Fixed synchronous SendMessage() calls. _send_()'s wantsReply must always be false, otherwise we get flooded with B_NO_REPLY messages.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@1412 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -363,12 +363,7 @@ DBG(OUT("BMessenger::SendMessage2(%.4s)\n", (char*)&message->what));
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status_t error = (message ? B_OK : B_BAD_VALUE);
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if (error == B_OK) {
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BMessenger replyMessenger(replyTo);
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// If the reply messenger is invalid use the app messenger.
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if (!replyMessenger.IsValid())
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replyMessenger = be_app_messenger;
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bool wantsReply = replyMessenger.IsValid();
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error = message->_send_(fPort, fHandlerToken, fPreferredTarget,
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timeout, wantsReply, replyMessenger);
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error = SendMessage(message, replyMessenger, timeout);
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}
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DBG(OUT("BMessenger::SendMessage2() done: %lx\n", error));
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return error;
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@@ -403,9 +398,8 @@ BMessenger::SendMessage(BMessage *message, BMessenger replyTo,
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// If the reply messenger is invalid use the app messenger.
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if (!replyTo.IsValid())
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replyTo = be_app_messenger;
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bool wantsReply = replyTo.IsValid();
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error = message->_send_(fPort, fHandlerToken, fPreferredTarget,
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timeout, wantsReply, replyTo);
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timeout, false, replyTo);
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}
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return error;
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}
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