Fix typo "are send" -> "are sent"
Change-Id: I7f68cb2719f15663a980f754aa665c3d0ccef9b9 Reviewed-on: https://review.haiku-os.org/c/haiku/+/10944 Haiku-Format: Haiku-format Bot <[email protected]> Reviewed-by: waddlesplash <[email protected]>
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Adrien Destugues
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5efaab5061
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8e37e00684
@@ -448,7 +448,7 @@ and SetProperties(). It should also make and break connections.
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- If you get a "registered" event, and you do FindEndpoint() for that
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id, you'll get its BMidiEndpoint object. If you get an "unregistered"
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event, then FindEndpoint() returns NULL. So the events are send
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event, then FindEndpoint() returns NULL. So the events are sent
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*after* the roster is modified.
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--------------
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@@ -44,7 +44,7 @@
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\endcode
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Only drawing instructions performed directly on the view, not its child
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views are send to the BPicture object and BPicture captures only primitive
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views are sent to the BPicture object and BPicture captures only primitive
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graphics operations. The view must be attached to a window for the drawing
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instruction to be recorded. Drawing instructions are recorded even if the
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view is hidden or resides outside the clipping region or the window is
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@@ -3912,7 +3912,7 @@ SetViewColor(Parent()->ViewColor());
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picture. Use the DrawPicture() method to render the \a picture.
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Only drawing instructions performed directly on the view, not its child views
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are send to the BPicture object and BPicture captures only primitive graphics
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are sent to the BPicture object and BPicture captures only primitive graphics
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operations. The view must be attached to a window for the drawing instruction
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to be recorded. Drawing instructions are recorded even if the view is hidden or
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resides outside the clipping region or the window is off-screen.
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@@ -35,7 +35,7 @@ TimeSourceObject::TimeSourceObject(const media_node& node)
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delete_port(fControlPort);
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// We use the control port of the real time source object.
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// this way, all messages are send to the real time source,
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// this way, all messages are sent to the real time source,
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// and this shadow object won't receive any.
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fControlPort = node.port;
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