Fix some more bugs in the locale preflet lists. Dragging from one list to the other should now always work, while drawing inside a list is not finished, working on it now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35383 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -100,6 +100,8 @@ class LanguageListView: public BOutlineListView
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if (message->FindPointer("list", (void**)&list) == B_OK) {
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// It comes from a list
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if (list == this) {
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// TODO : parent item should stay at top level and childs should not
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// move under another parent.
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// It comes from ourselves : move the item around in the list
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int32 count = CountItems();
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if (fDropIndex < 0 || fDropIndex > count)
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@@ -122,6 +124,16 @@ class LanguageListView: public BOutlineListView
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if (fDropIndex < 0 || fDropIndex > count)
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fDropIndex = count;
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// ensure we always drop things at top-level and not
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// in the middle of another outline
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if (Superitem(FullListItemAt(fDropIndex))) {
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// Item has a parent
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fDropIndex = FullListIndexOf(Superitem(FullListItemAt(fDropIndex)));
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}
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// Item is now a top level one - we must insert just below its last child
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fDropIndex += CountItemsUnder(FullListItemAt(fDropIndex),false);
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int32 index;
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for (int32 i = 0; message->FindInt32("index", i, &index)
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== B_OK; i++) {
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@@ -182,8 +194,8 @@ LanguageListView::MoveItemFrom(BOutlineListView* origin, int32 index,
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// Check that the node we are going to move is a top-level one.
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// If not, we want his parent instead
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LanguageListItem* itemToMove = static_cast<LanguageListItem*>(origin->Superitem(
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origin->FullListItemAt(index)));
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LanguageListItem* itemToMove = static_cast<LanguageListItem*>(
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origin->Superitem(origin->FullListItemAt(index)));
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if (itemToMove == NULL) {
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itemToMove = static_cast<LanguageListItem*>(
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origin->FullListItemAt(index));
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@@ -221,7 +233,6 @@ LanguageListView::InitiateDrag(BPoint point, int32 index, bool)
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msg.AddPointer("list",(void*)(this));
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int32 index;
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for (int32 i = 0; (index = FullListCurrentSelection(i)) >= 0; i++) {
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// TODO : include all childs and parents as needed
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msg.AddInt32("index", index);
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}
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// figure out drag rect
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