Fixed compilation with debug output turned on.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13744 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2005-07-18 10:34:25 +00:00
parent 4821aac375
commit 83d1f41819
+14 -14
View File
@@ -140,15 +140,16 @@ WinBorder::WinBorder(const BRect &frame,
RebuildFullRegion(); RebuildFullRegion();
#endif #endif
STRACE(("WinBorder %s:\n", GetName())); STRACE(("WinBorder %p, %s:\n", this, Name()));
STRACE(("\tFrame: (%.1f, %.1f, %.1f, %.1f)\n", r.left, r.top, r.right, r.bottom)); STRACE(("\tFrame: (%.1f, %.1f, %.1f, %.1f)\n", fFrame.left, fFrame.top,
fFrame.right, fFrame.bottom));
STRACE(("\tWindow %s\n", window ? window->Title() : "NULL")); STRACE(("\tWindow %s\n", window ? window->Title() : "NULL"));
} }
WinBorder::~WinBorder() WinBorder::~WinBorder()
{ {
STRACE(("WinBorder(%s)::~WinBorder()\n",GetName())); STRACE(("WinBorder(%s)::~WinBorder()\n", Name()));
delete fTopLayer; delete fTopLayer;
delete fDecorator; delete fDecorator;
@@ -159,7 +160,7 @@ void
WinBorder::Draw(const BRect &r) WinBorder::Draw(const BRect &r)
{ {
#ifdef DEBUG_WINBORDER #ifdef DEBUG_WINBORDER
printf("WinBorder(%s)::Draw() : ", GetName()); printf("WinBorder(%s)::Draw() : ", Name());
r.PrintToStream(); r.PrintToStream();
#endif #endif
@@ -186,7 +187,7 @@ y = (float)int32(y);
if (x == 0.0 && y == 0.0) if (x == 0.0 && y == 0.0)
return; return;
STRACE(("WinBorder(%s)::MoveBy(%.1f, %.1f) fDecorator: %p\n", GetName(), x, y, fDecorator)); STRACE(("WinBorder(%s)::MoveBy(%.1f, %.1f) fDecorator: %p\n", Name(), x, y, fDecorator));
if (fDecorator) if (fDecorator)
fDecorator->MoveBy(x,y); fDecorator->MoveBy(x,y);
@@ -236,7 +237,7 @@ fInUpdateRegion.OffsetBy(x, y);
void void
WinBorder::ResizeBy(float x, float y) WinBorder::ResizeBy(float x, float y)
{ {
STRACE(("WinBorder(%s)::ResizeBy()\n", GetName())); STRACE(("WinBorder(%s)::ResizeBy()\n", Name()));
if (!_ResizeBy(x, y)) if (!_ResizeBy(x, y))
return; return;
@@ -295,7 +296,6 @@ WinBorder::_ResizeBy(float x, float y)
} else { } else {
resize_layer(x, y); resize_layer(x, y);
} }
#else #else
Layer::ResizeBy(x, y); Layer::ResizeBy(x, y);
#endif #endif
@@ -367,7 +367,7 @@ WinBorder::UpdateEnd()
void void
WinBorder::RebuildFullRegion() WinBorder::RebuildFullRegion()
{ {
STRACE(("WinBorder(%s)::RebuildFullRegion()\n",GetName())); STRACE(("WinBorder(%s)::RebuildFullRegion()\n", Name()));
fFull.MakeEmpty(); fFull.MakeEmpty();
@@ -632,28 +632,28 @@ WinBorder::HighlightDecorator(bool active)
void void
WinBorder::UpdateColors() WinBorder::UpdateColors()
{ {
STRACE(("WinBorder %s: UpdateColors unimplemented\n",GetName())); STRACE(("WinBorder %s: UpdateColors unimplemented\n", Name()));
} }
// Unimplemented. Hook function for handling when the system decorator changes // Unimplemented. Hook function for handling when the system decorator changes
void void
WinBorder::UpdateDecorator() WinBorder::UpdateDecorator()
{ {
STRACE(("WinBorder %s: UpdateDecorator unimplemented\n",GetName())); STRACE(("WinBorder %s: UpdateDecorator unimplemented\n", Name()));
} }
// Unimplemented. Hook function for handling when a system font changes // Unimplemented. Hook function for handling when a system font changes
void void
WinBorder::UpdateFont() WinBorder::UpdateFont()
{ {
STRACE(("WinBorder %s: UpdateFont unimplemented\n",GetName())); STRACE(("WinBorder %s: UpdateFont unimplemented\n", Name()));
} }
// Unimplemented. Hook function for handling when the screen resolution changes // Unimplemented. Hook function for handling when the screen resolution changes
void void
WinBorder::UpdateScreen() WinBorder::UpdateScreen()
{ {
STRACE(("WinBorder %s: UpdateScreen unimplemented\n",GetName())); STRACE(("WinBorder %s: UpdateScreen unimplemented\n", Name()));
} }
// QuietlySetFeel // QuietlySetFeel
@@ -745,7 +745,7 @@ WinBorder::_ActionFor(const PointerEvent& event) const
#ifdef NEW_CLIPPING #ifdef NEW_CLIPPING
void WinBorder::MovedByHook(float dx, float dy) void WinBorder::MovedByHook(float dx, float dy)
{ {
STRACE(("WinBorder(%s)::MovedByHook(%.1f, %.1f) fDecorator: %p\n", GetName(), x, y, fDecorator)); STRACE(("WinBorder(%s)::MovedByHook(%.1f, %.1f) fDecorator: %p\n", Name(), x, y, fDecorator));
fDecRegion.OffsetBy(dx, dy); fDecRegion.OffsetBy(dx, dy);
@@ -764,7 +764,7 @@ void WinBorder::MovedByHook(float dx, float dy)
void WinBorder::ResizedByHook(float dx, float dy, bool automatic) void WinBorder::ResizedByHook(float dx, float dy, bool automatic)
{ {
STRACE(("WinBorder(%s)::ResizedByHook(%.1f, %.1f, %s) fDecorator: %p\n", GetName(), x, y, automatic?"true":"false", fDecorator)); STRACE(("WinBorder(%s)::ResizedByHook(%.1f, %.1f, %s) fDecorator: %p\n", Name(), x, y, automatic?"true":"false", fDecorator));
fRebuildDecRegion = true; fRebuildDecRegion = true;
if (fDecorator) if (fDecorator)