/dev/random: style changes and use MutexLocker.
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@@ -17,6 +17,8 @@
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#include <lock.h>
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#include <thread.h>
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#include <util/AutoLock.h>
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//#define TRACE_DRIVER
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#ifdef TRACE_DRIVER
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@@ -374,11 +376,9 @@ publish_devices(void)
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device_hooks *
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find_device(const char* name)
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{
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int i;
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TRACE((DRIVER_NAME ": find_device(\"%s\")\n", name));
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for (i = 0; sRandomNames[i] != NULL; i++)
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for (int i = 0; sRandomNames[i] != NULL; i++)
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if (strcmp(name, sRandomNames[i]) == 0)
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return &sRandomHooks;
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@@ -401,12 +401,9 @@ random_open(const char *name, uint32 flags, void **cookie)
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static status_t
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random_read(void *cookie, off_t position, void *_buffer, size_t *_numBytes)
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{
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int32 *buffer = (int32 *)_buffer;
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uint8 *buffer8 = (uint8 *)_buffer;
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uint32 i, j;
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TRACE((DRIVER_NAME ": read(%Ld,, %ld)\n", position, *_numBytes));
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mutex_lock(&sRandomLock);
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MutexLocker locker(&sRandomLock);
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sRandomCount += *_numBytes;
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/* Reseed if we have or are gonna use up > 1/16th the entropy around */
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@@ -418,12 +415,13 @@ random_read(void *cookie, off_t position, void *_buffer, size_t *_numBytes)
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/* ToDo: Yes, i know this is not the way we should do it. What we really should do is
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* take the md5 or sha1 hash of the state of the pool, and return that. Someday.
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*/
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for (i = 0; i < (*_numBytes) / 4; i++)
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int32 *buffer = (int32 *)_buffer;
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uint32 i;
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for (i = 0; i < *_numBytes / 4; i++)
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buffer[i] = chrand32(sRandomEnv);
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for (j = 0; j < (*_numBytes) % 4; j++)
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buffer8[(i*4) + j] = chrand8(sRandomEnv);
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mutex_unlock(&sRandomLock);
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uint8 *buffer8 = (uint8 *)_buffer;
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for (uint32 j = 0; j < *_numBytes % 4; j++)
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buffer8[(i * 4) + j] = chrand8(sRandomEnv);
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return B_OK;
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}
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@@ -433,13 +431,12 @@ static status_t
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random_write(void *cookie, off_t position, const void *buffer, size_t *_numBytes)
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{
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TRACE((DRIVER_NAME ": write(%Ld,, %ld)\n", position, *_numBytes));
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mutex_lock(&sRandomLock);
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MutexLocker locker(&sRandomLock);
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OCTET* data = (OCTET*)buffer;
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for (size_t i = 0; i < *_numBytes / sizeof(OCTET); i++) {
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chseed(sRandomEnv, data->Q[0]);
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data++;
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}
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mutex_unlock(&sRandomLock);
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return B_OK;
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}
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