Corrected inset of upper layout elements.

Now it's the same space on all sides.
Use B_USE_DEFAULT_SPACING instead of hardcoded value 10.
This commit is contained in:
Humdinger
2013-12-29 10:38:40 +01:00
parent 85ce138557
commit 863648843f
+7 -6
View File
@@ -203,19 +203,20 @@ CharacterWindow::CharacterWindow()
BLayoutBuilder::Group<>(this, B_VERTICAL)
.Add(menuBar)
.AddGroup(B_HORIZONTAL, 10)
.SetInsets(10)
.AddGroup(B_VERTICAL, 10)
.AddGroup(B_HORIZONTAL, 10)
.AddGroup(B_HORIZONTAL, B_USE_DEFAULT_SPACING)
.SetInsets(B_USE_DEFAULT_SPACING, 0, B_USE_DEFAULT_SPACING,
B_USE_DEFAULT_SPACING)
.AddGroup(B_VERTICAL, B_USE_DEFAULT_SPACING)
.AddGroup(B_HORIZONTAL, B_USE_DEFAULT_SPACING)
.Add(fFilterControl)
.Add(clearButton)
.End()
.Add(unicodeScroller)
.End()
.AddGroup(B_VERTICAL, 10)
.AddGroup(B_VERTICAL, B_USE_DEFAULT_SPACING)
.Add(characterScroller)
.Add(fFontSizeSlider)
.AddGroup(B_HORIZONTAL, 0)
.AddGroup(B_HORIZONTAL, B_USE_DEFAULT_SPACING)
.Add(fGlyphView)
.Add(fCodeView);