Add simple report header.
Minor cleanups.
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@@ -21,12 +21,11 @@
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#include "UiUtils.h"
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DebugReportGenerator::DebugReportGenerator(::Team* team,
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Architecture* architecture)
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DebugReportGenerator::DebugReportGenerator(::Team* team)
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:
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BReferenceable(),
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fTeam(team),
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fArchitecture(architecture)
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fArchitecture(team->GetArchitecture())
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{
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fArchitecture->AcquireReference();
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}
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@@ -38,19 +37,21 @@ DebugReportGenerator::~DebugReportGenerator()
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}
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void
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status_t
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DebugReportGenerator::Init()
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{
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// TODO: anything needed here?
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return B_OK;
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}
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DebugReportGenerator*
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DebugReportGenerator::Create(::Team* team, Architecture* architecture)
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DebugReportGenerator::Create(::Team* team)
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{
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DebugReportGenerator* self = new DebugReportGenerator(team, architecture);
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DebugReportGenerator* self = new DebugReportGenerator(team);
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try {
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self->_Init();
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self->Init();
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} catch (...) {
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delete self;
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throw;
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@@ -89,16 +90,15 @@ DebugReportGenerator::GenerateReport(const entry_ref& outputPath)
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}
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void
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DebugReportGenerator::_Init()
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{
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}
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status_t
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DebugReportGenerator::_GenerateReportHeader(BString& _output)
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{
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AutoLocker<Team> locker(fTeam);
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BString data;
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data.SetToFormat("Debug information for team %s (%" B_PRId32 "):\n\n");
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_output << data;
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return B_OK;
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}
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@@ -18,20 +18,16 @@ class Thread;
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class DebugReportGenerator : public BReferenceable
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{
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public:
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DebugReportGenerator(::Team* team,
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Architecture* architecture);
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DebugReportGenerator(::Team* team);
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~DebugReportGenerator();
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void Init();
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status_t Init();
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static DebugReportGenerator* Create(::Team* team,
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Architecture* architecture);
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static DebugReportGenerator* Create(::Team* team);
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status_t GenerateReport(const entry_ref& outputPath);
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private:
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void _Init();
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status_t _GenerateReportHeader(BString& output);
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status_t _DumpLoadedImages(BString& output);
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status_t _DumpRunningThreads(BString& output);
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