BRegion scaling: fix semantics to avoid holes/overlaps
Thanks to Stippi for pointing this out.
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@@ -86,8 +86,8 @@ scale_rect(clipping_rect& rect, float x, float y)
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{
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rect.left = (int)(rect.left * x);
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rect.top = (int)(rect.top * y);
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rect.right = (int)(rect.right * x);
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rect.bottom = (int)(rect.bottom * y);
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rect.right = (int)((rect.right + 1) * x) - 1;
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rect.bottom = (int)((rect.bottom + 1) * y) - 1;
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}
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