* Made QueueCommands::Write() and MakeSpace() public.

* Implemented MakeSpace() (not yet tested).
* Changed intel_wait_engine_idle() to spin() between reads and to timeout
  after 1 second of waiting (could probably be done way earlier).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23120 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2007-12-13 14:56:28 +00:00
parent 216310852f
commit 8818c50507
3 changed files with 74 additions and 35 deletions
@@ -49,6 +49,7 @@ struct ring_buffer {
uint32 offset;
uint32 size;
uint32 position;
uint32 space_left;
uint8 *base;
};
@@ -28,10 +28,10 @@ class QueueCommands {
void PutWaitFor(uint32 event);
void PutOverlayFlip(uint32 code, bool updateCoefficients);
private:
void _MakeSpace(uint32 size);
void _Write(uint32 data);
void MakeSpace(uint32 size);
void Write(uint32 data);
private:
ring_buffer &fRingBuffer;
};
@@ -1,5 +1,5 @@
/*
* Copyright 2006, Haiku, Inc. All Rights Reserved.
* Copyright 2006-2007, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
@@ -7,11 +7,14 @@
*/
#include <Debug.h>
#include "accelerant.h"
#include "accelerant_protos.h"
#include "commands.h"
#undef TRACE
//#define TRACE_ENGINE
#ifdef TRACE_ENGINE
extern "C" void _sPrintf(const char *format, ...);
@@ -36,7 +39,7 @@ QueueCommands::~QueueCommands()
{
if (fRingBuffer.position & 0x07) {
// make sure the command is properly aligned
_Write(COMMAND_NOOP);
Write(COMMAND_NOOP);
}
// We must make sure memory is written back in case the ring buffer
@@ -58,10 +61,10 @@ QueueCommands::Put(struct command &command, size_t size)
uint32 count = size / sizeof(uint32);
uint32 *data = command.Data();
_MakeSpace(count);
MakeSpace(count);
for (uint32 i = 0; i < count; i++) {
_Write(data[i]);
Write(data[i]);
}
}
@@ -69,48 +72,66 @@ QueueCommands::Put(struct command &command, size_t size)
void
QueueCommands::PutFlush()
{
_MakeSpace(2);
MakeSpace(2);
_Write(COMMAND_FLUSH);
_Write(COMMAND_NOOP);
Write(COMMAND_FLUSH);
Write(COMMAND_NOOP);
}
void
QueueCommands::PutWaitFor(uint32 event)
{
_MakeSpace(2);
MakeSpace(2);
_Write(COMMAND_WAIT_FOR_EVENT | event);
_Write(COMMAND_NOOP);
Write(COMMAND_WAIT_FOR_EVENT | event);
Write(COMMAND_NOOP);
}
void
QueueCommands::PutOverlayFlip(uint32 mode, bool updateCoefficients)
{
_MakeSpace(2);
MakeSpace(2);
_Write(COMMAND_OVERLAY_FLIP | mode);
_Write((uint32)gInfo->shared_info->physical_overlay_registers
Write(COMMAND_OVERLAY_FLIP | mode);
Write((uint32)gInfo->shared_info->physical_overlay_registers
| (updateCoefficients ? OVERLAY_UPDATE_COEFFICIENTS : 0));
}
void
QueueCommands::_MakeSpace(uint32 size)
QueueCommands::MakeSpace(uint32 size)
{
// TODO: make sure there is enough room to write the command!
ASSERT((size & 1) == 0);
size *= sizeof(uint32);
while (fRingBuffer.space_left < size) {
// wait until more space is free
uint32 head = read32(fRingBuffer.register_base + RING_BUFFER_HEAD)
& INTEL_RING_BUFFER_HEAD_MASK;
if (head < fRingBuffer.position)
head += fRingBuffer.size;
fRingBuffer.space_left = head - fRingBuffer.position;
if (fRingBuffer.space_left < size)
spin(10);
}
fRingBuffer.space_left -= size;
}
void
QueueCommands::_Write(uint32 data)
QueueCommands::Write(uint32 data)
{
uint32 *target = (uint32 *)(fRingBuffer.base + fRingBuffer.position);
*target = data;
fRingBuffer.position = (fRingBuffer.position + sizeof(uint32)) & (fRingBuffer.size - 1);
fRingBuffer.position = (fRingBuffer.position + sizeof(uint32))
& (fRingBuffer.size - 1);
}
@@ -128,8 +149,8 @@ uninit_ring_buffer(ring_buffer &ringBuffer)
void
setup_ring_buffer(ring_buffer &ringBuffer, const char *name)
{
TRACE(("Setup ring buffer %s, offset %lx, size %lx\n", name, ringBuffer.offset,
ringBuffer.size));
TRACE(("Setup ring buffer %s, offset %lx, size %lx\n", name,
ringBuffer.offset, ringBuffer.size));
if (init_lock(&ringBuffer.lock, name) < B_OK) {
// disable ring buffer
@@ -138,6 +159,9 @@ setup_ring_buffer(ring_buffer &ringBuffer, const char *name)
}
uint32 ring = ringBuffer.register_base;
ringBuffer.position = 0;
ringBuffer.space_left = ringBuffer.size;
write32(ring + RING_BUFFER_TAIL, 0);
write32(ring + RING_BUFFER_START, ringBuffer.offset);
write32(ring + RING_BUFFER_CONTROL,
@@ -149,8 +173,7 @@ setup_ring_buffer(ring_buffer &ringBuffer, const char *name)
// #pragma mark - engine management
/** Return number of hardware engines */
/*! Return number of hardware engines */
uint32
intel_accelerant_engine_count(void)
{
@@ -202,15 +225,27 @@ intel_wait_engine_idle(void)
// a better way to do this would be to acquire the engine's lock and
// sync to the latest token
bigtime_t start = system_time();
ring_buffer &ring = gInfo->shared_info->primary_ring_buffer;
uint32 head, tail;
do {
head = read32(ring.register_base + RING_BUFFER_HEAD) & INTEL_RING_BUFFER_HEAD_MASK;
tail = read32(ring.register_base + RING_BUFFER_TAIL) & INTEL_RING_BUFFER_HEAD_MASK;
while (true) {
head = read32(ring.register_base + RING_BUFFER_HEAD)
& INTEL_RING_BUFFER_HEAD_MASK;
tail = read32(ring.register_base + RING_BUFFER_TAIL)
& INTEL_RING_BUFFER_HEAD_MASK;
//snooze(100);
// Isn't a snooze() a bit too slow? At least it's called *very* often in Haiku...
} while (head != tail);
if (head == tail)
break;
if (system_time() > start + 1000000LL) {
// the engine seems to be locked up!
TRACE(("intel_extreme: engine locked up!\n"));
break;
}
spin(10);
}
}
@@ -235,7 +270,8 @@ intel_sync_to_token(sync_token *syncToken)
void
intel_screen_to_screen_blit(engine_token *token, blit_params *params, uint32 count)
intel_screen_to_screen_blit(engine_token *token, blit_params *params,
uint32 count)
{
QueueCommands queue(gInfo->shared_info->primary_ring_buffer);
@@ -254,8 +290,8 @@ intel_screen_to_screen_blit(engine_token *token, blit_params *params, uint32 cou
void
intel_fill_rectangle(engine_token *token, uint32 color, fill_rect_params *params,
uint32 count)
intel_fill_rectangle(engine_token *token, uint32 color,
fill_rect_params *params, uint32 count)
{
QueueCommands queue(gInfo->shared_info->primary_ring_buffer);
@@ -273,7 +309,8 @@ intel_fill_rectangle(engine_token *token, uint32 color, fill_rect_params *params
void
intel_invert_rectangle(engine_token *token, fill_rect_params *params, uint32 count)
intel_invert_rectangle(engine_token *token, fill_rect_params *params,
uint32 count)
{
QueueCommands queue(gInfo->shared_info->primary_ring_buffer);
@@ -291,7 +328,8 @@ intel_invert_rectangle(engine_token *token, fill_rect_params *params, uint32 cou
void
intel_fill_span(engine_token *token, uint32 color, uint16* _params, uint32 count)
intel_fill_span(engine_token *token, uint32 color, uint16* _params,
uint32 count)
{
struct params {
uint16 top;