Fixed BTabs focus underline offset.
Fixed a typo in method name. Please forgive me Stephan if I just screw your next commit... git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29240 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -169,7 +169,7 @@ public:
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawInctiveTab(BView* view, BRect& rect,
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virtual void DrawInactiveTab(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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@@ -1247,7 +1247,7 @@ BControlLook::DrawActiveTab(BView* view, BRect& rect, const BRect& updateRect,
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void
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BControlLook::DrawInctiveTab(BView* view, BRect& rect, const BRect& updateRect,
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BControlLook::DrawInactiveTab(BView* view, BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags, uint32 borders)
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{
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if (!rect.IsValid() || !rect.Intersects(updateRect))
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@@ -223,12 +223,12 @@ BTab::DrawFocusMark(BView *owner, BRect frame)
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float width = owner->StringWidth(Label());
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owner->SetHighColor(ui_color(B_KEYBOARD_NAVIGATION_COLOR));
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// TODO: remove offset
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float offset = frame.Height() / 2.0;
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owner->StrokeLine(BPoint((frame.left + frame.right - width + offset) / 2.0,
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frame.bottom - 3),
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BPoint((frame.left + frame.right + width + offset) / 2.0,
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frame.bottom - 3));
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float offset = IsSelected() ? 3 : 2;
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owner->StrokeLine(BPoint((frame.left + frame.right - width) / 2.0,
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frame.bottom - offset),
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BPoint((frame.left + frame.right + width) / 2.0,
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frame.bottom - offset));
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}
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@@ -290,7 +290,7 @@ BTab::DrawTab(BView *owner, BRect frame, tab_position position, bool full)
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be_control_look->DrawActiveTab(owner, frame, frame, no_tint, 0,
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borders);
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} else {
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be_control_look->DrawInctiveTab(owner, frame, frame, no_tint, 0,
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be_control_look->DrawInactiveTab(owner, frame, frame, no_tint, 0,
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borders);
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}
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@@ -858,7 +858,7 @@ BTabView::DrawTabs()
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| BControlLook::B_BOTTOM_BORDER | BControlLook::B_RIGHT_BORDER;
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if (left == 0)
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borders |= BControlLook::B_LEFT_BORDER;
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be_control_look->DrawInctiveTab(this, frame, frame, base, 0, borders);
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be_control_look->DrawInactiveTab(this, frame, frame, base, 0, borders);
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}
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if (fSelection < CountTabs())
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