Disable excessive debug output.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24024 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus
2008-02-20 00:37:40 +00:00
parent 1ddb0c6635
commit 99238ef54f
@@ -46,6 +46,7 @@
// TODO: Check for memory leaks!
//#define DEBUG_LAYOUT
// CompoundLayouter
class BTwoDimensionalLayout::CompoundLayouter {
@@ -342,8 +343,10 @@ BTwoDimensionalLayout::LayoutView()
// layout the horizontal/vertical elements
BSize size = SubtractInsets(View()->Frame().Size());
#ifdef DEBUG_LAYOUT
printf("BTwoDimensionalLayout::LayoutView(%p): size: (%.1f, %.1f)\n",
View(), size.width, size.height);
#endif
fLocalLayouter->Layout(size);
@@ -360,8 +363,10 @@ View(), size.width, size.height);
frame.right += fLeftInset;
frame.bottom += fTopInset;
{
#ifdef DEBUG_LAYOUT
printf(" frame for item %2d (view: %p): ", i, item->View());
frame.PrintToStream();
#endif
//BSize min(item->MinSize());
//BSize max(item->MaxSize());
//printf(" min: (%.1f, %.1f), max: (%.1f, %.1f)\n", min.width, min.height,