Fixed two problems in BListView:
* fixed recent regression with respect to navigating via cursor keys * unified (and thus partly corrected) computation of whether or not we're in extend mode in KeyDown(), fixing the handling of unmodified B_HOME and B_END in multiselection mode git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31975 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -374,7 +374,6 @@ BListView::MouseDown(BPoint point)
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else
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Select(index);
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}
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fAnchorIndex = index;
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} else {
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if (!(modifiers & B_COMMAND_KEY))
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DeselectAll();
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@@ -412,25 +411,22 @@ BListView::MouseMoved(BPoint where, uint32 code, const BMessage* dragMessage)
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void
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BListView::KeyDown(const char *bytes, int32 numBytes)
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{
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bool extend
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= fListType == B_MULTIPLE_SELECTION_LIST
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&& (modifiers() & B_SHIFT_KEY) != 0;
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switch (bytes[0]) {
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case B_UP_ARROW:
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{
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if (fFirstSelected == -1) {
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// if nothing is selected yet, always select the first item
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Select(0);
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fAnchorIndex = 0;
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} else {
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bool extend = false;
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if (fListType == B_MULTIPLE_SELECTION_LIST
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&& (modifiers() & B_SHIFT_KEY) != 0)
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extend = true;
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if (fAnchorIndex > 0) {
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if (fAnchorIndex <= fFirstSelected)
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Select(fAnchorIndex - 1, extend);
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else
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Deselect(fAnchorIndex);
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--fAnchorIndex;
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}
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}
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@@ -442,19 +438,12 @@ BListView::KeyDown(const char *bytes, int32 numBytes)
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if (fFirstSelected == -1) {
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// if nothing is selected yet, always select the first item
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Select(0);
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fAnchorIndex = 0;
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} else {
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bool extend = false;
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if (fListType == B_MULTIPLE_SELECTION_LIST
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&& (modifiers() & B_SHIFT_KEY) != 0)
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extend = true;
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if (fAnchorIndex < CountItems() - 1) {
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if (fAnchorIndex >= fLastSelected)
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Select(fAnchorIndex + 1, extend);
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else
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Deselect(fAnchorIndex);
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++fAnchorIndex;
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}
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}
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@@ -463,11 +452,11 @@ BListView::KeyDown(const char *bytes, int32 numBytes)
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}
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case B_HOME:
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Select(0, fListType == B_MULTIPLE_SELECTION_LIST);
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Select(0, extend);
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ScrollToSelection();
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break;
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case B_END:
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Select(CountItems() - 1, fListType == B_MULTIPLE_SELECTION_LIST);
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Select(CountItems() - 1, extend);
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ScrollToSelection();
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break;
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@@ -1450,6 +1439,9 @@ BListView::_Select(int32 index, bool extend)
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fLastSelected = index;
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}
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if (!extend)
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fAnchorIndex = index;
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ItemAt(index)->Select();
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if (Window())
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InvalidateItem(index);
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