swrasts: Fix indirect rendering regression
* Introduced in hrev43755 * Missed the fact this fb width and height was still used. * Haiku3d, and flurry work once again
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@@ -595,6 +595,8 @@ MesaSoftwareRenderer::_AllocateBitmap()
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fFrontRenderBuffer->size = fBitmap->BitsLength();
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if (fVisual->doubleBufferMode)
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fBackRenderBuffer->size = fBitmap->BitsLength();
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fFrameBuffer->width = fWidth;
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fFrameBuffer->height = fHeight;
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TRACE("%s: Bitmap Size: %" B_PRIu32 "\n", __func__, fBitmap->BitsLength());
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fFrontRenderBuffer->base.Data = fBitmap->Bits();
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@@ -595,6 +595,8 @@ MesaSoftwareRenderer::_AllocateBitmap()
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fFrontRenderBuffer->size = fBitmap->BitsLength();
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if (fVisual->doubleBufferMode)
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fBackRenderBuffer->size = fBitmap->BitsLength();
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fFrameBuffer->width = fWidth;
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fFrameBuffer->height = fHeight;
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TRACE("%s: Bitmap Size: %" B_PRIu32 "\n", __func__, fBitmap->BitsLength());
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fFrontRenderBuffer->base.Data = fBitmap->Bits();
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