BMenu: Automatically invoke _Install and _Uninstall in Attached/Detached.
This way, we can't inadvertently end up in a state where the window is deleted but some things are still attached to it. Fixes #19662. Change-Id: I3ce7b5ccffc8cf12670209f3023613b32e31c41c Reviewed-on: https://review.haiku-os.org/c/haiku/+/9437 Reviewed-by: waddlesplash <[email protected]> Reviewed-by: John Scipione <[email protected]>
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waddlesplash
parent
45f3d65457
commit
987a07492e
@@ -415,6 +415,9 @@ BMenu::AttachedToWindow()
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_GetOptionKey(sOptionKey);
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_GetMenuKey(sMenuKey);
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if (Superitem() == NULL)
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_Install(Window());
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// The menu should be added to the menu hierarchy and made visible if:
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// * the mouse is over the menu,
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// * the user has requested the menu via the keyboard.
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@@ -436,6 +439,9 @@ void
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BMenu::DetachedFromWindow()
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{
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BView::DetachedFromWindow();
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if (Superitem() == NULL)
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_Uninstall();
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}
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@@ -1383,7 +1389,6 @@ BMenu::Show()
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void
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BMenu::Show(bool selectFirst)
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{
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_Install(NULL);
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_Show(selectFirst);
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}
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@@ -1391,7 +1396,6 @@ BMenu::Show(bool selectFirst)
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void
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BMenu::Hide()
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{
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_Uninstall();
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_Hide();
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}
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@@ -1648,9 +1652,6 @@ BMenu::_Show(bool selectFirstItem, bool keyDown)
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return false;
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}
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if (ourWindow)
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_Install(window);
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_UpdateWindowViewSize(true);
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window->Show();
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@@ -140,7 +140,6 @@ BMenuBar::Archive(BMessage* data, bool deep) const
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void
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BMenuBar::AttachedToWindow()
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{
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_Install(Window());
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Window()->SetKeyMenuBar(this);
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BMenu::AttachedToWindow();
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