Improved tracing output.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38470 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus
2010-08-30 22:31:54 +00:00
parent cfe3295bcf
commit 82ffb1e6bd
@@ -90,8 +90,8 @@ status_t
ProxyAudioSupplier::GetFrames(void* buffer, int64 frameCount,
bigtime_t startTime, bigtime_t endTime)
{
TRACE("GetFrames(%p, %lld, %lld, %lld)\n", buffer, frameCount,
startTime, endTime);
TRACE("GetFrames(%p, frameCount: %lld, time interval: %lld - %lld)\n",
buffer, frameCount, startTime, endTime);
// Create a list of playing intervals which compose the supplied
// performance time interval.
@@ -137,6 +137,10 @@ ProxyAudioSupplier::GetFrames(void* buffer, int64 frameCount,
return B_ERROR;
// retrieve the audio data for each interval.
#ifdef TRACE_PROXY_AUDIO_SUPPLIER
int32 intervalIndex = 0;
#endif
int64 framesRead = 0;
while (!playingIntervals.IsEmpty()) {
PlayingInterval* interval
@@ -146,10 +150,6 @@ ProxyAudioSupplier::GetFrames(void* buffer, int64 frameCount,
continue;
}
TRACE("GetFrames() - interval [%lld, %lld]: [%lld, %lld]\n",
interval->start_time, interval->end_time,
interval->x_start_time, interval->x_end_time);
// get playing direction
int32 playingDirection = 0;
if (interval->speed > 0)
@@ -159,6 +159,13 @@ ProxyAudioSupplier::GetFrames(void* buffer, int64 frameCount,
float absSpeed = interval->speed * playingDirection;
int64 framesToRead = _AudioFrameForTime(interval->end_time)
- _AudioFrameForTime(interval->start_time);
TRACE("GetFrames() - interval (%ld) [%lld, %lld]: [%lld, %lld], "
"frames: %lld\n", intervalIndex,
interval->start_time, interval->end_time,
interval->x_start_time, interval->x_end_time,
framesToRead);
// not playing
if (absSpeed == 0)
_ReadSilence(buffer, framesToRead);
@@ -180,6 +187,10 @@ ProxyAudioSupplier::GetFrames(void* buffer, int64 frameCount,
framesRead += framesToRead;
buffer = _SkipFrames(buffer, framesToRead);
delete interval;
#ifdef TRACE_PROXY_AUDIO_SUPPLIER
intervalIndex++;
#endif
}
// read silence on error
if (error != B_OK) {