Almost rewrote BDeskbar. Fixed some bugs. Added some ToDo comments - the
functions will currently deadlock when called from within the Deskbar. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12962 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
+297
-345
@@ -1,34 +1,14 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
|
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
// and/or sell copies of the Software, and to permit persons to whom the
|
||||
// Software is furnished to do so, subject to the following conditions:
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//
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||||
// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: Deskbar.cpp
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// Author: Jeremy Rand ([email protected]), Jérôme Duval
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// Description: BDeskbar allows one to control the deskbar from an
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// application.
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//------------------------------------------------------------------------------
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/*
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* Copyright 2001-2005, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Jeremy Rand ([email protected])
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* Jérôme Duval
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* Axel Dörfler
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*/
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// Standard Includes -----------------------------------------------------------
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#include <string.h>
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// System Includes -------------------------------------------------------------
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#include <Deskbar.h>
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#include <Messenger.h>
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#include <Message.h>
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@@ -37,338 +17,310 @@
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#include <InterfaceDefs.h>
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#include <Node.h>
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// Project Includes ------------------------------------------------------------
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#include <string.h>
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// Local Includes --------------------------------------------------------------
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// ToDo: in case the BDeskbar methods are called from a Deskbar add-on,
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// they will currently deadlock most of the time (only those that do
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// not need a reply will work).
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// That should be fixed in the Deskbar itself, even if the Be API found
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// a way around that (that doesn't work too well, BTW)
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// Local Defines ---------------------------------------------------------------
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// The API in this file should be considered as part of OpenTracker - but
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// should work with all versions of Tracker available for Haiku.
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// Globals ---------------------------------------------------------------------
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static const char *gDeskbarSignature = "application/x-vnd.Be-TSKB";
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static const uint32 gAddItemViewWhat = 'icon';
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static const uint32 gAddItemAddonWhat = 'adon';
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static const uint32 gHasItemWhat = 'exst';
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static const uint32 gGetItemInfoWhat = 'info';
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static const uint32 gCountItemsWhat = 'cwnt';
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static const uint32 gRemoveItemWhat = 'remv';
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static const uint32 gLocationWhat = 'gloc';
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static const uint32 gIsExpandedWhat = 'gexp';
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static const uint32 gSetLocationWhat = 'sloc';
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static const uint32 gExpandWhat = 'sexp';
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static const char *kDeskbarSignature = "application/x-vnd.Be-TSKB";
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static const uint32 kMsgAddView = 'icon';
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static const uint32 kMsgAddAddOn = 'adon';
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static const uint32 kMsgHasItem = 'exst';
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static const uint32 kMsgGetItemInfo = 'info';
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static const uint32 kMsgCountItems = 'cwnt';
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static const uint32 kMsgRemoveItem = 'remv';
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static const uint32 kMsgLocation = 'gloc';
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static const uint32 kMsgIsExpanded = 'gexp';
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static const uint32 kMsgSetLocation = 'sloc';
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static const uint32 kMsgExpand = 'sexp';
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status_t get_deskbar_frame(BRect *frame)
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status_t
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get_deskbar_frame(BRect *frame)
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{
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BMessenger deskbarMessenger(gDeskbarSignature);
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BMessage requestMessage(B_GET_PROPERTY);
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BMessage replyMessage;
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BMessenger deskbar(kDeskbarSignature);
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status_t result;
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result = requestMessage.AddSpecifier("Frame");
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if (result == B_OK) {
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result = requestMessage.AddSpecifier("Window", "Deskbar");
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if (result == B_OK) {
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result = deskbarMessenger.SendMessage(&requestMessage, &replyMessage);
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if ((result == B_OK) &&
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(replyMessage.what == B_REPLY)) {
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result = replyMessage.FindRect("result", frame);
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}
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}
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}
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return(result);
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BMessage request(B_GET_PROPERTY);
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request.AddSpecifier("Frame");
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request.AddSpecifier("Window", "Deskbar");
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BMessage reply;
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result = deskbar.SendMessage(&request, &reply);
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if (result == B_OK)
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result = reply.FindRect("result", frame);
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return result;
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}
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//------------------------------------------------------------------------------
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// #pragma mark -
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BDeskbar::BDeskbar()
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: fMessenger(new BMessenger(gDeskbarSignature))
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: fMessenger(new BMessenger(kDeskbarSignature))
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{
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}
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//------------------------------------------------------------------------------
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BDeskbar::~BDeskbar()
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{
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delete fMessenger;
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}
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//------------------------------------------------------------------------------
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BRect BDeskbar::Frame(void) const
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{
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BMessage requestMessage(B_GET_PROPERTY);
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BMessage replyMessage;
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BRect result(0.0, 0.0, 0.0, 0.0);
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if ((requestMessage.AddSpecifier("Frame") == B_OK) &&
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(requestMessage.AddSpecifier("Window", "Deskbar") == B_OK) &&
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(fMessenger->SendMessage(&requestMessage, &replyMessage) == B_OK) &&
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(replyMessage.what == B_REPLY)) {
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replyMessage.FindRect("result", &result);
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}
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return(result);
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}
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//------------------------------------------------------------------------------
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deskbar_location BDeskbar::Location(bool *isExpanded) const
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{
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BMessage requestMessage(gLocationWhat);
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BMessage replyMessage;
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int32 result = 0;
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if ((fMessenger->SendMessage(&requestMessage, &replyMessage) == B_OK) &&
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(replyMessage.what == 'rply') &&
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(replyMessage.FindInt32("location", &result) == B_OK) &&
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(isExpanded != NULL)) {
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replyMessage.FindBool("expanded", isExpanded);
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}
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return(static_cast<deskbar_location>(result));
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}
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//------------------------------------------------------------------------------
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status_t BDeskbar::SetLocation(deskbar_location location, bool expanded)
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{
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BMessage requestMessage(gSetLocationWhat);
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BMessage replyMessage;
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status_t result;
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result = requestMessage.AddInt32("location", static_cast<int32>(location));
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if (result == B_OK) {
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result = requestMessage.AddBool("expand", expanded);
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if (result == B_OK) {
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result = fMessenger->SendMessage(&requestMessage, &replyMessage);
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}
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}
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return(result);
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}
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//------------------------------------------------------------------------------
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bool BDeskbar::IsExpanded(void) const
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{
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BMessage requestMessage(gIsExpandedWhat);
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BMessage replyMessage;
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bool result = false;
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if ((fMessenger->SendMessage(&requestMessage, &replyMessage) == B_OK) &&
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(replyMessage.what == 'rply')) {
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replyMessage.FindBool("expanded", &result);
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}
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return(result);
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}
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//------------------------------------------------------------------------------
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status_t BDeskbar::Expand(bool expand)
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{
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BMessage requestMessage(gExpandWhat);
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BMessage replyMessage;
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status_t result;
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result = requestMessage.AddBool("expand", expand);
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if (result == B_OK) {
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result = fMessenger->SendMessage(&requestMessage, &replyMessage);
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}
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return(result);
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}
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//------------------------------------------------------------------------------
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status_t BDeskbar::GetItemInfo(int32 id, const char **name) const
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{
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/* NOTE: Be's implementation returned B_BAD_VALUE if *name was NULL,
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not just if name was NULL. This doesn't make much sense. Be's
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implementation means you cannot do the following:
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const char *buffer = NULL;
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myDeskbar.GetItemInfo(id, &buffer);
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Instead, you are forced to write code that looks like:
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char tmpBuf[10];
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const char *buffer = tmpBuf;
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myDeskbar.GetItemInfo(id, &buffer);
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There are a couple of issues with this:
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- Be's implementation does not use the space pointed to in buffer.
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It cannot since it can't tell how big that space is and it won't
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know whether the item's name will fit without overflowing the
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buffer.
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- Worse, if the code looked like:
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const char *buffer = new char[5];
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myDeskbar.GetItemInfo(id, &buffer);
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The code will result in a memory leak. The problem here is that
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what buffer points to is changed by GetItemInfo(). If buffer
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points to dynamically allocated memory, there is a good chance
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the result is a memory leak.
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The OpenBeOS implementation will allow *name to point to NULL or
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non-NULL. If anything, we should consider forcing *name to point to
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NULL for safety.
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*/
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if (name == NULL) {
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return(B_BAD_VALUE);
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}
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BMessage requestMessage(gGetItemInfoWhat);
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BMessage replyMessage;
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status_t result;
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result = requestMessage.AddInt32("id", id);
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if (result == B_OK) {
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result = fMessenger->SendMessage(&requestMessage, &replyMessage);
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if (result == B_OK) {
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const char *tmpName;
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result = replyMessage.FindString("name", &tmpName);
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if (result == B_OK) {
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*name = strdup(tmpName);
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}
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}
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}
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return(result);
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}
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//------------------------------------------------------------------------------
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status_t BDeskbar::GetItemInfo(const char *name, int32 *id) const
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{
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if (name == NULL) {
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return(B_BAD_VALUE);
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}
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BMessage requestMessage(gGetItemInfoWhat);
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BMessage replyMessage;
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status_t result;
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result = requestMessage.AddString("name", name);
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if (result == B_OK) {
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result = fMessenger->SendMessage(&requestMessage, &replyMessage);
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if (result == B_OK) {
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result = replyMessage.FindInt32("id", id);
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}
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}
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return(result);
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}
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//------------------------------------------------------------------------------
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bool BDeskbar::HasItem(int32 id) const
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{
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BMessage requestMessage(gHasItemWhat);
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BMessage replyMessage;
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bool result = false;
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if ((requestMessage.AddInt32("id", id) == B_OK) &&
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(fMessenger->SendMessage(&requestMessage, &replyMessage) == B_OK)) {
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replyMessage.FindBool("exists", &result);
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}
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return(result);
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}
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//------------------------------------------------------------------------------
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bool BDeskbar::HasItem(const char *name) const
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{
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BMessage requestMessage(gHasItemWhat);
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BMessage replyMessage;
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bool result = false;
|
||||
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||||
if ((requestMessage.AddString("name", name) == B_OK) &&
|
||||
(fMessenger->SendMessage(&requestMessage, &replyMessage) == B_OK)) {
|
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replyMessage.FindBool("exists", &result);
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}
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return(result);
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}
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//------------------------------------------------------------------------------
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uint32 BDeskbar::CountItems(void) const
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{
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BMessage requestMessage(gCountItemsWhat);
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BMessage replyMessage;
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int32 result = 0;
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|
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if ((fMessenger->SendMessage(&requestMessage, &replyMessage) == B_OK) &&
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(replyMessage.what == 'rply')) {
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replyMessage.FindInt32("count", &result);
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}
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return(static_cast<uint32>(result));
|
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}
|
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//------------------------------------------------------------------------------
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status_t BDeskbar::AddItem(BView *archivableView, int32 *id)
|
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{
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BMessage requestMessage(gAddItemViewWhat);
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BMessage viewMessage;
|
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BMessage replyMessage;
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status_t result;
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||||
|
||||
result = archivableView->Archive(&viewMessage);
|
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if (result == B_OK) {
|
||||
result = requestMessage.AddMessage("view", &viewMessage);
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if (result == B_OK) {
|
||||
result = fMessenger->SendMessage(&requestMessage, &replyMessage);
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||||
if ((result == B_OK) &&
|
||||
(id != NULL)) {
|
||||
result = replyMessage.FindInt32("id", id);
|
||||
}
|
||||
}
|
||||
}
|
||||
return(result);
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
status_t BDeskbar::AddItem(entry_ref *addon, int32 *id)
|
||||
{
|
||||
BMessage requestMessage(gAddItemViewWhat);
|
||||
BMessage replyMessage;
|
||||
status_t result;
|
||||
|
||||
result = requestMessage.AddRef("addon", addon);
|
||||
if (result == B_OK) {
|
||||
result = fMessenger->SendMessage(&requestMessage, &replyMessage);
|
||||
if ((result == B_OK) &&
|
||||
(id != NULL)) {
|
||||
result = replyMessage.FindInt32("id", id);
|
||||
|
||||
/* NOTE: I add this because the persistent state of the item
|
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is not set by the Deskbar itself and it needs to be done somewhere.
|
||||
In fact, telling the Deskbar about the addon ref is not enough and
|
||||
adding this attribute is mandatory.
|
||||
!! Deskbar seems to remove the attribute in RemoveItem though !!
|
||||
*/
|
||||
if (result == B_OK) {
|
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BNode node(addon);
|
||||
node.WriteAttr("be:deskbar_item_status",
|
||||
B_STRING_TYPE, 0, "enabled", strlen("enabled"));
|
||||
}
|
||||
}
|
||||
}
|
||||
return(result);
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
status_t BDeskbar::RemoveItem(int32 id)
|
||||
{
|
||||
BMessage requestMessage(gRemoveItemWhat);
|
||||
BMessage replyMessage;
|
||||
status_t result;
|
||||
|
||||
result = requestMessage.AddInt32("id", id);
|
||||
if (result == B_OK) {
|
||||
result = fMessenger->SendMessage(&requestMessage, &replyMessage);
|
||||
}
|
||||
/* here R5 returns B_OK always (probably the result of SendMessage())
|
||||
* Deskbar itself also always return B_NO_REPLY, so ...
|
||||
* here add some more checks for the future.
|
||||
*/
|
||||
if (result != B_OK)
|
||||
return(result);
|
||||
if (replyMessage.what == B_NO_REPLY)
|
||||
return(B_OK); /* we can only speculate */
|
||||
result = B_ERROR;
|
||||
replyMessage.FindInt32("error", &result);
|
||||
return(result);
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
status_t BDeskbar::RemoveItem(const char *name)
|
||||
{
|
||||
BMessage requestMessage(gRemoveItemWhat);
|
||||
BMessage replyMessage;
|
||||
status_t result;
|
||||
|
||||
result = requestMessage.AddString("name", name);
|
||||
if (result == B_OK) {
|
||||
result = fMessenger->SendMessage(&requestMessage, &replyMessage);
|
||||
}
|
||||
/* same as above */
|
||||
if (result != B_OK)
|
||||
return(result);
|
||||
if (replyMessage.what == B_NO_REPLY)
|
||||
return(B_OK);
|
||||
result = B_ERROR;
|
||||
replyMessage.FindInt32("error", &result);
|
||||
return(result);
|
||||
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
BRect
|
||||
BDeskbar::Frame(void) const
|
||||
{
|
||||
BRect frame(0.0, 0.0, 0.0, 0.0);
|
||||
get_deskbar_frame(&frame);
|
||||
|
||||
return frame;
|
||||
}
|
||||
|
||||
|
||||
deskbar_location
|
||||
BDeskbar::Location(bool *_isExpanded) const
|
||||
{
|
||||
deskbar_location location = B_DESKBAR_RIGHT_TOP;
|
||||
BMessage request(kMsgLocation);
|
||||
BMessage reply;
|
||||
|
||||
if (_isExpanded)
|
||||
*_isExpanded = true;
|
||||
|
||||
if (fMessenger->IsTargetLocal()) {
|
||||
// ToDo: do something about this!
|
||||
// (if we just ask the Deskbar in this case, we would deadlock)
|
||||
return location;
|
||||
}
|
||||
|
||||
if (fMessenger->SendMessage(&request, &reply) == B_OK) {
|
||||
int32 value;
|
||||
if (reply.FindInt32("location", &value) == B_OK)
|
||||
location = static_cast<deskbar_location>(value);
|
||||
|
||||
if (_isExpanded
|
||||
&& reply.FindBool("expanded", _isExpanded) != B_OK)
|
||||
*_isExpanded = true;
|
||||
}
|
||||
|
||||
return location;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
BDeskbar::SetLocation(deskbar_location location, bool expanded)
|
||||
{
|
||||
BMessage request(kMsgSetLocation);
|
||||
request.AddInt32("location", static_cast<int32>(location));
|
||||
request.AddBool("expand", expanded);
|
||||
|
||||
return fMessenger->SendMessage(&request);
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
BDeskbar::IsExpanded(void) const
|
||||
{
|
||||
BMessage request(kMsgIsExpanded);
|
||||
BMessage reply;
|
||||
bool isExpanded;
|
||||
|
||||
if (fMessenger->SendMessage(&request, &reply) != B_OK
|
||||
|| reply.FindBool("expanded", &isExpanded) != B_OK)
|
||||
isExpanded = true;
|
||||
|
||||
return isExpanded;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
BDeskbar::Expand(bool expand)
|
||||
{
|
||||
BMessage request(kMsgExpand);
|
||||
request.AddBool("expand", expand);
|
||||
|
||||
return fMessenger->SendMessage(&request);
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
BDeskbar::GetItemInfo(int32 id, const char **_name) const
|
||||
{
|
||||
if (_name == NULL)
|
||||
return B_BAD_VALUE;
|
||||
|
||||
// Note: Be's implementation returns B_BAD_VALUE if *_name was NULL,
|
||||
// not just if _name was NULL. This doesn't make much sense, so we
|
||||
// do not imitate this behaviour.
|
||||
|
||||
BMessage request(kMsgGetItemInfo);
|
||||
request.AddInt32("id", id);
|
||||
|
||||
BMessage reply;
|
||||
status_t result = fMessenger->SendMessage(&request, &reply);
|
||||
if (result == B_OK) {
|
||||
const char *name;
|
||||
result = reply.FindString("name", &name);
|
||||
if (result == B_OK) {
|
||||
*_name = strdup(name);
|
||||
if (*_name == NULL)
|
||||
result = B_NO_MEMORY;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
BDeskbar::GetItemInfo(const char *name, int32 *_id) const
|
||||
{
|
||||
if (name == NULL)
|
||||
return B_BAD_VALUE;
|
||||
|
||||
BMessage request(kMsgGetItemInfo);
|
||||
request.AddString("name", name);
|
||||
|
||||
BMessage reply;
|
||||
status_t result = fMessenger->SendMessage(&request, &reply);
|
||||
if (result == B_OK)
|
||||
result = reply.FindInt32("id", _id);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
BDeskbar::HasItem(int32 id) const
|
||||
{
|
||||
BMessage request(kMsgHasItem);
|
||||
request.AddInt32("id", id);
|
||||
|
||||
BMessage reply;
|
||||
if (fMessenger->SendMessage(&request, &reply) == B_OK)
|
||||
return reply.FindBool("exists");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
BDeskbar::HasItem(const char *name) const
|
||||
{
|
||||
BMessage request(kMsgHasItem);
|
||||
request.AddString("name", name);
|
||||
|
||||
BMessage reply;
|
||||
if (fMessenger->SendMessage(&request, &reply) == B_OK)
|
||||
return reply.FindBool("exists");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
uint32
|
||||
BDeskbar::CountItems(void) const
|
||||
{
|
||||
BMessage request(kMsgCountItems);
|
||||
BMessage reply;
|
||||
|
||||
if (fMessenger->SendMessage(&request, &reply) == B_OK)
|
||||
return reply.FindInt32("count");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
BDeskbar::AddItem(BView *view, int32 *_id)
|
||||
{
|
||||
BMessage archive;
|
||||
status_t result = view->Archive(&archive);
|
||||
if (result < B_OK)
|
||||
return result;
|
||||
|
||||
BMessage request(kMsgAddView);
|
||||
request.AddMessage("view", &archive);
|
||||
|
||||
BMessage reply;
|
||||
result = fMessenger->SendMessage(&request, &reply);
|
||||
if (result == B_OK) {
|
||||
if (_id != NULL)
|
||||
result = reply.FindInt32("id", _id);
|
||||
else
|
||||
reply.FindInt32("error", &result);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
BDeskbar::AddItem(entry_ref *addon, int32 *_id)
|
||||
{
|
||||
BMessage request(kMsgAddAddOn);
|
||||
request.AddRef("addon", addon);
|
||||
|
||||
// Note: to make Deskbar items persistent, they need to have the attribute
|
||||
// set. The Deskbar will remove the attribute automatically when needed.
|
||||
// ToDo: move this functionality into the Deskbar itself!
|
||||
|
||||
BNode node;
|
||||
status_t status = node.SetTo(addon);
|
||||
if (status < B_OK)
|
||||
return status;
|
||||
|
||||
if ((status = node.WriteAttr("be:deskbar_item_status", B_STRING_TYPE,
|
||||
0, "enabled", strlen("enabled"))) < B_OK)
|
||||
return status;
|
||||
|
||||
BMessage reply;
|
||||
status = fMessenger->SendMessage(&request, &reply);
|
||||
if (status == B_OK) {
|
||||
if (_id != NULL)
|
||||
status = reply.FindInt32("id", _id);
|
||||
else
|
||||
reply.FindInt32("error", &status);
|
||||
}
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
BDeskbar::RemoveItem(int32 id)
|
||||
{
|
||||
BMessage request(kMsgRemoveItem);
|
||||
request.AddInt32("id", id);
|
||||
|
||||
// ToDo: the Deskbar does not reply to this message, so we don't
|
||||
// know if it really succeeded - we can just acknowledge that the
|
||||
// message was sent to the Deskbar
|
||||
|
||||
return fMessenger->SendMessage(&request);
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
BDeskbar::RemoveItem(const char *name)
|
||||
{
|
||||
BMessage request(kMsgRemoveItem);
|
||||
request.AddString("name", name);
|
||||
|
||||
// ToDo: the Deskbar does not reply to this message, so we don't
|
||||
// know if it really succeeded - we can just acknowledge that the
|
||||
// message was sent to the Deskbar
|
||||
|
||||
return fMessenger->SendMessage(&request);
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user