RootLayer.h: introduced a method for highlighting window tab when focus
changes. RootLayer.cpp: window tab was properly lit only when changing focus with the mouse. Now the same happens when showing or hidding windows. Desktop.cpp: normal windows created after floating windows did not had B_FLOATING_APP_WINDOW_FEEL windows in their internal list, thus when such a window was selected to become the front most it did not show floating app windows in front of it. Fixed that now. git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11710 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -257,19 +257,24 @@ void Desktop::AddWinBorder(WinBorder *winBorder)
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// add FLOATING_APP windows to the local list of all normal windows.
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// This is to keep the order all floating windows (app or subset) when we go from
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// one normal window to another.
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if (feel == B_FLOATING_APP_WINDOW_FEEL)
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if (feel == B_FLOATING_APP_WINDOW_FEEL || feel == B_NORMAL_WINDOW_FEEL)
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{
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WinBorder *wb = NULL;
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int32 count = fWinBorderList.CountItems();
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int32 feelToLookFor = (feel == B_NORMAL_WINDOW_FEEL ?
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B_FLOATING_APP_WINDOW_FEEL :
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B_NORMAL_WINDOW_FEEL);
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for(int32 i = 0; i < count; i++)
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{
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wb = (WinBorder*)fWinBorderList.ItemAt(i);
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if (wb->App()->ClientTeamID() == winBorder->App()->ClientTeamID()
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&& wb->Window()->Feel() == B_NORMAL_WINDOW_FEEL)
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&& wb->Window()->Feel() == feelToLookFor)
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// R2: RootLayer comparison is needed.
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{
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wb->fFMWList.AddWinBorder(winBorder);
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feel == B_NORMAL_WINDOW_FEEL ?
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winBorder->fFMWList.AddWinBorder(wb) :
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wb->fFMWList.AddWinBorder(winBorder);
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}
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}
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}
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@@ -916,24 +916,7 @@ void RootLayer::MouseEventHandler(int32 code, BPortLink& msg)
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invalidate_layer(this, fFull);
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}
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WinBorder *focus = FocusWinBorder();
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if (exFocus || focus)
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{
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if (exFocus && exFocus != focus && exFocus->fDecorator)
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exFocus->fDecorator->SetFocus(false);
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if (focus && exFocus != focus && focus->fDecorator)
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focus->fDecorator->SetFocus(true);
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if (exFocus && focus != exFocus)
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{
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// TODO: this line is a hack, decorator is drawn twice.
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BRegion reg(exFocus->fVisible);
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if (focus)
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reg.Include(&focus->fVisible);
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redraw_layer(this, reg);
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}
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}
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draw_window_tab(exFocus, FocusWinBorder());
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if (action == DEC_DRAG)
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{
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@@ -1555,6 +1538,7 @@ void RootLayer::show_winBorder(WinBorder *winBorder)
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{
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bool invalidate = false;
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bool invalid;
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WinBorder *exFocus = FocusWinBorder();
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winBorder->Show(false);
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@@ -1576,18 +1560,22 @@ void RootLayer::show_winBorder(WinBorder *winBorder)
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}
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get_workspace_windows();
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if (invalidate)
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{
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// TODO: should it be improved by calling with region of hidden windows
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// plus the full regions of new windows???
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invalidate_layer(this, fFull);
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}
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draw_window_tab(exFocus, FocusWinBorder());
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}
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void RootLayer::hide_winBorder(WinBorder *winBorder)
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{
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bool invalidate = false;
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bool invalid;
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bool invalidate = false;
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bool invalid;
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WinBorder *exFocus = FocusWinBorder();
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winBorder->Hide(false);
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@@ -1610,6 +1598,8 @@ void RootLayer::hide_winBorder(WinBorder *winBorder)
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// plus the full regions of new windows???
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invalidate_layer(this, fFull);
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}
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draw_window_tab(exFocus, FocusWinBorder());
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}
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void RootLayer::get_workspace_windows()
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@@ -1636,3 +1626,22 @@ void RootLayer::get_workspace_windows()
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//printf("Adi: get_workspace_windows DONE\n");
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}
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void RootLayer::draw_window_tab(WinBorder *exFocus, WinBorder *focus)
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{
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if (exFocus || focus)
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{
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if (exFocus && exFocus != focus && exFocus->fDecorator)
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exFocus->fDecorator->SetFocus(false);
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if (focus && exFocus != focus && focus->fDecorator)
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focus->fDecorator->SetFocus(true);
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if (exFocus && focus != exFocus)
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{
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// TODO: this line is a hack, decorator is drawn twice.
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BRegion reg(exFocus->fVisible);
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if (focus)
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reg.Include(&focus->fVisible);
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redraw_layer(this, reg);
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}
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}
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}
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@@ -137,6 +137,7 @@ friend class Desktop;
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void hide_winBorder(WinBorder* winBorder);
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void get_workspace_windows();
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void draw_window_tab(WinBorder *exFocus, WinBorder *focus);
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void invalidate_layer(Layer *layer, const BRegion ®ion);
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void redraw_layer(Layer *layer, const BRegion ®ion);
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