WinBorder::MouseMoved(int8 *buffer)
|
||||
@@ -268,7 +280,7 @@ void WinBorder::MouseMoved(int8 *buffer)
|
||||
|
||||
if(is_sliding_tab())
|
||||
{
|
||||
STRACE_CLICK(("ClickMove: Slide Tab\n"));
|
||||
STRACE_CLICK(("ClickMove: Slide Tab\n"));
|
||||
float dx=pt.x-_mousepos.x;
|
||||
float dy=pt.y-_mousepos.y;
|
||||
|
||||
@@ -279,7 +291,7 @@ void WinBorder::MouseMoved(int8 *buffer)
|
||||
// we can invalidate the proper area.
|
||||
lock_layers();
|
||||
_parent->Invalidate(_decorator->SlideTab(dx,dy));
|
||||
_parent->RequestDraw();
|
||||
// _parent->RequestDraw();
|
||||
// _decorator->DrawTab();
|
||||
unlock_layers();
|
||||
}
|
||||
@@ -291,7 +303,7 @@ void WinBorder::MouseMoved(int8 *buffer)
|
||||
// We are moving the window. Because speed is of the essence, we need to handle a lot
|
||||
// of stuff which we might otherwise not need to.
|
||||
|
||||
STRACE_CLICK(("ClickMove: Drag\n"));
|
||||
STRACE_CLICK(("ClickMove: Drag\n"));
|
||||
float dx = pt.x - _mousepos.x,
|
||||
dy = pt.y - _mousepos.y;
|
||||
if(buttons!=0 && (dx!=0 || dy!=0))
|
||||
@@ -320,7 +332,7 @@ void WinBorder::MouseMoved(int8 *buffer)
|
||||
_decorator->MoveBy(BPoint(dx, dy));
|
||||
|
||||
// 3) quickly move the window
|
||||
_driver->CopyRegion(®,reg2.Frame().LeftTop());
|
||||
// _driver->CopyRegion(®,reg2.Frame().LeftTop());
|
||||
|
||||
// 4) Invalidate only the areas which we can't redraw directly
|
||||
for(int32 i=0; i<reg2.CountRects();i++)
|
||||
@@ -342,8 +354,8 @@ void WinBorder::MouseMoved(int8 *buffer)
|
||||
|
||||
_parent->Invalidate(reg);
|
||||
|
||||
_parent->RebuildRegions();
|
||||
_parent->RequestDraw();
|
||||
// _parent->RebuildRegions();
|
||||
// _parent->RequestDraw();
|
||||
|
||||
unlock_layers();
|
||||
}
|
||||
@@ -352,7 +364,7 @@ void WinBorder::MouseMoved(int8 *buffer)
|
||||
|
||||
if(is_resizing_window())
|
||||
{
|
||||
STRACE_CLICK(("ClickMove: Resize\n"));
|
||||
STRACE_CLICK(("ClickMove: Resize\n"));
|
||||
float dx = pt.x - _mousepos.x,
|
||||
dy = pt.y - _mousepos.y;
|
||||
if(buttons!=0 && (dx!=0 || dy!=0))
|
||||
@@ -367,10 +379,10 @@ void WinBorder::MouseMoved(int8 *buffer)
|
||||
|
||||
lock_layers();
|
||||
ResizeBy(dx,dy);
|
||||
_parent->RequestDraw();
|
||||
// _parent->RequestDraw();
|
||||
unlock_layers();
|
||||
_decorator->ResizeBy(dx,dy);
|
||||
_decorator->Draw();
|
||||
// _decorator->Draw();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -380,8 +392,7 @@ void WinBorder::MouseMoved(int8 *buffer)
|
||||
|
||||
void WinBorder::MouseUp(int8 *buffer)
|
||||
{
|
||||
STRACE_MOUSE(("WinBorder %s: MouseUp() \n",_title->String()));
|
||||
|
||||
STRACE_MOUSE(("WinBorder %s: MouseUp() \n",_title->String()));
|
||||
// buffer data:
|
||||
// 1) int64 - time of mouse click
|
||||
// 2) float - x coordinate of mouse click
|
||||
@@ -446,93 +457,325 @@ void WinBorder::MouseUp(int8 *buffer)
|
||||
*/
|
||||
void WinBorder::SetFocus(const bool &active)
|
||||
{
|
||||
if(_decorator)
|
||||
_decorator->SetFocus(active);
|
||||
_decorator->SetFocus(active);
|
||||
}
|
||||
|
||||
void WinBorder::RequestDraw(const BRect &r)
|
||||
{
|
||||
STRACE(("WinBorder %s: RequestDraw(BRect)\n",_title->String()));
|
||||
#ifdef DEBUG_WINBORDER
|
||||
PrintToStream();
|
||||
#endif
|
||||
void WinBorder::RebuildRegions( const BRect& r ){
|
||||
/* WinBorder is a little bit special. It doesn't have a visible region
|
||||
in witch to do its drawings. Instead the hole visible region is split
|
||||
between decorator and top_layer.
|
||||
*/
|
||||
|
||||
_decorator->Draw(r);
|
||||
delete _invalid;
|
||||
_invalid = NULL;
|
||||
}
|
||||
// if we're in the rebuild area, rebuild our v.r.
|
||||
if ( _full.Intersects( r ) ){
|
||||
_visible = _full;
|
||||
|
||||
void WinBorder::RequestDraw(void)
|
||||
{
|
||||
STRACE(("WinBorder %s::RequestDraw()\n",_title->String()));
|
||||
#ifdef DEBUG_WINBORDER
|
||||
PrintToStream();
|
||||
#endif
|
||||
|
||||
if(_invalid)
|
||||
{
|
||||
for(int32 i=0;i<_invalid->CountRects();i++)
|
||||
_decorator->Draw(_invalid->RectAt(i));
|
||||
|
||||
delete _invalid;
|
||||
_invalid = NULL;
|
||||
if (_parent){
|
||||
_visible.IntersectWith( &(_parent->_visible) );
|
||||
// exclude from parent's visible area.
|
||||
if ( !(_hidden) )
|
||||
_parent->_visible.Exclude( &(_visible) );
|
||||
}
|
||||
|
||||
_fullVisible = _visible;
|
||||
}
|
||||
else{
|
||||
// our visible region will stay the same
|
||||
|
||||
// exclude our FULL visible region from parent's visible region.
|
||||
if ( !(_hidden) && _parent )
|
||||
_parent->_visible.Exclude( &(_fullVisible) );
|
||||
|
||||
// we're not in the rebuild area so our children's v.r.s are OK.
|
||||
return;
|
||||
}
|
||||
|
||||
// rebuild top_layer:
|
||||
if ( _win->top_layer->_full.Intersects( r ) ){
|
||||
// build top_layer's visible region by intersecting its _full with winborder's _visible region.
|
||||
_win->top_layer->_visible = _win->top_layer->_full;
|
||||
_win->top_layer->_visible.IntersectWith( &(_visible) );
|
||||
|
||||
// then exclude it from winborder's _visible...
|
||||
_visible.Exclude( &(_win->top_layer->_visible) );
|
||||
|
||||
_win->top_layer->_fullVisible = _win->top_layer->_visible;
|
||||
|
||||
// Rebuild regions for children...
|
||||
for(Layer *lay = _win->top_layer->_bottomchild; lay != NULL; lay = lay->_uppersibling){
|
||||
if ( !(lay->_hidden) ){
|
||||
lay->RebuildRegions( r );
|
||||
}
|
||||
}
|
||||
}
|
||||
else{
|
||||
_visible.Exclude( &(_win->top_layer->_fullVisible) );
|
||||
}
|
||||
|
||||
// rebuild decorator.
|
||||
if (_decorator){
|
||||
if ( fDecFull->Intersects( r ) ){
|
||||
*fDecVisible = *fDecFull;
|
||||
fDecVisible->IntersectWith( &(_visible) );
|
||||
|
||||
_visible.Exclude( fDecVisible );
|
||||
|
||||
// !!!! Pointer assignement !!!!
|
||||
fDecFullVisible = fDecVisible;
|
||||
}
|
||||
else{
|
||||
_visible.Exclude( fDecFullVisible );
|
||||
}
|
||||
}
|
||||
else
|
||||
_decorator->Draw();
|
||||
}
|
||||
/*
|
||||
void WinBorder::MoveBy(BPoint pt)
|
||||
|
||||
void WinBorder::Draw(const BRect &r)
|
||||
{
|
||||
// draw the decorator
|
||||
BRegion reg(r);
|
||||
if (_decorator){
|
||||
reg.IntersectWith( fDecVisible );
|
||||
if (reg.CountRects() > 0){
|
||||
_decorator->Draw( reg.Frame() );
|
||||
}
|
||||
}
|
||||
|
||||
// draw the top_layer
|
||||
reg.Set( r );
|
||||
reg.IntersectWith( &(_win->top_layer->_visible) );
|
||||
if (reg.CountRects() > 0){
|
||||
_win->top_layer->RequestClientUpdate( reg.Frame() );
|
||||
}
|
||||
}
|
||||
|
||||
void WinBorder::MoveBy(float x, float y)
|
||||
{
|
||||
}
|
||||
BRegion oldFullVisible( _fullVisible );
|
||||
// BPoint oldFullVisibleOrigin( _fullVisible.Frame().LeftTop() );
|
||||
|
||||
void WinBorder::ResizeBy(BPoint pt)
|
||||
{
|
||||
_frame.OffsetBy(x, y);
|
||||
_full.OffsetBy(x, y);
|
||||
|
||||
_win->top_layer->_frame.OffsetBy(x, y);
|
||||
_win->top_layer->MoveRegionsBy(x, y);
|
||||
|
||||
if (_decorator){
|
||||
// allow decorator to make its internal calculations.
|
||||
_decorator->MoveBy(x, y);
|
||||
|
||||
fDecFull->OffsetBy(x, y);
|
||||
}
|
||||
|
||||
if ( !_hidden ){
|
||||
// to clear the area occupied on its parent _visible
|
||||
if (_fullVisible.CountRects() > 0){
|
||||
_hidden = true;
|
||||
_parent->RebuildChildRegions( _fullVisible.Frame(), this );
|
||||
_hidden = false;
|
||||
}
|
||||
_parent->RebuildChildRegions( _full.Frame(), this );
|
||||
}
|
||||
|
||||
// REDRAWING CODE:
|
||||
|
||||
if ( !(_hidden) )
|
||||
{
|
||||
/* The region(on screen) that will be invalidated.
|
||||
* It is composed by:
|
||||
* the regions that were visible, and now they aren't +
|
||||
* the regions that are now visible, and they were not visible before.
|
||||
* (oldFullVisible - _fullVisible) + (_fullVisible - oldFullVisible)
|
||||
*/
|
||||
BRegion clipReg;
|
||||
|
||||
// first offset the old region so we can do the correct operations.
|
||||
oldFullVisible.OffsetBy(x, y);
|
||||
|
||||
// + (oldFullVisible - _fullVisible)
|
||||
if ( oldFullVisible.CountRects() > 0 ){
|
||||
BRegion tempReg( oldFullVisible );
|
||||
tempReg.Exclude( &_fullVisible );
|
||||
|
||||
if (tempReg.CountRects() > 0){
|
||||
clipReg.Include( &tempReg );
|
||||
}
|
||||
}
|
||||
|
||||
// + (_fullVisible - oldFullVisible)
|
||||
if ( _fullVisible.CountRects() > 0 ){
|
||||
BRegion tempReg( _fullVisible );
|
||||
tempReg.Exclude( &oldFullVisible );
|
||||
|
||||
if (tempReg.CountRects() > 0){
|
||||
clipReg.Include( &tempReg );
|
||||
}
|
||||
}
|
||||
|
||||
// there is no point in redrawing what already is visible. So just copy
|
||||
// on-screen pixels to layer's new location.
|
||||
if ( (oldFullVisible.CountRects() > 0) && (_fullVisible.CountRects() > 0) ){
|
||||
BRegion tempReg( oldFullVisible );
|
||||
tempReg.IntersectWith( &_fullVisible );
|
||||
|
||||
if (tempReg.CountRects() > 0){
|
||||
// TODO: when you have such a method in DisplayDriver/Clipper, uncomment!
|
||||
//fDriver->CopyBits( &tempReg, oldFullVisibleOrigin, oldFullVisibleOrigin.OffsetByCopy(x,y) );
|
||||
}
|
||||
}
|
||||
|
||||
// invalidate 'clipReg' so we can see the results of this move.
|
||||
if (clipReg.CountRects() > 0){
|
||||
Invalidate( clipReg );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WinBorder::ResizeBy(float x, float y)
|
||||
{
|
||||
BRegion oldFullVisible( _fullVisible );
|
||||
|
||||
_frame.right = _frame.right + x;
|
||||
_frame.bottom = _frame.bottom + y;
|
||||
|
||||
_win->top_layer->ResizeRegionsBy(x, y);
|
||||
|
||||
_full = _win->top_layer->_full;
|
||||
|
||||
if (_decorator){
|
||||
// allow decorator to make its internal calculations.
|
||||
_decorator->ResizeBy(x, y);
|
||||
|
||||
_decorator->GetFootprint( fDecFull );
|
||||
|
||||
_full.Include( fDecFull );
|
||||
}
|
||||
|
||||
if ( !_hidden ){
|
||||
_parent->RebuildChildRegions( _full.Frame(), this );
|
||||
}
|
||||
|
||||
|
||||
// REDRAWING CODE:
|
||||
|
||||
if ( !(_hidden) )
|
||||
{
|
||||
/* The region(on screen) that will be invalidated.
|
||||
* It is composed by:
|
||||
* the regions that were visible, and now they aren't +
|
||||
* the regions that are now visible, and they were not visible before.
|
||||
* (oldFullVisible - _fullVisible) + (_fullVisible - oldFullVisible)
|
||||
*/
|
||||
BRegion clipReg;
|
||||
|
||||
// + (oldFullVisible - _fullVisible)
|
||||
if ( oldFullVisible.CountRects() > 0 ){
|
||||
BRegion tempReg( oldFullVisible );
|
||||
tempReg.Exclude( &_fullVisible );
|
||||
|
||||
if (tempReg.CountRects() > 0){
|
||||
clipReg.Include( &tempReg );
|
||||
}
|
||||
}
|
||||
|
||||
// + (_fullVisible - oldFullVisible)
|
||||
if ( _fullVisible.CountRects() > 0 ){
|
||||
BRegion tempReg( _fullVisible );
|
||||
tempReg.Exclude( &oldFullVisible );
|
||||
|
||||
if (tempReg.CountRects() > 0){
|
||||
clipReg.Include( &tempReg );
|
||||
}
|
||||
}
|
||||
|
||||
// invalidate 'clipReg' so we can see the results of this resize operation.
|
||||
if (clipReg.CountRects() > 0){
|
||||
Invalidate( clipReg );
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
void WinBorder::MoveToBack(){
|
||||
if (this == _parent->_topchild)
|
||||
return;
|
||||
|
||||
if (_uppersibling){
|
||||
_uppersibling->_lowersibling = _lowersibling;
|
||||
}
|
||||
else{
|
||||
_parent->_topchild = _lowersibling;
|
||||
}
|
||||
|
||||
if (_lowersibling){
|
||||
_lowersibling->_uppersibling = _uppersibling;
|
||||
}
|
||||
else{
|
||||
_parent->_bottomchild = _uppersibling;
|
||||
}
|
||||
|
||||
this->_lowersibling = _parent->_topchild;
|
||||
this->_uppersibling = NULL;
|
||||
_parent->_topchild = this;
|
||||
|
||||
// cache WinBorder's fullVisible region for use later
|
||||
BRegion cachedFullVisible = _fullVisible;
|
||||
// rebuild only that area the encloses the full visible part of this layer.
|
||||
_parent->RebuildChildRegions(_fullVisible.Frame(), this);
|
||||
// we now have <= fullVisible region, so invalidate the parts that are not common.
|
||||
cachedFullVisible.Exclude(&_fullVisible);
|
||||
Invalidate( cachedFullVisible );
|
||||
}
|
||||
|
||||
void WinBorder::MoveToFront(){
|
||||
if (this == _parent->_bottomchild)
|
||||
return;
|
||||
|
||||
if (_uppersibling){
|
||||
_uppersibling->_lowersibling = _lowersibling;
|
||||
}
|
||||
else{
|
||||
_parent->_topchild = _lowersibling;
|
||||
}
|
||||
|
||||
if (_lowersibling){
|
||||
_lowersibling->_uppersibling = _uppersibling;
|
||||
}
|
||||
else{
|
||||
_parent->_bottomchild = _uppersibling;
|
||||
}
|
||||
|
||||
this->_lowersibling = NULL;
|
||||
this->_uppersibling = _parent->_bottomchild;
|
||||
_parent->_bottomchild = this;
|
||||
|
||||
// cache WinBorder's fullVisible region for use later
|
||||
BRegion cachedFullVisible = _fullVisible;
|
||||
// rebuild the area that this WinBorder will occupy.
|
||||
_parent->RebuildChildRegions(_full.Frame(), this);
|
||||
// make a copy of the fullVisible region because it needs
|
||||
// to be modified for invalidating a minimum area.
|
||||
BRegion tempFullVisible = _fullVisible;
|
||||
// invalidate only the difference between the present and
|
||||
// the old fullVisible regions. We only need to update that area.
|
||||
tempFullVisible.Exclude(&cachedFullVisible);
|
||||
Invalidate( tempFullVisible );
|
||||
}
|
||||
|
||||
void WinBorder::UpdateColors(void)
|
||||
{
|
||||
gui_colorset.Lock();
|
||||
_decorator->SetColors(gui_colorset);
|
||||
gui_colorset.Unlock();
|
||||
|
||||
// Tell the decorator to update all visible regions of the window border
|
||||
if(_visible)
|
||||
for(int32 i=0; i<_visible->CountRects(); i++)
|
||||
_decorator->Draw(_visible->RectAt(i));
|
||||
STRACE(("WinBorder %s: UpdateColors unimplemented\n",_title->String()));
|
||||
}
|
||||
|
||||
void WinBorder::UpdateDecorator(void)
|
||||
{
|
||||
STRACE(("WinBorder %s: UpdateDecorator unimplemented\n",_title->String()));
|
||||
|
||||
// TODO: Implement
|
||||
|
||||
// What needs done here is to delete the current decorator and do a lot of the
|
||||
// decorator-related setup done in the constructor. This definitely needs to be
|
||||
// done *after* all the silliness with figuring out the clipping code is taken care of
|
||||
STRACE(("WinBorder %s: UpdateDecorator unimplemented\n",_title->String()));
|
||||
}
|
||||
|
||||
void WinBorder::UpdateFont(void)
|
||||
{
|
||||
STRACE(("WinBorder %s: UpdateFont unimplemented\n",_title->String()));
|
||||
|
||||
// TODO: Implement
|
||||
|
||||
// What needs done here is to first call _decorator->SetFont(). Following that,
|
||||
// GetFootprint() will need to be called to obtain changes in the decorator's size due to
|
||||
// changes in the font, whether they are face, size, or whatever. Thus, the WinBorder will
|
||||
// need to do some region-related recalculation, as well.
|
||||
STRACE(("WinBorder %s: UpdateFont unimplemented\n",_title->String()));
|
||||
}
|
||||
|
||||
void WinBorder::UpdateScreen(void)
|
||||
{
|
||||
STRACE(("WinBorder %s: UpdateScreen unimplemented\n",_title->String()));
|
||||
STRACE(("WinBorder %s: UpdateScreen unimplemented\n",_title->String()));
|
||||
}
|
||||
|
||||
@@ -38,47 +38,57 @@ class DisplayDriver;
|
||||
class WinBorder : public Layer
|
||||
{
|
||||
public:
|
||||
WinBorder(const BRect &r, const char *name, const int32 look, const int32 feel,
|
||||
const int32 flags, ServerWindow *win);
|
||||
virtual ~WinBorder(void);
|
||||
virtual void RequestDraw(void);
|
||||
virtual void RequestDraw(const BRect &r);
|
||||
// void MoveBy(BPoint pt);
|
||||
// void MoveBy(float x, float y);
|
||||
// void ResizeBy(BPoint pt);
|
||||
// void ResizeBy(float x, float y);
|
||||
void MouseDown(int8 *buffer);
|
||||
void MouseMoved(int8 *buffer);
|
||||
void MouseUp(int8 *buffer);
|
||||
void UpdateColors(void);
|
||||
void UpdateDecorator(void);
|
||||
void UpdateFont(void);
|
||||
void UpdateScreen(void);
|
||||
void RebuildRegions(const bool &recursive=true);
|
||||
void SetFocus(const bool &active=false);
|
||||
ServerWindow *Window(void) { return _win; }
|
||||
Decorator *GetDecorator(void) { return _decorator; }
|
||||
WinBorder(const BRect &r, const char *name, const int32 look,
|
||||
const int32 feel, const int32 flags, ServerWindow *win);
|
||||
virtual ~WinBorder(void);
|
||||
|
||||
virtual void RebuildRegions( const BRect& r );
|
||||
virtual void Draw(const BRect &r);
|
||||
|
||||
virtual void MoveBy(float x, float y);
|
||||
virtual void ResizeBy(float x, float y);
|
||||
|
||||
void MoveToBack();
|
||||
void MoveToFront();
|
||||
|
||||
void MouseDown(int8 *buffer);
|
||||
void MouseMoved(int8 *buffer);
|
||||
void MouseUp(int8 *buffer);
|
||||
|
||||
void UpdateColors(void);
|
||||
void UpdateDecorator(void);
|
||||
void UpdateFont(void);
|
||||
void UpdateScreen(void);
|
||||
|
||||
void SetFocus(const bool &active);
|
||||
ServerWindow* Window(void) const { return _win; }
|
||||
Decorator* GetDecorator(void) const { return _decorator; }
|
||||
|
||||
protected:
|
||||
ServerWindow *_win;
|
||||
BString *_title;
|
||||
Decorator *_decorator;
|
||||
int32 _flags;
|
||||
BRect _clientframe;
|
||||
int32 _mbuttons,_kmodifiers;
|
||||
BPoint _mousepos;
|
||||
bool _update;
|
||||
bool _hresizewin,_vresizewin;
|
||||
DisplayDriver *_driver;
|
||||
ServerWindow *_win;
|
||||
//BString *_title;
|
||||
Decorator *_decorator;
|
||||
int32 _flags;
|
||||
BRect _clientframe;
|
||||
int32 _mbuttons,
|
||||
_kmodifiers;
|
||||
BPoint _mousepos;
|
||||
bool _update;
|
||||
bool _hresizewin,_vresizewin;
|
||||
|
||||
BRegion *fDecFull,
|
||||
*fDecFullVisible,
|
||||
*fDecVisible;
|
||||
};
|
||||
|
||||
bool is_moving_window(void);
|
||||
void set_is_moving_window(bool state);
|
||||
bool is_resizing_window(void);
|
||||
void set_is_resizing_window(bool state);
|
||||
void set_active_winborder(WinBorder *win);
|
||||
WinBorder * get_active_winborder(void);
|
||||
void set_is_resizing_window(bool state);
|
||||
void set_is_sliding_tab(bool state);
|
||||
bool is_sliding_tab(void);
|
||||
bool is_moving_window(void);
|
||||
void set_is_moving_window(bool state);
|
||||
bool is_resizing_window(void);
|
||||
void set_is_resizing_window(bool state);
|
||||
void set_active_winborder(WinBorder *win);
|
||||
WinBorder* get_active_winborder(void);
|
||||
void set_is_resizing_window(bool state);
|
||||
void set_is_sliding_tab(bool state);
|
||||
bool is_sliding_tab(void);
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user