Now items are removed correctly. All RemoveItem() call pass now through the private RemoveItems() method. ComputeLayout now uses a switch block, and prints a warning if B_ITEMS_IN_MATRIX is used, since it's not supported yet. Some cleanups.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10555 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
+100
-53
@@ -126,7 +126,7 @@ BMenu::BMenu(const char *name, menu_layout layout)
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BMenu::BMenu(const char *name, float width, float height)
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: BView(BRect(0.0f, width, 0.0f, height), name,
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B_FOLLOW_LEFT | B_FOLLOW_TOP, B_WILL_DRAW | B_NAVIGABLE),
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B_FOLLOW_LEFT | B_FOLLOW_TOP, B_WILL_DRAW | B_NAVIGABLE),
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fChosenItem(NULL),
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fSelected(NULL),
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fCachedMenuWindow(NULL),
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@@ -354,21 +354,24 @@ BMenu::AddSeparatorItem()
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bool
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BMenu::RemoveItem(BMenuItem *item)
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{
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return fItems.RemoveItem(item);
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// TODO: Check if item is also deleted
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return RemoveItems(0, 0, item, false);
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}
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BMenuItem *
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BMenu::RemoveItem(int32 index)
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{
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return static_cast<BMenuItem *>(fItems.RemoveItem(index));
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BMenuItem *item = ItemAt(index);
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RemoveItems(index, 1, NULL, false);
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return item;
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}
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bool
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BMenu::RemoveItems(int32 index, int32 count, bool del)
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{
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return false;
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return RemoveItems(index, count, NULL, del);
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}
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@@ -377,7 +380,7 @@ BMenu::RemoveItem(BMenu *submenu)
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{
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for (int i = 0; i < fItems.CountItems(); i++)
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if (static_cast<BMenuItem *>(fItems.ItemAt(i))->Submenu() == submenu)
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return fItems.RemoveItem(fItems.ItemAt(i));
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return RemoveItems(i, 1, NULL, false);
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return false;
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}
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@@ -722,8 +725,7 @@ BMenu::ResolveSpecifier(BMessage *msg, int32 index,
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BPropertyInfo propInfo(sPropList);
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BHandler *target = NULL;
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switch (propInfo.FindMatch(msg, 0, specifier, form, property))
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{
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switch (propInfo.FindMatch(msg, 0, specifier, form, property)) {
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case B_ERROR:
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break;
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@@ -880,13 +882,13 @@ void
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BMenu::GetItemMargins(float *left, float *top, float *right,
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float *bottom) const
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{
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if (left)
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if (left != NULL)
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*left = fPad.left;
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if (top)
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if (top != NULL)
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*top = fPad.top;
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if (right)
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if (right != NULL)
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*right = fPad.right;
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if (bottom)
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if (bottom != NULL)
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*bottom = fPad.bottom;
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}
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@@ -1086,9 +1088,40 @@ BMenu::_AddItem(BMenuItem *item, int32 index)
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bool
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BMenu::RemoveItems(int32 index, int32 count, BMenuItem *item, bool del)
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BMenu::RemoveItems(int32 index, int32 count, BMenuItem *_item, bool del)
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{
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return false;
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bool result = false;
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// The plan is simple: If we're given a BMenuItem directly, we use it
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// and ignore index and count. Otherwise, we use them instead.
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if (_item != NULL) {
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// TODO: Check if this is enough.
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fItems.RemoveItem(_item);
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_item->Uninstall();
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if (del)
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delete _item;
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result = true;
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} else {
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BMenuItem *item = NULL;
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// We iterate backwards because it's simpler
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// TODO: We should check if index and count are in bounds.
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for (int32 i = index + count - 1; i >= index; i--) {
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item = static_cast<BMenuItem *>(fItems.ItemAt(index));
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if (item != NULL) {
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// TODO: Check if this is enough.
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fItems.RemoveItem(item);
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item->Uninstall();
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if (del)
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delete item;
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if (!result)
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result = true;
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}
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}
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}
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LayoutItems(0);
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return result;
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}
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@@ -1114,57 +1147,71 @@ BMenu::ComputeLayout(int32 index, bool bestFit, bool moveItems,
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float iWidth, iHeight;
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BMenuItem *item;
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if (fLayout == B_ITEMS_IN_COLUMN) {
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frame = BRect(0.0f, 0.0f, 0.0f, 2.0f);
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switch (fLayout) {
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case B_ITEMS_IN_COLUMN:
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{
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frame = BRect(0.0f, 0.0f, 0.0f, 2.0f);
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for (int i = 0; i < fItems.CountItems(); i++) {
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item = static_cast<BMenuItem *>(fItems.ItemAt(i));
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item->GetContentSize(&iWidth, &iHeight);
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for (int32 i = 0; i < fItems.CountItems(); i++) {
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item = static_cast<BMenuItem *>(fItems.ItemAt(i));
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item->GetContentSize(&iWidth, &iHeight);
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if (item->fModifiers && item->fShortcutChar)
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iWidth += 25.0f;
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if (item->fModifiers && item->fShortcutChar)
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iWidth += 25.0f;
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item->fBounds.left = 2.0f;
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item->fBounds.top = frame.bottom;
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item->fBounds.bottom = item->fBounds.top + iHeight + fPad.top + fPad.bottom;
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item->fBounds.left = 2.0f;
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item->fBounds.top = frame.bottom;
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item->fBounds.bottom = item->fBounds.top + iHeight + fPad.top + fPad.bottom;
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frame.right = max_c(frame.right, iWidth + fPad.left + fPad.right);
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frame.bottom = item->fBounds.bottom + 1.0f;
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}
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frame.right = max_c(frame.right, iWidth + fPad.left + fPad.right);
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frame.bottom = item->fBounds.bottom + 1.0f;
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for (int32 i = 0; i < fItems.CountItems(); i++)
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ItemAt(i)->fBounds.right = frame.right;
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frame.right = (float)ceil(frame.right) + 2.0f;
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frame.bottom += 1.0f;
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break;
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}
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for (int i = 0; i < fItems.CountItems(); i++)
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ItemAt(i)->fBounds.right = frame.right;
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frame.right = (float)ceil(frame.right) + 2.0f;
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frame.bottom += 1.0f;
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} else if (fLayout == B_ITEMS_IN_ROW) {
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font_height fh;
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GetFontHeight(&fh);
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frame = BRect(0.0f, 0.0f, 0.0f,
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(float)ceil(fh.ascent) + (float)ceil(fh.descent) + fPad.top + fPad.bottom);
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case B_ITEMS_IN_ROW:
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{
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font_height fh;
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GetFontHeight(&fh);
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frame = BRect(0.0f, 0.0f, 0.0f,
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(float)ceil(fh.ascent) + (float)ceil(fh.descent) + fPad.top + fPad.bottom);
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for (int i = 0; i < fItems.CountItems(); i++) {
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item = static_cast<BMenuItem *>(fItems.ItemAt(i));
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item->GetContentSize(&iWidth, &iHeight);
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for (int32 i = 0; i < fItems.CountItems(); i++) {
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item = static_cast<BMenuItem *>(fItems.ItemAt(i));
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item->GetContentSize(&iWidth, &iHeight);
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item->fBounds.left = frame.right;
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item->fBounds.top = 0.0f;
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item->fBounds.right = item->fBounds.left + iWidth + fPad.left + fPad.right;
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item->fBounds.left = frame.right;
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item->fBounds.top = 0.0f;
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item->fBounds.right = item->fBounds.left + iWidth + fPad.left + fPad.right;
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frame.right = item->fBounds.right + 1.0f;
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frame.bottom = max_c(frame.bottom, iHeight + fPad.top + fPad.bottom);
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frame.right = item->fBounds.right + 1.0f;
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frame.bottom = max_c(frame.bottom, iHeight + fPad.top + fPad.bottom);
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}
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for (int i = 0; i < fItems.CountItems(); i++)
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ItemAt(i)->fBounds.bottom = frame.bottom;
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frame.right = (float)ceil(frame.right) + 8.0f;
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break;
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}
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for (int i = 0; i < fItems.CountItems(); i++)
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ItemAt(i)->fBounds.bottom = frame.bottom;
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frame.right = (float)ceil(frame.right) + 8.0f;
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case B_ITEMS_IN_MATRIX:
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{
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printf("BMenu: B_ITEMS_IN_MATRIX not yet implemented\n");
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break;
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}
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default:
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break;
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}
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if ((ResizingMode() & B_FOLLOW_LEFT_RIGHT) == B_FOLLOW_LEFT_RIGHT) {
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if ((ResizingMode() & B_FOLLOW_LEFT_RIGHT) == B_FOLLOW_LEFT_RIGHT) {
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if (Parent())
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*width = Parent()->Frame().Width() + 1.0f;
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else
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