Stripped down Stars demo, to test DirectWindow
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@7180 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -3,4 +3,5 @@ SubDir OBOS_TOP src tests kits game ;
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SubInclude OBOS_TOP src tests kits game file_game_sound_test ;
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SubInclude OBOS_TOP src tests kits game set_mouse_position_test ;
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SubInclude OBOS_TOP src tests kits game simple_game_sound_test ;
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SubInclude OBOS_TOP src tests kits game direct_window_test ;
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@@ -0,0 +1,7 @@
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SubDir OBOS_TOP src tests kits game direct_window_test ;
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SimpleTest direct_window_test
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: Stars.cpp StarWindow.cpp
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: game be root
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;
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@@ -0,0 +1,31 @@
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----------------------
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Be Sample Code License
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----------------------
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Copyright 1991-1999, Be Incorporated.
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions, and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions, and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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3. The name of the author may not be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
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TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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@@ -0,0 +1,592 @@
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/*
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StarWindow.cpp
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by Pierre Raynaud-Richard.
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*/
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/*
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Copyright 1999, Be Incorporated. All Rights Reserved.
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This file may be used under the terms of the Be Sample Code License.
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*/
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#include <Application.h>
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#include "StarWindow.h"
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#include "Stars.h"
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#include <string.h>
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#include <stdlib.h>
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#include <AppFileInfo.h>
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#include <FindDirectory.h>
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#include <Alert.h>
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#include <File.h>
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#include <Path.h>
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#include <Debug.h>
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// return the version_info of a file, described by its
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// name and its generic folder (in find_directory syntax).
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status_t get_file_version_info( directory_which dir,
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char *filename,
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version_info *info) {
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BPath path;
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BFile file;
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status_t res;
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BAppFileInfo appinfo;
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// find the directory
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if ((res = find_directory(dir, &path)) != B_NO_ERROR)
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return res;
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// find the file
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path.Append(filename);
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file.SetTo(path.Path(), O_RDONLY);
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if ((res = file.InitCheck()) != B_NO_ERROR)
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return res;
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// get the version_info
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if ((res = appinfo.SetTo(&file)) != B_NO_ERROR)
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return res;
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return appinfo.GetVersionInfo(info, B_APP_VERSION_KIND);
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}
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enum {
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// pseudo-random generator parameters (not very good ones,
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// but good enough for what we do here).
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CRC_START = 0x56dec231,
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CRC_KEY = 0x1789feb3
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};
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StarWindow::StarWindow(BRect frame, const char *name)
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: BDirectWindow(frame, name, B_TITLED_WINDOW, 0)
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{
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uint32 i;
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int32 x, y, dx, dy, cnt, square;
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// init the crc pseudo-random generator
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crc_alea = CRC_START;
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// allocate the star struct array
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star_count_max = 8192;
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star_count = 0;
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star_list = (star*)malloc(sizeof(star)*star_count_max);
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// initialise the default state of the star array
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for (i=0; i<star_count_max; i++) {
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// peek a random vector. This is certainly not the nicest way
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// to do it (the probability and the angle are linked), but that's
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// simple and doesn't require any trigonometry.
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do {
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dx = (crc_alea&0xffff) - 0x8000;
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CrcStep();
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CrcStep();
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dy = (crc_alea&0xffff) - 0x8000;
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CrcStep();
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CrcStep();
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} while ((dx == 0) && (dy == 0));
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// enforce a minimal length by doubling the vector as many times
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// as needed.
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square = dx*dx+dy*dy;
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while (square < 0x08000000) {
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dx <<= 1;
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dy <<= 1;
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square <<= 2;
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}
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// save the starting speed vector.
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star_list[i].dx0 = dx;
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star_list[i].dy0 = dy;
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// simulate the animation to see how many moves are needed to
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// get out by at least 1024 in one direction. That will give us
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// an minimal value for how long we should wait before restarting
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// the animation. It wouldn't work if the window was getting
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// much larger than 2048 pixels in one dimension.
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cnt = 0;
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x = 0;
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y = 0;
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while ((x<0x4000000) && (x>-0x4000000) && (y<0x4000000) && (y>-0x4000000)) {
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x += dx;
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y += dy;
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dx += (dx>>4);
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dy += (dy>>4);
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cnt++;
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}
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// add a random compenent [0 to 15] to the minimal count before
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// restart.
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star_list[i].count0 = cnt + ((crc_alea&0xf0000)>>16);
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// make the star initialy invisible and fixed, then spread the
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// value of their restart countdown so that they won't start all
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// at the same time, but progressively
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star_list[i].last_draw = INVALID;
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star_list[i].x = 0x40000000;
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star_list[i].y = 0x40000000;
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star_list[i].dx = 0;
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star_list[i].dy = 0;
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star_list[i].count = (i&255);
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}
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// allocate the semaphore used to synchronise the star animation drawing access.
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drawing_lock = create_sem(0, "star locker");
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// spawn the star animation thread (we have better set the force quit flag to
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// false first).
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kill_my_thread = false;
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my_thread = spawn_thread(StarWindow::StarAnimation, "StarAnimation",
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B_DISPLAY_PRIORITY, (void*)this);
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resume_thread(my_thread);
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// add a view in the background to insure that the content area will
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// be properly erased in black. This erase mechanism is not synchronised
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// with the star animaton, which means that from time to time, some
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// stars will be erreneously erased by the view redraw. But as every
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// single star is erased and redraw every frame, that graphic glitch
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// will last less than a frame, and that just in the area being redraw
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// because of a window resize, move... Which means the glitch won't
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// be noticeable. The other solution for erasing the background would
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// have been to do it on our own (which means some serious region
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// calculation and handling all color_space). Better to use the kit
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// to do it, as it gives us access to hardware acceleration...
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frame.OffsetTo(0.0, 0.0);
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//view = new BView(frame, "", B_FOLLOW_ALL, B_WILL_DRAW);
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// The only think we want from the view mechanism is to
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// erase the background in black. Because of the way the
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// star animation is done, this erasing operation doesn't
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// need to be synchronous with the animation. That the
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// reason why we use both the direct access and the view
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// mechanism to draw in the same area of the StarWindow.
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// Such thing is usualy not recommended as synchronisation
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// is generally an issue (drawing in random order usualy
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// gives remanent incorrect result).
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// set the view color to be black (nicer update).
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//view->SetViewColor(0, 0, 0);
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//AddChild(view);
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// Add a shortcut to switch in and out of fullscreen mode.
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AddShortcut('f', B_COMMAND_KEY, new BMessage('full'));
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// As we said before, the window shouldn't get wider than 2048 in any
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// direction, so those limits will do.
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SetSizeLimits(40.0, 2000.0, 40.0, 2000.0);
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// If the graphic card/graphic driver we use doesn't support directwindow
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// in window mode, then we need to switch to fullscreen immediatly, or
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// the user won't see anything, as long as it doesn't used the undocumented
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// shortcut. That would be bad behavior...
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if (!BDirectWindow::SupportsWindowMode()) {
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bool sSwapped;
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char *buf;
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BAlert *quit_alert;
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key_map *map;
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get_key_map(&map, &buf);
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sSwapped = (map->left_control_key==0x5d) && (map->left_command_key==0x5c);
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free(map);
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free(buf);
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quit_alert = new BAlert("QuitAlert", sSwapped ?
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"This demo runs only in full screen mode.\n"
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"While running, press 'Ctrl-Q' to quit.":
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"This demo runs only in full screen mode.\n"
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"While running, press 'Alt-Q' to quit.",
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"Quit", "Start demo", NULL,
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B_WIDTH_AS_USUAL, B_WARNING_ALERT);
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if (quit_alert->Go() == 0)
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((StarsApp*)be_app)->abort_required = true;
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else
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SetFullScreen(true);
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}
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}
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StarWindow::~StarWindow()
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{
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long result;
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// force the drawing_thread to quit. This is the easiest way to deal
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// with potential closing problem. When it's not practical, we
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// recommand to use Hide() and Sync() to force the disconnection of
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// the direct access, and use some other flag to guarantee that your
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// drawing thread won't draw anymore. After that, you can pursue the
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// window destructor and kill your drawing thread...
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kill_my_thread = true;
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delete_sem(drawing_lock);
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wait_for_thread(my_thread, &result);
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// Free window resources. As they're used by the drawing thread, we
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// need to terminate that thread before freeing them, or we could crash.
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free(star_list);
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}
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bool StarWindow::QuitRequested()
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{
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be_app->PostMessage(B_QUIT_REQUESTED);
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return(TRUE);
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}
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void StarWindow::MessageReceived(BMessage *message)
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{
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int8 key_code;
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switch(message->what) {
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// Switch between full-screen mode and windowed mode.
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case 'full' :
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SetFullScreen(!IsFullScreen());
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break;
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case B_KEY_DOWN :
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if (!IsFullScreen())
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break;
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if (message->FindInt8("byte", &key_code) != B_OK)
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break;
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if (key_code == B_ESCAPE)
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PostMessage(B_QUIT_REQUESTED);
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break;
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default :
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BDirectWindow::MessageReceived(message);
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break;
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}
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}
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void StarWindow::CrcStep()
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{
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// basic crc pseudo-random generator
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crc_alea <<= 1;
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if (crc_alea < 0)
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crc_alea ^= CRC_KEY;
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}
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void StarWindow::DirectConnected(direct_buffer_info *info)
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{
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// you need to use that mask to read the buffer state.
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switch (info->buffer_state & B_DIRECT_MODE_MASK) {
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// start a direct screen connection.
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case B_DIRECT_START :
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SwitchContext(info); // update the direct screen infos.
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release_sem(drawing_lock); // unblock the animation thread.
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break;
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// stop a direct screen connection.
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case B_DIRECT_STOP :
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acquire_sem(drawing_lock); // block the animation thread.
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break;
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// modify the state of a direct screen connection.
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case B_DIRECT_MODIFY :
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acquire_sem(drawing_lock); // block the animation thread.
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SwitchContext(info); // update the direct screen infos.
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release_sem(drawing_lock); // unblock the animation thread.
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break;
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default :
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break;
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}
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}
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// This function update the internal graphic context of the StarWindow
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// object to reflect the infos send through the DirectConnected API.
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// It also update the state of stars (and erase some of them) to
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// insure a clean transition during resize. As this function is called
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// in DirectConnected, it's a bad idea to do any heavy drawing (long)
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// operation. But as we only update the stars (the background will be
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// updated a little later by the view system), it's not a big deal.
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void StarWindow::SwitchContext(direct_buffer_info *info)
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{
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star *s;
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int32 x, y, deltax, deltay;
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uint32 i, j, window_area, cx, cy;
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uint32 star_count_new;
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clipping_rect *r;
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// calculate the new star count, depending the size of the window frame.
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// we do that because we want to keep the star count proportionnal to
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// the size of the window, to keep an similar overall star density feeling
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window_area = (info->window_bounds.right-info->window_bounds.left+1)*
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(info->window_bounds.bottom-info->window_bounds.top+1);
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// max out beyond 1M pixels.
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if (window_area > (1<<20))
|
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window_area = (1<<20);
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star_count_new = (star_count_max*(window_area>>10))>>10;
|
||||
if (star_count_new > star_count_max)
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star_count_new = star_count_max;
|
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// set the position of the new center of the window (in case of move or resize)
|
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cx = (info->window_bounds.right+info->window_bounds.left+1)/2;
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cy = (info->window_bounds.bottom+info->window_bounds.top+1)/2;
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// update to the new clipping region. The local copy is kept relative
|
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// to the center of the animation (origin of the star coordinate).
|
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clipping_bound.left = info->clip_bounds.left - cx;
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||||
clipping_bound.right = info->clip_bounds.right - cx;
|
||||
clipping_bound.top = info->clip_bounds.top - cy;
|
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clipping_bound.bottom = info->clip_bounds.bottom - cy;
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// the clipping count is bounded (see comment in header file).
|
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clipping_list_count = info->clip_list_count;
|
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if (clipping_list_count > MAX_CLIPPING_RECT_COUNT)
|
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clipping_list_count = MAX_CLIPPING_RECT_COUNT;
|
||||
for (i=0; i<clipping_list_count; i++) {
|
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clipping_list[i].left = info->clip_list[i].left - cx;
|
||||
clipping_list[i].right = info->clip_list[i].right - cx;
|
||||
clipping_list[i].top = info->clip_list[i].top - cy;
|
||||
clipping_list[i].bottom = info->clip_list[i].bottom - cy;
|
||||
}
|
||||
|
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// update the new rowbyte
|
||||
row_bytes = info->bytes_per_row/(info->bits_per_pixel/8);
|
||||
|
||||
// update the screen bases (only one of the 3 will be really used).
|
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draw_ptr8 = ((uint8*)info->bits) + row_bytes*info->window_bounds.top + info->window_bounds.left;
|
||||
draw_ptr16 = ((uint16*)info->bits) + row_bytes*info->window_bounds.top + info->window_bounds.left;
|
||||
draw_ptr32 = ((uint32*)info->bits) + row_bytes*info->window_bounds.top + info->window_bounds.left;
|
||||
|
||||
// cancel the erasing of all stars if the buffer has been reset.
|
||||
// Because of a bug in the R3 direct window protocol, B_BUFFER_RESET is not set
|
||||
// whew showing a previously hidden window. The second test is a reasonnable
|
||||
// way to work around that bug...
|
||||
if ((info->buffer_state & B_BUFFER_RESET) ||
|
||||
(need_r3_buffer_reset_work_around &&
|
||||
((info->buffer_state & (B_DIRECT_MODE_MASK|B_BUFFER_MOVED)) == B_DIRECT_START))) {
|
||||
s = star_list;
|
||||
for (i=0; i<star_count_max; i++) {
|
||||
s->last_draw = INVALID;
|
||||
s++;
|
||||
}
|
||||
}
|
||||
// in the other case, update the stars that will stay visible.
|
||||
else {
|
||||
// calculate the delta vector due to window resize or move.
|
||||
deltax = cx_old - (cx - info->window_bounds.left);
|
||||
deltay = cy_old - (cy - info->window_bounds.top);
|
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// check all the stars previously used.
|
||||
s = star_list;
|
||||
for (i=0; i<star_count; i++) {
|
||||
// if the star wasn't visible before, then no more question.
|
||||
if (s->last_draw == INVALID)
|
||||
goto not_defined;
|
||||
// convert the old position into the new referential.
|
||||
x = (s->x>>16) + deltax;
|
||||
y = (s->y>>16) + deltay;
|
||||
// check if the old position is still visible in the new clipping
|
||||
if ((x < clipping_bound.left) || (x > clipping_bound.right) ||
|
||||
(y < clipping_bound.top) || (y > clipping_bound.bottom))
|
||||
goto invisible;
|
||||
if (clipping_list_count == 1)
|
||||
goto visible;
|
||||
r = clipping_list;
|
||||
for (j=0; j<clipping_list_count; j++) {
|
||||
if ((x >= r->left) && (x <= r->right) &&
|
||||
(y >= r->top) && (y <= r->bottom))
|
||||
goto visible;
|
||||
r++;
|
||||
}
|
||||
goto invisible;
|
||||
|
||||
// if it's still visible...
|
||||
visible:
|
||||
if (i >= star_count_new) {
|
||||
// ...and the star won't be used anylonger, then we erase it.
|
||||
if (pixel_depth == 32)
|
||||
draw_ptr32[s->last_draw] = 0;
|
||||
else if (pixel_depth == 16)
|
||||
draw_ptr16[s->last_draw] = 0;
|
||||
else
|
||||
draw_ptr8[s->last_draw] = 0;
|
||||
}
|
||||
goto not_defined;
|
||||
|
||||
// if the star just became invisible and it was because the
|
||||
// context was modified and not fully stop, then we need to erase
|
||||
// those stars who just became invisible (or they could leave
|
||||
// artefacts in the drawing area in some cases). This problem is
|
||||
// a side effect of the interaction between a complex resizing
|
||||
// case (using 2 B_DIRECT_MODIFY per step), and the dynamic
|
||||
// star count management we are doing. In most case, you never
|
||||
// have to erase things going out of the clipping region...
|
||||
invisible:
|
||||
if ((info->buffer_state & B_DIRECT_MODE_MASK) == B_DIRECT_MODIFY) {
|
||||
if (pixel_depth == 32)
|
||||
draw_ptr32[s->last_draw] = 0;
|
||||
else if (pixel_depth == 16)
|
||||
draw_ptr16[s->last_draw] = 0;
|
||||
else
|
||||
draw_ptr8[s->last_draw] = 0;
|
||||
}
|
||||
// and set its last position as invalid.
|
||||
s->last_draw = INVALID;
|
||||
not_defined:
|
||||
s++;
|
||||
}
|
||||
|
||||
// initialise all the new star (the ones which weren't used but
|
||||
// will be use after that context update) to set their last position
|
||||
// as invalid.
|
||||
s = star_list+star_count;
|
||||
for (i=star_count; i<star_count_new; i++) {
|
||||
s->last_draw = INVALID;
|
||||
s++;
|
||||
}
|
||||
}
|
||||
|
||||
// update the window origin offset.
|
||||
window_offset = row_bytes*(cy-info->window_bounds.top) + (cx-info->window_bounds.left);
|
||||
|
||||
// set the pixel_depth and the pixel data, from the color_space.
|
||||
switch (info->pixel_format) {
|
||||
case B_RGBA32 :
|
||||
case B_RGB32 :
|
||||
pixel_depth = 32;
|
||||
((uint8*)&pixel32)[0] = 0x20;
|
||||
((uint8*)&pixel32)[1] = 0xff;
|
||||
((uint8*)&pixel32)[2] = 0x20;
|
||||
((uint8*)&pixel32)[3] = 0xff;
|
||||
break;
|
||||
case B_RGB16 :
|
||||
pixel_depth = 16;
|
||||
((uint8*)&pixel16)[0] = 0xe0;
|
||||
((uint8*)&pixel16)[1] = 0x07;
|
||||
break;
|
||||
case B_RGB15 :
|
||||
case B_RGBA15 :
|
||||
pixel_depth = 16;
|
||||
((uint8*)&pixel16)[0] = 0xe0;
|
||||
((uint8*)&pixel16)[1] = 0x03;
|
||||
break;
|
||||
case B_CMAP8 :
|
||||
pixel_depth = 8;
|
||||
pixel8 = 52;
|
||||
break;
|
||||
case B_RGBA32_BIG :
|
||||
case B_RGB32_BIG :
|
||||
pixel_depth = 32;
|
||||
((uint8*)&pixel32)[3] = 0x20;
|
||||
((uint8*)&pixel32)[2] = 0xff;
|
||||
((uint8*)&pixel32)[1] = 0x20;
|
||||
((uint8*)&pixel32)[0] = 0xff;
|
||||
break;
|
||||
case B_RGB16_BIG :
|
||||
pixel_depth = 16;
|
||||
((uint8*)&pixel16)[1] = 0xe0;
|
||||
((uint8*)&pixel16)[0] = 0x07;
|
||||
break;
|
||||
case B_RGB15_BIG :
|
||||
case B_RGBA15_BIG :
|
||||
pixel_depth = 16;
|
||||
((uint8*)&pixel16)[1] = 0xe0;
|
||||
((uint8*)&pixel16)[0] = 0x03;
|
||||
break;
|
||||
default: // unsupported color space?
|
||||
fprintf(stderr, "ERROR - unsupported color space!\n");
|
||||
exit(1);
|
||||
break;
|
||||
}
|
||||
|
||||
// set the new star count.
|
||||
star_count = star_count_new;
|
||||
|
||||
// save a copy of the variables used to calculate the move of the window center
|
||||
cx_old = cx - info->window_bounds.left;
|
||||
cy_old = cy - info->window_bounds.top;
|
||||
}
|
||||
|
||||
// This is the thread doing the star animation itself. It would be easy to
|
||||
// adapt to do any other sort of pixel animation.
|
||||
long StarWindow::StarAnimation(void *data)
|
||||
{
|
||||
star *s;
|
||||
int32 x, y;
|
||||
uint32 i, j;
|
||||
bigtime_t time;
|
||||
StarWindow *w;
|
||||
clipping_rect *r;
|
||||
|
||||
// receive a pointer to the StarWindow object.
|
||||
w = (StarWindow*)data;
|
||||
|
||||
// loop, frame after frame, until asked to quit.
|
||||
while (!w->kill_my_thread) {
|
||||
|
||||
// we want a frame to take at least 16 ms.
|
||||
time = system_time()+16000;
|
||||
|
||||
// get the right to do direct screen access.
|
||||
acquire_sem(w->drawing_lock);
|
||||
if (w->kill_my_thread) break;
|
||||
|
||||
// go through the array of star, for all currently used star.
|
||||
s = w->star_list;
|
||||
for (i=0; i<w->star_count; i++) {
|
||||
if (s->count == 0) {
|
||||
// restart the star animation, from a random point close to
|
||||
// the center [-16, +15], both axis.
|
||||
x = s->x = ((w->crc_alea&0x1f00)>>8) - 16;
|
||||
y = s->y = ((w->crc_alea&0x1f0000)>>16) - 16;
|
||||
s->dx = s->dx0;
|
||||
s->dy = s->dy0;
|
||||
// add a small random component to the duration of the star
|
||||
s->count = s->count0 + (w->crc_alea&0x7);
|
||||
w->CrcStep();
|
||||
}
|
||||
else {
|
||||
// just move the star
|
||||
s->count--;
|
||||
x = s->x += s->dx;
|
||||
y = s->y += s->dy;
|
||||
s->dx += (s->dx>>4);
|
||||
s->dy += (s->dy>>4);
|
||||
}
|
||||
// erase the previous position, if necessary
|
||||
if (s->last_draw != INVALID) {
|
||||
if (w->pixel_depth == 32)
|
||||
w->draw_ptr32[s->last_draw] = 0;
|
||||
else if (w->pixel_depth == 16)
|
||||
w->draw_ptr16[s->last_draw] = 0;
|
||||
else
|
||||
w->draw_ptr8[s->last_draw] = 0;
|
||||
}
|
||||
// check if the new position is visible in the current clipping
|
||||
x >>= 16;
|
||||
y >>= 16;
|
||||
if ((x < w->clipping_bound.left) || (x > w->clipping_bound.right) ||
|
||||
(y < w->clipping_bound.top) || (y > w->clipping_bound.bottom))
|
||||
goto invisible;
|
||||
if (w->clipping_list_count == 1) {
|
||||
visible:
|
||||
// if it's visible, then draw it.
|
||||
s->last_draw = w->window_offset + w->row_bytes*y + x;
|
||||
if (w->pixel_depth == 32)
|
||||
w->draw_ptr32[s->last_draw] = w->pixel32;
|
||||
else if (w->pixel_depth == 16)
|
||||
w->draw_ptr16[s->last_draw] = w->pixel16;
|
||||
else
|
||||
w->draw_ptr8[s->last_draw] = w->pixel8;
|
||||
goto loop;
|
||||
}
|
||||
// handle complex clipping cases
|
||||
r = w->clipping_list;
|
||||
for (j=0; j<w->clipping_list_count; j++) {
|
||||
if ((x >= r->left) && (x <= r->right) &&
|
||||
(y >= r->top) && (y <= r->bottom))
|
||||
goto visible;
|
||||
r++;
|
||||
}
|
||||
invisible:
|
||||
// if not visible, register the fact that the star wasn't draw.
|
||||
s->last_draw = INVALID;
|
||||
loop:
|
||||
s++;
|
||||
}
|
||||
|
||||
// release the direct screen access
|
||||
release_sem(w->drawing_lock);
|
||||
|
||||
// snooze for whatever time is left from the initial allocation done
|
||||
// at the beginning of the loop.
|
||||
time -= system_time();
|
||||
if (time > 0)
|
||||
snooze(time);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,136 @@
|
||||
/*
|
||||
|
||||
StarWindow.h
|
||||
|
||||
by Pierre Raynaud-Richard.
|
||||
|
||||
*/
|
||||
|
||||
/*
|
||||
Copyright 1999, Be Incorporated. All Rights Reserved.
|
||||
This file may be used under the terms of the Be Sample Code License.
|
||||
*/
|
||||
|
||||
#ifndef STAR_WINDOW_H
|
||||
#define STAR_WINDOW_H
|
||||
|
||||
#include <DirectWindow.h>
|
||||
#include <OS.h>
|
||||
|
||||
|
||||
class StarWindow : public BDirectWindow {
|
||||
|
||||
public:
|
||||
// standard constructor and destrcutor
|
||||
StarWindow(BRect frame, const char *name);
|
||||
virtual ~StarWindow();
|
||||
|
||||
// standard window member
|
||||
virtual bool QuitRequested();
|
||||
virtual void MessageReceived(BMessage *message);
|
||||
|
||||
// this is the hook controling direct screen connection
|
||||
virtual void DirectConnected(direct_buffer_info *info);
|
||||
|
||||
|
||||
|
||||
private:
|
||||
// this function is used to inforce a direct access context
|
||||
// modification.
|
||||
void SwitchContext(direct_buffer_info *info);
|
||||
|
||||
// function used to increment the pseudo_random generator
|
||||
inline void CrcStep();
|
||||
|
||||
// the drawing thread function.
|
||||
static long StarAnimation(void *data);
|
||||
|
||||
// struct used to control each star.
|
||||
typedef struct {
|
||||
// current position (fixed point 16:16).
|
||||
int32 x;
|
||||
int32 y;
|
||||
// current speed vector (16:16).
|
||||
int32 dx;
|
||||
int32 dy;
|
||||
// starting speed vector, define only at init time (16:16).
|
||||
int32 dx0;
|
||||
int32 dy0;
|
||||
// how many moves left before restarting from the center.
|
||||
uint16 count;
|
||||
// minimal moves count between two restarts from the center.
|
||||
uint16 count0;
|
||||
// offset from the base of the buffer, in pixel, of the
|
||||
// last drawn position of the star, or INVALID if not
|
||||
// drawn.
|
||||
uint32 last_draw;
|
||||
} star;
|
||||
|
||||
|
||||
enum {
|
||||
// used for star->last_draw
|
||||
INVALID = 0xffffffff,
|
||||
// used for the local copy of the clipping region
|
||||
MAX_CLIPPING_RECT_COUNT = 64
|
||||
};
|
||||
|
||||
|
||||
// flag used to force the drawing thread to quit.
|
||||
bool kill_my_thread;
|
||||
// the drawing thread doing the star animation.
|
||||
thread_id my_thread;
|
||||
// used to synchronise the star animation drawing.
|
||||
sem_id drawing_lock;
|
||||
|
||||
|
||||
// array used for star animation.
|
||||
star *star_list;
|
||||
// count of star currently animated.
|
||||
uint32 star_count;
|
||||
// maximal count of star in the array.
|
||||
uint32 star_count_max;
|
||||
|
||||
|
||||
// the pixel drawing can be done in 3 depth : 8, 16 or 32.
|
||||
int32 pixel_depth;
|
||||
|
||||
// base pointer of the screen, one per pixel_depth
|
||||
uint8 *draw_ptr8;
|
||||
uint16 *draw_ptr16;
|
||||
uint32 *draw_ptr32;
|
||||
|
||||
// pixel data, one per pixel_depth (for the same pixel_depth,
|
||||
// the value depends of the color and the specific color encoding).
|
||||
uint8 pixel8;
|
||||
uint16 pixel16;
|
||||
uint32 pixel32;
|
||||
|
||||
// offset, in bytes, between two lines of the frame buffer.
|
||||
uint32 row_bytes;
|
||||
|
||||
// offset, in bytes, between the base of the screen and the base
|
||||
// of the content area of the window (top left corner).
|
||||
uint32 window_offset;
|
||||
|
||||
// clipping region, defined as a list of rectangle, including the
|
||||
// smaller possible bounding box. This application will draw only
|
||||
// in the 64 first rectangles of the region. Region more complex
|
||||
// than that won't be completly used. This is a valid approximation
|
||||
// with the current clipping architecture. If a region more complex
|
||||
// than that is passed to your application, that just means that
|
||||
// the user is doing something really, really weird.
|
||||
clipping_rect clipping_bound;
|
||||
clipping_rect clipping_list[MAX_CLIPPING_RECT_COUNT];
|
||||
uint32 clipping_list_count;
|
||||
|
||||
// used for dynamic resizing.
|
||||
int32 cx_old, cy_old;
|
||||
|
||||
// pseudo-random generator base
|
||||
int32 crc_alea;
|
||||
|
||||
// enable/disable a work around needed for R3.0
|
||||
bool need_r3_buffer_reset_work_around;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,44 @@
|
||||
/*
|
||||
|
||||
Stars.cpp
|
||||
|
||||
by Pierre Raynaud-Richard.
|
||||
|
||||
*/
|
||||
|
||||
/*
|
||||
Copyright 1999, Be Incorporated. All Rights Reserved.
|
||||
This file may be used under the terms of the Be Sample Code License.
|
||||
*/
|
||||
|
||||
#ifndef STAR_WINDOW_H
|
||||
#include "StarWindow.h"
|
||||
#endif
|
||||
#ifndef STARS_H
|
||||
#include "Stars.h"
|
||||
#endif
|
||||
|
||||
#include <Debug.h>
|
||||
|
||||
int main(int, char**)
|
||||
{
|
||||
StarsApp *myApplication;
|
||||
|
||||
myApplication = new StarsApp();
|
||||
if (!myApplication->abort_required)
|
||||
myApplication->Run();
|
||||
delete(myApplication);
|
||||
return(0);
|
||||
}
|
||||
|
||||
StarsApp::StarsApp() : BApplication("application/x-vnd.Be.StarsDemo")
|
||||
{
|
||||
abort_required = false;
|
||||
aWindow = new StarWindow(BRect(120, 150, 540, 420), "Stars");
|
||||
// showing the window will also start the direct connection. If you
|
||||
// Sync() after the show, the direct connection will be established
|
||||
// when the Sync() return (as far as any part of the content area of
|
||||
// the window is visible after the show).
|
||||
if (!abort_required)
|
||||
aWindow->Show();
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
/*
|
||||
|
||||
Stars.h
|
||||
|
||||
by Pierre Raynaud-Richard.
|
||||
|
||||
*/
|
||||
|
||||
/*
|
||||
Copyright 1999, Be Incorporated. All Rights Reserved.
|
||||
This file may be used under the terms of the Be Sample Code License.
|
||||
*/
|
||||
|
||||
#ifndef STARS_H
|
||||
#define STARS_H
|
||||
|
||||
#ifndef _APPLICATION_H
|
||||
#include <Application.h>
|
||||
#endif
|
||||
#ifndef STAR_WINDOW_H
|
||||
#include "StarWindow.h"
|
||||
#endif
|
||||
|
||||
/* not too much to be said... */
|
||||
class StarsApp : public BApplication {
|
||||
public:
|
||||
StarsApp();
|
||||
|
||||
bool abort_required;
|
||||
private:
|
||||
StarWindow *aWindow;
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user