Delete useless gunk (mostly old Makefiles).
This commit is contained in:
@@ -1,18 +0,0 @@
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#!/bin/sh
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quit application/x-vnd.Be-input_server
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tagfile=/tmp/dokillinputserver
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tmout=$((30))
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touch $tagfile
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(alert "All is fine." "OK"; rm $tagfile) &
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sleep $tmout
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if [ -e $tagfile ]; then
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rm ~/config/add-ons/input_server/methods/Pen
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quit application/x-vnd.Be-input_server
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kill -9 input_server
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rm $tagfile
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fi
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@@ -1,192 +0,0 @@
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## ********************************* ##
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|
||||||
## Zeta Generic Makefile v3.0 ##
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|
||||||
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|
||||||
## Fill in this file to specify the project being created, and the referenced
|
|
||||||
## makefile-engine will do all of the hard work for you.
|
|
||||||
|
|
||||||
## Application Specific Settings ---------------------------------------------
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|
||||||
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|
||||||
# specify the name of the binary
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||||||
NAME := Pen
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||||||
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||||||
# specify the type of binary
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||||||
# APP: Application
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# SHARED: Shared library or add-on
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||||||
# STATIC: Static library archive
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||||||
# DRIVER: Kernel Driver
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||||||
# MODULE: Kernel Module
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# DECOR: A window decorator project
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||||||
TYPE := SHARED
|
|
||||||
|
|
||||||
# add support for new Pe and Eddie features
|
|
||||||
# to fill in generic makefile
|
|
||||||
|
|
||||||
#%{
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||||||
# @src->@
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||||||
|
|
||||||
# specify the source files to use
|
|
||||||
# full paths or paths relative to the makefile can be included
|
|
||||||
# all files, regardless of directory, will have their object
|
|
||||||
# files created in the common object directory.
|
|
||||||
# Note that this means this makefile will not work correctly
|
|
||||||
# if two source files with the same name (source.c or source.cpp)
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|
||||||
# are included from different directories. Also note that spaces
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|
||||||
# in folder names do not work well with this makefile.
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||||||
SRCS := PenInputServerMethod.cpp \
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PenInputLooper.cpp \
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PenInputInkWindow.cpp \
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PenInputBackend.cpp \
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DumpMessage.cpp \
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compat/StringIO.cpp
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# specify the resource files to use
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||||||
# full path or a relative path to the resource file can be used.
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||||||
RSRCS :=
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||||||
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||||||
# Specify your RDEF files, if any.
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|
||||||
RDEFS :=
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||||||
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||||||
# @<-src@
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||||||
#%}
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||||||
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||||||
# end support for Pe and Eddie
|
|
||||||
|
|
||||||
# specify additional libraries to link against
|
|
||||||
# there are two acceptable forms of library specifications
|
|
||||||
# - if your library follows the naming pattern of:
|
|
||||||
# libXXX.so or libXXX.a you can simply specify XXX
|
|
||||||
# library: libbe.so entry: be
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|
||||||
#
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||||||
# - if your library does not follow the standard library
|
|
||||||
# naming scheme you need to specify the path to the library
|
|
||||||
# and it's name
|
|
||||||
# library: my_lib.a entry: my_lib.a or path/my_lib.a
|
|
||||||
LIBS := _APP_ be
|
|
||||||
|
|
||||||
# specify additional paths to directories following the standard
|
|
||||||
# libXXX.so or libXXX.a naming scheme. You can specify full paths
|
|
||||||
# or paths relative to the makefile. The paths included may not
|
|
||||||
# be recursive, so include all of the paths where libraries can
|
|
||||||
# be found. Directories where source files are found are
|
|
||||||
# automatically included.
|
|
||||||
LIBPATHS :=
|
|
||||||
|
|
||||||
# additional paths to look for system headers
|
|
||||||
# thes use the form: #include <header>
|
|
||||||
# source file directories are NOT auto-included here
|
|
||||||
SYSTEM_INCLUDE_PATHS := compat
|
|
||||||
|
|
||||||
# additional paths to look for local headers
|
|
||||||
# thes use the form: #include "header"
|
|
||||||
# source file directories are automatically included
|
|
||||||
LOCAL_INCLUDE_PATHS :=
|
|
||||||
|
|
||||||
# specify the level of optimization that you desire
|
|
||||||
# NONE, SOME, FULL
|
|
||||||
OPTIMIZE :=
|
|
||||||
|
|
||||||
# specify any preprocessor symbols to be defined. The symbols will not
|
|
||||||
# have their values set automatically; you must supply the value (if any)
|
|
||||||
# to use. For example, setting DEFINES to "DEBUG=1" will cause the
|
|
||||||
# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
|
|
||||||
# would pass "-DDEBUG" on the compiler's command line.
|
|
||||||
DEFINES := DEBUG=1
|
|
||||||
|
|
||||||
# specify special warning levels
|
|
||||||
# if unspecified default warnings will be used
|
|
||||||
# NONE = supress all warnings
|
|
||||||
# ALL = enable all warnings
|
|
||||||
WARNINGS :=
|
|
||||||
|
|
||||||
# specify whether image symbols will be created
|
|
||||||
# so that stack crawls in the debugger are meaningful
|
|
||||||
# if TRUE symbols will be created
|
|
||||||
SYMBOLS :=
|
|
||||||
|
|
||||||
# specify debug settings
|
|
||||||
# if TRUE will allow application to be run from a source-level
|
|
||||||
# debugger. Note that this will disable all optimzation.
|
|
||||||
DEBUGGER :=
|
|
||||||
|
|
||||||
# specify additional compiler flags for all files
|
|
||||||
COMPILER_FLAGS :=
|
|
||||||
|
|
||||||
# specify additional linker flags
|
|
||||||
LINKER_FLAGS :=
|
|
||||||
|
|
||||||
# specify the version of this particular item
|
|
||||||
# (for example, -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL")
|
|
||||||
#E This may also be specified in a resource.
|
|
||||||
APP_VERSION :=
|
|
||||||
|
|
||||||
# (for TYPE == DRIVER only) Specify desired location of driver in the /dev
|
|
||||||
# hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will
|
|
||||||
# instruct the driverinstall rule to place a symlink to your driver's binary in
|
|
||||||
# ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at
|
|
||||||
# /dev/video/usb when loaded. Default is "misc".
|
|
||||||
DRIVER_PATH :=
|
|
||||||
|
|
||||||
# Specify if you want the object files to be somewhere besides the default location.
|
|
||||||
OBJ_DIR :=
|
|
||||||
|
|
||||||
# Specify a non default placement for the target
|
|
||||||
TARGET_DIR :=
|
|
||||||
|
|
||||||
# Specify a directory for the 'install' target.
|
|
||||||
INSTALL_DIR :=
|
|
||||||
|
|
||||||
# Specify the name of this makefile.
|
|
||||||
# If you leave this blank, the makefile will not be considered as part of the
|
|
||||||
# dependenies for the project, and the project will not be rebuilt when the makefile
|
|
||||||
# is changed
|
|
||||||
MAKEFILE :=
|
|
||||||
|
|
||||||
# Specify TRUE if you want the install target to create links in the BeMenu
|
|
||||||
MENU_LINKS :=
|
|
||||||
|
|
||||||
# Related to MENU_LINKS, specify the name of the direcotry in the BeMenu
|
|
||||||
# you wish the link to go in. If the directory does not exist, it will be
|
|
||||||
# created.
|
|
||||||
APP_MENU :=
|
|
||||||
|
|
||||||
# If, for some reason, you don't want to use the dependencies (flex and yacc seem to choke
|
|
||||||
# on them), set this to false
|
|
||||||
DODEPS :=
|
|
||||||
|
|
||||||
# Set this variable if you have an svg text file you wish to use as your targets
|
|
||||||
# icon.
|
|
||||||
SVG_ICON :=
|
|
||||||
|
|
||||||
# If you have some fancy custom build steps to do, specify them here
|
|
||||||
EXTRA_BUILD_STEPS =
|
|
||||||
|
|
||||||
# If you have some other files that should trigger a re-link, such as libs in the same
|
|
||||||
# project that may get rebuilt, specify the full path to them here.
|
|
||||||
EXTRA_DEPS :=
|
|
||||||
|
|
||||||
###########################################################################################
|
|
||||||
# The following variables are commented out here because the can be very useful to just
|
|
||||||
# set at the command line or in the env at time of compiling, allowing you to leave your
|
|
||||||
# makefile the same, but change the build types easily.
|
|
||||||
|
|
||||||
|
|
||||||
# If you wish to have the program output a profiling session file which can be read by bprof,
|
|
||||||
# set this to 'true'
|
|
||||||
#BUILD_PROFILE :=
|
|
||||||
|
|
||||||
# If you wish to have a debug build,
|
|
||||||
# set this to 'true'
|
|
||||||
#BUILD_DEBUG :=
|
|
||||||
|
|
||||||
# If you wish to have a build which can do memory checking when MALLOC_DEBUG=15 is set,
|
|
||||||
# set this to 'true'
|
|
||||||
#CHECK_MEM :=
|
|
||||||
|
|
||||||
# If you want to see the complete build line for every file, then set this to 'true',
|
|
||||||
# otherwise it will tell you at the end what the build flags were.
|
|
||||||
#CHATTY :=
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
## include the makefile-engine
|
|
||||||
include $(BUILDHOME)/etc/makefile-engine
|
|
||||||
@@ -1,187 +0,0 @@
|
|||||||
## ********************************* ##
|
|
||||||
## Zeta Generic Makefile v3.0 ##
|
|
||||||
|
|
||||||
## Fill in this file to specify the project being created, and the referenced
|
|
||||||
## makefile-engine will do all of the hard work for you.
|
|
||||||
|
|
||||||
## Application Specific Settings ---------------------------------------------
|
|
||||||
|
|
||||||
# specify the name of the binary
|
|
||||||
NAME := T9
|
|
||||||
|
|
||||||
# specify the type of binary
|
|
||||||
# APP: Application
|
|
||||||
# SHARED: Shared library or add-on
|
|
||||||
# STATIC: Static library archive
|
|
||||||
# DRIVER: Kernel Driver
|
|
||||||
# MODULE: Kernel Module
|
|
||||||
# DECOR: A window decorator project
|
|
||||||
TYPE := SHARED
|
|
||||||
|
|
||||||
# add support for new Pe and Eddie features
|
|
||||||
# to fill in generic makefile
|
|
||||||
|
|
||||||
#%{
|
|
||||||
# @src->@
|
|
||||||
|
|
||||||
# specify the source files to use
|
|
||||||
# full paths or paths relative to the makefile can be included
|
|
||||||
# all files, regardless of directory, will have their object
|
|
||||||
# files created in the common object directory.
|
|
||||||
# Note that this means this makefile will not work correctly
|
|
||||||
# if two source files with the same name (source.c or source.cpp)
|
|
||||||
# are included from different directories. Also note that spaces
|
|
||||||
# in folder names do not work well with this makefile.
|
|
||||||
SRCS := T9InputServerMethod.cpp
|
|
||||||
|
|
||||||
# specify the resource files to use
|
|
||||||
# full path or a relative path to the resource file can be used.
|
|
||||||
RSRCS :=
|
|
||||||
|
|
||||||
# Specify your RDEF files, if any.
|
|
||||||
RDEFS :=
|
|
||||||
|
|
||||||
# @<-src@
|
|
||||||
#%}
|
|
||||||
|
|
||||||
# end support for Pe and Eddie
|
|
||||||
|
|
||||||
# specify additional libraries to link against
|
|
||||||
# there are two acceptable forms of library specifications
|
|
||||||
# - if your library follows the naming pattern of:
|
|
||||||
# libXXX.so or libXXX.a you can simply specify XXX
|
|
||||||
# library: libbe.so entry: be
|
|
||||||
#
|
|
||||||
# - if your library does not follow the standard library
|
|
||||||
# naming scheme you need to specify the path to the library
|
|
||||||
# and it's name
|
|
||||||
# library: my_lib.a entry: my_lib.a or path/my_lib.a
|
|
||||||
LIBS := _APP_ be
|
|
||||||
|
|
||||||
# specify additional paths to directories following the standard
|
|
||||||
# libXXX.so or libXXX.a naming scheme. You can specify full paths
|
|
||||||
# or paths relative to the makefile. The paths included may not
|
|
||||||
# be recursive, so include all of the paths where libraries can
|
|
||||||
# be found. Directories where source files are found are
|
|
||||||
# automatically included.
|
|
||||||
LIBPATHS :=
|
|
||||||
|
|
||||||
# additional paths to look for system headers
|
|
||||||
# thes use the form: #include <header>
|
|
||||||
# source file directories are NOT auto-included here
|
|
||||||
SYSTEM_INCLUDE_PATHS :=
|
|
||||||
|
|
||||||
# additional paths to look for local headers
|
|
||||||
# thes use the form: #include "header"
|
|
||||||
# source file directories are automatically included
|
|
||||||
LOCAL_INCLUDE_PATHS :=
|
|
||||||
|
|
||||||
# specify the level of optimization that you desire
|
|
||||||
# NONE, SOME, FULL
|
|
||||||
OPTIMIZE :=
|
|
||||||
|
|
||||||
# specify any preprocessor symbols to be defined. The symbols will not
|
|
||||||
# have their values set automatically; you must supply the value (if any)
|
|
||||||
# to use. For example, setting DEFINES to "DEBUG=1" will cause the
|
|
||||||
# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
|
|
||||||
# would pass "-DDEBUG" on the compiler's command line.
|
|
||||||
DEFINES :=
|
|
||||||
|
|
||||||
# specify special warning levels
|
|
||||||
# if unspecified default warnings will be used
|
|
||||||
# NONE = supress all warnings
|
|
||||||
# ALL = enable all warnings
|
|
||||||
WARNINGS :=
|
|
||||||
|
|
||||||
# specify whether image symbols will be created
|
|
||||||
# so that stack crawls in the debugger are meaningful
|
|
||||||
# if TRUE symbols will be created
|
|
||||||
SYMBOLS :=
|
|
||||||
|
|
||||||
# specify debug settings
|
|
||||||
# if TRUE will allow application to be run from a source-level
|
|
||||||
# debugger. Note that this will disable all optimzation.
|
|
||||||
DEBUGGER :=
|
|
||||||
|
|
||||||
# specify additional compiler flags for all files
|
|
||||||
COMPILER_FLAGS :=
|
|
||||||
|
|
||||||
# specify additional linker flags
|
|
||||||
LINKER_FLAGS :=
|
|
||||||
|
|
||||||
# specify the version of this particular item
|
|
||||||
# (for example, -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL")
|
|
||||||
#E This may also be specified in a resource.
|
|
||||||
APP_VERSION :=
|
|
||||||
|
|
||||||
# (for TYPE == DRIVER only) Specify desired location of driver in the /dev
|
|
||||||
# hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will
|
|
||||||
# instruct the driverinstall rule to place a symlink to your driver's binary in
|
|
||||||
# ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at
|
|
||||||
# /dev/video/usb when loaded. Default is "misc".
|
|
||||||
DRIVER_PATH :=
|
|
||||||
|
|
||||||
# Specify if you want the object files to be somewhere besides the default location.
|
|
||||||
OBJ_DIR :=
|
|
||||||
|
|
||||||
# Specify a non default placement for the target
|
|
||||||
TARGET_DIR :=
|
|
||||||
|
|
||||||
# Specify a directory for the 'install' target.
|
|
||||||
INSTALL_DIR :=
|
|
||||||
|
|
||||||
# Specify the name of this makefile.
|
|
||||||
# If you leave this blank, the makefile will not be considered as part of the
|
|
||||||
# dependenies for the project, and the project will not be rebuilt when the makefile
|
|
||||||
# is changed
|
|
||||||
MAKEFILE :=
|
|
||||||
|
|
||||||
# Specify TRUE if you want the install target to create links in the BeMenu
|
|
||||||
MENU_LINKS :=
|
|
||||||
|
|
||||||
# Related to MENU_LINKS, specify the name of the direcotry in the BeMenu
|
|
||||||
# you wish the link to go in. If the directory does not exist, it will be
|
|
||||||
# created.
|
|
||||||
APP_MENU :=
|
|
||||||
|
|
||||||
# If, for some reason, you don't want to use the dependencies (flex and yacc seem to choke
|
|
||||||
# on them), set this to false
|
|
||||||
DODEPS :=
|
|
||||||
|
|
||||||
# Set this variable if you have an svg text file you wish to use as your targets
|
|
||||||
# icon.
|
|
||||||
SVG_ICON :=
|
|
||||||
|
|
||||||
# If you have some fancy custom build steps to do, specify them here
|
|
||||||
EXTRA_BUILD_STEPS =
|
|
||||||
|
|
||||||
# If you have some other files that should trigger a re-link, such as libs in the same
|
|
||||||
# project that may get rebuilt, specify the full path to them here.
|
|
||||||
EXTRA_DEPS :=
|
|
||||||
|
|
||||||
###########################################################################################
|
|
||||||
# The following variables are commented out here because the can be very useful to just
|
|
||||||
# set at the command line or in the env at time of compiling, allowing you to leave your
|
|
||||||
# makefile the same, but change the build types easily.
|
|
||||||
|
|
||||||
|
|
||||||
# If you wish to have the program output a profiling session file which can be read by bprof,
|
|
||||||
# set this to 'true'
|
|
||||||
#BUILD_PROFILE :=
|
|
||||||
|
|
||||||
# If you wish to have a debug build,
|
|
||||||
# set this to 'true'
|
|
||||||
#BUILD_DEBUG :=
|
|
||||||
|
|
||||||
# If you wish to have a build which can do memory checking when MALLOC_DEBUG=15 is set,
|
|
||||||
# set this to 'true'
|
|
||||||
#CHECK_MEM :=
|
|
||||||
|
|
||||||
# If you want to see the complete build line for every file, then set this to 'true',
|
|
||||||
# otherwise it will tell you at the end what the build flags were.
|
|
||||||
#CHATTY :=
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
## include the makefile-engine
|
|
||||||
include $(BUILDHOME)/etc/makefile-engine
|
|
||||||
@@ -1,127 +0,0 @@
|
|||||||
## BeOS Generic Makefile v2.2 ##
|
|
||||||
|
|
||||||
## Fill in this file to specify the project being created, and the referenced
|
|
||||||
## makefile-engine will do all of the hard work for you. This handles both
|
|
||||||
## Intel and PowerPC builds of the BeOS.
|
|
||||||
|
|
||||||
## Application Specific Settings ---------------------------------------------
|
|
||||||
|
|
||||||
# specify the name of the binary
|
|
||||||
NAME=sis7018
|
|
||||||
|
|
||||||
# specify the type of binary
|
|
||||||
# APP: Application
|
|
||||||
# SHARED: Shared library or add-on
|
|
||||||
# STATIC: Static library archive
|
|
||||||
# DRIVER: Kernel Driver
|
|
||||||
TYPE=DRIVER
|
|
||||||
|
|
||||||
# add support for new Pe and Eddie features
|
|
||||||
# to fill in generic makefile
|
|
||||||
|
|
||||||
#%{
|
|
||||||
# @src->@
|
|
||||||
|
|
||||||
# specify the source files to use
|
|
||||||
# full paths or paths relative to the makefile can be included
|
|
||||||
# all files, regardless of directory, will have their object
|
|
||||||
# files created in the common object directory.
|
|
||||||
# Note that this means this makefile will not work correctly
|
|
||||||
# if two source files with the same name (source.c or source.cpp)
|
|
||||||
# are included from different directories. Also note that spaces
|
|
||||||
# in folder names do not work well with this makefile.
|
|
||||||
SRCS=Driver.cpp\
|
|
||||||
Device.cpp\
|
|
||||||
Mixer.cpp\
|
|
||||||
Stream.cpp\
|
|
||||||
Settings.cpp\
|
|
||||||
../ac97.c
|
|
||||||
|
|
||||||
# specify the resource files to use
|
|
||||||
# full path or a relative path to the resource file can be used.
|
|
||||||
RSRCS=
|
|
||||||
|
|
||||||
# @<-src@
|
|
||||||
#%}
|
|
||||||
|
|
||||||
# end support for Pe and Eddie
|
|
||||||
|
|
||||||
# specify additional libraries to link against
|
|
||||||
# there are two acceptable forms of library specifications
|
|
||||||
# - if your library follows the naming pattern of:
|
|
||||||
# libXXX.so or libXXX.a you can simply specify XXX
|
|
||||||
# library: libbe.so entry: be
|
|
||||||
#
|
|
||||||
# - if your library does not follow the standard library
|
|
||||||
# naming scheme you need to specify the path to the library
|
|
||||||
# and it's name
|
|
||||||
# library: my_lib.a entry: my_lib.a or path/my_lib.a
|
|
||||||
LIBS=
|
|
||||||
|
|
||||||
# specify additional paths to directories following the standard
|
|
||||||
# libXXX.so or libXXX.a naming scheme. You can specify full paths
|
|
||||||
# or paths relative to the makefile. The paths included may not
|
|
||||||
# be recursive, so include all of the paths where libraries can
|
|
||||||
# be found. Directories where source files are found are
|
|
||||||
# automatically included.
|
|
||||||
LIBPATHS=
|
|
||||||
|
|
||||||
# additional paths to look for system headers
|
|
||||||
# thes use the form: #include <header>
|
|
||||||
# source file directories are NOT auto-included here
|
|
||||||
SYSTEM_INCLUDE_PATHS=../../../../trunk/headers/private/kernel \
|
|
||||||
../../../../trunk/headers/private/kernel/util
|
|
||||||
|
|
||||||
# additional paths to look for local headers
|
|
||||||
# thes use the form: #include "header"
|
|
||||||
# source file directories are automatically included
|
|
||||||
LOCAL_INCLUDE_PATHS=../../../../trunk/build/config_headers \
|
|
||||||
../../../../trunk/headers/private/media
|
|
||||||
|
|
||||||
# specify the level of optimization that you desire
|
|
||||||
# NONE, SOME, FULL
|
|
||||||
OPTIMIZE=
|
|
||||||
|
|
||||||
# specify any preprocessor symbols to be defined. The symbols will not
|
|
||||||
# have their values set automatically; you must supply the value (if any)
|
|
||||||
# to use. For example, setting DEFINES to "DEBUG=1" will cause the
|
|
||||||
# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
|
|
||||||
# would pass "-DDEBUG" on the compiler's command line.
|
|
||||||
DEFINES=
|
|
||||||
|
|
||||||
# specify special warning levels
|
|
||||||
# if unspecified default warnings will be used
|
|
||||||
# NONE = supress all warnings
|
|
||||||
# ALL = enable all warnings
|
|
||||||
WARNINGS=ALL
|
|
||||||
|
|
||||||
# specify whether image symbols will be created
|
|
||||||
# so that stack crawls in the debugger are meaningful
|
|
||||||
# if TRUE symbols will be created
|
|
||||||
SYMBOLS=
|
|
||||||
|
|
||||||
# specify debug settings
|
|
||||||
# if TRUE will allow application to be run from a source-level
|
|
||||||
# debugger. Note that this will disable all optimzation.
|
|
||||||
DEBUGGER=
|
|
||||||
|
|
||||||
# specify additional compiler flags for all files
|
|
||||||
COMPILER_FLAGS=
|
|
||||||
|
|
||||||
# specify additional linker flags
|
|
||||||
LINKER_FLAGS=
|
|
||||||
|
|
||||||
# specify the version of this particular item
|
|
||||||
# (for example, -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL")
|
|
||||||
# This may also be specified in a resource.
|
|
||||||
APP_VERSION=
|
|
||||||
|
|
||||||
# (for TYPE == DRIVER only) Specify desired location of driver in the /dev
|
|
||||||
# hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will
|
|
||||||
# instruct the driverinstall rule to place a symlink to your driver's binary in
|
|
||||||
# ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at
|
|
||||||
# /dev/video/usb when loaded. Default is "misc".
|
|
||||||
DRIVER_PATH=audio/hmulti
|
|
||||||
|
|
||||||
## include the makefile-engine
|
|
||||||
include $(BUILDHOME)/etc/makefile-engine
|
|
||||||
@@ -1,187 +0,0 @@
|
|||||||
## ********************************* ##
|
|
||||||
## ZETA Generic Makefile v3.0 ##
|
|
||||||
|
|
||||||
## Fill in this file to specify the project being created, and the referenced
|
|
||||||
## makefile-engine will do all of the hard work for you.
|
|
||||||
|
|
||||||
## Application Specific Settings ---------------------------------------------
|
|
||||||
|
|
||||||
# specify the name of the binary
|
|
||||||
NAME := pc_serial
|
|
||||||
|
|
||||||
# specify the type of binary
|
|
||||||
# APP: Application
|
|
||||||
# SHARED: Shared library or add-on
|
|
||||||
# STATIC: Static library archive
|
|
||||||
# DRIVER: Kernel Driver
|
|
||||||
# MODULE: Kernel Module
|
|
||||||
# DECOR: A window decorator project
|
|
||||||
TYPE := DRIVER
|
|
||||||
|
|
||||||
# add support for new Pe and Eddie features
|
|
||||||
# to fill in generic makefile
|
|
||||||
|
|
||||||
#%{
|
|
||||||
# @src->@
|
|
||||||
|
|
||||||
# specify the source files to use
|
|
||||||
# full paths or paths relative to the makefile can be included
|
|
||||||
# all files, regardless of directory, will have their object
|
|
||||||
# files created in the common object directory.
|
|
||||||
# Note that this means this makefile will not work correctly
|
|
||||||
# if two source files with the same name (source.c or source.cpp)
|
|
||||||
# are included from different directories. Also note that spaces
|
|
||||||
# in folder names do not work well with this makefile.
|
|
||||||
SRCS := Driver.cpp SerialDevice.cpp Tracing.cpp
|
|
||||||
|
|
||||||
# specify the resource files to use
|
|
||||||
# full path or a relative path to the resource file can be used.
|
|
||||||
RSRCS :=
|
|
||||||
|
|
||||||
# Specify your RDEF files, if any.
|
|
||||||
RDEFS :=
|
|
||||||
|
|
||||||
# @<-src@
|
|
||||||
#%}
|
|
||||||
|
|
||||||
# end support for Pe and Eddie
|
|
||||||
|
|
||||||
# specify additional libraries to link against
|
|
||||||
# there are two acceptable forms of library specifications
|
|
||||||
# - if your library follows the naming pattern of:
|
|
||||||
# libXXX.so or libXXX.a you can simply specify XXX
|
|
||||||
# library: libbe.so entry: be
|
|
||||||
#
|
|
||||||
# - if your library does not follow the standard library
|
|
||||||
# naming scheme you need to specify the path to the library
|
|
||||||
# and it's name
|
|
||||||
# library: my_lib.a entry: my_lib.a or path/my_lib.a
|
|
||||||
LIBS :=
|
|
||||||
|
|
||||||
# specify additional paths to directories following the standard
|
|
||||||
# libXXX.so or libXXX.a naming scheme. You can specify full paths
|
|
||||||
# or paths relative to the makefile. The paths included may not
|
|
||||||
# be recursive, so include all of the paths where libraries can
|
|
||||||
# be found. Directories where source files are found are
|
|
||||||
# automatically included.
|
|
||||||
LIBPATHS :=
|
|
||||||
|
|
||||||
# additional paths to look for system headers
|
|
||||||
# thes use the form: #include <header>
|
|
||||||
# source file directories are NOT auto-included here
|
|
||||||
SYSTEM_INCLUDE_PATHS :=
|
|
||||||
|
|
||||||
# additional paths to look for local headers
|
|
||||||
# thes use the form: #include "header"
|
|
||||||
# source file directories are automatically included
|
|
||||||
LOCAL_INCLUDE_PATHS :=
|
|
||||||
|
|
||||||
# specify the level of optimization that you desire
|
|
||||||
# NONE, SOME, FULL
|
|
||||||
OPTIMIZE :=
|
|
||||||
|
|
||||||
# specify any preprocessor symbols to be defined. The symbols will not
|
|
||||||
# have their values set automatically; you must supply the value (if any)
|
|
||||||
# to use. For example, setting DEFINES to "DEBUG=1" will cause the
|
|
||||||
# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
|
|
||||||
# would pass "-DDEBUG" on the compiler's command line.
|
|
||||||
DEFINES :=
|
|
||||||
|
|
||||||
# specify special warning levels
|
|
||||||
# if unspecified default warnings will be used
|
|
||||||
# NONE = supress all warnings
|
|
||||||
# ALL = enable all warnings
|
|
||||||
WARNINGS :=
|
|
||||||
|
|
||||||
# specify whether image symbols will be created
|
|
||||||
# so that stack crawls in the debugger are meaningful
|
|
||||||
# if TRUE symbols will be created
|
|
||||||
SYMBOLS :=
|
|
||||||
|
|
||||||
# specify debug settings
|
|
||||||
# if TRUE will allow application to be run from a source-level
|
|
||||||
# debugger. Note that this will disable all optimzation.
|
|
||||||
DEBUGGER :=
|
|
||||||
|
|
||||||
# specify additional compiler flags for all files
|
|
||||||
COMPILER_FLAGS := -fno-rtti -fno-exceptions
|
|
||||||
|
|
||||||
# specify additional linker flags
|
|
||||||
LINKER_FLAGS :=
|
|
||||||
|
|
||||||
# specify the version of this particular item
|
|
||||||
# (for example, -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL")
|
|
||||||
#E This may also be specified in a resource.
|
|
||||||
APP_VERSION :=
|
|
||||||
|
|
||||||
# (for TYPE == DRIVER only) Specify desired location of driver in the /dev
|
|
||||||
# hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will
|
|
||||||
# instruct the driverinstall rule to place a symlink to your driver's binary in
|
|
||||||
# ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at
|
|
||||||
# /dev/video/usb when loaded. Default is "misc".
|
|
||||||
DRIVER_PATH := ports
|
|
||||||
|
|
||||||
# Specify if you want the object files to be somewhere besides the default location.
|
|
||||||
OBJ_DIR :=
|
|
||||||
|
|
||||||
# Specify a non default placement for the target
|
|
||||||
TARGET_DIR :=
|
|
||||||
|
|
||||||
# Specify a directory for the 'install' target.
|
|
||||||
INSTALL_DIR :=
|
|
||||||
|
|
||||||
# Specify the name of this makefile.
|
|
||||||
# If you leave this blank, the makefile will not be considered as part of the
|
|
||||||
# dependenies for the project, and the project will not be rebuilt when the makefile
|
|
||||||
# is changed
|
|
||||||
MAKEFILE :=
|
|
||||||
|
|
||||||
# Specify TRUE if you want the install target to create links in the BeMenu
|
|
||||||
MENU_LINKS :=
|
|
||||||
|
|
||||||
# Related to MENU_LINKS, specify the name of the direcotry in the BeMenu
|
|
||||||
# you wish the link to go in. If the directory does not exist, it will be
|
|
||||||
# created.
|
|
||||||
APP_MENU :=
|
|
||||||
|
|
||||||
# If, for some reason, you don't want to use the dependencies (flex and yacc seem to choke
|
|
||||||
# on them), set this to false
|
|
||||||
DODEPS :=
|
|
||||||
|
|
||||||
# Set this variable if you have an svg text file you wish to use as your targets
|
|
||||||
# icon.
|
|
||||||
SVG_ICON :=
|
|
||||||
|
|
||||||
# If you have some fancy custom build steps to do, specify them here
|
|
||||||
EXTRA_BUILD_STEPS =
|
|
||||||
|
|
||||||
# If you have some other files that should trigger a re-link, such as libs in the same
|
|
||||||
# project that may get rebuilt, specify the full path to them here.
|
|
||||||
EXTRA_DEPS :=
|
|
||||||
|
|
||||||
###########################################################################################
|
|
||||||
# The following variables are commented out here because the can be very useful to just
|
|
||||||
# set at the command line or in the env at time of compiling, allowing you to leave your
|
|
||||||
# makefile the same, but change the build types easily.
|
|
||||||
|
|
||||||
|
|
||||||
# If you wish to have the program output a profiling session file which can be read by bprof,
|
|
||||||
# set this to 'true'
|
|
||||||
#BUILD_PROFILE :=
|
|
||||||
|
|
||||||
# If you wish to have a debug build,
|
|
||||||
# set this to 'true'
|
|
||||||
#BUILD_DEBUG :=
|
|
||||||
|
|
||||||
# If you wish to have a build which can do memory checking when MALLOC_DEBUG=15 is set,
|
|
||||||
# set this to 'true'
|
|
||||||
#CHECK_MEM :=
|
|
||||||
|
|
||||||
# If you want to see the complete build line for every file, then set this to 'true',
|
|
||||||
# otherwise it will tell you at the end what the build flags were.
|
|
||||||
#CHATTY :=
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
## include the makefile-engine
|
|
||||||
include $(BUILDHOME)/etc/makefile-engine
|
|
||||||
@@ -1,219 +0,0 @@
|
|||||||
## ****************************************** ##
|
|
||||||
## BeOS Generic Makefile v2.9.0.Zeta-internal ##
|
|
||||||
|
|
||||||
## Fill in this file to specify the project being created, and the referenced
|
|
||||||
## makefile-engine will do all of the hard work for you. This handles both
|
|
||||||
## Intel and PowerPC builds of the BeOS.
|
|
||||||
|
|
||||||
## Application Specific Settings ---------------------------------------------
|
|
||||||
|
|
||||||
# specify the name of the binary
|
|
||||||
NAME :=nfs
|
|
||||||
|
|
||||||
# specify the type of binary
|
|
||||||
# APP: Application
|
|
||||||
# SHARED: Shared library
|
|
||||||
# ADDON: An add-on
|
|
||||||
# STATIC: Static library archive
|
|
||||||
# DRIVER: Kernel Driver
|
|
||||||
# MODULE: Kernel Module
|
|
||||||
# DECOR: A window decorator project
|
|
||||||
TYPE :=MODULE
|
|
||||||
|
|
||||||
# add support for new Pe and Eddie features
|
|
||||||
# to fill in generic makefile
|
|
||||||
|
|
||||||
#%{
|
|
||||||
# @src->@
|
|
||||||
|
|
||||||
# specify the source files to use
|
|
||||||
# full paths or paths relative to the makefile can be included
|
|
||||||
# all files, regardless of directory, will have their object
|
|
||||||
# files created in the common object directory.
|
|
||||||
# Note that this means this makefile will not work correctly
|
|
||||||
# if two source files with the same name (source.c or source.cpp)
|
|
||||||
# are included from different directories. Also note that spaces
|
|
||||||
# in folder names do not work well with this makefile.
|
|
||||||
SRCS := $(wildcard *.c)
|
|
||||||
|
|
||||||
# specify the resource files to use
|
|
||||||
# full path or a relative path to the resource file can be used.
|
|
||||||
RSRCS :=
|
|
||||||
|
|
||||||
# Specify your RDEF files, if any.
|
|
||||||
RDEFS :=
|
|
||||||
|
|
||||||
# @<-src@
|
|
||||||
#%}
|
|
||||||
|
|
||||||
# end support for Pe and Eddie
|
|
||||||
|
|
||||||
# specify additional libraries to link against
|
|
||||||
# there are two acceptable forms of library specifications
|
|
||||||
# - if your library follows the naming pattern of:
|
|
||||||
# libXXX.so or libXXX.a you can simply specify XXX
|
|
||||||
# library: libbe.so entry: be
|
|
||||||
#
|
|
||||||
# - if your library does not follow the standard library
|
|
||||||
# naming scheme you need to specify the path to the library
|
|
||||||
# and it's name
|
|
||||||
# library: my_lib.a entry: my_lib.a or path/my_lib.a
|
|
||||||
LIBS :=
|
|
||||||
|
|
||||||
# specify additional paths to directories following the standard
|
|
||||||
# libXXX.so or libXXX.a naming scheme. You can specify full paths
|
|
||||||
# or paths relative to the makefile. The paths included may not
|
|
||||||
# be recursive, so include $(BUILD_SCRIPT_DIR)/all of the paths where libraries can
|
|
||||||
# be found. Directories where source files are found are
|
|
||||||
# automatically included.
|
|
||||||
LIBPATHS :=
|
|
||||||
|
|
||||||
# additional paths to look for system headers
|
|
||||||
# thes use the form: #include $(BUILD_SCRIPT_DIR)/<header>
|
|
||||||
# source file directories are NOT auto-included here
|
|
||||||
SYSTEM_INCLUDE_PATHS :=
|
|
||||||
|
|
||||||
# additional paths to look for local headers
|
|
||||||
# thes use the form: #include $(BUILD_SCRIPT_DIR)/"header"
|
|
||||||
# source file directories are automatically included
|
|
||||||
LOCAL_INCLUDE_PATHS :=
|
|
||||||
|
|
||||||
# specify the level of optimization that you desire
|
|
||||||
# NONE, SOME, FULL
|
|
||||||
OPTIMIZE :=FULL
|
|
||||||
|
|
||||||
# specify any preprocessor symbols to be defined. The symbols will not
|
|
||||||
# have their values set automatically; you must supply the value (if any)
|
|
||||||
# to use. For example, setting DEFINES to "DEBUG=1" will cause the
|
|
||||||
# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
|
|
||||||
# would pass "-DDEBUG" on the compiler's command line.
|
|
||||||
DEFINES := _BUILDING_fs=1
|
|
||||||
|
|
||||||
# specify special warning levels
|
|
||||||
# if unspecified default warnings will be used
|
|
||||||
# NONE = supress all warnings
|
|
||||||
# ALL = enable all warnings
|
|
||||||
WARNINGS :=ALL
|
|
||||||
|
|
||||||
# specify whether image symbols will be created
|
|
||||||
# so that stack crawls in the debugger are meaningful
|
|
||||||
# if TRUE symbols will be created
|
|
||||||
SYMBOLS :=
|
|
||||||
|
|
||||||
# specify debug settings
|
|
||||||
# if TRUE will allow application to be run from a source-level
|
|
||||||
# debugger. Note that this will disable all optimzation.
|
|
||||||
DEBUGGER :=
|
|
||||||
|
|
||||||
# specify additional compiler flags for all files
|
|
||||||
COMPILER_FLAGS :=
|
|
||||||
|
|
||||||
# specify additional linker flags
|
|
||||||
LINKER_FLAGS :=
|
|
||||||
|
|
||||||
# specify additional flex flags
|
|
||||||
FLEX_FLAGS =
|
|
||||||
|
|
||||||
# specify additional bison flags
|
|
||||||
BISON_FLAGS =
|
|
||||||
|
|
||||||
# specify the version of this particular item
|
|
||||||
# (for example, -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL")
|
|
||||||
# This may also be specified in a resource.
|
|
||||||
APP_VERSION :=
|
|
||||||
|
|
||||||
# (for TYPE == DRIVER only) Specify desired location of driver in the /dev
|
|
||||||
# hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will
|
|
||||||
# instruct the driverinstall rule to place a symlink to your driver's binary in
|
|
||||||
# ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at
|
|
||||||
# /dev/video/usb when loaded. Default is "misc".
|
|
||||||
DRIVER_PATH :=
|
|
||||||
|
|
||||||
# Specify if you want the object files to be somewhere besides the default location.
|
|
||||||
OBJ_DIR :=
|
|
||||||
|
|
||||||
# Specify a non default placement for the target
|
|
||||||
TARGET_DIR :=
|
|
||||||
|
|
||||||
# If you want to see the complete build line for every file, then set this to 'true',
|
|
||||||
# otherwise it will tell you at the end what the build flags were.
|
|
||||||
#CHATTY :=
|
|
||||||
|
|
||||||
# Special Zeta build system var
|
|
||||||
BOOTREL_INSTALL_DIR := beos/system/add-ons/kernel/file_systems
|
|
||||||
|
|
||||||
# Specify a directory for the 'install' target.
|
|
||||||
INSTALL_DIR := /boot/$(BOOTREL_INSTALL_DIR)
|
|
||||||
|
|
||||||
# Specify the name of this makefile.
|
|
||||||
# If you leave this blank, the makefile will not be considered as part of the
|
|
||||||
# dependenies for the project, and the project will not be rebuilt when the makefile
|
|
||||||
# is changed
|
|
||||||
MAKEFILE :=
|
|
||||||
|
|
||||||
# Specify TRUE if you want the install target to create links in the BeMenu
|
|
||||||
MENU_LINKS :=
|
|
||||||
|
|
||||||
# Related to MENU_LINKS, specify the name of the direcotry in the BeMenu
|
|
||||||
# you wish the link to go in. If the directory does not exist, it will be
|
|
||||||
# created.
|
|
||||||
APP_MENU :=
|
|
||||||
|
|
||||||
# If, for some reason, you don't want to use the dependencies (flex and yacc seem to choke
|
|
||||||
# on them), set this to false
|
|
||||||
DODEPS :=
|
|
||||||
|
|
||||||
# Set this variable if you have an svg text file you wish to use as
|
|
||||||
# your target's icon.
|
|
||||||
SVG_ICON :=
|
|
||||||
|
|
||||||
# If you have some fancy custom build steps to do, specify them here
|
|
||||||
EXTRA_BUILD_STEPS =
|
|
||||||
|
|
||||||
|
|
||||||
# If you have some other files that should trigger a re-link, such as libs in the same
|
|
||||||
# project that may get rebuilt, specify the full path to them here.
|
|
||||||
EXTRA_DEPS :=
|
|
||||||
|
|
||||||
|
|
||||||
##################################################################################################
|
|
||||||
#
|
|
||||||
## Z E T A S p e c i f i c
|
|
||||||
#
|
|
||||||
##################################################################################################
|
|
||||||
|
|
||||||
# Specify the path to the Screenshot file. If this is not specified, then the SCREENSHOT default
|
|
||||||
# will be $(PWD)/$(NAME).png
|
|
||||||
# If this application is not to have a screenshot, use NONE
|
|
||||||
SCREENSHOT :=
|
|
||||||
|
|
||||||
# Specify the category that this zeta component belongs in
|
|
||||||
ZETA_CATEGORY := BaseInstallation
|
|
||||||
|
|
||||||
# The .zip package that this file will be included in. If this is left blank, then
|
|
||||||
# $(NAME).zip will be used.
|
|
||||||
# This feature is meant for having multiple items included in the a single .zip package
|
|
||||||
PACKAGE :=
|
|
||||||
|
|
||||||
# If this target is a component of another target. That is, if this is part of a package
|
|
||||||
# but not the 'main' part. Typically the main app will have the screenshot, and set
|
|
||||||
# the relevant attributes. If this is set to 'true' then this makefile will not attempt to set
|
|
||||||
# attributes or a screenshot or a description.
|
|
||||||
IS_COMPONENT :=
|
|
||||||
|
|
||||||
# If this is a mandatory component, set this to 'false'. The default is true.
|
|
||||||
# Optional components will be zipped up with thier attribs and everything.
|
|
||||||
# Non-Optional (mandatory) components will just be copied to the directory structure and
|
|
||||||
# added to the manifest for copying during install
|
|
||||||
OPTIONAL :=false
|
|
||||||
|
|
||||||
# Specify the names of the Language files here. (ie: AboutWindow.de AboutWindow.en)
|
|
||||||
LANG_FILES :=
|
|
||||||
|
|
||||||
# If your language files are in a different directory, specify the relative directory here.
|
|
||||||
# ie: Language/Dictionaries
|
|
||||||
LANG_FILES_DIR :=
|
|
||||||
|
|
||||||
|
|
||||||
##include $(BUILD_SCRIPT_DIR)/the makefile-engine
|
|
||||||
include $(BUILDHOME)/etc/makefile-engine
|
|
||||||
@@ -1,120 +0,0 @@
|
|||||||
## BeOS Generic Makefile v2.2 ##
|
|
||||||
|
|
||||||
## Fill in this file to specify the project being created, and the referenced
|
|
||||||
## makefile-engine will do all of the hard work for you. This handles both
|
|
||||||
## Intel and PowerPC builds of the BeOS.
|
|
||||||
|
|
||||||
## Application Specific Settings ---------------------------------------------
|
|
||||||
|
|
||||||
# specify the name of the binary
|
|
||||||
NAME= mime_table
|
|
||||||
|
|
||||||
# specify the type of binary
|
|
||||||
# APP: Application
|
|
||||||
# SHARED: Shared library or add-on
|
|
||||||
# STATIC: Static library archive
|
|
||||||
# DRIVER: Kernel Driver
|
|
||||||
TYPE= DRIVER
|
|
||||||
|
|
||||||
# add support for new Pe and Eddie features
|
|
||||||
# to fill in generic makefile
|
|
||||||
|
|
||||||
#%{
|
|
||||||
# @src->@
|
|
||||||
|
|
||||||
# specify the source files to use
|
|
||||||
# full paths or paths relative to the makefile can be included
|
|
||||||
# all files, regardless of directory, will have their object
|
|
||||||
# files created in the common object directory.
|
|
||||||
# Note that this means this makefile will not work correctly
|
|
||||||
# if two source files with the same name (source.c or source.cpp)
|
|
||||||
# are included from different directories. Also note that spaces
|
|
||||||
# in folder names do not work well with this makefile.
|
|
||||||
SRCS= mime_table.c module.c
|
|
||||||
|
|
||||||
# specify the resource files to use
|
|
||||||
# full path or a relative path to the resource file can be used.
|
|
||||||
RSRCS=
|
|
||||||
|
|
||||||
# @<-src@
|
|
||||||
#%}
|
|
||||||
|
|
||||||
# end support for Pe and Eddie
|
|
||||||
|
|
||||||
# specify additional libraries to link against
|
|
||||||
# there are two acceptable forms of library specifications
|
|
||||||
# - if your library follows the naming pattern of:
|
|
||||||
# libXXX.so or libXXX.a you can simply specify XXX
|
|
||||||
# library: libbe.so entry: be
|
|
||||||
#
|
|
||||||
# - if your library does not follow the standard library
|
|
||||||
# naming scheme you need to specify the path to the library
|
|
||||||
# and it's name
|
|
||||||
# library: my_lib.a entry: my_lib.a or path/my_lib.a
|
|
||||||
LIBS=
|
|
||||||
|
|
||||||
# specify additional paths to directories following the standard
|
|
||||||
# libXXX.so or libXXX.a naming scheme. You can specify full paths
|
|
||||||
# or paths relative to the makefile. The paths included may not
|
|
||||||
# be recursive, so include all of the paths where libraries can
|
|
||||||
# be found. Directories where source files are found are
|
|
||||||
# automatically included.
|
|
||||||
LIBPATHS=
|
|
||||||
|
|
||||||
# additional paths to look for system headers
|
|
||||||
# thes use the form: #include <header>
|
|
||||||
# source file directories are NOT auto-included here
|
|
||||||
SYSTEM_INCLUDE_PATHS = ../../../../../headers/os/drivers/
|
|
||||||
|
|
||||||
# additional paths to look for local headers
|
|
||||||
# thes use the form: #include "header"
|
|
||||||
# source file directories are automatically included
|
|
||||||
LOCAL_INCLUDE_PATHS =
|
|
||||||
|
|
||||||
# specify the level of optimization that you desire
|
|
||||||
# NONE, SOME, FULL
|
|
||||||
OPTIMIZE=
|
|
||||||
|
|
||||||
# specify any preprocessor symbols to be defined. The symbols will not
|
|
||||||
# have their values set automatically; you must supply the value (if any)
|
|
||||||
# to use. For example, setting DEFINES to "DEBUG=1" will cause the
|
|
||||||
# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
|
|
||||||
# would pass "-DDEBUG" on the compiler's command line.
|
|
||||||
DEFINES=
|
|
||||||
|
|
||||||
# specify special warning levels
|
|
||||||
# if unspecified default warnings will be used
|
|
||||||
# NONE = supress all warnings
|
|
||||||
# ALL = enable all warnings
|
|
||||||
WARNINGS =
|
|
||||||
|
|
||||||
# specify whether image symbols will be created
|
|
||||||
# so that stack crawls in the debugger are meaningful
|
|
||||||
# if TRUE symbols will be created
|
|
||||||
SYMBOLS =
|
|
||||||
|
|
||||||
# specify debug settings
|
|
||||||
# if TRUE will allow application to be run from a source-level
|
|
||||||
# debugger. Note that this will disable all optimzation.
|
|
||||||
DEBUGGER =
|
|
||||||
|
|
||||||
# specify additional compiler flags for all files
|
|
||||||
COMPILER_FLAGS =
|
|
||||||
|
|
||||||
# specify additional linker flags
|
|
||||||
LINKER_FLAGS =
|
|
||||||
|
|
||||||
# specify the version of this particular item
|
|
||||||
# (for example, -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL")
|
|
||||||
# This may also be specified in a resource.
|
|
||||||
APP_VERSION =
|
|
||||||
|
|
||||||
# (for TYPE == DRIVER only) Specify desired location of driver in the /dev
|
|
||||||
# hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will
|
|
||||||
# instruct the driverinstall rule to place a symlink to your driver's binary in
|
|
||||||
# ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at
|
|
||||||
# /dev/video/usb when loaded. Default is "misc".
|
|
||||||
DRIVER_PATH =
|
|
||||||
|
|
||||||
## include the makefile-engine
|
|
||||||
include $(BUILDHOME)/etc/makefile-engine
|
|
||||||
@@ -1,128 +0,0 @@
|
|||||||
## BeOS Generic Makefile v2.2 ##
|
|
||||||
|
|
||||||
## Fill in this file to specify the project being created, and the referenced
|
|
||||||
## makefile-engine will do all of the hard work for you. This handles both
|
|
||||||
## Intel and PowerPC builds of the BeOS.
|
|
||||||
|
|
||||||
# check for net_server vs BONE
|
|
||||||
ifeq ($(findstring headers/be/bone,$(BEINCLUDES)),)
|
|
||||||
NETLIBS=net
|
|
||||||
else
|
|
||||||
NETLIBS=socket bind
|
|
||||||
endif
|
|
||||||
|
|
||||||
## Application Specific Settings ---------------------------------------------
|
|
||||||
|
|
||||||
# specify the name of the binary
|
|
||||||
NAME= ESDSink.media_addon
|
|
||||||
|
|
||||||
# specify the type of binary
|
|
||||||
# APP: Application
|
|
||||||
# SHARED: Shared library or add-on
|
|
||||||
# STATIC: Static library archive
|
|
||||||
# DRIVER: Kernel Driver
|
|
||||||
TYPE= SHARED
|
|
||||||
|
|
||||||
# add support for new Pe and Eddie features
|
|
||||||
# to fill in generic makefile
|
|
||||||
|
|
||||||
#%{
|
|
||||||
# @src->@
|
|
||||||
|
|
||||||
# specify the source files to use
|
|
||||||
# full paths or paths relative to the makefile can be included
|
|
||||||
# all files, regardless of directory, will have their object
|
|
||||||
# files created in the common object directory.
|
|
||||||
# Note that this means this makefile will not work correctly
|
|
||||||
# if two source files with the same name (source.c or source.cpp)
|
|
||||||
# are included from different directories. Also note that spaces
|
|
||||||
# in folder names do not work well with this makefile.
|
|
||||||
SRCS= $(wildcard *.cpp)
|
|
||||||
|
|
||||||
# specify the resource files to use
|
|
||||||
# full path or a relative path to the resource file can be used.
|
|
||||||
RSRCS=
|
|
||||||
|
|
||||||
# @<-src@
|
|
||||||
#%}
|
|
||||||
|
|
||||||
# end support for Pe and Eddie
|
|
||||||
|
|
||||||
# specify additional libraries to link against
|
|
||||||
# there are two acceptable forms of library specifications
|
|
||||||
# - if your library follows the naming pattern of:
|
|
||||||
# libXXX.so or libXXX.a you can simply specify XXX
|
|
||||||
# library: libbe.so entry: be
|
|
||||||
#
|
|
||||||
# - if your library does not follow the standard library
|
|
||||||
# naming scheme you need to specify the path to the library
|
|
||||||
# and it's name
|
|
||||||
# library: my_lib.a entry: my_lib.a or path/my_lib.a
|
|
||||||
LIBS= be media $(NETLIBS)
|
|
||||||
|
|
||||||
|
|
||||||
# specify additional paths to directories following the standard
|
|
||||||
# libXXX.so or libXXX.a naming scheme. You can specify full paths
|
|
||||||
# or paths relative to the makefile. The paths included may not
|
|
||||||
# be recursive, so include all of the paths where libraries can
|
|
||||||
# be found. Directories where source files are found are
|
|
||||||
# automatically included.
|
|
||||||
LIBPATHS=
|
|
||||||
|
|
||||||
# additional paths to look for system headers
|
|
||||||
# thes use the form: #include <header>
|
|
||||||
# source file directories are NOT auto-included here
|
|
||||||
SYSTEM_INCLUDE_PATHS =
|
|
||||||
|
|
||||||
# additional paths to look for local headers
|
|
||||||
# thes use the form: #include "header"
|
|
||||||
# source file directories are automatically included
|
|
||||||
LOCAL_INCLUDE_PATHS =
|
|
||||||
|
|
||||||
# specify the level of optimization that you desire
|
|
||||||
# NONE, SOME, FULL
|
|
||||||
OPTIMIZE=
|
|
||||||
|
|
||||||
# specify any preprocessor symbols to be defined. The symbols will not
|
|
||||||
# have their values set automatically; you must supply the value (if any)
|
|
||||||
# to use. For example, setting DEFINES to "DEBUG=1" will cause the
|
|
||||||
# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
|
|
||||||
# would pass "-DDEBUG" on the compiler's command line.
|
|
||||||
DEFINES=
|
|
||||||
|
|
||||||
# specify special warning levels
|
|
||||||
# if unspecified default warnings will be used
|
|
||||||
# NONE = supress all warnings
|
|
||||||
# ALL = enable all warnings
|
|
||||||
WARNINGS =
|
|
||||||
|
|
||||||
# specify whether image symbols will be created
|
|
||||||
# so that stack crawls in the debugger are meaningful
|
|
||||||
# if TRUE symbols will be created
|
|
||||||
SYMBOLS =
|
|
||||||
|
|
||||||
# specify debug settings
|
|
||||||
# if TRUE will allow application to be run from a source-level
|
|
||||||
# debugger. Note that this will disable all optimzation.
|
|
||||||
DEBUGGER =
|
|
||||||
|
|
||||||
# specify additional compiler flags for all files
|
|
||||||
COMPILER_FLAGS =
|
|
||||||
|
|
||||||
# specify additional linker flags
|
|
||||||
LINKER_FLAGS =
|
|
||||||
|
|
||||||
# specify the version of this particular item
|
|
||||||
# (for example, -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL")
|
|
||||||
# This may also be specified in a resource.
|
|
||||||
APP_VERSION =
|
|
||||||
|
|
||||||
# (for TYPE == DRIVER only) Specify desired location of driver in the /dev
|
|
||||||
# hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will
|
|
||||||
# instruct the driverinstall rule to place a symlink to your driver's binary in
|
|
||||||
# ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at
|
|
||||||
# /dev/video/usb when loaded. Default is "misc".
|
|
||||||
DRIVER_PATH =
|
|
||||||
|
|
||||||
## include the makefile-engine
|
|
||||||
include $(BUILDHOME)/etc/makefile-engine
|
|
||||||
@@ -1,197 +0,0 @@
|
|||||||
## ********************************* ##
|
|
||||||
## ZETA Generic Makefile v3.0 ##
|
|
||||||
|
|
||||||
## Fill in this file to specify the project being created, and the referenced
|
|
||||||
## makefile-engine will do all of the hard work for you.
|
|
||||||
|
|
||||||
## Application Specific Settings ---------------------------------------------
|
|
||||||
|
|
||||||
# specify the name of the binary
|
|
||||||
NAME := opensound.media_addon
|
|
||||||
|
|
||||||
# specify the type of binary
|
|
||||||
# APP: Application
|
|
||||||
# SHARED: Shared library or add-on
|
|
||||||
# STATIC: Static library archive
|
|
||||||
# DRIVER: Kernel Driver
|
|
||||||
# MODULE: Kernel Module
|
|
||||||
# DECOR: A window decorator project
|
|
||||||
TYPE := SHARED
|
|
||||||
|
|
||||||
# add support for new Pe and Eddie features
|
|
||||||
# to fill in generic makefile
|
|
||||||
|
|
||||||
#%{
|
|
||||||
# @src->@
|
|
||||||
|
|
||||||
# specify the source files to use
|
|
||||||
# full paths or paths relative to the makefile can be included
|
|
||||||
# all files, regardless of directory, will have their object
|
|
||||||
# files created in the common object directory.
|
|
||||||
# Note that this means this makefile will not work correctly
|
|
||||||
# if two source files with the same name (source.c or source.cpp)
|
|
||||||
# are included from different directories. Also note that spaces
|
|
||||||
# in folder names do not work well with this makefile.
|
|
||||||
SRCS := OpenSoundAddOn.cpp \
|
|
||||||
OpenSoundDevice.cpp \
|
|
||||||
OpenSoundDeviceEngine.cpp \
|
|
||||||
OpenSoundDeviceMixer.cpp \
|
|
||||||
OpenSoundNode.cpp
|
|
||||||
|
|
||||||
# specify the resource files to use
|
|
||||||
# full path or a relative path to the resource file can be used.
|
|
||||||
RSRCS :=
|
|
||||||
|
|
||||||
# Specify your RDEF files, if any.
|
|
||||||
RDEFS :=
|
|
||||||
|
|
||||||
# @<-src@
|
|
||||||
#%}
|
|
||||||
|
|
||||||
# end support for Pe and Eddie
|
|
||||||
|
|
||||||
# specify additional libraries to link against
|
|
||||||
# there are two acceptable forms of library specifications
|
|
||||||
# - if your library follows the naming pattern of:
|
|
||||||
# libXXX.so or libXXX.a you can simply specify XXX
|
|
||||||
# library: libbe.so entry: be
|
|
||||||
#
|
|
||||||
# - if your library does not follow the standard library
|
|
||||||
# naming scheme you need to specify the path to the library
|
|
||||||
# and it's name
|
|
||||||
# library: my_lib.a entry: my_lib.a or path/my_lib.a
|
|
||||||
LIBS := be media
|
|
||||||
|
|
||||||
# specify additional paths to directories following the standard
|
|
||||||
# libXXX.so or libXXX.a naming scheme. You can specify full paths
|
|
||||||
# or paths relative to the makefile. The paths included may not
|
|
||||||
# be recursive, so include all of the paths where libraries can
|
|
||||||
# be found. Directories where source files are found are
|
|
||||||
# automatically included.
|
|
||||||
LIBPATHS :=
|
|
||||||
|
|
||||||
# additional paths to look for system headers
|
|
||||||
# thes use the form: #include <header>
|
|
||||||
# source file directories are NOT auto-included here
|
|
||||||
SYSTEM_INCLUDE_PATHS := ../../include ../../../../../headers/private/media
|
|
||||||
|
|
||||||
# additional paths to look for local headers
|
|
||||||
# thes use the form: #include "header"
|
|
||||||
# source file directories are automatically included
|
|
||||||
LOCAL_INCLUDE_PATHS :=
|
|
||||||
|
|
||||||
# specify the level of optimization that you desire
|
|
||||||
# NONE, SOME, FULL
|
|
||||||
OPTIMIZE :=
|
|
||||||
|
|
||||||
# specify any preprocessor symbols to be defined. The symbols will not
|
|
||||||
# have their values set automatically; you must supply the value (if any)
|
|
||||||
# to use. For example, setting DEFINES to "DEBUG=1" will cause the
|
|
||||||
# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
|
|
||||||
# would pass "-DDEBUG" on the compiler's command line.
|
|
||||||
DEFINES := _ZETA_TS_FIND_DIR_=1 \
|
|
||||||
|
|
||||||
# DEBUG=3
|
|
||||||
|
|
||||||
#DEBUG=1
|
|
||||||
#NO_LEGACY_MIXER=1 \
|
|
||||||
|
|
||||||
|
|
||||||
# specify special warning levels
|
|
||||||
# if unspecified default warnings will be used
|
|
||||||
# NONE = supress all warnings
|
|
||||||
# ALL = enable all warnings
|
|
||||||
WARNINGS :=
|
|
||||||
|
|
||||||
# specify whether image symbols will be created
|
|
||||||
# so that stack crawls in the debugger are meaningful
|
|
||||||
# if TRUE symbols will be created
|
|
||||||
SYMBOLS :=
|
|
||||||
|
|
||||||
# specify debug settings
|
|
||||||
# if TRUE will allow application to be run from a source-level
|
|
||||||
# debugger. Note that this will disable all optimzation.
|
|
||||||
DEBUGGER :=
|
|
||||||
|
|
||||||
# specify additional compiler flags for all files
|
|
||||||
COMPILER_FLAGS :=
|
|
||||||
|
|
||||||
# specify additional linker flags
|
|
||||||
LINKER_FLAGS :=
|
|
||||||
|
|
||||||
# specify the version of this particular item
|
|
||||||
# (for example, -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL")
|
|
||||||
#E This may also be specified in a resource.
|
|
||||||
APP_VERSION :=
|
|
||||||
|
|
||||||
# (for TYPE == DRIVER only) Specify desired location of driver in the /dev
|
|
||||||
# hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will
|
|
||||||
# instruct the driverinstall rule to place a symlink to your driver's binary in
|
|
||||||
# ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at
|
|
||||||
# /dev/video/usb when loaded. Default is "misc".
|
|
||||||
DRIVER_PATH :=
|
|
||||||
|
|
||||||
# Specify if you want the object files to be somewhere besides the default location.
|
|
||||||
OBJ_DIR :=
|
|
||||||
|
|
||||||
# Specify a non default placement for the target
|
|
||||||
TARGET_DIR :=
|
|
||||||
|
|
||||||
# Specify a directory for the 'install' target.
|
|
||||||
INSTALL_DIR :=
|
|
||||||
|
|
||||||
# Specify the name of this makefile.
|
|
||||||
# If you leave this blank, the makefile will not be considered as part of the
|
|
||||||
# dependenies for the project, and the project will not be rebuilt when the makefile
|
|
||||||
# is changed
|
|
||||||
MAKEFILE :=
|
|
||||||
|
|
||||||
# Specify TRUE if you want the install target to create links in the BeMenu
|
|
||||||
MENU_LINKS :=
|
|
||||||
|
|
||||||
# Related to MENU_LINKS, specify the name of the direcotry in the BeMenu
|
|
||||||
# you wish the link to go in. If the directory does not exist, it will be
|
|
||||||
# created.
|
|
||||||
APP_MENU :=
|
|
||||||
|
|
||||||
# If, for some reason, you don't want to use the dependencies (flex and yacc seem to choke
|
|
||||||
# on them), set this to false
|
|
||||||
DODEPS :=
|
|
||||||
|
|
||||||
# Set this variable if you have an svg text file you wish to use as your targets
|
|
||||||
# icon.
|
|
||||||
SVG_ICON :=
|
|
||||||
|
|
||||||
# If you have some fancy custom build steps to do, specify them here
|
|
||||||
EXTRA_BUILD_STEPS =
|
|
||||||
|
|
||||||
# If you have some other files that should trigger a re-link, such as libs in the same
|
|
||||||
# project that may get rebuilt, specify the full path to them here.
|
|
||||||
EXTRA_DEPS :=
|
|
||||||
|
|
||||||
###########################################################################################
|
|
||||||
# The following variables are commented out here because the can be very useful to just
|
|
||||||
# set at the command line or in the env at time of compiling, allowing you to leave your
|
|
||||||
# makefile the same, but change the build types easily.
|
|
||||||
|
|
||||||
|
|
||||||
# If you wish to have the program output a profiling session file which can be read by bprof,
|
|
||||||
# set this to 'true'
|
|
||||||
#BUILD_PROFILE :=
|
|
||||||
|
|
||||||
# If you wish to have a debug build,
|
|
||||||
# set this to 'true'
|
|
||||||
#BUILD_DEBUG :=
|
|
||||||
|
|
||||||
# If you wish to have a build which can do memory checking when MALLOC_DEBUG=15 is set,
|
|
||||||
# set this to 'true'
|
|
||||||
#CHECK_MEM :=
|
|
||||||
|
|
||||||
# If you want to see the complete build line for every file, then set this to 'true',
|
|
||||||
# otherwise it will tell you at the end what the build flags were.
|
|
||||||
#CHATTY :=
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
## include the makefile-engine
|
|
||||||
include $(BUILDHOME)/etc/makefile-engine
|
|
||||||
@@ -1,208 +0,0 @@
|
|||||||
## ********************************* ##
|
|
||||||
## Zeta Generic Makefile v3.0 ##
|
|
||||||
|
|
||||||
## Fill in this file to specify the project being created, and the referenced
|
|
||||||
## makefile-engine will do all of the hard work for you.
|
|
||||||
|
|
||||||
## Application Specific Settings ---------------------------------------------
|
|
||||||
|
|
||||||
# specify the name of the binary
|
|
||||||
NAME := usb_webcam.media_addon
|
|
||||||
|
|
||||||
# specify the type of binary
|
|
||||||
# APP: Application
|
|
||||||
# SHARED: Shared library or add-on
|
|
||||||
# STATIC: Static library archive
|
|
||||||
# DRIVER: Kernel Driver
|
|
||||||
# MODULE: Kernel Module
|
|
||||||
# DECOR: A window decorator project
|
|
||||||
TYPE := ADDON
|
|
||||||
|
|
||||||
# add support for new Pe and Eddie features
|
|
||||||
# to fill in generic makefile
|
|
||||||
|
|
||||||
#%{
|
|
||||||
# @src->@
|
|
||||||
|
|
||||||
# specify the source files to use
|
|
||||||
# full paths or paths relative to the makefile can be included
|
|
||||||
# all files, regardless of directory, will have their object
|
|
||||||
# files created in the common object directory.
|
|
||||||
# Note that this means this makefile will not work correctly
|
|
||||||
# if two source files with the same name (source.c or source.cpp)
|
|
||||||
# are included from different directories. Also note that spaces
|
|
||||||
# in folder names do not work well with this makefile.
|
|
||||||
SRCS := $(wildcard *.cpp) \
|
|
||||||
$(wildcard addons/*/*.cpp) \
|
|
||||||
$(wildcard addons/*.cpp) \
|
|
||||||
$(wildcard sensors/*.cpp) \
|
|
||||||
$(wildcard cstransforms/*.cpp)
|
|
||||||
|
|
||||||
# specify the resource files to use
|
|
||||||
# full path or a relative path to the resource file can be used.
|
|
||||||
RSRCS :=
|
|
||||||
|
|
||||||
# Specify your RDEF files, if any.
|
|
||||||
RDEFS :=
|
|
||||||
|
|
||||||
# @<-src@
|
|
||||||
#%}
|
|
||||||
|
|
||||||
# end support for Pe and Eddie
|
|
||||||
|
|
||||||
# specify additional libraries to link against
|
|
||||||
# there are two acceptable forms of library specifications
|
|
||||||
# - if your library follows the naming pattern of:
|
|
||||||
# libXXX.so or libXXX.a you can simply specify XXX
|
|
||||||
# library: libbe.so entry: be
|
|
||||||
#
|
|
||||||
# - if your library does not follow the standard library
|
|
||||||
# naming scheme you need to specify the path to the library
|
|
||||||
# and it's name
|
|
||||||
# library: my_lib.a entry: my_lib.a or path/my_lib.a
|
|
||||||
LIBS := be media usb
|
|
||||||
|
|
||||||
# specify additional paths to directories following the standard
|
|
||||||
# libXXX.so or libXXX.a naming scheme. You can specify full paths
|
|
||||||
# or paths relative to the makefile. The paths included may not
|
|
||||||
# be recursive, so include all of the paths where libraries can
|
|
||||||
# be found. Directories where source files are found are
|
|
||||||
# automatically included.
|
|
||||||
LIBPATHS := /system/lib
|
|
||||||
|
|
||||||
# additional paths to look for system headers
|
|
||||||
# thes use the form: #include <header>
|
|
||||||
# source file directories are NOT auto-included here
|
|
||||||
SYSTEM_INCLUDE_PATHS :=
|
|
||||||
|
|
||||||
# additional paths to look for local headers
|
|
||||||
# thes use the form: #include "header"
|
|
||||||
# source file directories are automatically included
|
|
||||||
LOCAL_INCLUDE_PATHS :=
|
|
||||||
|
|
||||||
# specify the level of optimization that you desire
|
|
||||||
# NONE, SOME, FULL
|
|
||||||
OPTIMIZE :=
|
|
||||||
|
|
||||||
# specify any preprocessor symbols to be defined. The symbols will not
|
|
||||||
# have their values set automatically; you must supply the value (if any)
|
|
||||||
# to use. For example, setting DEFINES to "DEBUG=1" will cause the
|
|
||||||
# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
|
|
||||||
# would pass "-DDEBUG" on the compiler's command line.
|
|
||||||
DEFINES :=
|
|
||||||
|
|
||||||
# specify special warning levels
|
|
||||||
# if unspecified default warnings will be used
|
|
||||||
# NONE = supress all warnings
|
|
||||||
# ALL = enable all warnings
|
|
||||||
WARNINGS :=
|
|
||||||
|
|
||||||
# specify whether image symbols will be created
|
|
||||||
# so that stack crawls in the debugger are meaningful
|
|
||||||
# if TRUE symbols will be created
|
|
||||||
SYMBOLS :=
|
|
||||||
|
|
||||||
# specify debug settings
|
|
||||||
# if TRUE will allow application to be run from a source-level
|
|
||||||
# debugger. Note that this will disable all optimzation.
|
|
||||||
DEBUGGER :=
|
|
||||||
|
|
||||||
# specify additional compiler flags for all files
|
|
||||||
COMPILER_FLAGS :=
|
|
||||||
|
|
||||||
# specify additional linker flags
|
|
||||||
LINKER_FLAGS :=
|
|
||||||
|
|
||||||
# specify the version of this particular item
|
|
||||||
# (for example, -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL")
|
|
||||||
#E This may also be specified in a resource.
|
|
||||||
APP_VERSION :=
|
|
||||||
|
|
||||||
# (for TYPE == DRIVER only) Specify desired location of driver in the /dev
|
|
||||||
# hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will
|
|
||||||
# instruct the driverinstall rule to place a symlink to your driver's binary in
|
|
||||||
# ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at
|
|
||||||
# /dev/video/usb when loaded. Default is "misc".
|
|
||||||
DRIVER_PATH :=
|
|
||||||
|
|
||||||
# Specify if you want the object files to be somewhere besides the default location.
|
|
||||||
OBJ_DIR :=
|
|
||||||
|
|
||||||
# Specify a non default placement for the target
|
|
||||||
TARGET_DIR :=
|
|
||||||
|
|
||||||
# Specify a directory for the 'install' target.
|
|
||||||
INSTALL_DIR :=
|
|
||||||
|
|
||||||
# Specify the name of this makefile.
|
|
||||||
# If you leave this blank, the makefile will not be considered as part of the
|
|
||||||
# dependenies for the project, and the project will not be rebuilt when the makefile
|
|
||||||
# is changed
|
|
||||||
MAKEFILE :=
|
|
||||||
|
|
||||||
# Specify TRUE if you want the install target to create links in the BeMenu
|
|
||||||
MENU_LINKS :=
|
|
||||||
|
|
||||||
# Related to MENU_LINKS, specify the name of the direcotry in the BeMenu
|
|
||||||
# you wish the link to go in. If the directory does not exist, it will be
|
|
||||||
# created.
|
|
||||||
APP_MENU :=
|
|
||||||
|
|
||||||
# If, for some reason, you don't want to use the dependencies (flex and yacc seem to choke
|
|
||||||
# on them), set this to false
|
|
||||||
DODEPS :=
|
|
||||||
|
|
||||||
# Set this variable if you have an svg text file you wish to use as your targets
|
|
||||||
# icon.
|
|
||||||
SVG_ICON :=
|
|
||||||
|
|
||||||
# If you have some fancy custom build steps to do, specify them here
|
|
||||||
EXTRA_BUILD_STEPS =
|
|
||||||
|
|
||||||
# If you have some other files that should trigger a re-link, such as libs in the same
|
|
||||||
# project that may get rebuilt, specify the full path to them here.
|
|
||||||
EXTRA_DEPS :=
|
|
||||||
|
|
||||||
###########################################################################################
|
|
||||||
# The following variables are commented out here because the can be very useful to just
|
|
||||||
# set at the command line or in the env at time of compiling, allowing you to leave your
|
|
||||||
# makefile the same, but change the build types easily.
|
|
||||||
|
|
||||||
|
|
||||||
# If you wish to have the program output a profiling session file which can be read by bprof,
|
|
||||||
# set this to 'true'
|
|
||||||
#BUILD_PROFILE :=
|
|
||||||
|
|
||||||
# If you wish to have a debug build,
|
|
||||||
# set this to 'true'
|
|
||||||
#BUILD_DEBUG :=
|
|
||||||
|
|
||||||
# If you wish to have a build which can do memory checking when MALLOC_DEBUG=15 is set,
|
|
||||||
# set this to 'true'
|
|
||||||
#CHECK_MEM :=
|
|
||||||
|
|
||||||
# If you want to see the complete build line for every file, then set this to 'true',
|
|
||||||
# otherwise it will tell you at the end what the build flags were.
|
|
||||||
#CHATTY :=
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
## include the makefile-engine
|
|
||||||
include $(BUILDHOME)/etc/makefile-engine
|
|
||||||
|
|
||||||
CamRoster.cpp: CamInternalAddons.h
|
|
||||||
CamDevice.cpp: CamInternalSensors.h
|
|
||||||
CamColorSpaceTransform.cpp: CamInternalColorSpaceTransforms.h
|
|
||||||
|
|
||||||
CamInternalAddons.h: $(wildcard addons/*/*CamDevice.cpp) $(wildcard addons/*CamDevice.cpp)
|
|
||||||
grep -h B_WEBCAM_MKINTFUNC $(CURDIR)/addons/*/*CamDevice.cpp $(CURDIR)/addons/*CamDevice.cpp > $@
|
|
||||||
|
|
||||||
CamInternalSensors.h: $(wildcard sensors/*.cpp)
|
|
||||||
grep -h B_WEBCAM_DECLARE_SENSOR $(CURDIR)/sensors/*.cpp > $@
|
|
||||||
|
|
||||||
CamInternalColorSpaceTransforms.h: $(wildcard cstransforms/*.cpp)
|
|
||||||
grep -h B_WEBCAM_DECLARE_CSTRANSFORM $(CURDIR)/cstransforms/*.cpp > $@
|
|
||||||
|
|
||||||
clean::
|
|
||||||
$(DO_ECHO)rm -f CamInternalAddons.h CamInternalSensors.h CamInternalColorSpaceTransforms.h
|
|
||||||
|
|
||||||
@@ -1,120 +0,0 @@
|
|||||||
## BeOS Generic Makefile v2.2 ##
|
|
||||||
|
|
||||||
## Fill in this file to specify the project being created, and the referenced
|
|
||||||
## makefile-engine will do all of the hard work for you. This handles both
|
|
||||||
## Intel and PowerPC builds of the BeOS.
|
|
||||||
|
|
||||||
## Application Specific Settings ---------------------------------------------
|
|
||||||
|
|
||||||
# specify the name of the binary
|
|
||||||
NAME= BSnow
|
|
||||||
|
|
||||||
# specify the type of binary
|
|
||||||
# APP: Application
|
|
||||||
# SHARED: Shared library or add-on
|
|
||||||
# STATIC: Static library archive
|
|
||||||
# DRIVER: Kernel Driver
|
|
||||||
TYPE= APP
|
|
||||||
|
|
||||||
# add support for new Pe and Eddie features
|
|
||||||
# to fill in generic makefile
|
|
||||||
|
|
||||||
#%{
|
|
||||||
# @src->@
|
|
||||||
|
|
||||||
# specify the source files to use
|
|
||||||
# full paths or paths relative to the makefile can be included
|
|
||||||
# all files, regardless of directory, will have their object
|
|
||||||
# files created in the common object directory.
|
|
||||||
# Note that this means this makefile will not work correctly
|
|
||||||
# if two source files with the same name (source.c or source.cpp)
|
|
||||||
# are included from different directories. Also note that spaces
|
|
||||||
# in folder names do not work well with this makefile.
|
|
||||||
SRCS= SnowApp.cpp SnowView.cpp Flakes.cpp
|
|
||||||
|
|
||||||
# specify the resource files to use
|
|
||||||
# full path or a relative path to the resource file can be used.
|
|
||||||
RSRCS= BSnow.rsrc
|
|
||||||
|
|
||||||
# @<-src@
|
|
||||||
#%}
|
|
||||||
|
|
||||||
# end support for Pe and Eddie
|
|
||||||
|
|
||||||
# specify additional libraries to link against
|
|
||||||
# there are two acceptable forms of library specifications
|
|
||||||
# - if your library follows the naming pattern of:
|
|
||||||
# libXXX.so or libXXX.a you can simply specify XXX
|
|
||||||
# library: libbe.so entry: be
|
|
||||||
#
|
|
||||||
# - if your library does not follow the standard library
|
|
||||||
# naming scheme you need to specify the path to the library
|
|
||||||
# and it's name
|
|
||||||
# library: my_lib.a entry: my_lib.a or path/my_lib.a
|
|
||||||
LIBS= be
|
|
||||||
|
|
||||||
# specify additional paths to directories following the standard
|
|
||||||
# libXXX.so or libXXX.a naming scheme. You can specify full paths
|
|
||||||
# or paths relative to the makefile. The paths included may not
|
|
||||||
# be recursive, so include all of the paths where libraries can
|
|
||||||
# be found. Directories where source files are found are
|
|
||||||
# automatically included.
|
|
||||||
LIBPATHS=
|
|
||||||
|
|
||||||
# additional paths to look for system headers
|
|
||||||
# thes use the form: #include <header>
|
|
||||||
# source file directories are NOT auto-included here
|
|
||||||
SYSTEM_INCLUDE_PATHS =
|
|
||||||
|
|
||||||
# additional paths to look for local headers
|
|
||||||
# thes use the form: #include "header"
|
|
||||||
# source file directories are automatically included
|
|
||||||
LOCAL_INCLUDE_PATHS =
|
|
||||||
|
|
||||||
# specify the level of optimization that you desire
|
|
||||||
# NONE, SOME, FULL
|
|
||||||
OPTIMIZE=
|
|
||||||
|
|
||||||
# specify any preprocessor symbols to be defined. The symbols will not
|
|
||||||
# have their values set automatically; you must supply the value (if any)
|
|
||||||
# to use. For example, setting DEFINES to "DEBUG=1" will cause the
|
|
||||||
# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
|
|
||||||
# would pass "-DDEBUG" on the compiler's command line.
|
|
||||||
DEFINES= DEBUG=1
|
|
||||||
|
|
||||||
# specify special warning levels
|
|
||||||
# if unspecified default warnings will be used
|
|
||||||
# NONE = supress all warnings
|
|
||||||
# ALL = enable all warnings
|
|
||||||
WARNINGS =
|
|
||||||
|
|
||||||
# specify whether image symbols will be created
|
|
||||||
# so that stack crawls in the debugger are meaningful
|
|
||||||
# if TRUE symbols will be created
|
|
||||||
SYMBOLS =
|
|
||||||
|
|
||||||
# specify debug settings
|
|
||||||
# if TRUE will allow application to be run from a source-level
|
|
||||||
# debugger. Note that this will disable all optimzation.
|
|
||||||
DEBUGGER = TRUE
|
|
||||||
|
|
||||||
# specify additional compiler flags for all files
|
|
||||||
COMPILER_FLAGS =
|
|
||||||
|
|
||||||
# specify additional linker flags
|
|
||||||
LINKER_FLAGS =
|
|
||||||
|
|
||||||
# specify the version of this particular item
|
|
||||||
# (for example, -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL")
|
|
||||||
# This may also be specified in a resource.
|
|
||||||
APP_VERSION =
|
|
||||||
|
|
||||||
# (for TYPE == DRIVER only) Specify desired location of driver in the /dev
|
|
||||||
# hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will
|
|
||||||
# instruct the driverinstall rule to place a symlink to your driver's binary in
|
|
||||||
# ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at
|
|
||||||
# /dev/video/usb when loaded. Default is "misc".
|
|
||||||
DRIVER_PATH =
|
|
||||||
|
|
||||||
## include the makefile-engine
|
|
||||||
include $(BUILDHOME)/etc/makefile-engine
|
|
||||||
@@ -1,120 +0,0 @@
|
|||||||
## BeOS Generic Makefile v2.1 ##
|
|
||||||
|
|
||||||
## Fill in this file to specify the project being created, and the referenced
|
|
||||||
## makefile-engine will do all of the hard work for you. This handles both
|
|
||||||
## Intel and PowerPC builds of the BeOS.
|
|
||||||
|
|
||||||
## Application Specific Settings ---------------------------------------------
|
|
||||||
|
|
||||||
# specify the name of the binary
|
|
||||||
NAME= CodyCam
|
|
||||||
|
|
||||||
# specify the type of binary
|
|
||||||
# APP: Application
|
|
||||||
# SHARED: Shared library or add-on
|
|
||||||
# STATIC: Static library archive
|
|
||||||
# DRIVER: Kernel Driver
|
|
||||||
TYPE= APP
|
|
||||||
|
|
||||||
# add support for new Pe and Eddie features
|
|
||||||
# to fill in generic makefile
|
|
||||||
|
|
||||||
#%{
|
|
||||||
# @src->@
|
|
||||||
|
|
||||||
# specify the source files to use
|
|
||||||
# full paths or paths relative to the makefile can be included
|
|
||||||
# all files, regardless of directory, will have their object
|
|
||||||
# files created in the common object directory.
|
|
||||||
# Note that this means this makefile will not work correctly
|
|
||||||
# if two source files with the same name (source.c or source.cpp)
|
|
||||||
# are included from different directories. Also note that spaces
|
|
||||||
# in folder names do not work well with this makefile.
|
|
||||||
SRCS= \
|
|
||||||
CodyCam.cpp \
|
|
||||||
FtpClient.cpp \
|
|
||||||
Settings.cpp \
|
|
||||||
SettingsHandler.cpp \
|
|
||||||
VideoConsumer.cpp
|
|
||||||
|
|
||||||
# specify the resource files to use
|
|
||||||
# full path or a relative path to the resource file can be used.
|
|
||||||
RSRCS= codycam.rsrc
|
|
||||||
|
|
||||||
# @<-src@
|
|
||||||
#%}
|
|
||||||
|
|
||||||
# end support for Pe and Eddie
|
|
||||||
|
|
||||||
# specify additional libraries to link against
|
|
||||||
# there are two acceptable forms of library specifications
|
|
||||||
# - if your library follows the naming pattern of:
|
|
||||||
# libXXX.so or libXXX.a you can simply specify XXX
|
|
||||||
# library: libbe.so entry: be
|
|
||||||
#
|
|
||||||
# - if your library does not follow the standard library
|
|
||||||
# naming scheme you need to specify the path to the library
|
|
||||||
# and it's name
|
|
||||||
# library: my_lib.a entry: my_lib.a or path/my_lib.a
|
|
||||||
LIBS= be media translation netapi
|
|
||||||
ifeq ($(shell uname -m), BePC)
|
|
||||||
LIBS += stdc++.r4
|
|
||||||
else
|
|
||||||
LIBS += mslcpp_4_0
|
|
||||||
endif
|
|
||||||
|
|
||||||
# specify additional paths to directories following the standard
|
|
||||||
# libXXX.so or libXXX.a naming scheme. You can specify full paths
|
|
||||||
# or paths relative to the makefile. The paths included may not
|
|
||||||
# be recursive, so include all of the paths where libraries can
|
|
||||||
# be found. Directories where source files are found are
|
|
||||||
# automatically included.
|
|
||||||
LIBPATHS=
|
|
||||||
|
|
||||||
# additional paths to look for system headers
|
|
||||||
# thes use the form: #include <header>
|
|
||||||
# source file directories are NOT auto-included here
|
|
||||||
SYSTEM_INCLUDE_PATHS =
|
|
||||||
|
|
||||||
# additional paths to look for local headers
|
|
||||||
# thes use the form: #include "header"
|
|
||||||
# source file directories are automatically included
|
|
||||||
LOCAL_INCLUDE_PATHS =
|
|
||||||
|
|
||||||
# specify the level of optimization that you desire
|
|
||||||
# NONE, SOME, FULL
|
|
||||||
OPTIMIZE= FULL
|
|
||||||
|
|
||||||
# specify any preprocessor symbols to be defined. The symbols will not
|
|
||||||
# have their values set automatically; you must supply the value (if any)
|
|
||||||
# to use. For example, setting DEFINES to "DEBUG=1" will cause the
|
|
||||||
# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
|
|
||||||
# would pass "-DDEBUG" on the compiler's command line.
|
|
||||||
DEFINES=
|
|
||||||
|
|
||||||
# specify special warning levels
|
|
||||||
# if unspecified default warnings will be used
|
|
||||||
# NONE = supress all warnings
|
|
||||||
# ALL = enable all warnings
|
|
||||||
WARNINGS =
|
|
||||||
|
|
||||||
# specify whether image symbols will be created
|
|
||||||
# so that stack crawls in the debugger are meaningful
|
|
||||||
# if TRUE symbols will be created
|
|
||||||
SYMBOLS =
|
|
||||||
|
|
||||||
# specify debug settings
|
|
||||||
# if TRUE will allow application to be run from a source-level
|
|
||||||
# debugger. Note that this will disable all optimzation.
|
|
||||||
DEBUGGER =
|
|
||||||
|
|
||||||
# specify additional compiler flags for all files
|
|
||||||
COMPILER_FLAGS =
|
|
||||||
|
|
||||||
# specify additional linker flags
|
|
||||||
LINKER_FLAGS =
|
|
||||||
|
|
||||||
|
|
||||||
## include the makefile-engine
|
|
||||||
include /boot/develop/etc/makefile-engine
|
|
||||||
|
|
||||||
@@ -1,30 +0,0 @@
|
|||||||
|
|
||||||
# settings for debug builds:
|
|
||||||
#CXXFLAGS = -g -O0 -DDEBUG -Wall -Wno-multichar
|
|
||||||
|
|
||||||
# settings for release builds:
|
|
||||||
CXXFLAGS = -O2 -Wall -Wno-multichar -Wno-sign-compare -Wno-unused
|
|
||||||
|
|
||||||
all: rc librdef.so
|
|
||||||
|
|
||||||
parser.cpp: parser.y
|
|
||||||
bison -d -o$@ $^
|
|
||||||
mv parser.cpp.h parser.hpp
|
|
||||||
|
|
||||||
lexer.cpp: lexer.l parser.cpp
|
|
||||||
flex -o$@ lexer.l
|
|
||||||
|
|
||||||
librdef.so: compile.cpp decompile.cpp lexer.cpp parser.cpp rdef.cpp
|
|
||||||
$(CXX) $(CXXFLAGS) -D_BUILDING_RDEF -lbe -lstdc++.r4 -o $@ $^ -nostart -Xlinker -soname=$@
|
|
||||||
mimeset -f $@
|
|
||||||
|
|
||||||
rc: rc.cpp librdef.so
|
|
||||||
$(CXX) $(CXXFLAGS) -L./ -lrdef -o $@ rc.cpp
|
|
||||||
mimeset -f $@
|
|
||||||
|
|
||||||
clean:
|
|
||||||
rm -f *.o rc librdef.so lexer.cpp parser.cpp parser.hpp
|
|
||||||
|
|
||||||
install:
|
|
||||||
cp rc ~/config/bin
|
|
||||||
cp librdef.so ~/config/lib
|
|
||||||
@@ -1,166 +0,0 @@
|
|||||||
## BeOS Generic Makefile v2.3 ##
|
|
||||||
|
|
||||||
## Fill in this file to specify the project being created, and the referenced
|
|
||||||
## makefile-engine will do all of the hard work for you. This handles both
|
|
||||||
## Intel and PowerPC builds of the BeOS.
|
|
||||||
|
|
||||||
## Application Specific Settings ---------------------------------------------
|
|
||||||
|
|
||||||
# specify the name of the binary
|
|
||||||
NAME := OBOSDialUpNetworking
|
|
||||||
|
|
||||||
# specify the type of binary
|
|
||||||
# APP: Application
|
|
||||||
# SHARED: Shared library or add-on
|
|
||||||
# STATIC: Static library archive
|
|
||||||
# DRIVER: Kernel Driver
|
|
||||||
TYPE := APP
|
|
||||||
|
|
||||||
# add support for new Pe and Eddie features
|
|
||||||
# to fill in generic makefile
|
|
||||||
|
|
||||||
#%{
|
|
||||||
# @src->@
|
|
||||||
|
|
||||||
# specify the source files to use
|
|
||||||
# full paths or paths relative to the makefile can be included
|
|
||||||
# all files, regardless of directory, will have their object
|
|
||||||
# files created in the common object directory.
|
|
||||||
# Note that this means this makefile will not work correctly
|
|
||||||
# if two source files with the same name (source.c or source.cpp)
|
|
||||||
# are included from different directories. Also note that spaces
|
|
||||||
# in folder names do not work well with this makefile.
|
|
||||||
SRCS := DUN.cpp DUNView.cpp TreeView.cpp SettingsWindow.cpp ModemWindow.cpp LocationView.cpp DetailsView.cpp DUNWindow.cpp NewConnectionWindow.cpp
|
|
||||||
|
|
||||||
# specify the resource files to use
|
|
||||||
# full path or a relative path to the resource file can be used.
|
|
||||||
RSRCS := DUN.rsrc
|
|
||||||
|
|
||||||
# Specify your RDEF files, if any.
|
|
||||||
RDEFS :=
|
|
||||||
|
|
||||||
# @<-src@
|
|
||||||
#%}
|
|
||||||
|
|
||||||
# end support for Pe and Eddie
|
|
||||||
|
|
||||||
# specify additional libraries to link against
|
|
||||||
# there are two acceptable forms of library specifications
|
|
||||||
# - if your library follows the naming pattern of:
|
|
||||||
# libXXX.so or libXXX.a you can simply specify XXX
|
|
||||||
# library: libbe.so entry: be
|
|
||||||
#
|
|
||||||
# - if your library does not follow the standard library
|
|
||||||
# naming scheme you need to specify the path to the library
|
|
||||||
# and it's name
|
|
||||||
# library: my_lib.a entry: my_lib.a or path/my_lib.a
|
|
||||||
LIBS := be tracker stdc++.r4 root
|
|
||||||
|
|
||||||
# specify additional paths to directories following the standard
|
|
||||||
# libXXX.so or libXXX.a naming scheme. You can specify full paths
|
|
||||||
# or paths relative to the makefile. The paths included may not
|
|
||||||
# be recursive, so include all of the paths where libraries can
|
|
||||||
# be found. Directories where source files are found are
|
|
||||||
# automatically included.
|
|
||||||
LIBPATHS :=
|
|
||||||
|
|
||||||
# additional paths to look for system headers
|
|
||||||
# thes use the form: #include <header>
|
|
||||||
# source file directories are NOT auto-included here
|
|
||||||
SYSTEM_INCLUDE_PATHS :=
|
|
||||||
|
|
||||||
# additional paths to look for local headers
|
|
||||||
# thes use the form: #include "header"
|
|
||||||
# source file directories are automatically included
|
|
||||||
LOCAL_INCLUDE_PATHS :=
|
|
||||||
|
|
||||||
# specify the level of optimization that you desire
|
|
||||||
# NONE, SOME, FULL
|
|
||||||
OPTIMIZE := FULL
|
|
||||||
|
|
||||||
# specify any preprocessor symbols to be defined. The symbols will not
|
|
||||||
# have their values set automatically; you must supply the value (if any)
|
|
||||||
# to use. For example, setting DEFINES to "DEBUG=1" will cause the
|
|
||||||
# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
|
|
||||||
# would pass "-DDEBUG" on the compiler's command line.
|
|
||||||
DEFINES :=
|
|
||||||
|
|
||||||
# specify special warning levels
|
|
||||||
# if unspecified default warnings will be used
|
|
||||||
# NONE = supress all warnings
|
|
||||||
# ALL = enable all warnings
|
|
||||||
WARNINGS :=
|
|
||||||
|
|
||||||
# specify whether image symbols will be created
|
|
||||||
# so that stack crawls in the debugger are meaningful
|
|
||||||
# if TRUE symbols will be created
|
|
||||||
SYMBOLS :=
|
|
||||||
|
|
||||||
# specify debug settings
|
|
||||||
# if TRUE will allow application to be run from a source-level
|
|
||||||
# debugger. Note that this will disable all optimzation.
|
|
||||||
DEBUGGER := FALSE
|
|
||||||
|
|
||||||
# specify additional compiler flags for all files
|
|
||||||
COMPILER_FLAGS :=
|
|
||||||
|
|
||||||
# specify additional linker flags
|
|
||||||
LINKER_FLAGS :=
|
|
||||||
|
|
||||||
# specify the version of this particular item
|
|
||||||
# (for example, -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL")
|
|
||||||
# This may also be specified in a resource.
|
|
||||||
APP_VERSION :=
|
|
||||||
|
|
||||||
# (for TYPE == DRIVER only) Specify desired location of driver in the /dev
|
|
||||||
# hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will
|
|
||||||
# instruct the driverinstall rule to place a symlink to your driver's binary in
|
|
||||||
# ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at
|
|
||||||
# /dev/video/usb when loaded. Default is "misc".
|
|
||||||
DRIVER_PATH :=
|
|
||||||
|
|
||||||
# Specify if you want the object files to be somewhere besides the default location.
|
|
||||||
OBJ_DIR :=
|
|
||||||
|
|
||||||
# Specify a non default placement for the target
|
|
||||||
TARGET_DIR :=
|
|
||||||
|
|
||||||
# Specify a directory for the 'install' target.
|
|
||||||
INSTALL_DIR :=
|
|
||||||
|
|
||||||
# Specify the name of this makefile.
|
|
||||||
# If you leave this blank, the makefile will not be considered as part of the
|
|
||||||
# dependenies for the project, and the project will not be rebuilt when the makefile
|
|
||||||
# is changed
|
|
||||||
MAKEFILE :=
|
|
||||||
|
|
||||||
# Custom overrides that can be set from the command line.
|
|
||||||
# This allows you to have the normal makefile be a release build and
|
|
||||||
# change it from the command line to be a debug build.
|
|
||||||
# Use like: $ CHECK_MEM=true make
|
|
||||||
# or : $ DEBUG_BUILD=true make
|
|
||||||
|
|
||||||
# For MALLOC_DEBUG=15 usage, will check every memory access for correctness.
|
|
||||||
# NOTE: This only works in Dano. (or if you happen to have the correct version
|
|
||||||
# of libroot.so with the extra debug stuff in it. This used to be available
|
|
||||||
# from the be.com ftp site, you might try asking on BeShare for that or a
|
|
||||||
# mirror of the ftp site.
|
|
||||||
ifeq ($(CHECK_MEM), true)
|
|
||||||
COMPILER_FLAGS += -fcheck-memory-usage -D_NO_INLINE_ASM=1 -D_KERNEL_MODE=1
|
|
||||||
DEBUG_BUILD=true
|
|
||||||
endif
|
|
||||||
|
|
||||||
ifeq ($(DEBUG_BUILD), true)
|
|
||||||
SYMBOLS := TRUE
|
|
||||||
DEBUGGER := TRUE
|
|
||||||
OPTIMIZE := NONE
|
|
||||||
COMPILER_FLAGS += -DDEBUG=1
|
|
||||||
|
|
||||||
ifeq ($(shell uname -r), 5.1)
|
|
||||||
COMPILER_FLAGS += -fno-debug-opt
|
|
||||||
endif
|
|
||||||
|
|
||||||
endif
|
|
||||||
|
|
||||||
## include the makefile-engine
|
|
||||||
include $(BUILDHOME)/etc/makefile-engine
|
|
||||||
Reference in New Issue
Block a user