Added note about the remaining playback problem for using OSS in BeOS.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26060 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -1496,6 +1496,16 @@ OpenSoundNode::HandleDataStatus(const media_timed_event* event,
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{
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// CALLED();
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// TODO: this is called mostly whenever the system mixer
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// switches from not sending us buffers (no client connected)
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// to sending buffers, and vice versa. In a Terminal, this
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// can be nicely demonstrated by provoking a system beep while
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// nothing else is using audio playback. Any first beep will
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// start with a small glitch, while more beeps before the last
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// one finished will not have the glitch. I am not sure, but
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// I seem to remember that other audio nodes have the same
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// problem, so it might not be a problem of this implementation.
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BString message("OpenSoundNode::HandleDataStatus status: ");
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switch(event->data) {
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