Renamed syscalls to new scheme.

Moved wait_for_team() into the exported kernel API region.
Added missing call for _user_get_current_team().
Made the team_kill_team() call to the BeOS compatible kill_team().


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6868 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2004-03-03 00:57:00 +00:00
parent 9e5bff5feb
commit 98d68e7085
+55 -36
View File
@@ -230,34 +230,6 @@ error:
}
status_t
wait_for_team(team_id id, status_t *_returnCode)
{
struct team *team;
thread_id thread;
cpu_status state;
// find main thread and wait for that
state = disable_interrupts();
GRAB_TEAM_LOCK();
team = team_get_team_struct_locked(id);
if (team && team->main_thread)
thread = team->main_thread->id;
else
thread = B_BAD_THREAD_ID;
RELEASE_TEAM_LOCK();
restore_interrupts(state);
if (thread < 0)
return thread;
return wait_for_thread(thread, _returnCode);
}
/** Quick check to see if we have a valid team ID.
*/
@@ -599,8 +571,40 @@ err1:
}
int
team_kill_team(team_id id)
// #pragma mark -
// public team API
status_t
wait_for_team(team_id id, status_t *_returnCode)
{
struct team *team;
thread_id thread;
cpu_status state;
// find main thread and wait for that
state = disable_interrupts();
GRAB_TEAM_LOCK();
team = team_get_team_struct_locked(id);
if (team && team->main_thread)
thread = team->main_thread->id;
else
thread = B_BAD_THREAD_ID;
RELEASE_TEAM_LOCK();
restore_interrupts(state);
if (thread < 0)
return thread;
return wait_for_thread(thread, _returnCode);
}
status_t
kill_team(team_id id)
{
int state;
struct team *team;
@@ -625,7 +629,7 @@ team_kill_team(team_id id)
// just kill the main thread in the team. The cleanup code there will
// take care of the team
return thread_kill_thread(tid);
return kill_thread(tid);
}
@@ -836,10 +840,11 @@ sys_getenv(const char *name, char **value)
// #pragma mark -
// User syscalls
status_t
user_wait_for_team(team_id id, status_t *_userReturnCode)
_user_wait_for_team(team_id id, status_t *_userReturnCode)
{
status_t returnCode;
status_t status;
@@ -858,8 +863,8 @@ user_wait_for_team(team_id id, status_t *_userReturnCode)
team_id
user_team_create_team(const char *userPath, const char *userName,
char **userArgs, int argCount, char **userEnv, int envCount, int priority)
_user_create_team(const char *userPath, const char *userName, char **userArgs,
int argCount, char **userEnv, int envCount, int priority)
{
char path[SYS_MAX_PATH_LEN];
char name[B_OS_NAME_LENGTH];
@@ -900,7 +905,14 @@ error:
status_t
user_get_team_info(team_id id, team_info *userInfo)
_user_kill_team(team_id team)
{
return kill_team(team);
}
status_t
_user_get_team_info(team_id id, team_info *userInfo)
{
status_t status;
team_info info;
@@ -919,7 +931,7 @@ user_get_team_info(team_id id, team_info *userInfo)
status_t
user_get_next_team_info(int32 *userCookie, team_info *userInfo)
_user_get_next_team_info(int32 *userCookie, team_info *userInfo)
{
status_t status;
team_info info;
@@ -942,6 +954,13 @@ user_get_next_team_info(int32 *userCookie, team_info *userInfo)
}
team_id
_user_get_current_team(void)
{
return team_get_current_team_id();
}
int
user_getenv(const char *userName, char **_userValue)
{