* Fixed bug #3574 - this is only a temporary fix, though, as the BControlLook

class must take care of these things.
* Automatic whitespace cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29574 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2009-03-17 19:01:18 +00:00
parent 77e9b77525
commit 9142662b19
+11 -11
View File
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2001-2007, Haiku, Inc.
* Copyright (c) 2001-2009, Haiku, Inc.
* Distributed under the terms of the MIT license.
*
* Authors:
@@ -180,7 +180,7 @@ BBox::InnerFrame()
void
BBox::SetLabel(const char *string)
{
{
_ClearLabel();
if (string)
@@ -319,9 +319,9 @@ BBox::FrameResized(float width, float height)
// invalidate the regions that the app_server did not
// (for removing the previous or drawing the new border)
if (fStyle != B_NO_BORDER) {
int32 borderSize = fStyle == B_PLAIN_BORDER ? 0 : 1;
// TODO: this must be made part of the be_control_look stuff!
int32 borderSize = fStyle == B_PLAIN_BORDER ? 0 : 2;
BRect invalid(bounds);
if (fBounds.right < bounds.right) {
// enlarging
@@ -335,7 +335,7 @@ BBox::FrameResized(float width, float height)
Invalidate(invalid);
}
invalid = bounds;
if (fBounds.bottom < bounds.bottom) {
// enlarging
@@ -594,7 +594,7 @@ void
BBox::_InitObject(BMessage* archive)
{
fBounds = Bounds();
fLabel = NULL;
fLabelView = NULL;
fLayoutData = new LayoutData;
@@ -611,7 +611,7 @@ BBox::_InitObject(BMessage* archive)
if (flags != 0)
SetFont(&font, flags);
if (archive != NULL) {
const char *string;
if (archive->FindString("_label", &string) == B_OK)
@@ -726,9 +726,9 @@ BBox::_DrawFancy(BRect labelBox)
BPoint(rect.right, rect.bottom), light);
AddLine(BPoint(rect.right, rect.bottom - 1.0),
BPoint(rect.right, rect.top), light);
rect.InsetBy(1.0, 1.0);
AddLine(BPoint(rect.left, rect.bottom - 1.0),
BPoint(rect.left, rect.top), light);
AddLine(BPoint(rect.left + 1.0, rect.top),
@@ -816,7 +816,7 @@ BBox::_ValidateLayoutData()
// total number of pixel the border adds
float addWidth = fLayoutData->insets.left + fLayoutData->insets.right;
float addHeight = fLayoutData->insets.top + fLayoutData->insets.bottom;
float addHeight = fLayoutData->insets.top + fLayoutData->insets.bottom;
// compute the minimal width induced by the label
float minWidth;