Recognize non-frameless functions and deal with situations where the instruction
pointer is before/in the prologue or after the epilogue. No solution for frameless functions yet. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31232 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -119,16 +119,75 @@ ArchitectureX86::CreateStackFrame(Image* image, FunctionDebugInfo* function,
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uint32 framePointer = cpuState->IntRegisterValue(X86_REGISTER_EBP);
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uint32 eip = cpuState->IntRegisterValue(X86_REGISTER_EIP);
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bool readStandardFrame = true;
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uint32 previousFramePointer = 0;
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uint32 returnAddress = 0;
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// check for syscall frames
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stack_frame_type frameType;
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bool hasPrologue = false;
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if (isTopFrame && cpuState->InterruptVector() == 99) {
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// The thread is performing a syscall. So this frame is not really the
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// top-most frame and we need to adjust the eip.
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frameType = STACK_FRAME_TYPE_SYSCALL;
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eip -= 2;
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// int 99, sysenter, and syscall all are 2 byte instructions
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} else
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frameType = STACK_FRAME_TYPE_STANDARD;
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// The syscall stubs are frameless, the return address is on top of the
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// stack.
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uint32 esp = cpuState->IntRegisterValue(X86_REGISTER_ESP);
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uint32 address;
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if (fDebuggerInterface->ReadMemory(esp, &address, 4) == 4) {
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returnAddress = address;
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previousFramePointer = framePointer;
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framePointer = 0;
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readStandardFrame = false;
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}
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} else {
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hasPrologue = _HasFunctionPrologue(function);
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if (hasPrologue)
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frameType = STACK_FRAME_TYPE_STANDARD;
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else
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frameType = STACK_FRAME_TYPE_FRAMELESS;
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// TODO: Handling for frameless functions. It's not trivial to find the
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// return address on the stack, though.
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// If the function is not frameless and we're at the top frame we need
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// to check whether the prologue has not been executed (completely) or
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// we're already after the epilogue.
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if (hasPrologue && isTopFrame) {
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uint32 stack = 0;
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if (eip < function->Address() + 3) {
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// The prologue has not been executed yet, i.e. there's no
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// stack frame yet. Get the return address from the stack.
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stack = cpuState->IntRegisterValue(X86_REGISTER_ESP);
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if (eip > function->Address()) {
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// The "push %ebp" has already been executed.
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stack += 4;
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}
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} else {
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// Not in the function prologue, but maybe after the epilogue.
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// The epilogue is a single "pop %ebp", so we check whether the
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// current instruction is already a "ret".
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uint8 code[1];
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if (fDebuggerInterface->ReadMemory(eip, &code, 1) == 1
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&& code[0] == 0xc3) {
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stack = cpuState->IntRegisterValue(X86_REGISTER_ESP);
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}
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}
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if (stack != 0) {
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uint32 address;
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if (fDebuggerInterface->ReadMemory(stack, &address, 4) == 4) {
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returnAddress = address;
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previousFramePointer = framePointer;
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framePointer = 0;
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readStandardFrame = false;
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frameType = STACK_FRAME_TYPE_FRAMELESS;
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}
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}
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}
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}
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// create the stack frame
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StackFrame* frame = new(std::nothrow) StackFrame(frameType, cpuState,
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@@ -137,21 +196,32 @@ ArchitectureX86::CreateStackFrame(Image* image, FunctionDebugInfo* function,
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return B_NO_MEMORY;
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Reference<StackFrame> frameReference(frame, true);
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// read the previous frame and return address and create the CPU state
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// read the previous frame and return address, if this is a standard frame
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if (readStandardFrame) {
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uint32 frameData[2];
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if (framePointer != 0
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&& fDebuggerInterface->ReadMemory(framePointer, frameData, 8)
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== 8) {
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previousFramePointer = frameData[0];
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returnAddress = frameData[1];
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}
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}
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// create the CPU state, if we have any info
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CpuStateX86* previousCpuState = NULL;
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uint32 frameData[2];
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if (framePointer != 0
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&& fDebuggerInterface->ReadMemory(framePointer, frameData, 8) == 8) {
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if (returnAddress != 0) {
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// prepare the previous CPU state
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previousCpuState = new(std::nothrow) CpuStateX86;
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if (previousCpuState == NULL)
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return B_NO_MEMORY;
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frame->SetReturnAddress(frameData[1]);
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previousCpuState->SetIntRegister(X86_REGISTER_EBP, frameData[0]);
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previousCpuState->SetIntRegister(X86_REGISTER_EIP, frameData[1]);
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previousCpuState->SetIntRegister(X86_REGISTER_EBP,
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previousFramePointer);
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previousCpuState->SetIntRegister(X86_REGISTER_EIP, returnAddress);
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}
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frame->SetReturnAddress(returnAddress);
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_previousFrame = frameReference.Detach();
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_previousCpuState = previousCpuState;
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return B_OK;
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@@ -171,17 +241,17 @@ ArchitectureX86::UpdateStackFrameCpuState(const StackFrame* frame,
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uint32 eip = cpuState->IntRegisterValue(X86_REGISTER_EIP);
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if (previousFunction == NULL || eip <= previousFunction->Address())
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return;
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target_addr_t functionAddresss = previousFunction->Address();
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target_addr_t functionAddress = previousFunction->Address();
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// allocate a buffer for the function code to disassemble
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size_t bufferSize = eip - functionAddresss;
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size_t bufferSize = eip - functionAddress;
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void* buffer = malloc(bufferSize);
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if (buffer == NULL)
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return;
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MemoryDeleter bufferDeleter(buffer);
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// read the code
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ssize_t bytesRead = fDebuggerInterface->ReadMemory(functionAddresss, buffer,
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ssize_t bytesRead = fDebuggerInterface->ReadMemory(functionAddress, buffer,
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bufferSize);
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if (bytesRead != (ssize_t)bufferSize)
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return;
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@@ -190,7 +260,7 @@ ArchitectureX86::UpdateStackFrameCpuState(const StackFrame* frame,
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DisassemblerX86 disassembler;
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target_addr_t instructionAddress;
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target_size_t instructionSize;
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if (disassembler.Init(functionAddresss, buffer, bufferSize) == B_OK
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if (disassembler.Init(functionAddress, buffer, bufferSize) == B_OK
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&& disassembler.GetPreviousInstruction(eip, instructionAddress,
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instructionSize) == B_OK) {
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eip -= instructionSize;
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@@ -252,3 +322,21 @@ ArchitectureX86::_AddIntegerRegister(int32 index, const char* name,
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{
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_AddRegister(index, name, REGISTER_FORMAT_INTEGER, bitSize, type);
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}
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bool
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ArchitectureX86::_HasFunctionPrologue(FunctionDebugInfo* function) const
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{
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if (function == NULL)
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return false;
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// check whether the function has the typical prologue
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if (function->Size() < 3)
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return false;
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uint8 buffer[3];
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if (fDebuggerInterface->ReadMemory(function->Address(), buffer, 3) != 3)
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return false;
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return buffer[0] == 0x55 && buffer[1] == 0x89 && buffer[2] == 0xe5;
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}
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@@ -45,6 +45,9 @@ private:
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const char* name, uint32 bitSize,
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register_type type);
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bool _HasFunctionPrologue(
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FunctionDebugInfo* function) const;
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private:
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Array<Register> fRegisters;
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};
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