Some style changes I forgot to commit.

Also, BLocker now accepts NULL as a name and won't crash anymore in that case
("some BLocker" is then chosen as name).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13826 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2005-07-25 23:29:44 +00:00
parent 35a71b1936
commit 8e326c9cc1
+89 -113
View File
@@ -1,31 +1,12 @@
//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: Locker.cpp
// Author(s): Erik Jaesler <[email protected]>
//
// Description: Semaphore-type class for thread safety
//
//
//------------------------------------------------------------------------------
/*
* Copyright (c) 2001-2005, Haiku, Inc.
* Distributed under the terms of the MIT license.
*
* Author: Erik Jaesler <[email protected]>
*/
/** Semaphore-type class for thread safety */
#include <OS.h>
#include <Locker.h>
@@ -67,7 +48,7 @@
BLocker::BLocker()
{
InitLocker("some BLocker", true);
InitLocker(NULL, true);
}
@@ -77,16 +58,15 @@ BLocker::BLocker(const char *name)
}
BLocker::BLocker(bool benaphore_style)
BLocker::BLocker(bool benaphoreStyle)
{
InitLocker("some BLocker", benaphore_style);
InitLocker(NULL, benaphoreStyle);
}
BLocker::BLocker(const char *name,
bool benaphore_style)
BLocker::BLocker(const char *name, bool benaphoreStyle)
{
InitLocker(name, benaphore_style);
InitLocker(name, benaphoreStyle);
}
@@ -95,11 +75,10 @@ BLocker::BLocker(const char *name,
// now. In Be's headers, its called "for_IPC". DO NOT USE THIS
// CONSTRUCTOR!
//
BLocker::BLocker(const char *name,
bool benaphore_style,
bool)
BLocker::BLocker(const char *name, bool benaphoreStyle,
bool)
{
InitLocker(name, benaphore_style);
InitLocker(name, benaphoreStyle);
}
@@ -117,8 +96,7 @@ bool
BLocker::Lock(void)
{
status_t result;
return (AcquireLock(B_INFINITE_TIMEOUT, &result));
return AcquireLock(B_INFINITE_TIMEOUT, &result);
}
@@ -138,27 +116,24 @@ BLocker::Unlock(void)
{
// If the thread currently holds the lockdecrement
if (IsLocked()) {
// Decrement the number of outstanding locks this thread holds
// on this BLocker.
fRecursiveCount--;
// If the recursive count is now at 0, that means the BLocker has
// been released by the thread.
if (fRecursiveCount == 0) {
// The BLocker is no longer owned by any thread.
fLockOwner = B_ERROR;
// Decrement the benaphore count and store the undecremented
// value in oldBenaphoreCount.
int32 oldBenaphoreCount = atomic_add(&fBenaphoreCount, -1);
// If the oldBenaphoreCount is greater than 1, then there is
// at lease one thread waiting for the lock in the case of a
// benaphore.
if (oldBenaphoreCount > 1) {
// Since there are threads waiting for the lock, it must
// be released. Note, the old benaphore count will always be
// greater than 1 for a semaphore so the release is always done.
@@ -182,7 +157,7 @@ BLocker::IsLocked(void) const
// This member returns true if the calling thread holds the lock.
// The easiest way to determine this is to compare the result of
// find_thread() to the fLockOwner.
return (find_thread(NULL) == fLockOwner);
return find_thread(NULL) == fLockOwner;
}
@@ -208,9 +183,11 @@ BLocker::Sem(void) const
void
BLocker::InitLocker(const char *name,
bool benaphore)
BLocker::InitLocker(const char *name, bool benaphore)
{
if (name == NULL)
name = "some BLocker";
if (benaphore) {
// Because this is a benaphore, initialize the benaphore count and
// create the semaphore. Because this is a benaphore, the semaphore
@@ -225,7 +202,7 @@ BLocker::InitLocker(const char *name,
fBenaphoreCount = 1;
fSemaphoreID = create_sem(1, name);
}
// The lock is currently not acquired so there is no owner.
fLockOwner = B_ERROR;
@@ -239,74 +216,73 @@ BLocker::AcquireLock(bigtime_t timeout, status_t *error)
{
// By default, return no error.
status_t status = B_OK;
// Only try to acquire the lock if the thread doesn't already own it.
if (!IsLocked()) {
// Increment the benaphore count and test to see if it was already greater
// than 0. If it is greater than 0, then some thread already has the
// benaphore or the style is a semaphore. Either way, we need to acquire
// the semaphore in this case.
int32 oldBenaphoreCount = atomic_add(&fBenaphoreCount, 1);
if (oldBenaphoreCount > 0) {
if (!IsLocked()) {
// Increment the benaphore count and test to see if it was already greater
// than 0. If it is greater than 0, then some thread already has the
// benaphore or the style is a semaphore. Either way, we need to acquire
// the semaphore in this case.
int32 oldBenaphoreCount = atomic_add(&fBenaphoreCount, 1);
if (oldBenaphoreCount > 0) {
do {
status = acquire_sem_etc(fSemaphoreID, 1, B_RELATIVE_TIMEOUT,
timeout);
status = acquire_sem_etc(fSemaphoreID, 1, B_RELATIVE_TIMEOUT,
timeout);
} while (status == B_INTERRUPTED);
// Note, if the lock here does time out, the benaphore count
// is not decremented. By doing this, the benaphore count will
// never go back to zero. This means that the locking essentially
// changes to semaphore style if this was a benaphore.
//
// Doing the decrement of the benaphore count when the acquisition
// fails is a risky thing to do. If you decrement the counter at
// the same time the thread which holds the benaphore does an
// Unlock(), there is serious risk of a race condition.
//
// If the Unlock() sees a positive count and releases the semaphore
// and then the timed out thread decrements the count to 0, there
// is no one to take the semaphore. The next two threads will be
// able to acquire the benaphore at the same time! The first will
// increment the counter and acquire the lock. The second will
// acquire the semaphore and therefore the lock. Not good.
//
// This has been discussed on the becodetalk mailing list and
// Trey from Be had this to say:
//
// I looked at the LockWithTimeout() code, and it does not have
// _this_ (ie the race condition) problem. It circumvents it by
// NOT doing the atomic_add(&count, -1) if the semaphore
// acquisition fails. This means that if a
// BLocker::LockWithTimeout() times out, all other Lock*() attempts
// turn into guaranteed semaphore grabs, _with_ the overhead of a
// (now) useless atomic_add().
//
// Given Trey's comments, it looks like Be took the same approach
// I did. The output of CountLockRequests() of Be's implementation
// confirms Trey's comments also.
//
// Finally some thoughts for the future with this code:
// - If 2^31 timeouts occur on a 32-bit machine (ie today),
// the benaphore count will wrap to a negative number. This
// would have unknown consequences on the ability of the BLocker
// to continue to function.
//
}
}
// If the lock has successfully been acquired.
if (status == B_OK) {
// Set the lock owner to this thread and increment the recursive count
// by one. The recursive count is incremented because one more Unlock()
// is now required to release the lock (ie, 0 => 1, 1 => 2 etc).
fLockOwner = find_thread(NULL);
fRecursiveCount++;
}
// is not decremented. By doing this, the benaphore count will
// never go back to zero. This means that the locking essentially
// changes to semaphore style if this was a benaphore.
//
// Doing the decrement of the benaphore count when the acquisition
// fails is a risky thing to do. If you decrement the counter at
// the same time the thread which holds the benaphore does an
// Unlock(), there is serious risk of a race condition.
//
// If the Unlock() sees a positive count and releases the semaphore
// and then the timed out thread decrements the count to 0, there
// is no one to take the semaphore. The next two threads will be
// able to acquire the benaphore at the same time! The first will
// increment the counter and acquire the lock. The second will
// acquire the semaphore and therefore the lock. Not good.
//
// This has been discussed on the becodetalk mailing list and
// Trey from Be had this to say:
//
// I looked at the LockWithTimeout() code, and it does not have
// _this_ (ie the race condition) problem. It circumvents it by
// NOT doing the atomic_add(&count, -1) if the semaphore
// acquisition fails. This means that if a
// BLocker::LockWithTimeout() times out, all other Lock*() attempts
// turn into guaranteed semaphore grabs, _with_ the overhead of a
// (now) useless atomic_add().
//
// Given Trey's comments, it looks like Be took the same approach
// I did. The output of CountLockRequests() of Be's implementation
// confirms Trey's comments also.
//
// Finally some thoughts for the future with this code:
// - If 2^31 timeouts occur on a 32-bit machine (ie today),
// the benaphore count will wrap to a negative number. This
// would have unknown consequences on the ability of the BLocker
// to continue to function.
//
}
}
// If the lock has successfully been acquired.
if (status == B_OK) {
// Set the lock owner to this thread and increment the recursive count
// by one. The recursive count is incremented because one more Unlock()
// is now required to release the lock (ie, 0 => 1, 1 => 2 etc).
fLockOwner = find_thread(NULL);
fRecursiveCount++;
}
if (error != NULL)
*error = status;
// Return true if the lock has been acquired.
return (status == B_OK);
// Return true if the lock has been acquired.
return (status == B_OK);
}