Delete useless gunk (mostly old Makefiles).

This commit is contained in:
Augustin Cavalier
2015-06-22 14:53:23 -04:00
parent 114bdfb3b4
commit 8db7ed33fc
14 changed files with 0 additions and 2019 deletions
@@ -1,18 +0,0 @@
#!/bin/sh
quit application/x-vnd.Be-input_server
tagfile=/tmp/dokillinputserver
tmout=$((30))
touch $tagfile
(alert "All is fine." "OK"; rm $tagfile) &
sleep $tmout
if [ -e $tagfile ]; then
rm ~/config/add-ons/input_server/methods/Pen
quit application/x-vnd.Be-input_server
kill -9 input_server
rm $tagfile
fi
@@ -1,192 +0,0 @@
## ********************************* ##
## Zeta Generic Makefile v3.0 ##
## Fill in this file to specify the project being created, and the referenced
## makefile-engine will do all of the hard work for you.
## Application Specific Settings ---------------------------------------------
# specify the name of the binary
NAME := Pen
# specify the type of binary
# APP: Application
# SHARED: Shared library or add-on
# STATIC: Static library archive
# DRIVER: Kernel Driver
# MODULE: Kernel Module
# DECOR: A window decorator project
TYPE := SHARED
# add support for new Pe and Eddie features
# to fill in generic makefile
#%{
# @src->@
# specify the source files to use
# full paths or paths relative to the makefile can be included
# all files, regardless of directory, will have their object
# files created in the common object directory.
# Note that this means this makefile will not work correctly
# if two source files with the same name (source.c or source.cpp)
# are included from different directories. Also note that spaces
# in folder names do not work well with this makefile.
SRCS := PenInputServerMethod.cpp \
PenInputLooper.cpp \
PenInputInkWindow.cpp \
PenInputBackend.cpp \
DumpMessage.cpp \
compat/StringIO.cpp
# specify the resource files to use
# full path or a relative path to the resource file can be used.
RSRCS :=
# Specify your RDEF files, if any.
RDEFS :=
# @<-src@
#%}
# end support for Pe and Eddie
# specify additional libraries to link against
# there are two acceptable forms of library specifications
# - if your library follows the naming pattern of:
# libXXX.so or libXXX.a you can simply specify XXX
# library: libbe.so entry: be
#
# - if your library does not follow the standard library
# naming scheme you need to specify the path to the library
# and it's name
# library: my_lib.a entry: my_lib.a or path/my_lib.a
LIBS := _APP_ be
# specify additional paths to directories following the standard
# libXXX.so or libXXX.a naming scheme. You can specify full paths
# or paths relative to the makefile. The paths included may not
# be recursive, so include all of the paths where libraries can
# be found. Directories where source files are found are
# automatically included.
LIBPATHS :=
# additional paths to look for system headers
# thes use the form: #include <header>
# source file directories are NOT auto-included here
SYSTEM_INCLUDE_PATHS := compat
# additional paths to look for local headers
# thes use the form: #include "header"
# source file directories are automatically included
LOCAL_INCLUDE_PATHS :=
# specify the level of optimization that you desire
# NONE, SOME, FULL
OPTIMIZE :=
# specify any preprocessor symbols to be defined. The symbols will not
# have their values set automatically; you must supply the value (if any)
# to use. For example, setting DEFINES to "DEBUG=1" will cause the
# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
# would pass "-DDEBUG" on the compiler's command line.
DEFINES := DEBUG=1
# specify special warning levels
# if unspecified default warnings will be used
# NONE = supress all warnings
# ALL = enable all warnings
WARNINGS :=
# specify whether image symbols will be created
# so that stack crawls in the debugger are meaningful
# if TRUE symbols will be created
SYMBOLS :=
# specify debug settings
# if TRUE will allow application to be run from a source-level
# debugger. Note that this will disable all optimzation.
DEBUGGER :=
# specify additional compiler flags for all files
COMPILER_FLAGS :=
# specify additional linker flags
LINKER_FLAGS :=
# specify the version of this particular item
# (for example, -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL")
#E This may also be specified in a resource.
APP_VERSION :=
# (for TYPE == DRIVER only) Specify desired location of driver in the /dev
# hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will
# instruct the driverinstall rule to place a symlink to your driver's binary in
# ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at
# /dev/video/usb when loaded. Default is "misc".
DRIVER_PATH :=
# Specify if you want the object files to be somewhere besides the default location.
OBJ_DIR :=
# Specify a non default placement for the target
TARGET_DIR :=
# Specify a directory for the 'install' target.
INSTALL_DIR :=
# Specify the name of this makefile.
# If you leave this blank, the makefile will not be considered as part of the
# dependenies for the project, and the project will not be rebuilt when the makefile
# is changed
MAKEFILE :=
# Specify TRUE if you want the install target to create links in the BeMenu
MENU_LINKS :=
# Related to MENU_LINKS, specify the name of the direcotry in the BeMenu
# you wish the link to go in. If the directory does not exist, it will be
# created.
APP_MENU :=
# If, for some reason, you don't want to use the dependencies (flex and yacc seem to choke
# on them), set this to false
DODEPS :=
# Set this variable if you have an svg text file you wish to use as your targets
# icon.
SVG_ICON :=
# If you have some fancy custom build steps to do, specify them here
EXTRA_BUILD_STEPS =
# If you have some other files that should trigger a re-link, such as libs in the same
# project that may get rebuilt, specify the full path to them here.
EXTRA_DEPS :=
###########################################################################################
# The following variables are commented out here because the can be very useful to just
# set at the command line or in the env at time of compiling, allowing you to leave your
# makefile the same, but change the build types easily.
# If you wish to have the program output a profiling session file which can be read by bprof,
# set this to 'true'
#BUILD_PROFILE :=
# If you wish to have a debug build,
# set this to 'true'
#BUILD_DEBUG :=
# If you wish to have a build which can do memory checking when MALLOC_DEBUG=15 is set,
# set this to 'true'
#CHECK_MEM :=
# If you want to see the complete build line for every file, then set this to 'true',
# otherwise it will tell you at the end what the build flags were.
#CHATTY :=
## include the makefile-engine
include $(BUILDHOME)/etc/makefile-engine
@@ -1,187 +0,0 @@
## ********************************* ##
## Zeta Generic Makefile v3.0 ##
## Fill in this file to specify the project being created, and the referenced
## makefile-engine will do all of the hard work for you.
## Application Specific Settings ---------------------------------------------
# specify the name of the binary
NAME := T9
# specify the type of binary
# APP: Application
# SHARED: Shared library or add-on
# STATIC: Static library archive
# DRIVER: Kernel Driver
# MODULE: Kernel Module
# DECOR: A window decorator project
TYPE := SHARED
# add support for new Pe and Eddie features
# to fill in generic makefile
#%{
# @src->@
# specify the source files to use
# full paths or paths relative to the makefile can be included
# all files, regardless of directory, will have their object
# files created in the common object directory.
# Note that this means this makefile will not work correctly
# if two source files with the same name (source.c or source.cpp)
# are included from different directories. Also note that spaces
# in folder names do not work well with this makefile.
SRCS := T9InputServerMethod.cpp
# specify the resource files to use
# full path or a relative path to the resource file can be used.
RSRCS :=
# Specify your RDEF files, if any.
RDEFS :=
# @<-src@
#%}
# end support for Pe and Eddie
# specify additional libraries to link against
# there are two acceptable forms of library specifications
# - if your library follows the naming pattern of:
# libXXX.so or libXXX.a you can simply specify XXX
# library: libbe.so entry: be
#
# - if your library does not follow the standard library
# naming scheme you need to specify the path to the library
# and it's name
# library: my_lib.a entry: my_lib.a or path/my_lib.a
LIBS := _APP_ be
# specify additional paths to directories following the standard
# libXXX.so or libXXX.a naming scheme. You can specify full paths
# or paths relative to the makefile. The paths included may not
# be recursive, so include all of the paths where libraries can
# be found. Directories where source files are found are
# automatically included.
LIBPATHS :=
# additional paths to look for system headers
# thes use the form: #include <header>
# source file directories are NOT auto-included here
SYSTEM_INCLUDE_PATHS :=
# additional paths to look for local headers
# thes use the form: #include "header"
# source file directories are automatically included
LOCAL_INCLUDE_PATHS :=
# specify the level of optimization that you desire
# NONE, SOME, FULL
OPTIMIZE :=
# specify any preprocessor symbols to be defined. The symbols will not
# have their values set automatically; you must supply the value (if any)
# to use. For example, setting DEFINES to "DEBUG=1" will cause the
# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
# would pass "-DDEBUG" on the compiler's command line.
DEFINES :=
# specify special warning levels
# if unspecified default warnings will be used
# NONE = supress all warnings
# ALL = enable all warnings
WARNINGS :=
# specify whether image symbols will be created
# so that stack crawls in the debugger are meaningful
# if TRUE symbols will be created
SYMBOLS :=
# specify debug settings
# if TRUE will allow application to be run from a source-level
# debugger. Note that this will disable all optimzation.
DEBUGGER :=
# specify additional compiler flags for all files
COMPILER_FLAGS :=
# specify additional linker flags
LINKER_FLAGS :=
# specify the version of this particular item
# (for example, -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL")
#E This may also be specified in a resource.
APP_VERSION :=
# (for TYPE == DRIVER only) Specify desired location of driver in the /dev
# hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will
# instruct the driverinstall rule to place a symlink to your driver's binary in
# ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at
# /dev/video/usb when loaded. Default is "misc".
DRIVER_PATH :=
# Specify if you want the object files to be somewhere besides the default location.
OBJ_DIR :=
# Specify a non default placement for the target
TARGET_DIR :=
# Specify a directory for the 'install' target.
INSTALL_DIR :=
# Specify the name of this makefile.
# If you leave this blank, the makefile will not be considered as part of the
# dependenies for the project, and the project will not be rebuilt when the makefile
# is changed
MAKEFILE :=
# Specify TRUE if you want the install target to create links in the BeMenu
MENU_LINKS :=
# Related to MENU_LINKS, specify the name of the direcotry in the BeMenu
# you wish the link to go in. If the directory does not exist, it will be
# created.
APP_MENU :=
# If, for some reason, you don't want to use the dependencies (flex and yacc seem to choke
# on them), set this to false
DODEPS :=
# Set this variable if you have an svg text file you wish to use as your targets
# icon.
SVG_ICON :=
# If you have some fancy custom build steps to do, specify them here
EXTRA_BUILD_STEPS =
# If you have some other files that should trigger a re-link, such as libs in the same
# project that may get rebuilt, specify the full path to them here.
EXTRA_DEPS :=
###########################################################################################
# The following variables are commented out here because the can be very useful to just
# set at the command line or in the env at time of compiling, allowing you to leave your
# makefile the same, but change the build types easily.
# If you wish to have the program output a profiling session file which can be read by bprof,
# set this to 'true'
#BUILD_PROFILE :=
# If you wish to have a debug build,
# set this to 'true'
#BUILD_DEBUG :=
# If you wish to have a build which can do memory checking when MALLOC_DEBUG=15 is set,
# set this to 'true'
#CHECK_MEM :=
# If you want to see the complete build line for every file, then set this to 'true',
# otherwise it will tell you at the end what the build flags were.
#CHATTY :=
## include the makefile-engine
include $(BUILDHOME)/etc/makefile-engine
@@ -1,127 +0,0 @@
## BeOS Generic Makefile v2.2 ##
## Fill in this file to specify the project being created, and the referenced
## makefile-engine will do all of the hard work for you. This handles both
## Intel and PowerPC builds of the BeOS.
## Application Specific Settings ---------------------------------------------
# specify the name of the binary
NAME=sis7018
# specify the type of binary
# APP: Application
# SHARED: Shared library or add-on
# STATIC: Static library archive
# DRIVER: Kernel Driver
TYPE=DRIVER
# add support for new Pe and Eddie features
# to fill in generic makefile
#%{
# @src->@
# specify the source files to use
# full paths or paths relative to the makefile can be included
# all files, regardless of directory, will have their object
# files created in the common object directory.
# Note that this means this makefile will not work correctly
# if two source files with the same name (source.c or source.cpp)
# are included from different directories. Also note that spaces
# in folder names do not work well with this makefile.
SRCS=Driver.cpp\
Device.cpp\
Mixer.cpp\
Stream.cpp\
Settings.cpp\
../ac97.c
# specify the resource files to use
# full path or a relative path to the resource file can be used.
RSRCS=
# @<-src@
#%}
# end support for Pe and Eddie
# specify additional libraries to link against
# there are two acceptable forms of library specifications
# - if your library follows the naming pattern of:
# libXXX.so or libXXX.a you can simply specify XXX
# library: libbe.so entry: be
#
# - if your library does not follow the standard library
# naming scheme you need to specify the path to the library
# and it's name
# library: my_lib.a entry: my_lib.a or path/my_lib.a
LIBS=
# specify additional paths to directories following the standard
# libXXX.so or libXXX.a naming scheme. You can specify full paths
# or paths relative to the makefile. The paths included may not
# be recursive, so include all of the paths where libraries can
# be found. Directories where source files are found are
# automatically included.
LIBPATHS=
# additional paths to look for system headers
# thes use the form: #include <header>
# source file directories are NOT auto-included here
SYSTEM_INCLUDE_PATHS=../../../../trunk/headers/private/kernel \
../../../../trunk/headers/private/kernel/util
# additional paths to look for local headers
# thes use the form: #include "header"
# source file directories are automatically included
LOCAL_INCLUDE_PATHS=../../../../trunk/build/config_headers \
../../../../trunk/headers/private/media
# specify the level of optimization that you desire
# NONE, SOME, FULL
OPTIMIZE=
# specify any preprocessor symbols to be defined. The symbols will not
# have their values set automatically; you must supply the value (if any)
# to use. For example, setting DEFINES to "DEBUG=1" will cause the
# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
# would pass "-DDEBUG" on the compiler's command line.
DEFINES=
# specify special warning levels
# if unspecified default warnings will be used
# NONE = supress all warnings
# ALL = enable all warnings
WARNINGS=ALL
# specify whether image symbols will be created
# so that stack crawls in the debugger are meaningful
# if TRUE symbols will be created
SYMBOLS=
# specify debug settings
# if TRUE will allow application to be run from a source-level
# debugger. Note that this will disable all optimzation.
DEBUGGER=
# specify additional compiler flags for all files
COMPILER_FLAGS=
# specify additional linker flags
LINKER_FLAGS=
# specify the version of this particular item
# (for example, -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL")
# This may also be specified in a resource.
APP_VERSION=
# (for TYPE == DRIVER only) Specify desired location of driver in the /dev
# hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will
# instruct the driverinstall rule to place a symlink to your driver's binary in
# ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at
# /dev/video/usb when loaded. Default is "misc".
DRIVER_PATH=audio/hmulti
## include the makefile-engine
include $(BUILDHOME)/etc/makefile-engine
@@ -1,187 +0,0 @@
## ********************************* ##
## ZETA Generic Makefile v3.0 ##
## Fill in this file to specify the project being created, and the referenced
## makefile-engine will do all of the hard work for you.
## Application Specific Settings ---------------------------------------------
# specify the name of the binary
NAME := pc_serial
# specify the type of binary
# APP: Application
# SHARED: Shared library or add-on
# STATIC: Static library archive
# DRIVER: Kernel Driver
# MODULE: Kernel Module
# DECOR: A window decorator project
TYPE := DRIVER
# add support for new Pe and Eddie features
# to fill in generic makefile
#%{
# @src->@
# specify the source files to use
# full paths or paths relative to the makefile can be included
# all files, regardless of directory, will have their object
# files created in the common object directory.
# Note that this means this makefile will not work correctly
# if two source files with the same name (source.c or source.cpp)
# are included from different directories. Also note that spaces
# in folder names do not work well with this makefile.
SRCS := Driver.cpp SerialDevice.cpp Tracing.cpp
# specify the resource files to use
# full path or a relative path to the resource file can be used.
RSRCS :=
# Specify your RDEF files, if any.
RDEFS :=
# @<-src@
#%}
# end support for Pe and Eddie
# specify additional libraries to link against
# there are two acceptable forms of library specifications
# - if your library follows the naming pattern of:
# libXXX.so or libXXX.a you can simply specify XXX
# library: libbe.so entry: be
#
# - if your library does not follow the standard library
# naming scheme you need to specify the path to the library
# and it's name
# library: my_lib.a entry: my_lib.a or path/my_lib.a
LIBS :=
# specify additional paths to directories following the standard
# libXXX.so or libXXX.a naming scheme. You can specify full paths
# or paths relative to the makefile. The paths included may not
# be recursive, so include all of the paths where libraries can
# be found. Directories where source files are found are
# automatically included.
LIBPATHS :=
# additional paths to look for system headers
# thes use the form: #include <header>
# source file directories are NOT auto-included here
SYSTEM_INCLUDE_PATHS :=
# additional paths to look for local headers
# thes use the form: #include "header"
# source file directories are automatically included
LOCAL_INCLUDE_PATHS :=
# specify the level of optimization that you desire
# NONE, SOME, FULL
OPTIMIZE :=
# specify any preprocessor symbols to be defined. The symbols will not
# have their values set automatically; you must supply the value (if any)
# to use. For example, setting DEFINES to "DEBUG=1" will cause the
# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
# would pass "-DDEBUG" on the compiler's command line.
DEFINES :=
# specify special warning levels
# if unspecified default warnings will be used
# NONE = supress all warnings
# ALL = enable all warnings
WARNINGS :=
# specify whether image symbols will be created
# so that stack crawls in the debugger are meaningful
# if TRUE symbols will be created
SYMBOLS :=
# specify debug settings
# if TRUE will allow application to be run from a source-level
# debugger. Note that this will disable all optimzation.
DEBUGGER :=
# specify additional compiler flags for all files
COMPILER_FLAGS := -fno-rtti -fno-exceptions
# specify additional linker flags
LINKER_FLAGS :=
# specify the version of this particular item
# (for example, -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL")
#E This may also be specified in a resource.
APP_VERSION :=
# (for TYPE == DRIVER only) Specify desired location of driver in the /dev
# hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will
# instruct the driverinstall rule to place a symlink to your driver's binary in
# ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at
# /dev/video/usb when loaded. Default is "misc".
DRIVER_PATH := ports
# Specify if you want the object files to be somewhere besides the default location.
OBJ_DIR :=
# Specify a non default placement for the target
TARGET_DIR :=
# Specify a directory for the 'install' target.
INSTALL_DIR :=
# Specify the name of this makefile.
# If you leave this blank, the makefile will not be considered as part of the
# dependenies for the project, and the project will not be rebuilt when the makefile
# is changed
MAKEFILE :=
# Specify TRUE if you want the install target to create links in the BeMenu
MENU_LINKS :=
# Related to MENU_LINKS, specify the name of the direcotry in the BeMenu
# you wish the link to go in. If the directory does not exist, it will be
# created.
APP_MENU :=
# If, for some reason, you don't want to use the dependencies (flex and yacc seem to choke
# on them), set this to false
DODEPS :=
# Set this variable if you have an svg text file you wish to use as your targets
# icon.
SVG_ICON :=
# If you have some fancy custom build steps to do, specify them here
EXTRA_BUILD_STEPS =
# If you have some other files that should trigger a re-link, such as libs in the same
# project that may get rebuilt, specify the full path to them here.
EXTRA_DEPS :=
###########################################################################################
# The following variables are commented out here because the can be very useful to just
# set at the command line or in the env at time of compiling, allowing you to leave your
# makefile the same, but change the build types easily.
# If you wish to have the program output a profiling session file which can be read by bprof,
# set this to 'true'
#BUILD_PROFILE :=
# If you wish to have a debug build,
# set this to 'true'
#BUILD_DEBUG :=
# If you wish to have a build which can do memory checking when MALLOC_DEBUG=15 is set,
# set this to 'true'
#CHECK_MEM :=
# If you want to see the complete build line for every file, then set this to 'true',
# otherwise it will tell you at the end what the build flags were.
#CHATTY :=
## include the makefile-engine
include $(BUILDHOME)/etc/makefile-engine
@@ -1,219 +0,0 @@
## ****************************************** ##
## BeOS Generic Makefile v2.9.0.Zeta-internal ##
## Fill in this file to specify the project being created, and the referenced
## makefile-engine will do all of the hard work for you. This handles both
## Intel and PowerPC builds of the BeOS.
## Application Specific Settings ---------------------------------------------
# specify the name of the binary
NAME :=nfs
# specify the type of binary
# APP: Application
# SHARED: Shared library
# ADDON: An add-on
# STATIC: Static library archive
# DRIVER: Kernel Driver
# MODULE: Kernel Module
# DECOR: A window decorator project
TYPE :=MODULE
# add support for new Pe and Eddie features
# to fill in generic makefile
#%{
# @src->@
# specify the source files to use
# full paths or paths relative to the makefile can be included
# all files, regardless of directory, will have their object
# files created in the common object directory.
# Note that this means this makefile will not work correctly
# if two source files with the same name (source.c or source.cpp)
# are included from different directories. Also note that spaces
# in folder names do not work well with this makefile.
SRCS := $(wildcard *.c)
# specify the resource files to use
# full path or a relative path to the resource file can be used.
RSRCS :=
# Specify your RDEF files, if any.
RDEFS :=
# @<-src@
#%}
# end support for Pe and Eddie
# specify additional libraries to link against
# there are two acceptable forms of library specifications
# - if your library follows the naming pattern of:
# libXXX.so or libXXX.a you can simply specify XXX
# library: libbe.so entry: be
#
# - if your library does not follow the standard library
# naming scheme you need to specify the path to the library
# and it's name
# library: my_lib.a entry: my_lib.a or path/my_lib.a
LIBS :=
# specify additional paths to directories following the standard
# libXXX.so or libXXX.a naming scheme. You can specify full paths
# or paths relative to the makefile. The paths included may not
# be recursive, so include $(BUILD_SCRIPT_DIR)/all of the paths where libraries can
# be found. Directories where source files are found are
# automatically included.
LIBPATHS :=
# additional paths to look for system headers
# thes use the form: #include $(BUILD_SCRIPT_DIR)/<header>
# source file directories are NOT auto-included here
SYSTEM_INCLUDE_PATHS :=
# additional paths to look for local headers
# thes use the form: #include $(BUILD_SCRIPT_DIR)/"header"
# source file directories are automatically included
LOCAL_INCLUDE_PATHS :=
# specify the level of optimization that you desire
# NONE, SOME, FULL
OPTIMIZE :=FULL
# specify any preprocessor symbols to be defined. The symbols will not
# have their values set automatically; you must supply the value (if any)
# to use. For example, setting DEFINES to "DEBUG=1" will cause the
# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
# would pass "-DDEBUG" on the compiler's command line.
DEFINES := _BUILDING_fs=1
# specify special warning levels
# if unspecified default warnings will be used
# NONE = supress all warnings
# ALL = enable all warnings
WARNINGS :=ALL
# specify whether image symbols will be created
# so that stack crawls in the debugger are meaningful
# if TRUE symbols will be created
SYMBOLS :=
# specify debug settings
# if TRUE will allow application to be run from a source-level
# debugger. Note that this will disable all optimzation.
DEBUGGER :=
# specify additional compiler flags for all files
COMPILER_FLAGS :=
# specify additional linker flags
LINKER_FLAGS :=
# specify additional flex flags
FLEX_FLAGS =
# specify additional bison flags
BISON_FLAGS =
# specify the version of this particular item
# (for example, -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL")
# This may also be specified in a resource.
APP_VERSION :=
# (for TYPE == DRIVER only) Specify desired location of driver in the /dev
# hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will
# instruct the driverinstall rule to place a symlink to your driver's binary in
# ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at
# /dev/video/usb when loaded. Default is "misc".
DRIVER_PATH :=
# Specify if you want the object files to be somewhere besides the default location.
OBJ_DIR :=
# Specify a non default placement for the target
TARGET_DIR :=
# If you want to see the complete build line for every file, then set this to 'true',
# otherwise it will tell you at the end what the build flags were.
#CHATTY :=
# Special Zeta build system var
BOOTREL_INSTALL_DIR := beos/system/add-ons/kernel/file_systems
# Specify a directory for the 'install' target.
INSTALL_DIR := /boot/$(BOOTREL_INSTALL_DIR)
# Specify the name of this makefile.
# If you leave this blank, the makefile will not be considered as part of the
# dependenies for the project, and the project will not be rebuilt when the makefile
# is changed
MAKEFILE :=
# Specify TRUE if you want the install target to create links in the BeMenu
MENU_LINKS :=
# Related to MENU_LINKS, specify the name of the direcotry in the BeMenu
# you wish the link to go in. If the directory does not exist, it will be
# created.
APP_MENU :=
# If, for some reason, you don't want to use the dependencies (flex and yacc seem to choke
# on them), set this to false
DODEPS :=
# Set this variable if you have an svg text file you wish to use as
# your target's icon.
SVG_ICON :=
# If you have some fancy custom build steps to do, specify them here
EXTRA_BUILD_STEPS =
# If you have some other files that should trigger a re-link, such as libs in the same
# project that may get rebuilt, specify the full path to them here.
EXTRA_DEPS :=
##################################################################################################
#
## Z E T A S p e c i f i c
#
##################################################################################################
# Specify the path to the Screenshot file. If this is not specified, then the SCREENSHOT default
# will be $(PWD)/$(NAME).png
# If this application is not to have a screenshot, use NONE
SCREENSHOT :=
# Specify the category that this zeta component belongs in
ZETA_CATEGORY := BaseInstallation
# The .zip package that this file will be included in. If this is left blank, then
# $(NAME).zip will be used.
# This feature is meant for having multiple items included in the a single .zip package
PACKAGE :=
# If this target is a component of another target. That is, if this is part of a package
# but not the 'main' part. Typically the main app will have the screenshot, and set
# the relevant attributes. If this is set to 'true' then this makefile will not attempt to set
# attributes or a screenshot or a description.
IS_COMPONENT :=
# If this is a mandatory component, set this to 'false'. The default is true.
# Optional components will be zipped up with thier attribs and everything.
# Non-Optional (mandatory) components will just be copied to the directory structure and
# added to the manifest for copying during install
OPTIONAL :=false
# Specify the names of the Language files here. (ie: AboutWindow.de AboutWindow.en)
LANG_FILES :=
# If your language files are in a different directory, specify the relative directory here.
# ie: Language/Dictionaries
LANG_FILES_DIR :=
##include $(BUILD_SCRIPT_DIR)/the makefile-engine
include $(BUILDHOME)/etc/makefile-engine
@@ -1,120 +0,0 @@
## BeOS Generic Makefile v2.2 ##
## Fill in this file to specify the project being created, and the referenced
## makefile-engine will do all of the hard work for you. This handles both
## Intel and PowerPC builds of the BeOS.
## Application Specific Settings ---------------------------------------------
# specify the name of the binary
NAME= mime_table
# specify the type of binary
# APP: Application
# SHARED: Shared library or add-on
# STATIC: Static library archive
# DRIVER: Kernel Driver
TYPE= DRIVER
# add support for new Pe and Eddie features
# to fill in generic makefile
#%{
# @src->@
# specify the source files to use
# full paths or paths relative to the makefile can be included
# all files, regardless of directory, will have their object
# files created in the common object directory.
# Note that this means this makefile will not work correctly
# if two source files with the same name (source.c or source.cpp)
# are included from different directories. Also note that spaces
# in folder names do not work well with this makefile.
SRCS= mime_table.c module.c
# specify the resource files to use
# full path or a relative path to the resource file can be used.
RSRCS=
# @<-src@
#%}
# end support for Pe and Eddie
# specify additional libraries to link against
# there are two acceptable forms of library specifications
# - if your library follows the naming pattern of:
# libXXX.so or libXXX.a you can simply specify XXX
# library: libbe.so entry: be
#
# - if your library does not follow the standard library
# naming scheme you need to specify the path to the library
# and it's name
# library: my_lib.a entry: my_lib.a or path/my_lib.a
LIBS=
# specify additional paths to directories following the standard
# libXXX.so or libXXX.a naming scheme. You can specify full paths
# or paths relative to the makefile. The paths included may not
# be recursive, so include all of the paths where libraries can
# be found. Directories where source files are found are
# automatically included.
LIBPATHS=
# additional paths to look for system headers
# thes use the form: #include <header>
# source file directories are NOT auto-included here
SYSTEM_INCLUDE_PATHS = ../../../../../headers/os/drivers/
# additional paths to look for local headers
# thes use the form: #include "header"
# source file directories are automatically included
LOCAL_INCLUDE_PATHS =
# specify the level of optimization that you desire
# NONE, SOME, FULL
OPTIMIZE=
# specify any preprocessor symbols to be defined. The symbols will not
# have their values set automatically; you must supply the value (if any)
# to use. For example, setting DEFINES to "DEBUG=1" will cause the
# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
# would pass "-DDEBUG" on the compiler's command line.
DEFINES=
# specify special warning levels
# if unspecified default warnings will be used
# NONE = supress all warnings
# ALL = enable all warnings
WARNINGS =
# specify whether image symbols will be created
# so that stack crawls in the debugger are meaningful
# if TRUE symbols will be created
SYMBOLS =
# specify debug settings
# if TRUE will allow application to be run from a source-level
# debugger. Note that this will disable all optimzation.
DEBUGGER =
# specify additional compiler flags for all files
COMPILER_FLAGS =
# specify additional linker flags
LINKER_FLAGS =
# specify the version of this particular item
# (for example, -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL")
# This may also be specified in a resource.
APP_VERSION =
# (for TYPE == DRIVER only) Specify desired location of driver in the /dev
# hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will
# instruct the driverinstall rule to place a symlink to your driver's binary in
# ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at
# /dev/video/usb when loaded. Default is "misc".
DRIVER_PATH =
## include the makefile-engine
include $(BUILDHOME)/etc/makefile-engine
@@ -1,128 +0,0 @@
## BeOS Generic Makefile v2.2 ##
## Fill in this file to specify the project being created, and the referenced
## makefile-engine will do all of the hard work for you. This handles both
## Intel and PowerPC builds of the BeOS.
# check for net_server vs BONE
ifeq ($(findstring headers/be/bone,$(BEINCLUDES)),)
NETLIBS=net
else
NETLIBS=socket bind
endif
## Application Specific Settings ---------------------------------------------
# specify the name of the binary
NAME= ESDSink.media_addon
# specify the type of binary
# APP: Application
# SHARED: Shared library or add-on
# STATIC: Static library archive
# DRIVER: Kernel Driver
TYPE= SHARED
# add support for new Pe and Eddie features
# to fill in generic makefile
#%{
# @src->@
# specify the source files to use
# full paths or paths relative to the makefile can be included
# all files, regardless of directory, will have their object
# files created in the common object directory.
# Note that this means this makefile will not work correctly
# if two source files with the same name (source.c or source.cpp)
# are included from different directories. Also note that spaces
# in folder names do not work well with this makefile.
SRCS= $(wildcard *.cpp)
# specify the resource files to use
# full path or a relative path to the resource file can be used.
RSRCS=
# @<-src@
#%}
# end support for Pe and Eddie
# specify additional libraries to link against
# there are two acceptable forms of library specifications
# - if your library follows the naming pattern of:
# libXXX.so or libXXX.a you can simply specify XXX
# library: libbe.so entry: be
#
# - if your library does not follow the standard library
# naming scheme you need to specify the path to the library
# and it's name
# library: my_lib.a entry: my_lib.a or path/my_lib.a
LIBS= be media $(NETLIBS)
# specify additional paths to directories following the standard
# libXXX.so or libXXX.a naming scheme. You can specify full paths
# or paths relative to the makefile. The paths included may not
# be recursive, so include all of the paths where libraries can
# be found. Directories where source files are found are
# automatically included.
LIBPATHS=
# additional paths to look for system headers
# thes use the form: #include <header>
# source file directories are NOT auto-included here
SYSTEM_INCLUDE_PATHS =
# additional paths to look for local headers
# thes use the form: #include "header"
# source file directories are automatically included
LOCAL_INCLUDE_PATHS =
# specify the level of optimization that you desire
# NONE, SOME, FULL
OPTIMIZE=
# specify any preprocessor symbols to be defined. The symbols will not
# have their values set automatically; you must supply the value (if any)
# to use. For example, setting DEFINES to "DEBUG=1" will cause the
# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
# would pass "-DDEBUG" on the compiler's command line.
DEFINES=
# specify special warning levels
# if unspecified default warnings will be used
# NONE = supress all warnings
# ALL = enable all warnings
WARNINGS =
# specify whether image symbols will be created
# so that stack crawls in the debugger are meaningful
# if TRUE symbols will be created
SYMBOLS =
# specify debug settings
# if TRUE will allow application to be run from a source-level
# debugger. Note that this will disable all optimzation.
DEBUGGER =
# specify additional compiler flags for all files
COMPILER_FLAGS =
# specify additional linker flags
LINKER_FLAGS =
# specify the version of this particular item
# (for example, -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL")
# This may also be specified in a resource.
APP_VERSION =
# (for TYPE == DRIVER only) Specify desired location of driver in the /dev
# hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will
# instruct the driverinstall rule to place a symlink to your driver's binary in
# ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at
# /dev/video/usb when loaded. Default is "misc".
DRIVER_PATH =
## include the makefile-engine
include $(BUILDHOME)/etc/makefile-engine
@@ -1,197 +0,0 @@
## ********************************* ##
## ZETA Generic Makefile v3.0 ##
## Fill in this file to specify the project being created, and the referenced
## makefile-engine will do all of the hard work for you.
## Application Specific Settings ---------------------------------------------
# specify the name of the binary
NAME := opensound.media_addon
# specify the type of binary
# APP: Application
# SHARED: Shared library or add-on
# STATIC: Static library archive
# DRIVER: Kernel Driver
# MODULE: Kernel Module
# DECOR: A window decorator project
TYPE := SHARED
# add support for new Pe and Eddie features
# to fill in generic makefile
#%{
# @src->@
# specify the source files to use
# full paths or paths relative to the makefile can be included
# all files, regardless of directory, will have their object
# files created in the common object directory.
# Note that this means this makefile will not work correctly
# if two source files with the same name (source.c or source.cpp)
# are included from different directories. Also note that spaces
# in folder names do not work well with this makefile.
SRCS := OpenSoundAddOn.cpp \
OpenSoundDevice.cpp \
OpenSoundDeviceEngine.cpp \
OpenSoundDeviceMixer.cpp \
OpenSoundNode.cpp
# specify the resource files to use
# full path or a relative path to the resource file can be used.
RSRCS :=
# Specify your RDEF files, if any.
RDEFS :=
# @<-src@
#%}
# end support for Pe and Eddie
# specify additional libraries to link against
# there are two acceptable forms of library specifications
# - if your library follows the naming pattern of:
# libXXX.so or libXXX.a you can simply specify XXX
# library: libbe.so entry: be
#
# - if your library does not follow the standard library
# naming scheme you need to specify the path to the library
# and it's name
# library: my_lib.a entry: my_lib.a or path/my_lib.a
LIBS := be media
# specify additional paths to directories following the standard
# libXXX.so or libXXX.a naming scheme. You can specify full paths
# or paths relative to the makefile. The paths included may not
# be recursive, so include all of the paths where libraries can
# be found. Directories where source files are found are
# automatically included.
LIBPATHS :=
# additional paths to look for system headers
# thes use the form: #include <header>
# source file directories are NOT auto-included here
SYSTEM_INCLUDE_PATHS := ../../include ../../../../../headers/private/media
# additional paths to look for local headers
# thes use the form: #include "header"
# source file directories are automatically included
LOCAL_INCLUDE_PATHS :=
# specify the level of optimization that you desire
# NONE, SOME, FULL
OPTIMIZE :=
# specify any preprocessor symbols to be defined. The symbols will not
# have their values set automatically; you must supply the value (if any)
# to use. For example, setting DEFINES to "DEBUG=1" will cause the
# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
# would pass "-DDEBUG" on the compiler's command line.
DEFINES := _ZETA_TS_FIND_DIR_=1 \
# DEBUG=3
#DEBUG=1
#NO_LEGACY_MIXER=1 \
# specify special warning levels
# if unspecified default warnings will be used
# NONE = supress all warnings
# ALL = enable all warnings
WARNINGS :=
# specify whether image symbols will be created
# so that stack crawls in the debugger are meaningful
# if TRUE symbols will be created
SYMBOLS :=
# specify debug settings
# if TRUE will allow application to be run from a source-level
# debugger. Note that this will disable all optimzation.
DEBUGGER :=
# specify additional compiler flags for all files
COMPILER_FLAGS :=
# specify additional linker flags
LINKER_FLAGS :=
# specify the version of this particular item
# (for example, -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL")
#E This may also be specified in a resource.
APP_VERSION :=
# (for TYPE == DRIVER only) Specify desired location of driver in the /dev
# hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will
# instruct the driverinstall rule to place a symlink to your driver's binary in
# ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at
# /dev/video/usb when loaded. Default is "misc".
DRIVER_PATH :=
# Specify if you want the object files to be somewhere besides the default location.
OBJ_DIR :=
# Specify a non default placement for the target
TARGET_DIR :=
# Specify a directory for the 'install' target.
INSTALL_DIR :=
# Specify the name of this makefile.
# If you leave this blank, the makefile will not be considered as part of the
# dependenies for the project, and the project will not be rebuilt when the makefile
# is changed
MAKEFILE :=
# Specify TRUE if you want the install target to create links in the BeMenu
MENU_LINKS :=
# Related to MENU_LINKS, specify the name of the direcotry in the BeMenu
# you wish the link to go in. If the directory does not exist, it will be
# created.
APP_MENU :=
# If, for some reason, you don't want to use the dependencies (flex and yacc seem to choke
# on them), set this to false
DODEPS :=
# Set this variable if you have an svg text file you wish to use as your targets
# icon.
SVG_ICON :=
# If you have some fancy custom build steps to do, specify them here
EXTRA_BUILD_STEPS =
# If you have some other files that should trigger a re-link, such as libs in the same
# project that may get rebuilt, specify the full path to them here.
EXTRA_DEPS :=
###########################################################################################
# The following variables are commented out here because the can be very useful to just
# set at the command line or in the env at time of compiling, allowing you to leave your
# makefile the same, but change the build types easily.
# If you wish to have the program output a profiling session file which can be read by bprof,
# set this to 'true'
#BUILD_PROFILE :=
# If you wish to have a debug build,
# set this to 'true'
#BUILD_DEBUG :=
# If you wish to have a build which can do memory checking when MALLOC_DEBUG=15 is set,
# set this to 'true'
#CHECK_MEM :=
# If you want to see the complete build line for every file, then set this to 'true',
# otherwise it will tell you at the end what the build flags were.
#CHATTY :=
## include the makefile-engine
include $(BUILDHOME)/etc/makefile-engine
@@ -1,208 +0,0 @@
## ********************************* ##
## Zeta Generic Makefile v3.0 ##
## Fill in this file to specify the project being created, and the referenced
## makefile-engine will do all of the hard work for you.
## Application Specific Settings ---------------------------------------------
# specify the name of the binary
NAME := usb_webcam.media_addon
# specify the type of binary
# APP: Application
# SHARED: Shared library or add-on
# STATIC: Static library archive
# DRIVER: Kernel Driver
# MODULE: Kernel Module
# DECOR: A window decorator project
TYPE := ADDON
# add support for new Pe and Eddie features
# to fill in generic makefile
#%{
# @src->@
# specify the source files to use
# full paths or paths relative to the makefile can be included
# all files, regardless of directory, will have their object
# files created in the common object directory.
# Note that this means this makefile will not work correctly
# if two source files with the same name (source.c or source.cpp)
# are included from different directories. Also note that spaces
# in folder names do not work well with this makefile.
SRCS := $(wildcard *.cpp) \
$(wildcard addons/*/*.cpp) \
$(wildcard addons/*.cpp) \
$(wildcard sensors/*.cpp) \
$(wildcard cstransforms/*.cpp)
# specify the resource files to use
# full path or a relative path to the resource file can be used.
RSRCS :=
# Specify your RDEF files, if any.
RDEFS :=
# @<-src@
#%}
# end support for Pe and Eddie
# specify additional libraries to link against
# there are two acceptable forms of library specifications
# - if your library follows the naming pattern of:
# libXXX.so or libXXX.a you can simply specify XXX
# library: libbe.so entry: be
#
# - if your library does not follow the standard library
# naming scheme you need to specify the path to the library
# and it's name
# library: my_lib.a entry: my_lib.a or path/my_lib.a
LIBS := be media usb
# specify additional paths to directories following the standard
# libXXX.so or libXXX.a naming scheme. You can specify full paths
# or paths relative to the makefile. The paths included may not
# be recursive, so include all of the paths where libraries can
# be found. Directories where source files are found are
# automatically included.
LIBPATHS := /system/lib
# additional paths to look for system headers
# thes use the form: #include <header>
# source file directories are NOT auto-included here
SYSTEM_INCLUDE_PATHS :=
# additional paths to look for local headers
# thes use the form: #include "header"
# source file directories are automatically included
LOCAL_INCLUDE_PATHS :=
# specify the level of optimization that you desire
# NONE, SOME, FULL
OPTIMIZE :=
# specify any preprocessor symbols to be defined. The symbols will not
# have their values set automatically; you must supply the value (if any)
# to use. For example, setting DEFINES to "DEBUG=1" will cause the
# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
# would pass "-DDEBUG" on the compiler's command line.
DEFINES :=
# specify special warning levels
# if unspecified default warnings will be used
# NONE = supress all warnings
# ALL = enable all warnings
WARNINGS :=
# specify whether image symbols will be created
# so that stack crawls in the debugger are meaningful
# if TRUE symbols will be created
SYMBOLS :=
# specify debug settings
# if TRUE will allow application to be run from a source-level
# debugger. Note that this will disable all optimzation.
DEBUGGER :=
# specify additional compiler flags for all files
COMPILER_FLAGS :=
# specify additional linker flags
LINKER_FLAGS :=
# specify the version of this particular item
# (for example, -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL")
#E This may also be specified in a resource.
APP_VERSION :=
# (for TYPE == DRIVER only) Specify desired location of driver in the /dev
# hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will
# instruct the driverinstall rule to place a symlink to your driver's binary in
# ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at
# /dev/video/usb when loaded. Default is "misc".
DRIVER_PATH :=
# Specify if you want the object files to be somewhere besides the default location.
OBJ_DIR :=
# Specify a non default placement for the target
TARGET_DIR :=
# Specify a directory for the 'install' target.
INSTALL_DIR :=
# Specify the name of this makefile.
# If you leave this blank, the makefile will not be considered as part of the
# dependenies for the project, and the project will not be rebuilt when the makefile
# is changed
MAKEFILE :=
# Specify TRUE if you want the install target to create links in the BeMenu
MENU_LINKS :=
# Related to MENU_LINKS, specify the name of the direcotry in the BeMenu
# you wish the link to go in. If the directory does not exist, it will be
# created.
APP_MENU :=
# If, for some reason, you don't want to use the dependencies (flex and yacc seem to choke
# on them), set this to false
DODEPS :=
# Set this variable if you have an svg text file you wish to use as your targets
# icon.
SVG_ICON :=
# If you have some fancy custom build steps to do, specify them here
EXTRA_BUILD_STEPS =
# If you have some other files that should trigger a re-link, such as libs in the same
# project that may get rebuilt, specify the full path to them here.
EXTRA_DEPS :=
###########################################################################################
# The following variables are commented out here because the can be very useful to just
# set at the command line or in the env at time of compiling, allowing you to leave your
# makefile the same, but change the build types easily.
# If you wish to have the program output a profiling session file which can be read by bprof,
# set this to 'true'
#BUILD_PROFILE :=
# If you wish to have a debug build,
# set this to 'true'
#BUILD_DEBUG :=
# If you wish to have a build which can do memory checking when MALLOC_DEBUG=15 is set,
# set this to 'true'
#CHECK_MEM :=
# If you want to see the complete build line for every file, then set this to 'true',
# otherwise it will tell you at the end what the build flags were.
#CHATTY :=
## include the makefile-engine
include $(BUILDHOME)/etc/makefile-engine
CamRoster.cpp: CamInternalAddons.h
CamDevice.cpp: CamInternalSensors.h
CamColorSpaceTransform.cpp: CamInternalColorSpaceTransforms.h
CamInternalAddons.h: $(wildcard addons/*/*CamDevice.cpp) $(wildcard addons/*CamDevice.cpp)
grep -h B_WEBCAM_MKINTFUNC $(CURDIR)/addons/*/*CamDevice.cpp $(CURDIR)/addons/*CamDevice.cpp > $@
CamInternalSensors.h: $(wildcard sensors/*.cpp)
grep -h B_WEBCAM_DECLARE_SENSOR $(CURDIR)/sensors/*.cpp > $@
CamInternalColorSpaceTransforms.h: $(wildcard cstransforms/*.cpp)
grep -h B_WEBCAM_DECLARE_CSTRANSFORM $(CURDIR)/cstransforms/*.cpp > $@
clean::
$(DO_ECHO)rm -f CamInternalAddons.h CamInternalSensors.h CamInternalColorSpaceTransforms.h
-120
View File
@@ -1,120 +0,0 @@
## BeOS Generic Makefile v2.2 ##
## Fill in this file to specify the project being created, and the referenced
## makefile-engine will do all of the hard work for you. This handles both
## Intel and PowerPC builds of the BeOS.
## Application Specific Settings ---------------------------------------------
# specify the name of the binary
NAME= BSnow
# specify the type of binary
# APP: Application
# SHARED: Shared library or add-on
# STATIC: Static library archive
# DRIVER: Kernel Driver
TYPE= APP
# add support for new Pe and Eddie features
# to fill in generic makefile
#%{
# @src->@
# specify the source files to use
# full paths or paths relative to the makefile can be included
# all files, regardless of directory, will have their object
# files created in the common object directory.
# Note that this means this makefile will not work correctly
# if two source files with the same name (source.c or source.cpp)
# are included from different directories. Also note that spaces
# in folder names do not work well with this makefile.
SRCS= SnowApp.cpp SnowView.cpp Flakes.cpp
# specify the resource files to use
# full path or a relative path to the resource file can be used.
RSRCS= BSnow.rsrc
# @<-src@
#%}
# end support for Pe and Eddie
# specify additional libraries to link against
# there are two acceptable forms of library specifications
# - if your library follows the naming pattern of:
# libXXX.so or libXXX.a you can simply specify XXX
# library: libbe.so entry: be
#
# - if your library does not follow the standard library
# naming scheme you need to specify the path to the library
# and it's name
# library: my_lib.a entry: my_lib.a or path/my_lib.a
LIBS= be
# specify additional paths to directories following the standard
# libXXX.so or libXXX.a naming scheme. You can specify full paths
# or paths relative to the makefile. The paths included may not
# be recursive, so include all of the paths where libraries can
# be found. Directories where source files are found are
# automatically included.
LIBPATHS=
# additional paths to look for system headers
# thes use the form: #include <header>
# source file directories are NOT auto-included here
SYSTEM_INCLUDE_PATHS =
# additional paths to look for local headers
# thes use the form: #include "header"
# source file directories are automatically included
LOCAL_INCLUDE_PATHS =
# specify the level of optimization that you desire
# NONE, SOME, FULL
OPTIMIZE=
# specify any preprocessor symbols to be defined. The symbols will not
# have their values set automatically; you must supply the value (if any)
# to use. For example, setting DEFINES to "DEBUG=1" will cause the
# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
# would pass "-DDEBUG" on the compiler's command line.
DEFINES= DEBUG=1
# specify special warning levels
# if unspecified default warnings will be used
# NONE = supress all warnings
# ALL = enable all warnings
WARNINGS =
# specify whether image symbols will be created
# so that stack crawls in the debugger are meaningful
# if TRUE symbols will be created
SYMBOLS =
# specify debug settings
# if TRUE will allow application to be run from a source-level
# debugger. Note that this will disable all optimzation.
DEBUGGER = TRUE
# specify additional compiler flags for all files
COMPILER_FLAGS =
# specify additional linker flags
LINKER_FLAGS =
# specify the version of this particular item
# (for example, -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL")
# This may also be specified in a resource.
APP_VERSION =
# (for TYPE == DRIVER only) Specify desired location of driver in the /dev
# hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will
# instruct the driverinstall rule to place a symlink to your driver's binary in
# ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at
# /dev/video/usb when loaded. Default is "misc".
DRIVER_PATH =
## include the makefile-engine
include $(BUILDHOME)/etc/makefile-engine
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## BeOS Generic Makefile v2.1 ##
## Fill in this file to specify the project being created, and the referenced
## makefile-engine will do all of the hard work for you. This handles both
## Intel and PowerPC builds of the BeOS.
## Application Specific Settings ---------------------------------------------
# specify the name of the binary
NAME= CodyCam
# specify the type of binary
# APP: Application
# SHARED: Shared library or add-on
# STATIC: Static library archive
# DRIVER: Kernel Driver
TYPE= APP
# add support for new Pe and Eddie features
# to fill in generic makefile
#%{
# @src->@
# specify the source files to use
# full paths or paths relative to the makefile can be included
# all files, regardless of directory, will have their object
# files created in the common object directory.
# Note that this means this makefile will not work correctly
# if two source files with the same name (source.c or source.cpp)
# are included from different directories. Also note that spaces
# in folder names do not work well with this makefile.
SRCS= \
CodyCam.cpp \
FtpClient.cpp \
Settings.cpp \
SettingsHandler.cpp \
VideoConsumer.cpp
# specify the resource files to use
# full path or a relative path to the resource file can be used.
RSRCS= codycam.rsrc
# @<-src@
#%}
# end support for Pe and Eddie
# specify additional libraries to link against
# there are two acceptable forms of library specifications
# - if your library follows the naming pattern of:
# libXXX.so or libXXX.a you can simply specify XXX
# library: libbe.so entry: be
#
# - if your library does not follow the standard library
# naming scheme you need to specify the path to the library
# and it's name
# library: my_lib.a entry: my_lib.a or path/my_lib.a
LIBS= be media translation netapi
ifeq ($(shell uname -m), BePC)
LIBS += stdc++.r4
else
LIBS += mslcpp_4_0
endif
# specify additional paths to directories following the standard
# libXXX.so or libXXX.a naming scheme. You can specify full paths
# or paths relative to the makefile. The paths included may not
# be recursive, so include all of the paths where libraries can
# be found. Directories where source files are found are
# automatically included.
LIBPATHS=
# additional paths to look for system headers
# thes use the form: #include <header>
# source file directories are NOT auto-included here
SYSTEM_INCLUDE_PATHS =
# additional paths to look for local headers
# thes use the form: #include "header"
# source file directories are automatically included
LOCAL_INCLUDE_PATHS =
# specify the level of optimization that you desire
# NONE, SOME, FULL
OPTIMIZE= FULL
# specify any preprocessor symbols to be defined. The symbols will not
# have their values set automatically; you must supply the value (if any)
# to use. For example, setting DEFINES to "DEBUG=1" will cause the
# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
# would pass "-DDEBUG" on the compiler's command line.
DEFINES=
# specify special warning levels
# if unspecified default warnings will be used
# NONE = supress all warnings
# ALL = enable all warnings
WARNINGS =
# specify whether image symbols will be created
# so that stack crawls in the debugger are meaningful
# if TRUE symbols will be created
SYMBOLS =
# specify debug settings
# if TRUE will allow application to be run from a source-level
# debugger. Note that this will disable all optimzation.
DEBUGGER =
# specify additional compiler flags for all files
COMPILER_FLAGS =
# specify additional linker flags
LINKER_FLAGS =
## include the makefile-engine
include /boot/develop/etc/makefile-engine
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# settings for debug builds:
#CXXFLAGS = -g -O0 -DDEBUG -Wall -Wno-multichar
# settings for release builds:
CXXFLAGS = -O2 -Wall -Wno-multichar -Wno-sign-compare -Wno-unused
all: rc librdef.so
parser.cpp: parser.y
bison -d -o$@ $^
mv parser.cpp.h parser.hpp
lexer.cpp: lexer.l parser.cpp
flex -o$@ lexer.l
librdef.so: compile.cpp decompile.cpp lexer.cpp parser.cpp rdef.cpp
$(CXX) $(CXXFLAGS) -D_BUILDING_RDEF -lbe -lstdc++.r4 -o $@ $^ -nostart -Xlinker -soname=$@
mimeset -f $@
rc: rc.cpp librdef.so
$(CXX) $(CXXFLAGS) -L./ -lrdef -o $@ rc.cpp
mimeset -f $@
clean:
rm -f *.o rc librdef.so lexer.cpp parser.cpp parser.hpp
install:
cp rc ~/config/bin
cp librdef.so ~/config/lib
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## BeOS Generic Makefile v2.3 ##
## Fill in this file to specify the project being created, and the referenced
## makefile-engine will do all of the hard work for you. This handles both
## Intel and PowerPC builds of the BeOS.
## Application Specific Settings ---------------------------------------------
# specify the name of the binary
NAME := OBOSDialUpNetworking
# specify the type of binary
# APP: Application
# SHARED: Shared library or add-on
# STATIC: Static library archive
# DRIVER: Kernel Driver
TYPE := APP
# add support for new Pe and Eddie features
# to fill in generic makefile
#%{
# @src->@
# specify the source files to use
# full paths or paths relative to the makefile can be included
# all files, regardless of directory, will have their object
# files created in the common object directory.
# Note that this means this makefile will not work correctly
# if two source files with the same name (source.c or source.cpp)
# are included from different directories. Also note that spaces
# in folder names do not work well with this makefile.
SRCS := DUN.cpp DUNView.cpp TreeView.cpp SettingsWindow.cpp ModemWindow.cpp LocationView.cpp DetailsView.cpp DUNWindow.cpp NewConnectionWindow.cpp
# specify the resource files to use
# full path or a relative path to the resource file can be used.
RSRCS := DUN.rsrc
# Specify your RDEF files, if any.
RDEFS :=
# @<-src@
#%}
# end support for Pe and Eddie
# specify additional libraries to link against
# there are two acceptable forms of library specifications
# - if your library follows the naming pattern of:
# libXXX.so or libXXX.a you can simply specify XXX
# library: libbe.so entry: be
#
# - if your library does not follow the standard library
# naming scheme you need to specify the path to the library
# and it's name
# library: my_lib.a entry: my_lib.a or path/my_lib.a
LIBS := be tracker stdc++.r4 root
# specify additional paths to directories following the standard
# libXXX.so or libXXX.a naming scheme. You can specify full paths
# or paths relative to the makefile. The paths included may not
# be recursive, so include all of the paths where libraries can
# be found. Directories where source files are found are
# automatically included.
LIBPATHS :=
# additional paths to look for system headers
# thes use the form: #include <header>
# source file directories are NOT auto-included here
SYSTEM_INCLUDE_PATHS :=
# additional paths to look for local headers
# thes use the form: #include "header"
# source file directories are automatically included
LOCAL_INCLUDE_PATHS :=
# specify the level of optimization that you desire
# NONE, SOME, FULL
OPTIMIZE := FULL
# specify any preprocessor symbols to be defined. The symbols will not
# have their values set automatically; you must supply the value (if any)
# to use. For example, setting DEFINES to "DEBUG=1" will cause the
# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
# would pass "-DDEBUG" on the compiler's command line.
DEFINES :=
# specify special warning levels
# if unspecified default warnings will be used
# NONE = supress all warnings
# ALL = enable all warnings
WARNINGS :=
# specify whether image symbols will be created
# so that stack crawls in the debugger are meaningful
# if TRUE symbols will be created
SYMBOLS :=
# specify debug settings
# if TRUE will allow application to be run from a source-level
# debugger. Note that this will disable all optimzation.
DEBUGGER := FALSE
# specify additional compiler flags for all files
COMPILER_FLAGS :=
# specify additional linker flags
LINKER_FLAGS :=
# specify the version of this particular item
# (for example, -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL")
# This may also be specified in a resource.
APP_VERSION :=
# (for TYPE == DRIVER only) Specify desired location of driver in the /dev
# hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will
# instruct the driverinstall rule to place a symlink to your driver's binary in
# ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at
# /dev/video/usb when loaded. Default is "misc".
DRIVER_PATH :=
# Specify if you want the object files to be somewhere besides the default location.
OBJ_DIR :=
# Specify a non default placement for the target
TARGET_DIR :=
# Specify a directory for the 'install' target.
INSTALL_DIR :=
# Specify the name of this makefile.
# If you leave this blank, the makefile will not be considered as part of the
# dependenies for the project, and the project will not be rebuilt when the makefile
# is changed
MAKEFILE :=
# Custom overrides that can be set from the command line.
# This allows you to have the normal makefile be a release build and
# change it from the command line to be a debug build.
# Use like: $ CHECK_MEM=true make
# or : $ DEBUG_BUILD=true make
# For MALLOC_DEBUG=15 usage, will check every memory access for correctness.
# NOTE: This only works in Dano. (or if you happen to have the correct version
# of libroot.so with the extra debug stuff in it. This used to be available
# from the be.com ftp site, you might try asking on BeShare for that or a
# mirror of the ftp site.
ifeq ($(CHECK_MEM), true)
COMPILER_FLAGS += -fcheck-memory-usage -D_NO_INLINE_ASM=1 -D_KERNEL_MODE=1
DEBUG_BUILD=true
endif
ifeq ($(DEBUG_BUILD), true)
SYMBOLS := TRUE
DEBUGGER := TRUE
OPTIMIZE := NONE
COMPILER_FLAGS += -DDEBUG=1
ifeq ($(shell uname -r), 5.1)
COMPILER_FLAGS += -fno-debug-opt
endif
endif
## include the makefile-engine
include $(BUILDHOME)/etc/makefile-engine