RootLayer.h: introduced a method for highlighting window tab when focus

changes.
RootLayer.cpp: window tab was properly lit only when changing focus with
the mouse. Now the same happens when showing or hidding windows.
Desktop.cpp: normal windows created after floating windows did not had
B_FLOATING_APP_WINDOW_FEEL windows in their internal list, thus when such
a window was selected to become the front most it did not show floating
app windows in front of it. Fixed that now.


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11710 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Adi Oanca
2005-03-13 19:53:44 +00:00
parent 9015d08261
commit 8866e7b709
3 changed files with 38 additions and 23 deletions
+8 -3
View File
@@ -257,19 +257,24 @@ void Desktop::AddWinBorder(WinBorder *winBorder)
// add FLOATING_APP windows to the local list of all normal windows.
// This is to keep the order all floating windows (app or subset) when we go from
// one normal window to another.
if (feel == B_FLOATING_APP_WINDOW_FEEL)
if (feel == B_FLOATING_APP_WINDOW_FEEL || feel == B_NORMAL_WINDOW_FEEL)
{
WinBorder *wb = NULL;
int32 count = fWinBorderList.CountItems();
int32 feelToLookFor = (feel == B_NORMAL_WINDOW_FEEL ?
B_FLOATING_APP_WINDOW_FEEL :
B_NORMAL_WINDOW_FEEL);
for(int32 i = 0; i < count; i++)
{
wb = (WinBorder*)fWinBorderList.ItemAt(i);
if (wb->App()->ClientTeamID() == winBorder->App()->ClientTeamID()
&& wb->Window()->Feel() == B_NORMAL_WINDOW_FEEL)
&& wb->Window()->Feel() == feelToLookFor)
// R2: RootLayer comparison is needed.
{
wb->fFMWList.AddWinBorder(winBorder);
feel == B_NORMAL_WINDOW_FEEL ?
winBorder->fFMWList.AddWinBorder(wb) :
wb->fFMWList.AddWinBorder(winBorder);
}
}
}
+29 -20
View File
@@ -916,24 +916,7 @@ void RootLayer::MouseEventHandler(int32 code, BPortLink& msg)
invalidate_layer(this, fFull);
}
WinBorder *focus = FocusWinBorder();
if (exFocus || focus)
{
if (exFocus && exFocus != focus && exFocus->fDecorator)
exFocus->fDecorator->SetFocus(false);
if (focus && exFocus != focus && focus->fDecorator)
focus->fDecorator->SetFocus(true);
if (exFocus && focus != exFocus)
{
// TODO: this line is a hack, decorator is drawn twice.
BRegion reg(exFocus->fVisible);
if (focus)
reg.Include(&focus->fVisible);
redraw_layer(this, reg);
}
}
draw_window_tab(exFocus, FocusWinBorder());
if (action == DEC_DRAG)
{
@@ -1555,6 +1538,7 @@ void RootLayer::show_winBorder(WinBorder *winBorder)
{
bool invalidate = false;
bool invalid;
WinBorder *exFocus = FocusWinBorder();
winBorder->Show(false);
@@ -1576,18 +1560,22 @@ void RootLayer::show_winBorder(WinBorder *winBorder)
}
get_workspace_windows();
if (invalidate)
{
// TODO: should it be improved by calling with region of hidden windows
// plus the full regions of new windows???
invalidate_layer(this, fFull);
}
draw_window_tab(exFocus, FocusWinBorder());
}
void RootLayer::hide_winBorder(WinBorder *winBorder)
{
bool invalidate = false;
bool invalid;
bool invalidate = false;
bool invalid;
WinBorder *exFocus = FocusWinBorder();
winBorder->Hide(false);
@@ -1610,6 +1598,8 @@ void RootLayer::hide_winBorder(WinBorder *winBorder)
// plus the full regions of new windows???
invalidate_layer(this, fFull);
}
draw_window_tab(exFocus, FocusWinBorder());
}
void RootLayer::get_workspace_windows()
@@ -1636,3 +1626,22 @@ void RootLayer::get_workspace_windows()
//printf("Adi: get_workspace_windows DONE\n");
}
void RootLayer::draw_window_tab(WinBorder *exFocus, WinBorder *focus)
{
if (exFocus || focus)
{
if (exFocus && exFocus != focus && exFocus->fDecorator)
exFocus->fDecorator->SetFocus(false);
if (focus && exFocus != focus && focus->fDecorator)
focus->fDecorator->SetFocus(true);
if (exFocus && focus != exFocus)
{
// TODO: this line is a hack, decorator is drawn twice.
BRegion reg(exFocus->fVisible);
if (focus)
reg.Include(&focus->fVisible);
redraw_layer(this, reg);
}
}
}
+1
View File
@@ -137,6 +137,7 @@ friend class Desktop;
void hide_winBorder(WinBorder* winBorder);
void get_workspace_windows();
void draw_window_tab(WinBorder *exFocus, WinBorder *focus);
void invalidate_layer(Layer *layer, const BRegion &region);
void redraw_layer(Layer *layer, const BRegion &region);