* You can now specify a thread when using the "unreal" debugger command.

* Added a thread priority column to the thread list.
* Added "realtime" command that lists all real-time threads.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16141 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2006-01-29 19:50:00 +00:00
parent 1ee28f024a
commit 8a1f6775b9
+27 -7
View File
@@ -469,18 +469,32 @@ create_thread(const char *name, team_id teamID, thread_entry_func entry,
static int
make_all_threads_unreal(int argc, char **argv)
make_thread_unreal(int argc, char **argv)
{
struct thread *thread;
struct hash_iterator i;
int32 id = -1;
if (argc > 2) {
kprintf("usage: unreal [id]\n");
return 0;
}
if (argc > 1)
id = strtoul(argv[1], NULL, 0);
hash_open(sThreadHash, &i);
while ((thread = hash_next(sThreadHash, &i)) != NULL) {
if (id != -1 && thread->id != id)
continue;
if (thread->priority > B_DISPLAY_PRIORITY) {
thread->priority = B_NORMAL_PRIORITY;
kprintf("thread 0x%lx made unreal\n", thread->id);
}
}
hash_close(sThreadHash, &i, false);
return 0;
}
@@ -610,11 +624,14 @@ dump_thread_list(int argc, char **argv)
{
struct thread *thread;
struct hash_iterator i;
bool realTimeOnly = false;
int32 requiredState = 0;
team_id team = -1;
sem_id sem = -1;
if (!strcmp(argv[0], "ready"))
if (!strcmp(argv[0], "realtime"))
realTimeOnly = true;
else if (!strcmp(argv[0], "ready"))
requiredState = B_THREAD_READY;
else if (!strcmp(argv[0], "running"))
requiredState = B_THREAD_RUNNING;
@@ -632,14 +649,15 @@ dump_thread_list(int argc, char **argv)
kprintf("ignoring invalid team argument.\n");
}
kprintf("thread id state sem cpu stack team name\n");
kprintf("thread id state sem cpu pri stack team name\n");
hash_open(sThreadHash, &i);
while ((thread = hash_next(sThreadHash, &i)) != NULL) {
// filter out threads not matching the search criteria
if ((requiredState && thread->state != requiredState)
|| (sem > 0 && thread->sem.blocking != sem)
|| (team > 0 && thread->team->id != team))
|| (team > 0 && thread->team->id != team)
|| (realTimeOnly && thread->priority < B_REAL_TIME_DISPLAY_PRIORITY))
continue;
kprintf("%p %6lx %-9s", thread, thread->id, state_to_text(thread, thread->state));
@@ -656,8 +674,9 @@ dump_thread_list(int argc, char **argv)
else
kprintf(" -");
kprintf(" %p%5lx %s\n", (void *)thread->kernel_stack_base,
thread->team->id, thread->name != NULL ? thread->name : "<NULL>");
kprintf("%4ld %p%5lx %s\n", thread->priority,
(void *)thread->kernel_stack_base, thread->team->id,
thread->name != NULL ? thread->name : "<NULL>");
}
hash_close(sThreadHash, &i, false);
return 0;
@@ -1380,11 +1399,12 @@ thread_init(kernel_args *args)
add_debugger_command("ready", &dump_thread_list, "list all ready threads");
add_debugger_command("running", &dump_thread_list, "list all running threads");
add_debugger_command("waiting", &dump_thread_list, "list all waiting threads (optionally for a specific semaphore)");
add_debugger_command("realtime", &dump_thread_list, "list all realtime threads");
add_debugger_command("thread", &dump_thread_info, "list info about a particular thread");
add_debugger_command("next_q", &dump_next_thread_in_q, "dump the next thread in the queue of last thread viewed");
add_debugger_command("next_all", &dump_next_thread_in_all_list, "dump the next thread in the global list of the last thread viewed");
add_debugger_command("next_team", &dump_next_thread_in_team, "dump the next thread in the team of the last thread viewed");
add_debugger_command("unreal", &make_all_threads_unreal, "set all realtime priority threads to normal priority");
add_debugger_command("unreal", &make_thread_unreal, "set realtime priority threads to normal priority");
return B_OK;
}